[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __CompositionTargetPass_H__
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| 26 | #define __CompositionTargetPass_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 | #include "OgreIteratorWrappers.h"
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| 30 |
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| 31 | namespace Ogre {
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| 32 | /** Object representing one render to a RenderTarget or Viewport in the Ogre Composition
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| 33 | framework.
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| 34 | */
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| 35 | class _OgreExport CompositionTargetPass
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| 36 | {
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| 37 | public:
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| 38 | CompositionTargetPass(CompositionTechnique *parent);
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| 39 | ~CompositionTargetPass();
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| 40 |
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| 41 | /** Input mode of a TargetPass
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| 42 | */
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| 43 | enum InputMode
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| 44 | {
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| 45 | IM_NONE, // No input
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| 46 | IM_PREVIOUS // Output of previous Composition in chain
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| 47 | };
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| 48 | typedef std::vector<CompositionPass *> Passes;
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| 49 | typedef VectorIterator<Passes> PassIterator;
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| 50 |
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| 51 | /** Set input mode of this TargetPass
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| 52 | */
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| 53 | void setInputMode(InputMode mode);
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| 54 | /** Get input mode */
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| 55 | InputMode getInputMode() const;
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| 56 |
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| 57 | /** Set output local texture name */
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| 58 | void setOutputName(const String &out);
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| 59 | /** Get output local texture name */
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| 60 | const String &getOutputName() const;
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| 61 |
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| 62 | /** Set "only initial" flag. This makes that this target pass is only executed initially
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| 63 | after the effect has been enabled.
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| 64 | */
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| 65 | void setOnlyInitial(bool value);
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| 66 | /** Get "only initial" flag.
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| 67 | */
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| 68 | bool getOnlyInitial();
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| 69 |
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| 70 | /** Set the scene visiblity mask used by this pass
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| 71 | */
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| 72 | void setVisibilityMask(uint32 mask);
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| 73 | /** Get the scene visiblity mask used by this pass
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| 74 | */
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| 75 | uint32 getVisibilityMask();
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| 76 |
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| 77 | /** Set the material scheme used by this target pass.
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| 78 | @remarks
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| 79 | Only applicable to targets that render the scene as
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| 80 | one of their passes.
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| 81 | @see Technique::setScheme.
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| 82 | */
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| 83 | void setMaterialScheme(const String& schemeName);
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| 84 | /** Get the material scheme used by this target pass.
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| 85 | @remarks
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| 86 | Only applicable to targets that render the scene as
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| 87 | one of their passes.
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| 88 | @see Technique::setScheme.
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| 89 | */
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| 90 | const String& getMaterialScheme(void) const;
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| 91 |
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| 92 | /** Set the scene LOD bias used by this pass. The default is 1.0,
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| 93 | everything below that means lower quality, higher means higher quality.
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| 94 | */
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| 95 | void setLodBias(float bias);
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| 96 | /** Get the scene LOD bias used by this pass
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| 97 | */
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| 98 | float getLodBias();
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| 99 |
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| 100 | /** Create a new pass, and return a pointer to it.
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| 101 | */
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| 102 | CompositionPass *createPass();
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| 103 | /** Remove a pass. It will also be destroyed.
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| 104 | */
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| 105 | void removePass(size_t idx);
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| 106 | /** Get a pass.
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| 107 | */
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| 108 | CompositionPass *getPass(size_t idx);
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| 109 | /** Get the number of passes.
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| 110 | */
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| 111 | size_t getNumPasses();
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| 112 |
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| 113 | /** Remove all passes
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| 114 | */
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| 115 | void removeAllPasses();
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| 116 |
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| 117 | /** Get an iterator over the Passes in this TargetPass. */
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| 118 | PassIterator getPassIterator(void);
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| 119 |
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| 120 | /** Get parent object */
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| 121 | CompositionTechnique *getParent();
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| 122 |
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| 123 | /** Determine if this target pass is supported on the current rendering device.
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| 124 | */
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| 125 | bool _isSupported(void);
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| 126 |
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| 127 | private:
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| 128 | /// Parent technique
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| 129 | CompositionTechnique *mParent;
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| 130 | /// Input name
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| 131 | InputMode mInputMode;
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| 132 | /// (local) output texture
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| 133 | String mOutputName;
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| 134 | /// Passes
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| 135 | Passes mPasses;
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| 136 | /// This target pass is only executed initially after the effect
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| 137 | /// has been enabled.
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| 138 | bool mOnlyInitial;
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| 139 | /// Visibility mask for this render
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| 140 | uint32 mVisibilityMask;
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| 141 | /// LOD bias of this render
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| 142 | float mLodBias;
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| 143 | /// Material scheme name
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| 144 | String mMaterialScheme;
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| 145 | };
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| 146 |
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| 147 | }
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| 148 |
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| 149 | #endif
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