1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | You may use this sample code for anything you like, it is not covered by the
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11 | LGPL like the rest of the engine.
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12 | -----------------------------------------------------------------------------
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13 | */
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14 |
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15 | /*
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16 | -----------------------------------------------------------------------------
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17 | Filename: ExampleApplication.h
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18 | Description: Base class for all the OGRE ReferenceApplication examples
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19 | -----------------------------------------------------------------------------
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20 | */
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21 |
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22 | #ifndef __ExampleRefAppApplication_H__
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23 | #define __ExampleRefAppApplication_H__
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24 |
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25 | #include "OgreReferenceAppLayer.h"
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26 | #include "OgreConfigFile.h"
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27 | #include "ExampleRefAppFrameListener.h"
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28 |
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29 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
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30 | # include <SDL.h>
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31 | #endif
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32 |
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33 | using namespace Ogre;
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34 | using namespace OgreRefApp;
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35 |
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36 | /** Base class which manages the standard startup of an Ogre application
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37 | based on the ReferenceApplication layer.
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38 | Designed to be subclassed for specific examples if required.
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39 | */
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40 | class ExampleRefAppApplication
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41 | {
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42 | public:
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43 | /// Standard constructor
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44 | ExampleRefAppApplication()
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45 | {
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46 | mFrameListener = 0;
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47 | mRoot = 0;
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48 | mWorld = 0;
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49 | }
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50 | /// Standard destructor
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51 | virtual ~ExampleRefAppApplication()
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52 | {
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53 | if (mFrameListener)
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54 | delete mFrameListener;
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55 | if (mWorld)
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56 | delete mWorld;
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57 | if (mRoot)
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58 | delete mRoot;
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59 | }
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60 |
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61 | /// Start the example
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62 | virtual void go(void)
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63 | {
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64 | if (!setup())
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65 | return;
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66 |
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67 | mRoot->startRendering();
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68 | }
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69 |
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70 | protected:
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71 | Root *mRoot;
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72 | CollideCamera* mCamera;
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73 | SceneManager* mSceneMgr;
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74 | FrameListener* mFrameListener;
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75 | RenderWindow* mWindow;
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76 | World* mWorld;
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77 |
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78 | // These internal methods package up the stages in the startup process
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79 | /** Sets up the application - returns false if the user chooses to abandon configuration. */
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80 | virtual bool setup(void)
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81 | {
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82 | mRoot = new Root();
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83 |
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84 | setupResources();
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85 |
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86 | bool carryOn = configure();
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87 | if (!carryOn) return false;
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88 |
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89 | chooseSceneManager();
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90 | createWorld();
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91 | createCamera();
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92 | createViewports();
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93 |
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94 | // Set default mipmap level (NB some APIs ignore this)
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95 | TextureManager::getSingleton().setDefaultNumMipmaps(5);
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96 |
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97 | // Create any resource listeners (for loading screens)
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98 | createResourceListener();
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99 | // Load resources
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100 | loadResources();
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101 |
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102 | // Create the scene
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103 | createScene();
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104 |
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105 | createFrameListener();
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106 |
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107 | return true;
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108 |
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109 | }
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110 | /** Configures the application - returns false if the user chooses to abandon configuration. */
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111 | virtual bool configure(void)
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112 | {
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113 | // Show the configuration dialog and initialise the system
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114 | // You can skip this and use root.restoreConfig() to load configuration
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115 | // settings if you were sure there are valid ones saved in ogre.cfg
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116 | if(mRoot->showConfigDialog())
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117 | {
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118 | // If returned true, user clicked OK so initialise
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119 | // Here we choose to let the system create a default rendering window by passing 'true'
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120 | mWindow = mRoot->initialise(true);
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121 | return true;
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122 | }
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123 | else
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124 | {
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125 | return false;
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126 | }
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127 | }
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128 |
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129 | virtual void chooseSceneManager(void)
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130 | {
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131 | // Get the SceneManager, in this case a generic one
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132 | mSceneMgr = mRoot->createSceneManager(ST_GENERIC, "RefAppSMInstance");
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133 | }
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134 | virtual void createCamera(void)
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135 | {
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136 | // Create the camera
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137 | mCamera = mWorld->createCamera("PlayerCam");
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138 |
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139 | // Position it at 500 in Z direction
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140 | mCamera->setPosition(Vector3(0,0,500));
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141 | // Look back along -Z
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142 | mCamera->lookAt(Vector3(0,0,-300));
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143 | mCamera->setNearClipDistance(5);
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144 |
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145 | }
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146 | virtual void createFrameListener(void)
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147 | {
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148 | mFrameListener= new ExampleRefAppFrameListener(mWindow, mCamera);
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149 | mRoot->addFrameListener(mFrameListener);
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150 | }
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151 |
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152 | virtual void createScene(void) = 0; // pure virtual - this has to be overridden
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153 |
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154 | virtual void createViewports(void)
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155 | {
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156 | // Create one viewport, entire window
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157 | Viewport* vp = mWindow->addViewport(mCamera->getRealCamera());
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158 | vp->setBackgroundColour(ColourValue(0,0,0));
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159 | }
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160 |
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161 | /// Method which will define the source of resources (other than current folder)
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162 | virtual void setupResources(void)
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163 | {
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164 | // Load resource paths from config file
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165 | ConfigFile cf;
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166 | cf.load("resources.cfg");
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167 |
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168 | // Go through all sections & settings in the file
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169 | ConfigFile::SectionIterator seci = cf.getSectionIterator();
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170 |
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171 | String secName, typeName, archName;
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172 | while (seci.hasMoreElements())
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173 | {
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174 | secName = seci.peekNextKey();
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175 | ConfigFile::SettingsMultiMap *settings = seci.getNext();
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176 | ConfigFile::SettingsMultiMap::iterator i;
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177 | for (i = settings->begin(); i != settings->end(); ++i)
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178 | {
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179 | typeName = i->first;
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180 | archName = i->second;
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181 | ResourceGroupManager::getSingleton().addResourceLocation(
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182 | archName, typeName, secName);
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183 | }
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184 | }
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185 | }
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186 | virtual void createWorld(void)
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187 | {
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188 | mWorld = new World(mSceneMgr);
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189 | }
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190 | /// Optional override method where you can create resource listeners (e.g. for loading screens)
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191 | virtual void createResourceListener(void)
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192 | {
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193 |
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194 | }
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195 |
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196 | /// Optional override method where you can perform resource group loading
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197 | /// Must at least do ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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198 | virtual void loadResources(void)
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199 | {
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200 | // Initialise, parse scripts etc
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201 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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202 |
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203 | }
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204 |
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205 |
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206 |
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207 | };
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208 |
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209 |
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210 | #endif
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