1 | #ifndef NX_PHYSICS_NXSPRINGDESC
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2 | #define NX_PHYSICS_NXSPRINGDESC
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3 | /*----------------------------------------------------------------------------*\
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4 | |
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5 | | Public Interface to NovodeX Technology
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6 | |
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7 | | www.novodex.com
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8 | |
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9 | \*----------------------------------------------------------------------------*/
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10 | /** \addtogroup physics
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11 | @{
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12 | */
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13 |
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14 | #include "Nxp.h"
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15 | /**
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16 | \brief Describes a joint spring.
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17 |
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18 | The spring is implicitly integrated, so even high spring and damper coefficients should be robust.
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19 |
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20 | <h3>Example</h3>
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21 |
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22 | \include NxSpringDesc_NxJointLimitDesc_Example.cpp
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23 |
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24 | @see NxDistanceJoint NxRevoluteJoint NxSphericalJoint NxWheelShape NxMaterial NxMaterialDesc
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25 | */
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26 | class NxSpringDesc
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27 | {
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28 | public:
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29 |
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30 | /**
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31 | \brief spring coefficient
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32 |
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33 | <b>Range:</b> (-inf,inf)<br>
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34 | <b>Default:</b> 0
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35 |
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36 | <b>Platform:</b>
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37 | \li PC SW: Yes
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38 | \li PPU : No
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39 | \li PS3 : Yes
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40 | \li XB360: Yes
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41 | */
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42 | NxReal spring;
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43 |
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44 | /**
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45 | \brief damper coefficient
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46 |
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47 | <b>Range:</b> [0,inf)<br>
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48 | <b>Default:</b> 0
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49 |
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50 | <b>Platform:</b>
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51 | \li PC SW: Yes
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52 | \li PPU : No
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53 | \li PS3 : Yes
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54 | \li XB360: Yes
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55 | */
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56 | NxReal damper;
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57 |
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58 | /**
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59 | \brief target value (angle/position) of spring where the spring force is zero.
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60 |
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61 | <b>Range:</b> Angular: (-PI,PI]<br>
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62 | <b>Range:</b> Positional: (-inf,inf)<br>
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63 | <b>Default:</b> 0
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64 |
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65 | <b>Platform:</b>
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66 | \li PC SW: Yes
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67 | \li PPU : No
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68 | \li PS3 : Yes
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69 | \li XB360: Yes
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70 | */
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71 | NxReal targetValue;
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72 |
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73 | /**
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74 | \brief Initializes the NxSpringDesc with default parameters.
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75 | */
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76 | NX_INLINE NxSpringDesc();
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77 |
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78 | /**
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79 | \brief Initializes a NxSpringDesc with the given parameters.
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80 |
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81 | \param[in] spring Spring Coefficient. <b>Range:</b> (-inf,inf)
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82 | \param[in] damper Damper Coefficient. <b>Range:</b> [0,inf)
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83 | \param[in] targetValue Target value (angle/position) of spring where the spring force is zero.
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84 | <b>Range:</b> Angular: (-PI,PI] Positional: (-inf,inf)
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85 |
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86 | <b>Platform:</b>
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87 | \li PC SW: Yes
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88 | \li PPU : No
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89 | \li PS3 : Yes
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90 | \li XB360: Yes
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91 | */
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92 | NX_INLINE NxSpringDesc(NxReal spring, NxReal damper = 0, NxReal targetValue = 0);
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93 |
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94 | /**
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95 | \brief (re)sets the structure to the default.
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96 | */
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97 | NX_INLINE void setToDefault();
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98 |
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99 | /**
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100 | \brief Returns true if the descriptor is valid.
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101 |
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102 | \return True if the current settings are valid.
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103 | */
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104 | NX_INLINE bool isValid() const;
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105 | };
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106 |
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107 | NX_INLINE NxSpringDesc::NxSpringDesc()
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108 | {
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109 | setToDefault();
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110 | }
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111 |
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112 | NX_INLINE NxSpringDesc::NxSpringDesc(NxReal s, NxReal d, NxReal t)
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113 | {
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114 | spring = s;
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115 | damper = d;
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116 | targetValue = t;
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117 | }
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118 |
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119 | NX_INLINE void NxSpringDesc::setToDefault()
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120 | {
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121 | spring = 0;
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122 | damper = 0;
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123 | targetValue = 0;
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124 | }
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125 |
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126 | NX_INLINE bool NxSpringDesc::isValid() const
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127 | {
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128 | return (spring >= 0 && damper >= 0);
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129 | }
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130 |
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131 | /** @} */
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132 | #endif
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133 |
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134 |
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135 | //AGCOPYRIGHTBEGIN
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136 | ///////////////////////////////////////////////////////////////////////////
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137 | // Copyright © 2005 AGEIA Technologies.
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138 | // All rights reserved. www.ageia.com
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139 | ///////////////////////////////////////////////////////////////////////////
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140 | //AGCOPYRIGHTEND
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141 |
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