[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | You may use this sample code for anything you like, it is not covered by the
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| 11 | LGPL like the rest of the engine.
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| 12 | -----------------------------------------------------------------------------
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| 13 | */
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| 14 |
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| 15 | /*
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| 16 | -----------------------------------------------------------------------------
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| 17 | Filename: ExampleApplication.h
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| 18 | Description: Base class for all the OGRE ReferenceApplication examples
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| 19 | -----------------------------------------------------------------------------
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| 20 | */
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| 21 |
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| 22 | #ifndef __ExampleRefAppApplication_H__
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| 23 | #define __ExampleRefAppApplication_H__
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| 24 |
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| 25 | #include "OgreReferenceAppLayer.h"
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| 26 | #include "OgreConfigFile.h"
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| 27 | #include "ExampleRefAppFrameListener.h"
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| 28 |
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| 29 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
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| 30 | # include <SDL.h>
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| 31 | #endif
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| 32 |
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| 33 | using namespace Ogre;
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| 34 | using namespace OgreRefApp;
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| 35 |
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| 36 | /** Base class which manages the standard startup of an Ogre application
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| 37 | based on the ReferenceApplication layer.
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| 38 | Designed to be subclassed for specific examples if required.
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| 39 | */
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| 40 | class ExampleRefAppApplication
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| 41 | {
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| 42 | public:
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| 43 | /// Standard constructor
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| 44 | ExampleRefAppApplication()
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| 45 | {
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| 46 | mFrameListener = 0;
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| 47 | mRoot = 0;
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| 48 | mWorld = 0;
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| 49 | }
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| 50 | /// Standard destructor
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| 51 | virtual ~ExampleRefAppApplication()
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| 52 | {
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| 53 | if (mFrameListener)
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| 54 | delete mFrameListener;
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| 55 | if (mWorld)
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| 56 | delete mWorld;
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| 57 | if (mRoot)
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| 58 | delete mRoot;
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| 59 | }
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| 60 |
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| 61 | /// Start the example
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| 62 | virtual void go(void)
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| 63 | {
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| 64 | if (!setup())
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| 65 | return;
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| 66 |
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| 67 | mRoot->startRendering();
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| 68 | }
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| 69 |
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| 70 | protected:
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| 71 | Root *mRoot;
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| 72 | CollideCamera* mCamera;
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| 73 | SceneManager* mSceneMgr;
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| 74 | FrameListener* mFrameListener;
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| 75 | RenderWindow* mWindow;
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| 76 | World* mWorld;
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| 77 |
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| 78 | // These internal methods package up the stages in the startup process
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| 79 | /** Sets up the application - returns false if the user chooses to abandon configuration. */
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| 80 | virtual bool setup(void)
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| 81 | {
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| 82 | mRoot = new Root();
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| 83 |
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| 84 | setupResources();
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| 85 |
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| 86 | bool carryOn = configure();
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| 87 | if (!carryOn) return false;
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| 88 |
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| 89 | chooseSceneManager();
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| 90 | createWorld();
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| 91 | createCamera();
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| 92 | createViewports();
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| 93 |
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| 94 | // Set default mipmap level (NB some APIs ignore this)
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| 95 | TextureManager::getSingleton().setDefaultNumMipmaps(5);
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| 96 |
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| 97 | // Create any resource listeners (for loading screens)
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| 98 | createResourceListener();
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| 99 | // Load resources
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| 100 | loadResources();
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| 101 |
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| 102 | // Create the scene
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| 103 | createScene();
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| 104 |
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| 105 | createFrameListener();
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| 106 |
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| 107 | return true;
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| 108 |
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| 109 | }
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| 110 | /** Configures the application - returns false if the user chooses to abandon configuration. */
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| 111 | virtual bool configure(void)
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| 112 | {
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| 113 | // Show the configuration dialog and initialise the system
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| 114 | // You can skip this and use root.restoreConfig() to load configuration
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| 115 | // settings if you were sure there are valid ones saved in ogre.cfg
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| 116 | if(mRoot->showConfigDialog())
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| 117 | {
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| 118 | // If returned true, user clicked OK so initialise
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| 119 | // Here we choose to let the system create a default rendering window by passing 'true'
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| 120 | mWindow = mRoot->initialise(true);
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| 121 | return true;
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| 122 | }
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| 123 | else
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| 124 | {
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| 125 | return false;
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| 126 | }
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| 127 | }
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| 128 |
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| 129 | virtual void chooseSceneManager(void)
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| 130 | {
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| 131 | // Get the SceneManager, in this case a generic one
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| 132 | mSceneMgr = mRoot->createSceneManager(ST_GENERIC, "RefAppSMInstance");
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| 133 | }
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| 134 | virtual void createCamera(void)
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| 135 | {
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| 136 | // Create the camera
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| 137 | mCamera = mWorld->createCamera("PlayerCam");
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| 138 |
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| 139 | // Position it at 500 in Z direction
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| 140 | mCamera->setPosition(Vector3(0,0,500));
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| 141 | // Look back along -Z
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| 142 | mCamera->lookAt(Vector3(0,0,-300));
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| 143 | mCamera->setNearClipDistance(5);
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| 144 |
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| 145 | }
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| 146 | virtual void createFrameListener(void)
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| 147 | {
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| 148 | mFrameListener= new ExampleRefAppFrameListener(mWindow, mCamera);
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| 149 | mRoot->addFrameListener(mFrameListener);
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| 150 | }
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| 151 |
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| 152 | virtual void createScene(void) = 0; // pure virtual - this has to be overridden
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| 153 |
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| 154 | virtual void createViewports(void)
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| 155 | {
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| 156 | // Create one viewport, entire window
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| 157 | Viewport* vp = mWindow->addViewport(mCamera->getRealCamera());
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| 158 | vp->setBackgroundColour(ColourValue(0,0,0));
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| 159 | }
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| 160 |
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| 161 | /// Method which will define the source of resources (other than current folder)
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| 162 | virtual void setupResources(void)
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| 163 | {
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| 164 | // Load resource paths from config file
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| 165 | ConfigFile cf;
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| 166 | cf.load("resources.cfg");
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| 167 |
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| 168 | // Go through all sections & settings in the file
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| 169 | ConfigFile::SectionIterator seci = cf.getSectionIterator();
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| 170 |
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| 171 | String secName, typeName, archName;
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| 172 | while (seci.hasMoreElements())
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| 173 | {
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| 174 | secName = seci.peekNextKey();
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| 175 | ConfigFile::SettingsMultiMap *settings = seci.getNext();
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| 176 | ConfigFile::SettingsMultiMap::iterator i;
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| 177 | for (i = settings->begin(); i != settings->end(); ++i)
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| 178 | {
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| 179 | typeName = i->first;
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| 180 | archName = i->second;
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| 181 | ResourceGroupManager::getSingleton().addResourceLocation(
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| 182 | archName, typeName, secName);
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| 183 | }
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| 184 | }
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| 185 | }
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| 186 | virtual void createWorld(void)
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| 187 | {
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| 188 | mWorld = new World(mSceneMgr);
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| 189 | }
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| 190 | /// Optional override method where you can create resource listeners (e.g. for loading screens)
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| 191 | virtual void createResourceListener(void)
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| 192 | {
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| 193 |
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| 194 | }
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| 195 |
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| 196 | /// Optional override method where you can perform resource group loading
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| 197 | /// Must at least do ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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| 198 | virtual void loadResources(void)
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| 199 | {
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| 200 | // Initialise, parse scripts etc
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| 201 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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| 202 |
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| 203 | }
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| 204 |
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| 205 |
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| 206 |
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| 207 | };
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| 208 |
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| 209 |
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| 210 | #endif
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