1 | #ifndef NX_PHYSICS_NXSPHEREJOINTDESC
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2 | #define NX_PHYSICS_NXSPHEREJOINTDESC
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3 | /*----------------------------------------------------------------------------*\
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4 | |
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5 | | Public Interface to NovodeX Technology
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6 | |
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7 | | www.novodex.com
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8 | |
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9 | \*----------------------------------------------------------------------------*/
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10 | /** \addtogroup physics
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11 | @{
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12 | */
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13 |
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14 | #include "Nxp.h"
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15 | #include "NxJointLimitPairDesc.h"
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16 | #include "NxSpringDesc.h"
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17 | #include "NxJointDesc.h"
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18 |
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19 | class NxActor;
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20 |
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21 |
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22 | /**
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23 | \brief Desc class for an #NxSphericalJoint.
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24 |
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25 | @see NxSphericalJoint NxScene.createJoint()
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26 | */
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27 | class NxSphericalJointDesc : public NxJointDesc
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28 | {
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29 | public:
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30 | /**
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31 | \brief swing limit axis defined in the joint space of actor 0.
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32 |
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33 | ([localNormal[0], localAxis[0]^localNormal[0],localAxis[0]])
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34 |
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35 | <b>Range:</b> direction vector<br>
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36 | <b>Default:</b> 0.0, 0.0, 1.0
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37 |
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38 | <b>Platform:</b>
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39 | \li PC SW: Yes
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40 | \li PPU : No
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41 | \li PS3 : Yes
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42 | \li XB360: Yes
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43 | */
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44 | NxVec3 swingAxis;
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45 |
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46 |
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47 | /**
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48 | \brief Distance above which to project joint.
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49 |
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50 | If flags.projectionMode is 1, the joint gets artificially projected together when it drifts more than this distance.
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51 |
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52 | Sometimes it is not possible to project (for example when the joints form a cycle).
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53 |
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54 | Should be nonnegative.
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55 |
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56 | However, it may be a bad idea to always project to a very small or zero distance because the solver *needs* some error in order to produce correct motion.
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57 |
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58 | <b>Range:</b> (0,inf)<br>
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59 | <b>Default:</b> 1.0
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60 |
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61 | <b>Platform:</b>
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62 | \li PC SW: Yes
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63 | \li PPU : No
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64 | \li PS3 : Yes
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65 | \li XB360: Yes
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66 |
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67 | @see projectionMode NxJointProjectionMode
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68 | */
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69 | NxReal projectionDistance;
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70 |
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71 |
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72 | //limits:
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73 |
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74 | /**
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75 | \brief limits rotation around twist axis
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76 |
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77 | <b>Range:</b> See #NxJointLimitPairDesc<br>
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78 | <b>Default:</b> See #NxJointLimitPairDesc
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79 |
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80 | <b>Platform:</b>
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81 | \li PC SW: Yes
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82 | \li PPU : No
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83 | \li PS3 : Yes
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84 | \li XB360: Yes
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85 |
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86 | @see NxJointLimitPairDesc swingLimit
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87 | */
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88 | NxJointLimitPairDesc twistLimit;
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89 |
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90 | /**
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91 | \brief limits swing of twist axis
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92 |
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93 | <b>Range:</b> See #NxJointLimitDesc<br>
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94 | <b>Default:</b> See #NxJointLimitDesc
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95 |
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96 | <b>Platform:</b>
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97 | \li PC SW: Yes
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98 | \li PPU : No
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99 | \li PS3 : Yes
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100 | \li XB360: Yes
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101 |
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102 | @see NxJointLimitDesc twistLimit
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103 | */
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104 | NxJointLimitDesc swingLimit;
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105 |
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106 |
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107 | //spring + damper:
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108 |
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109 | /**
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110 | \brief spring that works against twisting
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111 |
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112 | <b>Range:</b> See #NxSpringDesc<br>
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113 | <b>Default:</b> See #NxSpringDesc
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114 |
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115 | <b>Platform:</b>
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116 | \li PC SW: Yes
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117 | \li PPU : No
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118 | \li PS3 : Yes
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119 | \li XB360: Yes
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120 |
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121 | @see NxSpringDesc
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122 | */
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123 | NxSpringDesc twistSpring;
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124 |
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125 | /**
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126 | \brief spring that works against swinging
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127 |
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128 | <b>Range:</b> See #NxSpringDesc<br>
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129 | <b>Default:</b> See #NxSpringDesc
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130 |
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131 | <b>Platform:</b>
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132 | \li PC SW: Yes
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133 | \li PPU : No
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134 | \li PS3 : Yes
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135 | \li XB360: Yes
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136 |
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137 | @see NxSpringDesc
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138 | */
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139 | NxSpringDesc swingSpring;
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140 |
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141 | /**
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142 | \brief spring that lets the joint get pulled apart
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143 |
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144 | <b>Range:</b> See #NxSpringDesc<br>
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145 | <b>Default:</b> See #NxSpringDesc
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146 |
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147 | <b>Platform:</b>
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148 | \li PC SW: Yes
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149 | \li PPU : No
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150 | \li PS3 : Yes
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151 | \li XB360: Yes
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152 |
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153 | @see NxSpringDesc
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154 | */
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155 | NxSpringDesc jointSpring;
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156 |
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157 | /**
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158 | \brief This is a combination of the bits defined by ::NxSphericalJointFlag .
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159 |
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160 | <b>Default:</b> 0
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161 |
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162 | <b>Platform:</b>
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163 | \li PC SW: Yes
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164 | \li PPU : No
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165 | \li PS3 : Yes
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166 | \li XB360: Yes
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167 |
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168 | @see NxSphericalJointFlag
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169 | */
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170 | NxU32 flags;
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171 |
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172 | /**
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173 | \brief use this to enable joint projection
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174 |
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175 | <b>Default:</b> NX_JPM_NONE
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176 |
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177 | <b>Platform:</b>
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178 | \li PC SW: Yes
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179 | \li PPU : No
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180 | \li PS3 : Yes
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181 | \li XB360: Yes
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182 |
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183 | @see projectionDistance NxJointProjectionMode
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184 | */
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185 | NxJointProjectionMode projectionMode;
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186 |
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187 | /**
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188 | \brief Constructor sets to default.
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189 | */
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190 | NX_INLINE NxSphericalJointDesc();
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191 | /**
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192 | \brief (re)sets the structure to the default.
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193 | */
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194 | NX_INLINE void setToDefault();
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195 | /**
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196 | \brief Returns true if the descriptor is valid.
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197 |
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198 | \return true if the current settings are valid
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199 | */
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200 | NX_INLINE bool isValid() const;
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201 | };
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202 |
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203 | NX_INLINE NxSphericalJointDesc::NxSphericalJointDesc() : NxJointDesc(NX_JOINT_SPHERICAL) //constructor sets to default
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204 | {
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205 | setToDefault();
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206 | }
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207 |
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208 | NX_INLINE void NxSphericalJointDesc::setToDefault()
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209 | {
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210 | NxJointDesc::setToDefault();
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211 |
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212 | swingAxis.set(0,0,1);
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213 |
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214 | twistLimit.setToDefault();
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215 | swingLimit.setToDefault();
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216 | twistSpring.setToDefault();
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217 | swingSpring.setToDefault();
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218 | jointSpring.setToDefault();
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219 |
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220 | projectionDistance = 1.0f;
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221 |
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222 | flags = 0;
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223 | projectionMode = NX_JPM_NONE;
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224 | }
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225 |
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226 | NX_INLINE bool NxSphericalJointDesc::isValid() const
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227 | {
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228 | //check unit vectors
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229 | if (swingAxis.magnitudeSquared() < 0.9f) return false;
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230 | if (projectionDistance < 0.0f) return false;
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231 |
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232 | if (!twistLimit.isValid()) return false;
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233 | if (!swingLimit.isValid()) return false;
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234 | if (!swingSpring.isValid()) return false;
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235 | if (!twistSpring.isValid()) return false;
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236 | if (!jointSpring.isValid()) return false;
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237 |
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238 | return NxJointDesc::isValid();
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239 | }
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240 |
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241 | /** @} */
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242 | #endif
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243 |
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244 |
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245 | //AGCOPYRIGHTBEGIN
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246 | ///////////////////////////////////////////////////////////////////////////
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247 | // Copyright © 2005 AGEIA Technologies.
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248 | // All rights reserved. www.ageia.com
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249 | ///////////////////////////////////////////////////////////////////////////
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250 | //AGCOPYRIGHTEND
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251 |
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