1 | #ifndef NX_COLLISION_NXTRIANGLEMESHSHAPEDESC
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2 | #define NX_COLLISION_NXTRIANGLEMESHSHAPEDESC
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3 | /*----------------------------------------------------------------------------*\
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4 | |
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5 | | Public Interface to NovodeX Technology
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6 | |
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7 | | www.novodex.com
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8 | |
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9 | \*----------------------------------------------------------------------------*/
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10 | /** \addtogroup physics
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11 | @{
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12 | */
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13 |
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14 | #include "NxShapeDesc.h"
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15 | #include "NxTriangleMeshShape.h"
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16 |
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17 | /**
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18 | \brief Descriptor class for #NxTriangleMeshShape.
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19 |
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20 | @see NxTriangleMeshShape
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21 | */
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22 | class NxTriangleMeshShapeDesc : public NxShapeDesc
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23 | {
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24 | public:
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25 | /**
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26 | \brief References the triangle mesh that we want to instance.
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27 |
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28 | <b>Default:</b> NULL
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29 |
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30 | <b>Platform:</b>
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31 | \li PC SW: Yes
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32 | \li PPU : Yes
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33 | \li PS3 : Yes
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34 | \li XB360: Yes
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35 |
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36 | @see NxTriangleMesh
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37 | */
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38 | NxTriangleMesh* meshData;
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39 |
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40 | /**
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41 | \brief Combination of ::NxMeshShapeFlag.
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42 |
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43 | <b>Default:</b> 0
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44 |
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45 | <b>Platform:</b>
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46 | \li PC SW: Yes
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47 | \li PPU : No
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48 | \li PS3 : Yes
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49 | \li XB360: Yes
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50 |
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51 | @see NxMeshShapeFlag
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52 | */
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53 | NxU32 meshFlags;
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54 | #ifdef NX_SUPPORT_MESH_SCALE
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55 | NxReal scale;
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56 | #endif
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57 | /**
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58 | \brief Constructor sets to default.
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59 | */
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60 | NX_INLINE NxTriangleMeshShapeDesc();
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61 | /**
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62 | \brief (re)sets the structure to the default.
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63 | */
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64 | NX_INLINE virtual void setToDefault();
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65 | /**
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66 | \brief Returns true if the descriptor is valid.
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67 |
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68 | \return true if the current settings are valid
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69 | */
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70 | NX_INLINE virtual bool isValid() const;
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71 | };
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72 |
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73 | NX_INLINE NxTriangleMeshShapeDesc::NxTriangleMeshShapeDesc() : NxShapeDesc(NX_SHAPE_MESH) //constructor sets to default
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74 | {
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75 | setToDefault();
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76 | }
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77 |
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78 | NX_INLINE void NxTriangleMeshShapeDesc::setToDefault()
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79 | {
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80 | NxShapeDesc::setToDefault();
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81 | meshData = NULL;
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82 | meshFlags = 0;
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83 | #ifdef NX_SUPPORT_MESH_SCALE
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84 | scale = 1.0f;
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85 | #endif
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86 | }
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87 |
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88 | NX_INLINE bool NxTriangleMeshShapeDesc::isValid() const
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89 | {
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90 | if(!meshData) return false;
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91 | #ifdef NX_SUPPORT_MESH_SCALE
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92 | if(scale<=0.0f) return false;
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93 | #endif
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94 | return NxShapeDesc::isValid();
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95 | }
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96 |
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97 | /** @} */
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98 | #endif
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99 |
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100 |
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101 | //AGCOPYRIGHTBEGIN
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102 | ///////////////////////////////////////////////////////////////////////////
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103 | // Copyright © 2005 AGEIA Technologies.
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104 | // All rights reserved. www.ageia.com
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105 | ///////////////////////////////////////////////////////////////////////////
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106 | //AGCOPYRIGHTEND
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107 |
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