[1809] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | #ifndef __ControllerManager_H__
|
---|
| 26 | #define __ControllerManager_H__
|
---|
| 27 |
|
---|
| 28 | #include "OgrePrerequisites.h"
|
---|
| 29 |
|
---|
| 30 | #include "OgreCommon.h"
|
---|
| 31 | #include "OgreSingleton.h"
|
---|
| 32 | #include "OgreController.h"
|
---|
| 33 | #include "OgrePredefinedControllers.h"
|
---|
| 34 | #include "OgreTextureUnitState.h"
|
---|
| 35 | #include "OgreSharedPtr.h"
|
---|
| 36 |
|
---|
| 37 | namespace Ogre {
|
---|
| 38 |
|
---|
| 39 | typedef SharedPtr< ControllerValue<Real> > ControllerValueRealPtr;
|
---|
| 40 | typedef SharedPtr< ControllerFunction<Real> > ControllerFunctionRealPtr;
|
---|
| 41 |
|
---|
| 42 | /** Class for managing Controller instances.
|
---|
| 43 | @remarks
|
---|
| 44 | This class is responsible to keeping tabs on all the Controller instances registered
|
---|
| 45 | and updating them when requested. It also provides a number of convenience methods
|
---|
| 46 | for creating commonly used controllers (such as texture animators).
|
---|
| 47 | */
|
---|
| 48 | class _OgreExport ControllerManager : public Singleton<ControllerManager>
|
---|
| 49 | {
|
---|
| 50 | protected:
|
---|
| 51 | typedef std::set<Controller<Real>*> ControllerList;
|
---|
| 52 | ControllerList mControllers;
|
---|
| 53 |
|
---|
| 54 | /// Global predefined controller
|
---|
| 55 | ControllerValueRealPtr mFrameTimeController;
|
---|
| 56 |
|
---|
| 57 | /// Global predefined controller
|
---|
| 58 | ControllerFunctionRealPtr mPassthroughFunction;
|
---|
| 59 |
|
---|
| 60 | // Last frame number updated
|
---|
| 61 | unsigned long mLastFrameNumber;
|
---|
| 62 |
|
---|
| 63 | public:
|
---|
| 64 | ControllerManager();
|
---|
| 65 | ~ControllerManager();
|
---|
| 66 |
|
---|
| 67 | /** Creates a new controller and registers it with the manager.
|
---|
| 68 | */
|
---|
| 69 | Controller<Real>* createController(const ControllerValueRealPtr& src,
|
---|
| 70 | const ControllerValueRealPtr& dest, const ControllerFunctionRealPtr& func);
|
---|
| 71 |
|
---|
| 72 | /** Creates a new controller use frame time source and passthrough controller function.
|
---|
| 73 | */
|
---|
| 74 | Controller<Real>* createFrameTimePassthroughController(
|
---|
| 75 | const ControllerValueRealPtr& dest);
|
---|
| 76 |
|
---|
| 77 | /** Destroys all the controllers in existence.
|
---|
| 78 | */
|
---|
| 79 | void clearControllers(void);
|
---|
| 80 |
|
---|
| 81 | /** Updates all the registered controllers.
|
---|
| 82 | */
|
---|
| 83 | void updateAllControllers(void);
|
---|
| 84 |
|
---|
| 85 |
|
---|
| 86 | /** Returns a ControllerValue which provides the time since the last frame as a control value source.
|
---|
| 87 | @remarks
|
---|
| 88 | A common source value to use to feed into a controller is the time since the last frame. This method
|
---|
| 89 | returns a pointer to a common source value which provides this information.
|
---|
| 90 | @par
|
---|
| 91 | Remember the value will only be up to date after the RenderSystem::beginFrame method is called.
|
---|
| 92 | @see
|
---|
| 93 | RenderSystem::beginFrame
|
---|
| 94 | */
|
---|
| 95 | const ControllerValueRealPtr& getFrameTimeSource(void) const;
|
---|
| 96 |
|
---|
| 97 | /** Retrieve a simple passthrough controller function. */
|
---|
| 98 | const ControllerFunctionRealPtr& getPassthroughControllerFunction(void) const;
|
---|
| 99 |
|
---|
| 100 | /** Creates a texture layer animator controller.
|
---|
| 101 | @remarks
|
---|
| 102 | This helper method creates the Controller, ControllerValue and ControllerFunction classes required
|
---|
| 103 | to animate a texture.
|
---|
| 104 | @param
|
---|
| 105 | layer TextureUnitState object to animate
|
---|
| 106 | @param
|
---|
| 107 | sequenceTime The amount of time in seconds it will take to loop through all the frames.
|
---|
| 108 | */
|
---|
| 109 | Controller<Real>* createTextureAnimator(TextureUnitState* layer, Real sequenceTime);
|
---|
| 110 |
|
---|
| 111 | /** Creates a basic time-based texture uv coordinate modifier designed for creating scrolling textures.
|
---|
| 112 | @remarks
|
---|
| 113 | This simple method allows you to easily create constant-speed uv scrolling textures. If you want to
|
---|
| 114 | specify different speed values for horizontal and vertical scroll, use the specific methods
|
---|
| 115 | ControllerManager::createTextureUScroller and ControllerManager::createTextureVScroller.
|
---|
| 116 | If you want more control, look up the ControllerManager::createTextureWaveTransformer
|
---|
| 117 | for more complex wave-based scrollers / stretchers / rotaters.
|
---|
| 118 | @param
|
---|
| 119 | layer The texture layer to animate.
|
---|
| 120 | @param
|
---|
| 121 | speed Speed of horizontal (u-coord) and vertical (v-coord) scroll, in complete wraps per second
|
---|
| 122 | */
|
---|
| 123 | Controller<Real>* createTextureUVScroller(TextureUnitState* layer, Real speed);
|
---|
| 124 |
|
---|
| 125 | /** Creates a basic time-based texture u coordinate modifier designed for creating scrolling textures.
|
---|
| 126 | @remarks
|
---|
| 127 | This simple method allows you to easily create constant-speed u scrolling textures. If you want more
|
---|
| 128 | control, look up the ControllerManager::createTextureWaveTransformer for more complex wave-based
|
---|
| 129 | scrollers / stretchers / rotaters.
|
---|
| 130 | @param
|
---|
| 131 | layer The texture layer to animate.
|
---|
| 132 | @param
|
---|
| 133 | uSpeed Speed of horizontal (u-coord) scroll, in complete wraps per second
|
---|
| 134 | */
|
---|
| 135 | Controller<Real>* createTextureUScroller(TextureUnitState* layer, Real uSpeed);
|
---|
| 136 |
|
---|
| 137 | /** Creates a basic time-based texture v coordinate modifier designed for creating scrolling textures.
|
---|
| 138 | @remarks
|
---|
| 139 | This simple method allows you to easily create constant-speed v scrolling textures. If you want more
|
---|
| 140 | control, look up the ControllerManager::createTextureWaveTransformer for more complex wave-based
|
---|
| 141 | scrollers / stretchers / rotaters.
|
---|
| 142 | @param
|
---|
| 143 | layer The texture layer to animate.
|
---|
| 144 | @param
|
---|
| 145 | vSpeed Speed of vertical (v-coord) scroll, in complete wraps per second
|
---|
| 146 | */
|
---|
| 147 | Controller<Real>* createTextureVScroller(TextureUnitState* layer, Real vSpeed);
|
---|
| 148 |
|
---|
| 149 | /** Creates a basic time-based texture coordinate modifier designed for creating rotating textures.
|
---|
| 150 | @return
|
---|
| 151 | This simple method allows you to easily create constant-speed rotating textures. If you want more
|
---|
| 152 | control, look up the ControllerManager::createTextureWaveTransformer for more complex wave-based
|
---|
| 153 | scrollers / stretchers / rotaters.
|
---|
| 154 | @param
|
---|
| 155 | layer The texture layer to rotate.
|
---|
| 156 | @param
|
---|
| 157 | vSpeed Speed of rotation, in complete anticlockwise revolutions per second
|
---|
| 158 | */
|
---|
| 159 | Controller<Real>* createTextureRotater(TextureUnitState* layer, Real speed);
|
---|
| 160 |
|
---|
| 161 | /** Creates a very flexible time-based texture transformation which can alter the scale, position or
|
---|
| 162 | rotation of a texture based on a wave function.
|
---|
| 163 | @param
|
---|
| 164 | layer The texture layer to affect
|
---|
| 165 | @param
|
---|
| 166 | ttype The type of transform, either translate (scroll), scale (stretch) or rotate (spin)
|
---|
| 167 | @param
|
---|
| 168 | waveType The shape of the wave, see WaveformType enum for details
|
---|
| 169 | @param
|
---|
| 170 | base The base value of the output
|
---|
| 171 | @param
|
---|
| 172 | frequency The speed of the wave in cycles per second
|
---|
| 173 | @param
|
---|
| 174 | phase The offset of the start of the wave, e.g. 0.5 to start half-way through the wave
|
---|
| 175 | @param
|
---|
| 176 | amplitude Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects
|
---|
| 177 | */
|
---|
| 178 | Controller<Real>* createTextureWaveTransformer(TextureUnitState* layer, TextureUnitState::TextureTransformType ttype,
|
---|
| 179 | WaveformType waveType, Real base = 0, Real frequency = 1, Real phase = 0, Real amplitude = 1);
|
---|
| 180 |
|
---|
| 181 | /** Creates a controller for passing a frame time value through to a vertex / fragment program parameter.
|
---|
| 182 | @remarks
|
---|
| 183 | The destination parameter is expected to be a float, and the '.x' attribute will be populated
|
---|
| 184 | with the appropriately scaled time value.
|
---|
| 185 | @param params The parameters to update
|
---|
| 186 | @param paramIndex The index of the parameter to update; if you want a named parameter, then
|
---|
| 187 | retrieve the index beforehand using GpuProgramParameters::getParamIndex
|
---|
| 188 | @param factor The factor by which to adjust the time elapsed by before passing it to the program
|
---|
| 189 | */
|
---|
| 190 | Controller<Real>* createGpuProgramTimerParam(GpuProgramParameters* params, size_t paramIndex,
|
---|
| 191 | Real timeFactor = 1.0f);
|
---|
| 192 |
|
---|
| 193 | /** Removes & destroys the controller passed in as a pointer.
|
---|
| 194 | */
|
---|
| 195 | void destroyController(Controller<Real>* controller);
|
---|
| 196 |
|
---|
| 197 | /** Return relative speed of time as perceived by time based controllers.
|
---|
| 198 | @remarks
|
---|
| 199 | See setTimeFactor for full information on the meaning of this value.
|
---|
| 200 | */
|
---|
| 201 | Real getTimeFactor(void) const;
|
---|
| 202 |
|
---|
| 203 | /** Set the relative speed to update frame time based controllers.
|
---|
| 204 | @remarks
|
---|
| 205 | Normally any controllers which use time as an input (FrameTimeController) are updated
|
---|
| 206 | automatically in line with the real passage of time. This method allows you to change
|
---|
| 207 | that, so that controllers are told that the time is passing slower or faster than it
|
---|
| 208 | actually is. Use this to globally speed up / slow down the effect of time-based controllers.
|
---|
| 209 | @param tf The virtual speed of time (1.0 is real time).
|
---|
| 210 | */
|
---|
| 211 | void setTimeFactor(Real tf);
|
---|
| 212 |
|
---|
| 213 | /** Gets the constant that is added to time lapsed between each frame.
|
---|
| 214 | @remarks
|
---|
| 215 | See setFrameDelay for full information on the meaning of this value.
|
---|
| 216 | */
|
---|
| 217 | Real getFrameDelay(void) const;
|
---|
| 218 |
|
---|
| 219 | /** Sets a constant frame rate.
|
---|
| 220 | @remarks
|
---|
| 221 | This function is useful when rendering a sequence to
|
---|
| 222 | files that should create a film clip with constant frame
|
---|
| 223 | rate.
|
---|
| 224 | It will ensure that scrolling textures and animations
|
---|
| 225 | move at a constant frame rate.
|
---|
| 226 | @param fd The delay in seconds wanted between each frame
|
---|
| 227 | (1.0f / 25.0f means a seconds worth of animation is done
|
---|
| 228 | in 25 frames).
|
---|
| 229 | */
|
---|
| 230 | void setFrameDelay(Real fd);
|
---|
| 231 |
|
---|
| 232 | /** Return the elapsed time.
|
---|
| 233 | @remarks
|
---|
| 234 | See setElapsedTime for full information on the meaning of this value.
|
---|
| 235 | */
|
---|
| 236 | Real getElapsedTime(void) const;
|
---|
| 237 |
|
---|
| 238 | /** Set the elapsed time.
|
---|
| 239 | @remarks
|
---|
| 240 | Normally elapsed time accumulated all frames time (which speed relative to time
|
---|
| 241 | factor) since the rendering loop started. This method allows your to change that to
|
---|
| 242 | special time, so some elapsed-time-based globally effect is repeatable.
|
---|
| 243 | @param elapsedTime The new elapsed time
|
---|
| 244 | */
|
---|
| 245 | void setElapsedTime(Real elapsedTime);
|
---|
| 246 |
|
---|
| 247 | /** Override standard Singleton retrieval.
|
---|
| 248 | @remarks
|
---|
| 249 | Why do we do this? Well, it's because the Singleton
|
---|
| 250 | implementation is in a .h file, which means it gets compiled
|
---|
| 251 | into anybody who includes it. This is needed for the
|
---|
| 252 | Singleton template to work, but we actually only want it
|
---|
| 253 | compiled into the implementation of the class based on the
|
---|
| 254 | Singleton, not all of them. If we don't change this, we get
|
---|
| 255 | link errors when trying to use the Singleton-based class from
|
---|
| 256 | an outside dll.
|
---|
| 257 | @par
|
---|
| 258 | This method just delegates to the template version anyway,
|
---|
| 259 | but the implementation stays in this single compilation unit,
|
---|
| 260 | preventing link errors.
|
---|
| 261 | */
|
---|
| 262 | static ControllerManager& getSingleton(void);
|
---|
| 263 | /** Override standard Singleton retrieval.
|
---|
| 264 | @remarks
|
---|
| 265 | Why do we do this? Well, it's because the Singleton
|
---|
| 266 | implementation is in a .h file, which means it gets compiled
|
---|
| 267 | into anybody who includes it. This is needed for the
|
---|
| 268 | Singleton template to work, but we actually only want it
|
---|
| 269 | compiled into the implementation of the class based on the
|
---|
| 270 | Singleton, not all of them. If we don't change this, we get
|
---|
| 271 | link errors when trying to use the Singleton-based class from
|
---|
| 272 | an outside dll.
|
---|
| 273 | @par
|
---|
| 274 | This method just delegates to the template version anyway,
|
---|
| 275 | but the implementation stays in this single compilation unit,
|
---|
| 276 | preventing link errors.
|
---|
| 277 | */
|
---|
| 278 | static ControllerManager* getSingletonPtr(void);
|
---|
| 279 | };
|
---|
| 280 |
|
---|
| 281 |
|
---|
| 282 | }
|
---|
| 283 | #endif
|
---|