1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __GpuProgram_H_
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26 | #define __GpuProgram_H_
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27 |
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28 | // Precompiler options
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29 | #include "OgrePrerequisites.h"
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30 | #include "OgreResource.h"
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31 | #include "OgreSharedPtr.h"
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32 | #include "OgreIteratorWrappers.h"
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33 |
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34 | namespace Ogre {
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35 |
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36 | /** Enumerates the types of programs which can run on the GPU. */
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37 | enum GpuProgramType
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38 | {
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39 | GPT_VERTEX_PROGRAM,
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40 | GPT_FRAGMENT_PROGRAM
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41 | };
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42 |
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43 |
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44 | /** Collects together the program parameters used for a GpuProgram.
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45 | @remarks
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46 | Gpu program state includes constant parameters used by the program, and
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47 | bindings to render system state which is propagated into the constants
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48 | by the engine automatically if requested.
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49 | @par
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50 | GpuProgramParameters objects should be created through the GpuProgramManager and
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51 | may be shared between multiple GpuProgram instances. For this reason they
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52 | are managed using a shared pointer, which will ensure they are automatically
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53 | deleted when no program is using them anymore.
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54 | */
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55 | class _OgreExport GpuProgramParameters
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56 | {
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57 | public:
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58 | /** Defines the types of automatically updated values that may be bound to GpuProgram
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59 | parameters, or used to modify parameters on a per-object basis.
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60 | */
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61 | enum AutoConstantType
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62 | {
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63 | /// The current world matrix
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64 | ACT_WORLD_MATRIX,
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65 | /// The current world matrix, inverted
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66 | ACT_INVERSE_WORLD_MATRIX,
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67 | /** Provides transpose of world matrix.
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68 | Equivalent to RenderMonkey's "WorldTranspose".
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69 | */
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70 | ACT_TRANSPOSE_WORLD_MATRIX,
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71 | /// The current world matrix, inverted & transposed
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72 | ACT_INVERSE_TRANSPOSE_WORLD_MATRIX,
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73 |
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74 |
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75 | /// The current array of world matrices, as a 3x4 matrix, used for blending
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76 | ACT_WORLD_MATRIX_ARRAY_3x4,
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77 | /// The current array of world matrices, used for blending
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78 | ACT_WORLD_MATRIX_ARRAY,
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79 |
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80 |
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81 | /// The current view matrix
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82 | ACT_VIEW_MATRIX,
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83 | /// The current view matrix, inverted
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84 | ACT_INVERSE_VIEW_MATRIX,
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85 | /** Provides transpose of view matrix.
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86 | Equivalent to RenderMonkey's "ViewTranspose".
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87 | */
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88 | ACT_TRANSPOSE_VIEW_MATRIX,
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89 | /** Provides inverse transpose of view matrix.
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90 | Equivalent to RenderMonkey's "ViewInverseTranspose".
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91 | */
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92 | ACT_INVERSE_TRANSPOSE_VIEW_MATRIX,
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93 |
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94 |
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95 | /// The current projection matrix
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96 | ACT_PROJECTION_MATRIX,
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97 | /** Provides inverse of projection matrix.
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98 | Equivalent to RenderMonkey's "ProjectionInverse".
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99 | */
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100 | ACT_INVERSE_PROJECTION_MATRIX,
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101 | /** Provides transpose of projection matrix.
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102 | Equivalent to RenderMonkey's "ProjectionTranspose".
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103 | */
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104 | ACT_TRANSPOSE_PROJECTION_MATRIX,
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105 | /** Provides inverse transpose of projection matrix.
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106 | Equivalent to RenderMonkey's "ProjectionInverseTranspose".
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107 | */
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108 | ACT_INVERSE_TRANSPOSE_PROJECTION_MATRIX,
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109 |
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110 |
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111 | /// The current view & projection matrices concatenated
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112 | ACT_VIEWPROJ_MATRIX,
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113 | /** Provides inverse of concatenated view and projection matrices.
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114 | Equivalent to RenderMonkey's "ViewProjectionInverse".
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115 | */
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116 | ACT_INVERSE_VIEWPROJ_MATRIX,
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117 | /** Provides transpose of concatenated view and projection matrices.
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118 | Equivalent to RenderMonkey's "ViewProjectionTranspose".
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119 | */
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120 | ACT_TRANSPOSE_VIEWPROJ_MATRIX,
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121 | /** Provides inverse transpose of concatenated view and projection matrices.
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122 | Equivalent to RenderMonkey's "ViewProjectionInverseTranspose".
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123 | */
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124 | ACT_INVERSE_TRANSPOSE_VIEWPROJ_MATRIX,
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125 |
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126 |
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127 | /// The current world & view matrices concatenated
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128 | ACT_WORLDVIEW_MATRIX,
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129 | /// The current world & view matrices concatenated, then inverted
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130 | ACT_INVERSE_WORLDVIEW_MATRIX,
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131 | /** Provides transpose of concatenated world and view matrices.
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132 | Equivalent to RenderMonkey's "WorldViewTranspose".
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133 | */
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134 | ACT_TRANSPOSE_WORLDVIEW_MATRIX,
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135 | /// The current world & view matrices concatenated, then inverted & tranposed
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136 | ACT_INVERSE_TRANSPOSE_WORLDVIEW_MATRIX,
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137 | /// view matrices.
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138 |
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139 |
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140 | /// The current world, view & projection matrices concatenated
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141 | ACT_WORLDVIEWPROJ_MATRIX,
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142 | /** Provides inverse of concatenated world, view and projection matrices.
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143 | Equivalent to RenderMonkey's "WorldViewProjectionInverse".
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144 | */
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145 | ACT_INVERSE_WORLDVIEWPROJ_MATRIX,
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146 | /** Provides transpose of concatenated world, view and projection matrices.
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147 | Equivalent to RenderMonkey's "WorldViewProjectionTranspose".
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148 | */
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149 | ACT_TRANSPOSE_WORLDVIEWPROJ_MATRIX,
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150 | /** Provides inverse transpose of concatenated world, view and projection
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151 | matrices. Equivalent to RenderMonkey's "WorldViewProjectionInverseTranspose".
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152 | */
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153 | ACT_INVERSE_TRANSPOSE_WORLDVIEWPROJ_MATRIX,
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154 |
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155 |
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156 | /// render target related values
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157 | /** -1 if requires texture flipping, +1 otherwise. It's useful when you bypassed
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158 | projection matrix transform, still able use this value to adjust transformed y position.
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159 | */
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160 | ACT_RENDER_TARGET_FLIPPING,
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161 |
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162 |
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163 | /// Fog colour
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164 | ACT_FOG_COLOUR,
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165 | /// Fog params: density, linear start, linear end, 1/(end-start)
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166 | ACT_FOG_PARAMS,
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167 |
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168 |
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169 | /// The ambient light colour set in the scene
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170 | ACT_AMBIENT_LIGHT_COLOUR,
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171 |
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172 | /// Light diffuse colour (index determined by setAutoConstant call)
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173 | ACT_LIGHT_DIFFUSE_COLOUR,
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174 | /// Light diffuse colour (index determined by setAutoConstant call)
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175 | ACT_LIGHT_SPECULAR_COLOUR,
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176 | /// Light attenuation parameters, Vector4(range, constant, linear, quadric)
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177 | ACT_LIGHT_ATTENUATION,
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178 | /// A light position in world space (index determined by setAutoConstant call)
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179 | ACT_LIGHT_POSITION,
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180 | /// A light position in object space (index determined by setAutoConstant call)
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181 | ACT_LIGHT_POSITION_OBJECT_SPACE,
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182 | /// A light position in view space (index determined by setAutoConstant call)
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183 | ACT_LIGHT_POSITION_VIEW_SPACE,
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184 | /// A light direction in world space (index determined by setAutoConstant call)
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185 | ACT_LIGHT_DIRECTION,
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186 | /// A light direction in object space (index determined by setAutoConstant call)
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187 | ACT_LIGHT_DIRECTION_OBJECT_SPACE,
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188 | /// A light direction in view space (index determined by setAutoConstant call)
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189 | ACT_LIGHT_DIRECTION_VIEW_SPACE,
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190 | /** The distance of the light from the center of the object
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191 | a useful approximation as an alternative to per-vertex distance
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192 | calculations.
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193 | */
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194 | ACT_LIGHT_DISTANCE_OBJECT_SPACE,
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195 | /** Light power level, a single scalar as set in Light::setPowerScale (index determined by setAutoConstant call) */
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196 | ACT_LIGHT_POWER_SCALE,
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197 | /** The distance a shadow volume should be extruded when using
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198 | finite extrusion programs.
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199 | */
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200 | ACT_SHADOW_EXTRUSION_DISTANCE,
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201 | /// The current camera's position in world space
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202 | ACT_CAMERA_POSITION,
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203 | /// The current camera's position in object space
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204 | ACT_CAMERA_POSITION_OBJECT_SPACE,
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205 | /// The view/projection matrix of the assigned texture projection frustum
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206 | ACT_TEXTURE_VIEWPROJ_MATRIX,
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207 | /// A custom parameter which will come from the renderable, using 'data' as the identifier
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208 | ACT_CUSTOM,
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209 | /** provides current elapsed time
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210 | */
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211 | ACT_TIME,
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212 | /** Single float value, which repeats itself based on given as
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213 | parameter "cycle time". Equivalent to RenderMonkey's "Time0_X".
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214 | */
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215 | ACT_TIME_0_X,
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216 | /// Cosine of "Time0_X". Equivalent to RenderMonkey's "CosTime0_X".
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217 | ACT_COSTIME_0_X,
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218 | /// Sine of "Time0_X". Equivalent to RenderMonkey's "SinTime0_X".
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219 | ACT_SINTIME_0_X,
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220 | /// Tangent of "Time0_X". Equivalent to RenderMonkey's "TanTime0_X".
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221 | ACT_TANTIME_0_X,
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222 | /** Vector of "Time0_X", "SinTime0_X", "CosTime0_X",
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223 | "TanTime0_X". Equivalent to RenderMonkey's "Time0_X_Packed".
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224 | */
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225 | ACT_TIME_0_X_PACKED,
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226 | /** Single float value, which represents scaled time value [0..1],
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227 | which repeats itself based on given as parameter "cycle time".
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228 | Equivalent to RenderMonkey's "Time0_1".
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229 | */
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230 | ACT_TIME_0_1,
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231 | /// Cosine of "Time0_1". Equivalent to RenderMonkey's "CosTime0_1".
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232 | ACT_COSTIME_0_1,
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233 | /// Sine of "Time0_1". Equivalent to RenderMonkey's "SinTime0_1".
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234 | ACT_SINTIME_0_1,
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235 | /// Tangent of "Time0_1". Equivalent to RenderMonkey's "TanTime0_1".
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236 | ACT_TANTIME_0_1,
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237 | /** Vector of "Time0_1", "SinTime0_1", "CosTime0_1",
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238 | "TanTime0_1". Equivalent to RenderMonkey's "Time0_1_Packed".
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239 | */
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240 | ACT_TIME_0_1_PACKED,
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241 | /** Single float value, which represents scaled time value [0..2*Pi],
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242 | which repeats itself based on given as parameter "cycle time".
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243 | Equivalent to RenderMonkey's "Time0_2PI".
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244 | */
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245 | ACT_TIME_0_2PI,
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246 | /// Cosine of "Time0_2PI". Equivalent to RenderMonkey's "CosTime0_2PI".
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247 | ACT_COSTIME_0_2PI,
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248 | /// Sine of "Time0_2PI". Equivalent to RenderMonkey's "SinTime0_2PI".
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249 | ACT_SINTIME_0_2PI,
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250 | /// Tangent of "Time0_2PI". Equivalent to RenderMonkey's "TanTime0_2PI".
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251 | ACT_TANTIME_0_2PI,
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252 | /** Vector of "Time0_2PI", "SinTime0_2PI", "CosTime0_2PI",
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253 | "TanTime0_2PI". Equivalent to RenderMonkey's "Time0_2PI_Packed".
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254 | */
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255 | ACT_TIME_0_2PI_PACKED,
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256 | /// provides the scaled frame time, returned as a floating point value.
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257 | ACT_FRAME_TIME,
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258 | /// provides the calculated frames per second, returned as a floating point value.
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259 | ACT_FPS,
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260 | /// viewport-related values
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261 | /** Current viewport width (in pixels) as floating point value.
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262 | Equivalent to RenderMonkey's "ViewportWidth".
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263 | */
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264 | ACT_VIEWPORT_WIDTH,
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265 | /** Current viewport height (in pixels) as floating point value.
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266 | Equivalent to RenderMonkey's "ViewportHeight".
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267 | */
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268 | ACT_VIEWPORT_HEIGHT,
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269 | /** This variable represents 1.0/ViewportWidth.
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270 | Equivalent to RenderMonkey's "ViewportWidthInverse".
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271 | */
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272 | ACT_INVERSE_VIEWPORT_WIDTH,
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273 | /** This variable represents 1.0/ViewportHeight.
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274 | Equivalent to RenderMonkey's "ViewportHeightInverse".
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275 | */
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276 | ACT_INVERSE_VIEWPORT_HEIGHT,
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277 | /** Packed of "ViewportWidth", "ViewportHeight", "ViewportWidthInverse",
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278 | "ViewportHeightInverse".
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279 | */
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280 | ACT_VIEWPORT_SIZE,
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281 |
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282 | /// view parameters
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283 | /** This variable provides the view direction vector (world space).
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284 | Equivalent to RenderMonkey's "ViewDirection".
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285 | */
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286 | ACT_VIEW_DIRECTION,
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287 | /** This variable provides the view side vector (world space).
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288 | Equivalent to RenderMonkey's "ViewSideVector".
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289 | */
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290 | ACT_VIEW_SIDE_VECTOR,
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291 | /** This variable provides the view up vector (world space).
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292 | Equivalent to RenderMonkey's "ViewUpVector".
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293 | */
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294 | ACT_VIEW_UP_VECTOR,
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295 | /** This variable provides the field of view as a floating point value.
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296 | Equivalent to RenderMonkey's "FOV".
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297 | */
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298 | ACT_FOV,
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299 | /** This variable provides the near clip distance as a floating point value.
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300 | Equivalent to RenderMonkey's "NearClipPlane".
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301 | */
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302 | ACT_NEAR_CLIP_DISTANCE,
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303 | /** This variable provides the far clip distance as a floating point value.
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304 | Equivalent to RenderMonkey's "FarClipPlane".
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305 | */
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306 | ACT_FAR_CLIP_DISTANCE,
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307 |
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308 | /** provides the pass index number within the technique
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309 | of the active materil.
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310 | */
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311 | ACT_PASS_NUMBER,
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312 |
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313 | /** provides the current iteration number of the pass. The iteration
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314 | number is the number of times the current render operation has
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315 | been drawn for the acitve pass.
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316 | */
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317 | ACT_PASS_ITERATION_NUMBER,
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318 |
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319 |
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320 | /** Provides a parametric animation value [0..1], only available
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321 | where the renderable specifically implements it.
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322 | */
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323 | ACT_ANIMATION_PARAMETRIC
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324 |
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325 | };
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326 |
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327 | /** Defines the type of the extra data item used by the auto constant.
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328 |
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329 | */
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330 | enum ACDataType {
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331 | /// no data is required
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332 | ACDT_NONE,
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333 | /// the auto constant requires data of type int
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334 | ACDT_INT,
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335 | /// the auto constant requires data of type real
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336 | ACDT_REAL
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337 | };
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338 |
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339 | /** Defines the base element type of the auto constant
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340 | */
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341 | enum ElementType {
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342 | ET_INT,
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343 | ET_REAL
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344 | };
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345 |
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346 | struct AutoConstantDefinition
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347 | {
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348 | AutoConstantType acType;
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349 | String name;
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350 | size_t elementCount;
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351 | /// The type of the constant in the program
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352 | ElementType elementType;
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353 | /// The type of any extra data
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354 | ACDataType dataType;
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355 |
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356 | AutoConstantDefinition(AutoConstantType _acType, const String& _name,
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357 | size_t _elementCount, ElementType _elementType,
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358 | ACDataType _dataType)
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359 | :acType(_acType), name(_name), elementCount(_elementCount),
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360 | elementType(_elementType), dataType(_dataType)
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361 | {
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362 |
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363 | }
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364 | };
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365 |
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366 | /** Structure recording the use of an automatic parameter. */
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367 | class _OgrePrivate AutoConstantEntry
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368 | {
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369 | public:
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370 | /// The type of parameter
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371 | AutoConstantType paramType;
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372 | /// The target constant index
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373 | size_t index;
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374 | /// Additional information to go with the parameter
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375 | union{
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376 | size_t data;
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377 | Real fData;
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378 | };
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379 |
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380 | AutoConstantEntry(AutoConstantType theType, size_t theIndex, size_t theData)
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381 | : paramType(theType), index(theIndex), data(theData) {}
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382 |
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383 | AutoConstantEntry(AutoConstantType theType, size_t theIndex, Real theData)
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384 | : paramType(theType), index(theIndex), fData(theData) {}
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385 |
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386 | };
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387 | /** Real parameter entry; contains both a group of 4 values and
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388 | an indicator to say if it's been set or not. This allows us to
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389 | filter out constant entries which have not been set by the renderer
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390 | and may actually be being used internally by the program. */
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391 | struct RealConstantEntry
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392 | {
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393 | float val[4];
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394 | bool isSet;
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395 | RealConstantEntry() : isSet(false) {}
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396 | };
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397 | /** Int parameter entry; contains both a group of 4 values and
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398 | an indicator to say if it's been set or not. This allows us to
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399 | filter out constant entries which have not been set by the renderer
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400 | and may actually be being used internally by the program. */
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401 | struct IntConstantEntry
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402 | {
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403 | int val[4];
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404 | bool isSet;
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405 | IntConstantEntry() : isSet(false) {}
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406 | };
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407 |
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408 | // nfz
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409 | /** stucture used to keep track of attributes for a constant definition.
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410 |
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411 | */
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412 |
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413 | struct ConstantDefinition
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414 | {
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415 | String name;
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416 | size_t entryIndex;
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417 | size_t elementCount;
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418 | size_t arraySize;
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419 | ElementType elementType;
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420 | size_t autoIndex;
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421 | bool isAllocated;
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422 | bool isAuto;
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423 |
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424 | ConstantDefinition()
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425 | : entryIndex(0)
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426 | , elementCount(0)
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427 | , arraySize(1)
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428 | , elementType(ET_INT)
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429 | , autoIndex(0)
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430 | , isAllocated(false)
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431 | , isAuto(false)
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432 | {}
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433 |
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434 | };
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435 |
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436 | protected:
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437 | static AutoConstantDefinition AutoConstantDictionary[];
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438 | // Constant lists
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439 | typedef std::vector<RealConstantEntry> RealConstantList;
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440 | typedef std::vector<IntConstantEntry> IntConstantList;
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441 | // Auto parameter storage
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442 | typedef std::vector<AutoConstantEntry> AutoConstantList;
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---|
443 | // parameter dictionary container
|
---|
444 | typedef std::vector<ConstantDefinition> ConstantDefinitionContainer;
|
---|
445 | /// Packed list of floating-point constants
|
---|
446 | RealConstantList mRealConstants;
|
---|
447 | /// Packed list of integer constants
|
---|
448 | IntConstantList mIntConstants;
|
---|
449 | /// List of automatically updated parameters
|
---|
450 | AutoConstantList mAutoConstants;
|
---|
451 | /// Container of parameter definitions
|
---|
452 | ConstantDefinitionContainer mConstantDefinitions;
|
---|
453 | /// Mapping from parameter names to NamedConstantEntry - high-level programs are expected to populate this
|
---|
454 | typedef std::map<String, size_t> ParamNameMap;
|
---|
455 | ParamNameMap mParamNameMap;
|
---|
456 | /// Do we need to transpose matrices?
|
---|
457 | bool mTransposeMatrices;
|
---|
458 | /// flag to indicate if names not found will be automatically added
|
---|
459 | bool mAutoAddParamName;
|
---|
460 | /// active pass iteration parameter real constant entry;
|
---|
461 | RealConstantEntry* mActivePassIterationEntry;
|
---|
462 | /// index for active pass iteration parameter real constant entry;
|
---|
463 | size_t mActivePassIterationEntryIndex;
|
---|
464 |
|
---|
465 |
|
---|
466 | public:
|
---|
467 | GpuProgramParameters();
|
---|
468 | ~GpuProgramParameters() {}
|
---|
469 |
|
---|
470 | /// Copy constructor
|
---|
471 | GpuProgramParameters(const GpuProgramParameters& oth);
|
---|
472 | /// Operator = overload
|
---|
473 | GpuProgramParameters& operator=(const GpuProgramParameters& oth);
|
---|
474 |
|
---|
475 |
|
---|
476 | /** Sets a 4-element floating-point parameter to the program.
|
---|
477 | @param index The constant index at which to place the parameter (each constant is
|
---|
478 | a 4D float)
|
---|
479 | @param vec The value to set
|
---|
480 | */
|
---|
481 | void setConstant(size_t index, const Vector4& vec);
|
---|
482 | /** Sets a single floating-point parameter to the program.
|
---|
483 | @note This is actually equivalent to calling
|
---|
484 | setConstant(index Vector4(val, 0, 0, 0)) since all constants are 4D.
|
---|
485 | @param index The constant index at which to place the parameter (each constant is
|
---|
486 | a 4D float)
|
---|
487 | @param val The value to set
|
---|
488 | */
|
---|
489 | void setConstant(size_t index, Real val);
|
---|
490 | /** Sets a 4-element floating-point parameter to the program via Vector3.
|
---|
491 | @param index The constant index at which to place the parameter (each constant is
|
---|
492 | a 4D float).
|
---|
493 | Note that since you're passing a Vector3, the last element of the 4-element
|
---|
494 | value will be set to 1 (a homogenous vector)
|
---|
495 | @param vec The value to set
|
---|
496 | */
|
---|
497 | void setConstant(size_t index, const Vector3& vec);
|
---|
498 | /** Sets a Matrix4 parameter to the program.
|
---|
499 | @param index The constant index at which to place the parameter (each constant is
|
---|
500 | a 4D float).
|
---|
501 | NB since a Matrix4 is 16 floats long, this parameter will take up 4 indexes.
|
---|
502 | @param m The value to set
|
---|
503 | */
|
---|
504 | void setConstant(size_t index, const Matrix4& m);
|
---|
505 | /** Sets a list of Matrix4 parameters to the program.
|
---|
506 | @param index The constant index at which to start placing the parameter (each constant is
|
---|
507 | a 4D float).
|
---|
508 | NB since a Matrix4 is 16 floats long, so each entry will take up 4 indexes.
|
---|
509 | @param m Pointer to an array of matrices to set
|
---|
510 | @param numEntries Number of Matrix4 entries
|
---|
511 | */
|
---|
512 | void setConstant(size_t index, const Matrix4* m, size_t numEntries);
|
---|
513 | /** Sets a multiple value constant floating-point parameter to the program.
|
---|
514 | @param index The constant index at which to start placing parameters (each constant is
|
---|
515 | a 4D float)
|
---|
516 | @param val Pointer to the values to write, must contain 4*count floats
|
---|
517 | @param count The number of groups of 4 floats to write
|
---|
518 | */
|
---|
519 | void setConstant(size_t index, const float *val, size_t count);
|
---|
520 | /** Sets a multiple value constant floating-point parameter to the program.
|
---|
521 | @param index The constant index at which to start placing parameters (each constant is
|
---|
522 | a 4D float)
|
---|
523 | @param val Pointer to the values to write, must contain 4*count floats
|
---|
524 | @param count The number of groups of 4 floats to write
|
---|
525 | */
|
---|
526 | void setConstant(size_t index, const double *val, size_t count);
|
---|
527 | /** Sets a ColourValue parameter to the program.
|
---|
528 | @param index The constant index at which to place the parameter (each constant is
|
---|
529 | a 4D float)
|
---|
530 | @param colour The value to set
|
---|
531 | */
|
---|
532 | void setConstant(size_t index, const ColourValue& colour);
|
---|
533 |
|
---|
534 | /** Sets a multiple value constant integer parameter to the program.
|
---|
535 | @remarks
|
---|
536 | Different types of GPU programs support different types of constant parameters.
|
---|
537 | For example, it's relatively common to find that vertex programs only support
|
---|
538 | floating point constants, and that fragment programs only support integer (fixed point)
|
---|
539 | parameters. This can vary depending on the program version supported by the
|
---|
540 | graphics card being used. You should consult the documentation for the type of
|
---|
541 | low level program you are using, or alternatively use the methods
|
---|
542 | provided on RenderSystemCapabilities to determine the options.
|
---|
543 | @param index The constant index at which to place the parameter (each constant is
|
---|
544 | a 4D integer)
|
---|
545 | @param val Pointer to the values to write, must contain 4*count ints
|
---|
546 | @param count The number of groups of 4 ints to write
|
---|
547 | */
|
---|
548 | void setConstant(size_t index, const int *val, size_t count);
|
---|
549 |
|
---|
550 | /** Deletes the contents of the Real constants registers. */
|
---|
551 | void resetRealConstants(void) { mRealConstants.clear(); }
|
---|
552 | /** Deletes the contents of the int constants registers. */
|
---|
553 | void resetIntConstants(void) { mIntConstants.clear(); }
|
---|
554 |
|
---|
555 | typedef ConstVectorIterator<RealConstantList> RealConstantIterator;
|
---|
556 | typedef ConstVectorIterator<IntConstantList> IntConstantIterator;
|
---|
557 | /// Gets an iterator over the Real constant parameters
|
---|
558 | RealConstantIterator getRealConstantIterator(void) const;
|
---|
559 | /// Gets an iterator over the integer constant parameters
|
---|
560 | IntConstantIterator getIntConstantIterator(void) const;
|
---|
561 |
|
---|
562 | /** Gets a specific Real Constant entry if index is in valid range
|
---|
563 | otherwise returns a NULL
|
---|
564 | @parem index which entry is to be retrieved
|
---|
565 | */
|
---|
566 | RealConstantEntry* getRealConstantEntry(const size_t index);
|
---|
567 | /** Gets a specific Int Constant entry if index is in valid range
|
---|
568 | otherwise returns a NULL
|
---|
569 | @parem index which entry is to be retrieved
|
---|
570 | */
|
---|
571 | IntConstantEntry* getIntConstantEntry(const size_t index);
|
---|
572 |
|
---|
573 | /** Gets a Named Real Constant entry if the name is found otherwise returns a NULL
|
---|
574 | @parem name The name of the entry to be retrieved
|
---|
575 | */
|
---|
576 | RealConstantEntry* getNamedRealConstantEntry(const String& name);
|
---|
577 | /** Gets a named Int Constant entry if name is found otherwise returns a NULL
|
---|
578 | @parem name The name of the entry to be retrieved
|
---|
579 | */
|
---|
580 | IntConstantEntry* getNamedIntConstantEntry(const String& name);
|
---|
581 | /// Gets the number of Real constants that have been set
|
---|
582 | size_t getRealConstantCount(void) const { return mRealConstants.size(); }
|
---|
583 | /// Gets the number of int constants that have been set
|
---|
584 | size_t getIntConstantCount(void) const { return mIntConstants.size(); }
|
---|
585 | /// Returns true if there are any Real constants contained here
|
---|
586 | bool hasRealConstantParams(void) const { return !(mRealConstants.empty()); }
|
---|
587 | /// Returns true if there are any int constants contained here
|
---|
588 | bool hasIntConstantParams(void) const { return !(mIntConstants.empty()); }
|
---|
589 |
|
---|
590 | /** Sets up a constant which will automatically be updated by the system.
|
---|
591 | @remarks
|
---|
592 | Vertex and fragment programs often need parameters which are to do with the
|
---|
593 | current render state, or particular values which may very well change over time,
|
---|
594 | and often between objects which are being rendered. This feature allows you
|
---|
595 | to set up a certain number of predefined parameter mappings that are kept up to
|
---|
596 | date for you.
|
---|
597 | @param index The location in the constant list to place this updated constant every time
|
---|
598 | it is changed. Note that because of the nature of the types, we know how big the
|
---|
599 | parameter details will be so you don't need to set that like you do for manual constants.
|
---|
600 | @param acType The type of automatic constant to set
|
---|
601 | @param extraInfo If the constant type needs more information (like a light index) put it here.
|
---|
602 | */
|
---|
603 | void setAutoConstant(size_t index, AutoConstantType acType, size_t extraInfo = 0);
|
---|
604 | void setAutoConstantReal(size_t index, AutoConstantType acType, Real rData);
|
---|
605 | /** Sets a named parameter up to track a derivation of the current time.
|
---|
606 | @param index The index of the parameter
|
---|
607 | @param factor The amount by which to scale the time value
|
---|
608 | */
|
---|
609 | void setConstantFromTime(size_t index, Real factor);
|
---|
610 |
|
---|
611 | /** Clears all the existing automatic constants. */
|
---|
612 | void clearAutoConstants(void);
|
---|
613 | typedef ConstVectorIterator<AutoConstantList> AutoConstantIterator;
|
---|
614 | /** Gets an iterator over the automatic constant bindings currently in place. */
|
---|
615 | AutoConstantIterator getAutoConstantIterator(void) const;
|
---|
616 | /// Gets the number of int constants that have been set
|
---|
617 | size_t getAutoConstantCount(void) const { return mAutoConstants.size(); }
|
---|
618 | /** Gets a specific Auto Constant entry if index is in valid range
|
---|
619 | otherwise returns a NULL
|
---|
620 | @parem index which entry is to be retrieved
|
---|
621 | */
|
---|
622 | AutoConstantEntry* getAutoConstantEntry(const size_t index);
|
---|
623 | /** Returns true if this instance has any automatic constants. */
|
---|
624 | bool hasAutoConstants(void) const { return !(mAutoConstants.empty()); }
|
---|
625 | /** Updates the automatic parameters (except lights) based on the details provided. */
|
---|
626 | void _updateAutoParamsNoLights(const AutoParamDataSource& source);
|
---|
627 | /** Updates the automatic parameters for lights based on the details provided. */
|
---|
628 | void _updateAutoParamsLightsOnly(const AutoParamDataSource& source);
|
---|
629 |
|
---|
630 | /** Sets the auto add parameter name flag
|
---|
631 | @remarks
|
---|
632 | Not all GPU programs make named parameters available after the high level
|
---|
633 | source is compiled. GLSL is one such case. If parameter names are not loaded
|
---|
634 | prior to the material serializer reading in parameter names in a script then
|
---|
635 | an exception is generated. Set AutoAddParamName to true to have names not found
|
---|
636 | in the map added to the map.
|
---|
637 | @note
|
---|
638 | The index of the parameter name will be set to the end of the Real Constant List.
|
---|
639 | @param state true to enable automatic name
|
---|
640 | */
|
---|
641 | void setAutoAddParamName(bool state) { mAutoAddParamName = state; }
|
---|
642 |
|
---|
643 | /** Sets a single value constant floating-point parameter to the program.
|
---|
644 | @remarks
|
---|
645 | Different types of GPU programs support different types of constant parameters.
|
---|
646 | For example, it's relatively common to find that vertex programs only support
|
---|
647 | floating point constants, and that fragment programs only support integer (fixed point)
|
---|
648 | parameters. This can vary depending on the program version supported by the
|
---|
649 | graphics card being used. You should consult the documentation for the type of
|
---|
650 | low level program you are using, or alternatively use the methods
|
---|
651 | provided on RenderSystemCapabilities to determine the options.
|
---|
652 | @par
|
---|
653 | Another possible limitation is that some systems only allow constants to be set
|
---|
654 | on certain boundaries, e.g. in sets of 4 values for example. Again, see
|
---|
655 | RenderSystemCapabilities for full details.
|
---|
656 | @note
|
---|
657 | This named option will only work if you are using a parameters object created
|
---|
658 | from a high-level program (HighLevelGpuProgram).
|
---|
659 | @param name The name of the parameter
|
---|
660 | @param val The value to set
|
---|
661 | */
|
---|
662 | void setNamedConstant(const String& name, Real val);
|
---|
663 | /** Sets a single value constant integer parameter to the program.
|
---|
664 | @remarks
|
---|
665 | Different types of GPU programs support different types of constant parameters.
|
---|
666 | For example, it's relatively common to find that vertex programs only support
|
---|
667 | floating point constants, and that fragment programs only support integer (fixed point)
|
---|
668 | parameters. This can vary depending on the program version supported by the
|
---|
669 | graphics card being used. You should consult the documentation for the type of
|
---|
670 | low level program you are using, or alternatively use the methods
|
---|
671 | provided on RenderSystemCapabilities to determine the options.
|
---|
672 | @par
|
---|
673 | Another possible limitation is that some systems only allow constants to be set
|
---|
674 | on certain boundaries, e.g. in sets of 4 values for example. Again, see
|
---|
675 | RenderSystemCapabilities for full details.
|
---|
676 | @note
|
---|
677 | This named option will only work if you are using a parameters object created
|
---|
678 | from a high-level program (HighLevelGpuProgram).
|
---|
679 | @param name The name of the parameter
|
---|
680 | @param val The value to set
|
---|
681 | */
|
---|
682 | void setNamedConstant(const String& name, int val);
|
---|
683 | /** Sets a Vector4 parameter to the program.
|
---|
684 | @param name The name of the parameter
|
---|
685 | @param vec The value to set
|
---|
686 | */
|
---|
687 | void setNamedConstant(const String& name, const Vector4& vec);
|
---|
688 | /** Sets a Vector3 parameter to the program.
|
---|
689 | @note
|
---|
690 | This named option will only work if you are using a parameters object created
|
---|
691 | from a high-level program (HighLevelGpuProgram).
|
---|
692 | @param index The index at which to place the parameter
|
---|
693 | NB this index refers to the number of floats, so a Vector3 is 3. Note that many
|
---|
694 | rendersystems & programs assume that every floating point parameter is passed in
|
---|
695 | as a vector of 4 items, so you are strongly advised to check with
|
---|
696 | RenderSystemCapabilities before using this version - if in doubt use Vector4
|
---|
697 | or ColourValue instead (both are 4D).
|
---|
698 | @param vec The value to set
|
---|
699 | */
|
---|
700 | void setNamedConstant(const String& name, const Vector3& vec);
|
---|
701 | /** Sets a Matrix4 parameter to the program.
|
---|
702 | @param name The name of the parameter
|
---|
703 | @param m The value to set
|
---|
704 | */
|
---|
705 | void setNamedConstant(const String& name, const Matrix4& m);
|
---|
706 | /** Sets a list of Matrix4 parameters to the program.
|
---|
707 | @param name The name of the parameter; this must be the first index of an array,
|
---|
708 | for examples 'matrices[0]'
|
---|
709 | NB since a Matrix4 is 16 floats long, so each entry will take up 4 indexes.
|
---|
710 | @param m Pointer to an array of matrices to set
|
---|
711 | @param numEntries Number of Matrix4 entries
|
---|
712 | */
|
---|
713 | void setNamedConstant(const String& name, const Matrix4* m, size_t numEntries);
|
---|
714 | /** Sets a multiple value constant floating-point parameter to the program.
|
---|
715 | @remarks
|
---|
716 | Different types of GPU programs support different types of constant parameters.
|
---|
717 | For example, it's relatively common to find that vertex programs only support
|
---|
718 | floating point constants, and that fragment programs only support integer (fixed point)
|
---|
719 | parameters. This can vary depending on the program version supported by the
|
---|
720 | graphics card being used. You should consult the documentation for the type of
|
---|
721 | low level program you are using, or alternatively use the methods
|
---|
722 | provided on RenderSystemCapabilities to determine the options.
|
---|
723 | @par
|
---|
724 | Another possible limitation is that some systems only allow constants to be set
|
---|
725 | on certain boundaries, e.g. in sets of 4 values for example. Again, see
|
---|
726 | RenderSystemCapabilities for full details.
|
---|
727 | @note
|
---|
728 | This named option will only work if you are using a parameters object created
|
---|
729 | from a high-level program (HighLevelGpuProgram).
|
---|
730 | @param name The name of the parameter
|
---|
731 | @param val Pointer to the values to write
|
---|
732 | @param count The number of floats to write
|
---|
733 | */
|
---|
734 | void setNamedConstant(const String& name, const float *val, size_t count);
|
---|
735 | /** Sets a multiple value constant floating-point parameter to the program.
|
---|
736 | @remarks
|
---|
737 | Different types of GPU programs support different types of constant parameters.
|
---|
738 | For example, it's relatively common to find that vertex programs only support
|
---|
739 | floating point constants, and that fragment programs only support integer (fixed point)
|
---|
740 | parameters. This can vary depending on the program version supported by the
|
---|
741 | graphics card being used. You should consult the documentation for the type of
|
---|
742 | low level program you are using, or alternatively use the methods
|
---|
743 | provided on RenderSystemCapabilities to determine the options.
|
---|
744 | @par
|
---|
745 | Another possible limitation is that some systems only allow constants to be set
|
---|
746 | on certain boundaries, e.g. in sets of 4 values for example. Again, see
|
---|
747 | RenderSystemCapabilities for full details.
|
---|
748 | @note
|
---|
749 | This named option will only work if you are using a parameters object created
|
---|
750 | from a high-level program (HighLevelGpuProgram).
|
---|
751 | @param name The name of the parameter
|
---|
752 | @param val Pointer to the values to write
|
---|
753 | @param count The number of floats to write
|
---|
754 | */
|
---|
755 | void setNamedConstant(const String& name, const double *val, size_t count);
|
---|
756 | /** Sets a ColourValue parameter to the program.
|
---|
757 | @param name The name of the parameter
|
---|
758 | @param colour The value to set
|
---|
759 | */
|
---|
760 | void setNamedConstant(const String& name, const ColourValue& colour);
|
---|
761 |
|
---|
762 | /** Sets a multiple value constant integer parameter to the program.
|
---|
763 | @remarks
|
---|
764 | Different types of GPU programs support different types of constant parameters.
|
---|
765 | For example, it's relatively common to find that vertex programs only support
|
---|
766 | floating point constants, and that fragment programs only support integer (fixed point)
|
---|
767 | parameters. This can vary depending on the program version supported by the
|
---|
768 | graphics card being used. You should consult the documentation for the type of
|
---|
769 | low level program you are using, or alternatively use the methods
|
---|
770 | provided on RenderSystemCapabilities to determine the options.
|
---|
771 | @par
|
---|
772 | Another possible limitation is that some systems only allow constants to be set
|
---|
773 | on certain boundaries, e.g. in sets of 4 values for example. Again, see
|
---|
774 | RenderSystemCapabilities for full details.
|
---|
775 | @note
|
---|
776 | This named option will only work if you are using a parameters object created
|
---|
777 | from a high-level program (HighLevelGpuProgram).
|
---|
778 | @param name The name of the parameter
|
---|
779 | @param val Pointer to the values to write
|
---|
780 | @param count The number of integers to write
|
---|
781 | */
|
---|
782 | void setNamedConstant(const String& name, const int *val, size_t count);
|
---|
783 |
|
---|
784 | /** Sets up a constant which will automatically be updated by the system.
|
---|
785 | @remarks
|
---|
786 | Vertex and fragment programs often need parameters which are to do with the
|
---|
787 | current render state, or particular values which may very well change over time,
|
---|
788 | and often between objects which are being rendered. This feature allows you
|
---|
789 | to set up a certain number of predefined parameter mappings that are kept up to
|
---|
790 | date for you.
|
---|
791 | @note
|
---|
792 | This named option will only work if you are using a parameters object created
|
---|
793 | from a high-level program (HighLevelGpuProgram).
|
---|
794 | @param name The name of the parameter
|
---|
795 | @param acType The type of automatic constant to set
|
---|
796 | @param extraInfo If the constant type needs more information (like a light index) put it here.
|
---|
797 | */
|
---|
798 | void setNamedAutoConstant(const String& name, AutoConstantType acType, size_t extraInfo = 0);
|
---|
799 |
|
---|
800 | /** Sets a named parameter up to track a derivation of the current time.
|
---|
801 | @note
|
---|
802 | This named option will only work if you are using a parameters object created
|
---|
803 | from a high-level program (HighLevelGpuProgram).
|
---|
804 | @param name The name of the parameter
|
---|
805 | @param factor The amount by which to scale the time value
|
---|
806 | */
|
---|
807 | void setNamedConstantFromTime(const String& name, Real factor);
|
---|
808 | /// Internal method for associating a parameter name with an index
|
---|
809 | void _mapParameterNameToIndex(const String& name, const size_t index );
|
---|
810 |
|
---|
811 | /** Gets the constant index associated with a named parameter. */
|
---|
812 | size_t getParamIndex(const String& name);
|
---|
813 |
|
---|
814 |
|
---|
815 | /** Sets whether or not we need to transpose the matrices passed in from the rest of OGRE.
|
---|
816 | @remarks
|
---|
817 | D3D uses transposed matrices compared to GL and OGRE; this is not important when you
|
---|
818 | use programs which are written to process row-major matrices, such as those generated
|
---|
819 | by Cg, but if you use a program written to D3D's matrix layout you will need to enable
|
---|
820 | this flag.
|
---|
821 | */
|
---|
822 | void setTransposeMatrices(bool val) { mTransposeMatrices = val; }
|
---|
823 | /// Gets whether or not matrices are to be transposed when set
|
---|
824 | bool getTransposeMatrices(void) const { return mTransposeMatrices; }
|
---|
825 |
|
---|
826 | /** Copies the values of all constants (including auto constants) from another
|
---|
827 | GpuProgramParameters object.
|
---|
828 | */
|
---|
829 | void copyConstantsFrom(const GpuProgramParameters& source);
|
---|
830 |
|
---|
831 | /** Add (or update) a constant definition which describes a constant.
|
---|
832 | @remarks
|
---|
833 | Mainly used for Material serialization but could also be used by material
|
---|
834 | editors. Returns the index of the constant definition.
|
---|
835 | @param name The name of the parameter.
|
---|
836 | @param index The constant index at which to place the parameter (each constant is
|
---|
837 | a 4D float).
|
---|
838 | @param elementCount The number of elements that make up the parameter.
|
---|
839 | An example is if the parameter is a matrix4x4 then there are 16
|
---|
840 | elements.
|
---|
841 | @param isReal If true then indicates that the elements are float else they are int.
|
---|
842 | */
|
---|
843 | size_t addConstantDefinition(const String& name, const size_t index,
|
---|
844 | const size_t elementCount, const ElementType elementType);
|
---|
845 |
|
---|
846 | /** gets the constant definition associated with name if found else returns NULL
|
---|
847 | @param name The name of the constant
|
---|
848 | */
|
---|
849 | const ConstantDefinition* getConstantDefinition(const String& name) const;
|
---|
850 | /** gets the constant definition using an index into the constant definition array.
|
---|
851 | If the index is out of bounds then NULL is returned;
|
---|
852 | @param idx The constant index
|
---|
853 | */
|
---|
854 | const ConstantDefinition* getConstantDefinition(const size_t idx) const;
|
---|
855 | /** Find a matching constant defintion. Matches name, entry index, and element type.
|
---|
856 | @returns NULL if no match is found.
|
---|
857 | */
|
---|
858 | const ConstantDefinition* findMatchingConstantDefinition(const String& name,
|
---|
859 | const size_t entryIndex, const ElementType elementType) const;
|
---|
860 |
|
---|
861 | /** Returns the number of constant definitions
|
---|
862 | */
|
---|
863 | size_t getNumConstantDefinitions(void) const { return mConstantDefinitions.size(); }
|
---|
864 | /** Set the constant definition's Auto state.
|
---|
865 | @param index The index of the constant definition.
|
---|
866 | @param isAuto If true then constant is being updated automatically.
|
---|
867 | @param autoIndex Index for AutoConstantEntry.
|
---|
868 | */
|
---|
869 | void setConstantDefinitionAutoState( const size_t index,
|
---|
870 | const bool isAuto, const size_t autoIndex );
|
---|
871 | /** gets the auto constant definition associated with name if found else returns NULL
|
---|
872 | @param name The name of the auto constant
|
---|
873 | */
|
---|
874 | static const AutoConstantDefinition* getAutoConstantDefinition(const String& name);
|
---|
875 | /** gets the auto constant definition using an index into the auto constant definition array.
|
---|
876 | If the index is out of bounds then NULL is returned;
|
---|
877 | @param idx The auto constant index
|
---|
878 | */
|
---|
879 | static const AutoConstantDefinition* getAutoConstantDefinition(const size_t idx);
|
---|
880 | /** Returns the number of auto constant definitions
|
---|
881 | */
|
---|
882 | static size_t getNumAutoConstantDefinitions(void);
|
---|
883 | /** increments the multipass number entry by 1 if it exists
|
---|
884 | */
|
---|
885 | void incPassIterationNumber(void);
|
---|
886 | /** gets the MultipassEntry if it exists.
|
---|
887 | @returns NULL if a Multipass constant entry does not exist.
|
---|
888 | */
|
---|
889 | RealConstantEntry* getPassIterationEntry(void);
|
---|
890 | /** gets the MultipassEntry index. The value returned is only valid if if
|
---|
891 | getMultipassEntry() does not return NULL.
|
---|
892 | */
|
---|
893 | size_t getPassIterationEntryIndex(void) const { return mActivePassIterationEntryIndex; }
|
---|
894 | };
|
---|
895 |
|
---|
896 | /// Shared pointer used to hold references to GpuProgramParameters instances
|
---|
897 | typedef SharedPtr<GpuProgramParameters> GpuProgramParametersSharedPtr;
|
---|
898 |
|
---|
899 | // Forward declaration
|
---|
900 | class GpuProgramPtr;
|
---|
901 |
|
---|
902 | /** Defines a program which runs on the GPU such as a vertex or fragment program.
|
---|
903 | @remarks
|
---|
904 | This class defines the low-level program in assembler code, the sort used to
|
---|
905 | directly assemble into machine instructions for the GPU to execute. By nature,
|
---|
906 | this means that the assembler source is rendersystem specific, which is why this
|
---|
907 | is an abstract class - real instances are created through the RenderSystem.
|
---|
908 | If you wish to use higher level shading languages like HLSL and Cg, you need to
|
---|
909 | use the HighLevelGpuProgram class instead.
|
---|
910 | */
|
---|
911 | class _OgreExport GpuProgram : public Resource
|
---|
912 | {
|
---|
913 | protected:
|
---|
914 | /// Command object - see ParamCommand
|
---|
915 | class _OgreExport CmdType : public ParamCommand
|
---|
916 | {
|
---|
917 | public:
|
---|
918 | String doGet(const void* target) const;
|
---|
919 | void doSet(void* target, const String& val);
|
---|
920 | };
|
---|
921 | class _OgreExport CmdSyntax : public ParamCommand
|
---|
922 | {
|
---|
923 | public:
|
---|
924 | String doGet(const void* target) const;
|
---|
925 | void doSet(void* target, const String& val);
|
---|
926 | };
|
---|
927 | class _OgreExport CmdSkeletal : public ParamCommand
|
---|
928 | {
|
---|
929 | public:
|
---|
930 | String doGet(const void* target) const;
|
---|
931 | void doSet(void* target, const String& val);
|
---|
932 | };
|
---|
933 | // Command object for setting / getting parameters
|
---|
934 | static CmdType msTypeCmd;
|
---|
935 | static CmdSyntax msSyntaxCmd;
|
---|
936 | static CmdSkeletal msSkeletalCmd;
|
---|
937 |
|
---|
938 | /// The type of the program
|
---|
939 | GpuProgramType mType;
|
---|
940 | /// The name of the file to load source from (may be blank)
|
---|
941 | String mFilename;
|
---|
942 | /// The assembler source of the program (may be blank until file loaded)
|
---|
943 | String mSource;
|
---|
944 | /// Whether we need to load source from file or not
|
---|
945 | bool mLoadFromFile;
|
---|
946 | /// Syntax code eg arbvp1, vs_2_0 etc
|
---|
947 | String mSyntaxCode;
|
---|
948 | /// Does this (vertex) program include skeletal animation?
|
---|
949 | bool mSkeletalAnimation;
|
---|
950 | /// Does this (vertex) program include morph animation?
|
---|
951 | bool mMorphAnimation;
|
---|
952 | /// Does this (vertex) program include pose animation (count of number of poses supported)
|
---|
953 | ushort mPoseAnimation;
|
---|
954 | /// The default parameters for use with this object
|
---|
955 | GpuProgramParametersSharedPtr mDefaultParams;
|
---|
956 | /// Does this program want light states passed through fixed pipeline
|
---|
957 | bool mPassSurfaceAndLightStates;
|
---|
958 | /// Did we encounter a compilation error?
|
---|
959 | bool mCompileError;
|
---|
960 |
|
---|
961 | /** Internal method for setting up the basic parameter definitions for a subclass.
|
---|
962 | @remarks
|
---|
963 | Because StringInterface holds a dictionary of parameters per class, subclasses need to
|
---|
964 | call this to ask the base class to add it's parameters to their dictionary as well.
|
---|
965 | Can't do this in the constructor because that runs in a non-virtual context.
|
---|
966 | @par
|
---|
967 | The subclass must have called it's own createParamDictionary before calling this method.
|
---|
968 | */
|
---|
969 | void setupBaseParamDictionary(void);
|
---|
970 |
|
---|
971 | /// @copydoc Resource::calculateSize
|
---|
972 | size_t calculateSize(void) const { return 0; } // TODO
|
---|
973 |
|
---|
974 | /// @copydoc Resource::loadImpl
|
---|
975 | void loadImpl(void);
|
---|
976 | public:
|
---|
977 |
|
---|
978 | GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
|
---|
979 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
|
---|
980 |
|
---|
981 | virtual ~GpuProgram() {}
|
---|
982 |
|
---|
983 | /** Sets the filename of the source assembly for this program.
|
---|
984 | @remarks
|
---|
985 | Setting this will have no effect until you (re)load the program.
|
---|
986 | */
|
---|
987 | virtual void setSourceFile(const String& filename);
|
---|
988 |
|
---|
989 | /** Sets the source assembly for this program from an in-memory string.
|
---|
990 | @remarks
|
---|
991 | Setting this will have no effect until you (re)load the program.
|
---|
992 | */
|
---|
993 | virtual void setSource(const String& source);
|
---|
994 |
|
---|
995 | /** Gets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */
|
---|
996 | virtual const String& getSyntaxCode(void) const { return mSyntaxCode; }
|
---|
997 |
|
---|
998 | /** Sets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc */
|
---|
999 | virtual void setSyntaxCode(const String& syntax);
|
---|
1000 |
|
---|
1001 | /** Gets the name of the file used as source for this program. */
|
---|
1002 | virtual const String& getSourceFile(void) const { return mFilename; }
|
---|
1003 | /** Gets the assembler source for this program. */
|
---|
1004 | virtual const String& getSource(void) const { return mSource; }
|
---|
1005 | /// Set the program type (only valid before load)
|
---|
1006 | virtual void setType(GpuProgramType t);
|
---|
1007 | /// Get the program type
|
---|
1008 | virtual GpuProgramType getType(void) const { return mType; }
|
---|
1009 |
|
---|
1010 | /** Returns the GpuProgram which should be bound to the pipeline.
|
---|
1011 | @remarks
|
---|
1012 | This method is simply to allow some subclasses of GpuProgram to delegate
|
---|
1013 | the program which is bound to the pipeline to a delegate, if required. */
|
---|
1014 | virtual GpuProgram* _getBindingDelegate(void) { return this; }
|
---|
1015 |
|
---|
1016 | /** Returns whether this program can be supported on the current renderer and hardware. */
|
---|
1017 | virtual bool isSupported(void) const;
|
---|
1018 |
|
---|
1019 | /** Creates a new parameters object compatible with this program definition.
|
---|
1020 | @remarks
|
---|
1021 | It is recommended that you use this method of creating parameters objects
|
---|
1022 | rather than going direct to GpuProgramManager, because this method will
|
---|
1023 | populate any implementation-specific extras (like named parameters) where
|
---|
1024 | they are appropriate.
|
---|
1025 | */
|
---|
1026 | virtual GpuProgramParametersSharedPtr createParameters(void);
|
---|
1027 |
|
---|
1028 | /** Sets whether a vertex program includes the required instructions
|
---|
1029 | to perform skeletal animation.
|
---|
1030 | @remarks
|
---|
1031 | If this is set to true, OGRE will not blend the geometry according to
|
---|
1032 | skeletal animation, it will expect the vertex program to do it.
|
---|
1033 | */
|
---|
1034 | virtual void setSkeletalAnimationIncluded(bool included)
|
---|
1035 | { mSkeletalAnimation = included; }
|
---|
1036 |
|
---|
1037 | /** Returns whether a vertex program includes the required instructions
|
---|
1038 | to perform skeletal animation.
|
---|
1039 | @remarks
|
---|
1040 | If this returns true, OGRE will not blend the geometry according to
|
---|
1041 | skeletal animation, it will expect the vertex program to do it.
|
---|
1042 | */
|
---|
1043 | virtual bool isSkeletalAnimationIncluded(void) const { return mSkeletalAnimation; }
|
---|
1044 |
|
---|
1045 | /** Sets whether a vertex program includes the required instructions
|
---|
1046 | to perform morph animation.
|
---|
1047 | @remarks
|
---|
1048 | If this is set to true, OGRE will not blend the geometry according to
|
---|
1049 | morph animation, it will expect the vertex program to do it.
|
---|
1050 | */
|
---|
1051 | virtual void setMorphAnimationIncluded(bool included)
|
---|
1052 | { mMorphAnimation = included; }
|
---|
1053 |
|
---|
1054 | /** Sets whether a vertex program includes the required instructions
|
---|
1055 | to perform pose animation.
|
---|
1056 | @remarks
|
---|
1057 | If this is set to true, OGRE will not blend the geometry according to
|
---|
1058 | pose animation, it will expect the vertex program to do it.
|
---|
1059 | @param poseCount The number of simultaneous poses the program can blend
|
---|
1060 | */
|
---|
1061 | virtual void setPoseAnimationIncluded(ushort poseCount)
|
---|
1062 | { mPoseAnimation = poseCount; }
|
---|
1063 |
|
---|
1064 | /** Returns whether a vertex program includes the required instructions
|
---|
1065 | to perform morph animation.
|
---|
1066 | @remarks
|
---|
1067 | If this returns true, OGRE will not blend the geometry according to
|
---|
1068 | morph animation, it will expect the vertex program to do it.
|
---|
1069 | */
|
---|
1070 | virtual bool isMorphAnimationIncluded(void) const { return mMorphAnimation; }
|
---|
1071 |
|
---|
1072 | /** Returns whether a vertex program includes the required instructions
|
---|
1073 | to perform pose animation.
|
---|
1074 | @remarks
|
---|
1075 | If this returns true, OGRE will not blend the geometry according to
|
---|
1076 | pose animation, it will expect the vertex program to do it.
|
---|
1077 | */
|
---|
1078 | virtual bool isPoseAnimationIncluded(void) const { return mPoseAnimation > 0; }
|
---|
1079 | /** Returns the number of simultaneous poses the vertex program can
|
---|
1080 | blend, for use in pose animation.
|
---|
1081 | */
|
---|
1082 | virtual ushort getNumberOfPosesIncluded(void) const { return mPoseAnimation; }
|
---|
1083 |
|
---|
1084 | /** Get a reference to the default parameters which are to be used for all
|
---|
1085 | uses of this program.
|
---|
1086 | @remarks
|
---|
1087 | A program can be set up with a list of default parameters, which can save time when
|
---|
1088 | using a program many times in a material with roughly the same settings. By
|
---|
1089 | retrieving the default parameters and populating it with the most used options,
|
---|
1090 | any new parameter objects created from this program afterwards will automatically include
|
---|
1091 | the default parameters; thus users of the program need only change the parameters
|
---|
1092 | which are unique to their own usage of the program.
|
---|
1093 | */
|
---|
1094 | virtual GpuProgramParametersSharedPtr getDefaultParameters(void);
|
---|
1095 |
|
---|
1096 | /** Returns true if default parameters have been set up.
|
---|
1097 | */
|
---|
1098 | virtual bool hasDefaultParameters(void) const { return !mDefaultParams.isNull(); }
|
---|
1099 |
|
---|
1100 | /** Sets whether a vertex program requires light and material states to be passed
|
---|
1101 | to through fixed pipeline low level API rendering calls.
|
---|
1102 | @remarks
|
---|
1103 | If this is set to true, OGRE will pass all active light states to the fixed function
|
---|
1104 | pipeline. This is useful for high level shaders like GLSL that can read the OpenGL
|
---|
1105 | light and material states. This way the user does not have to use autoparameters to
|
---|
1106 | pass light position, color etc.
|
---|
1107 | */
|
---|
1108 | virtual void setSurfaceAndPassLightStates(bool state)
|
---|
1109 | { mPassSurfaceAndLightStates = state; }
|
---|
1110 |
|
---|
1111 | /** Returns whether a vertex program wants light and material states to be passed
|
---|
1112 | through fixed pipeline low level API rendering calls
|
---|
1113 | */
|
---|
1114 | virtual bool getPassSurfaceAndLightStates(void) const { return mPassSurfaceAndLightStates; }
|
---|
1115 |
|
---|
1116 | /** Returns a string that specifies the language of the gpu programs as specified
|
---|
1117 | in a material script. ie: asm, cg, hlsl, glsl
|
---|
1118 | */
|
---|
1119 | virtual const String& getLanguage(void) const;
|
---|
1120 |
|
---|
1121 | /** Did this program encounter a compile error when loading?
|
---|
1122 | */
|
---|
1123 | virtual bool hasCompileError(void) const { return mCompileError; }
|
---|
1124 |
|
---|
1125 | /** Reset a compile error if it occurred, allowing the load to be retried
|
---|
1126 | */
|
---|
1127 | virtual void resetCompileError(void) { mCompileError = false; }
|
---|
1128 | protected:
|
---|
1129 | /// Virtual method which must be implemented by subclasses, load from mSource
|
---|
1130 | virtual void loadFromSource(void) = 0;
|
---|
1131 |
|
---|
1132 | };
|
---|
1133 |
|
---|
1134 |
|
---|
1135 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr
|
---|
1136 | @note Has to be a subclass since we need operator=.
|
---|
1137 | We could templatise this instead of repeating per Resource subclass,
|
---|
1138 | except to do so requires a form VC6 does not support i.e.
|
---|
1139 | ResourceSubclassPtr<T> : public SharedPtr<T>
|
---|
1140 | */
|
---|
1141 | class _OgreExport GpuProgramPtr : public SharedPtr<GpuProgram>
|
---|
1142 | {
|
---|
1143 | public:
|
---|
1144 | GpuProgramPtr() : SharedPtr<GpuProgram>() {}
|
---|
1145 | explicit GpuProgramPtr(GpuProgram* rep) : SharedPtr<GpuProgram>(rep) {}
|
---|
1146 | GpuProgramPtr(const GpuProgramPtr& r) : SharedPtr<GpuProgram>(r) {}
|
---|
1147 | GpuProgramPtr(const ResourcePtr& r) : SharedPtr<GpuProgram>()
|
---|
1148 | {
|
---|
1149 | // lock & copy other mutex pointer
|
---|
1150 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
|
---|
1151 | {
|
---|
1152 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
---|
1153 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
---|
1154 | pRep = static_cast<GpuProgram*>(r.getPointer());
|
---|
1155 | pUseCount = r.useCountPointer();
|
---|
1156 | if (pUseCount)
|
---|
1157 | {
|
---|
1158 | ++(*pUseCount);
|
---|
1159 | }
|
---|
1160 | }
|
---|
1161 | }
|
---|
1162 |
|
---|
1163 | /// Operator used to convert a ResourcePtr to a GpuProgramPtr
|
---|
1164 | GpuProgramPtr& operator=(const ResourcePtr& r)
|
---|
1165 | {
|
---|
1166 | if (pRep == static_cast<GpuProgram*>(r.getPointer()))
|
---|
1167 | return *this;
|
---|
1168 | release();
|
---|
1169 | // lock & copy other mutex pointer
|
---|
1170 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
|
---|
1171 | {
|
---|
1172 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
|
---|
1173 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
|
---|
1174 | pRep = static_cast<GpuProgram*>(r.getPointer());
|
---|
1175 | pUseCount = r.useCountPointer();
|
---|
1176 | if (pUseCount)
|
---|
1177 | {
|
---|
1178 | ++(*pUseCount);
|
---|
1179 | }
|
---|
1180 | }
|
---|
1181 | return *this;
|
---|
1182 | }
|
---|
1183 | /// Operator used to convert a HighLevelGpuProgramPtr to a GpuProgramPtr
|
---|
1184 | GpuProgramPtr& operator=(const HighLevelGpuProgramPtr& r);
|
---|
1185 | };
|
---|
1186 | }
|
---|
1187 |
|
---|
1188 | #endif
|
---|