[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __HardwareBufferManager__
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| 26 | #define __HardwareBufferManager__
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| 27 |
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| 28 | // Precompiler options
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| 29 | #include "OgrePrerequisites.h"
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| 30 |
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| 31 | #include "OgreSingleton.h"
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| 32 | #include "OgreHardwareVertexBuffer.h"
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| 33 | #include "OgreHardwareIndexBuffer.h"
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| 34 |
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| 35 |
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| 36 | namespace Ogre {
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| 37 |
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| 38 | /** Abtract interface representing a 'licensee' of a hardware buffer copy.
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| 39 | remarks
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| 40 | Often it's useful to have temporary buffers which are used for working
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| 41 | but are not necessarily needed permanently. However, creating and
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| 42 | destroying buffers is expensive, so we need a way to share these
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| 43 | working areas, especially those based on existing fixed buffers.
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| 44 | This class represents a licensee of one of those temporary buffers,
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| 45 | and must be implemented by any user of a temporary buffer if they
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| 46 | wish to be notified when the license is expired.
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| 47 | */
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| 48 | class _OgreExport HardwareBufferLicensee
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| 49 | {
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| 50 | public:
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| 51 | virtual ~HardwareBufferLicensee() { }
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| 52 | /** This method is called when the buffer license is expired and is about
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| 53 | to be returned to the shared pool. */
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| 54 | virtual void licenseExpired(HardwareBuffer* buffer) = 0;
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| 55 | };
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| 56 |
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| 57 | /** Structure for recording the use of temporary blend buffers */
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| 58 | class _OgreExport TempBlendedBufferInfo : public HardwareBufferLicensee
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| 59 | {
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| 60 | private:
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| 61 | // Pre-blended
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| 62 | HardwareVertexBufferSharedPtr srcPositionBuffer;
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| 63 | HardwareVertexBufferSharedPtr srcNormalBuffer;
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| 64 | // Post-blended
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| 65 | HardwareVertexBufferSharedPtr destPositionBuffer;
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| 66 | HardwareVertexBufferSharedPtr destNormalBuffer;
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| 67 | /// Both positions and normals are contained in the same buffer
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| 68 | bool posNormalShareBuffer;
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| 69 | unsigned short posBindIndex;
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| 70 | unsigned short normBindIndex;
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| 71 | bool bindPositions;
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| 72 | bool bindNormals;
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| 73 |
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| 74 | public:
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| 75 | ~TempBlendedBufferInfo(void);
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| 76 | /// Utility method, extract info from the given VertexData
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| 77 | void extractFrom(const VertexData* sourceData);
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| 78 | /// Utility method, checks out temporary copies of src into dest
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| 79 | void checkoutTempCopies(bool positions = true, bool normals = true);
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| 80 | /// Utility method, binds dest copies into a given VertexData struct
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| 81 | void bindTempCopies(VertexData* targetData, bool suppressHardwareUpload);
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| 82 | /** Overridden member from HardwareBufferLicensee. */
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| 83 | void licenseExpired(HardwareBuffer* buffer);
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| 84 | /** Detect currently have buffer copies checked out and touch it */
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| 85 | bool buffersCheckedOut(bool positions = true, bool normals = true) const;
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| 86 | };
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| 87 |
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| 88 |
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| 89 | /** Abstract singleton class for managing hardware buffers, a concrete instance
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| 90 | of this will be created by the RenderSystem. */
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| 91 | class _OgreExport HardwareBufferManager : public Singleton<HardwareBufferManager>
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| 92 | {
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| 93 | friend class HardwareVertexBufferSharedPtr;
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| 94 | friend class HardwareIndexBufferSharedPtr;
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| 95 | protected:
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| 96 | /** WARNING: The following two members should place before all other members.
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| 97 | Members destruct order is very important here, because destructing other
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| 98 | members will cause notify back to this class, and then will access to this
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| 99 | two members.
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| 100 | */
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| 101 | typedef std::set<HardwareVertexBuffer*> VertexBufferList;
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| 102 | typedef std::set<HardwareIndexBuffer*> IndexBufferList;
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| 103 | VertexBufferList mVertexBuffers;
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| 104 | IndexBufferList mIndexBuffers;
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| 105 |
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| 106 |
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| 107 | typedef std::set<VertexDeclaration*> VertexDeclarationList;
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| 108 | typedef std::set<VertexBufferBinding*> VertexBufferBindingList;
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| 109 | VertexDeclarationList mVertexDeclarations;
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| 110 | VertexBufferBindingList mVertexBufferBindings;
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| 111 |
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| 112 |
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| 113 | /// Internal method for destroys all vertex declarations
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| 114 | virtual void destroyAllDeclarations(void);
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| 115 | /// Internal method for destroys all vertex buffer bindings
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| 116 | virtual void destroyAllBindings(void);
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| 117 |
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| 118 | /// Internal method for creates a new vertex declaration, may be overridden by certain rendering APIs
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| 119 | virtual VertexDeclaration* createVertexDeclarationImpl(void);
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| 120 | /// Internal method for destroys a vertex declaration, may be overridden by certain rendering APIs
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| 121 | virtual void destroyVertexDeclarationImpl(VertexDeclaration* decl);
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| 122 |
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| 123 | /// Internal method for creates a new VertexBufferBinding, may be overridden by certain rendering APIs
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| 124 | virtual VertexBufferBinding* createVertexBufferBindingImpl(void);
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| 125 | /// Internal method for destroys a VertexBufferBinding, may be overridden by certain rendering APIs
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| 126 | virtual void destroyVertexBufferBindingImpl(VertexBufferBinding* binding);
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| 127 |
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| 128 | public:
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| 129 |
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| 130 | enum BufferLicenseType
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| 131 | {
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| 132 | /// Licensee will only release buffer when it says so
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| 133 | BLT_MANUAL_RELEASE,
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| 134 | /// Licensee can have license revoked
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| 135 | BLT_AUTOMATIC_RELEASE
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| 136 | };
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| 137 |
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| 138 | protected:
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| 139 | /** Struct holding details of a license to use a temporary shared buffer. */
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| 140 | class _OgrePrivate VertexBufferLicense
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| 141 | {
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| 142 | public:
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| 143 | HardwareVertexBuffer* originalBufferPtr;
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| 144 | BufferLicenseType licenseType;
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| 145 | size_t expiredDelay;
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| 146 | HardwareVertexBufferSharedPtr buffer;
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| 147 | HardwareBufferLicensee* licensee;
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| 148 | VertexBufferLicense(
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| 149 | HardwareVertexBuffer* orig,
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| 150 | BufferLicenseType ltype,
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| 151 | size_t delay,
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| 152 | HardwareVertexBufferSharedPtr buf,
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| 153 | HardwareBufferLicensee* lic)
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| 154 | : originalBufferPtr(orig)
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| 155 | , licenseType(ltype)
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| 156 | , expiredDelay(delay)
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| 157 | , buffer(buf)
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| 158 | , licensee(lic)
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| 159 | {}
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| 160 |
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| 161 | };
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| 162 |
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| 163 | /// Map from original buffer to temporary buffers
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| 164 | typedef std::multimap<HardwareVertexBuffer*, HardwareVertexBufferSharedPtr> FreeTemporaryVertexBufferMap;
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| 165 | /// Map of current available temp buffers
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| 166 | FreeTemporaryVertexBufferMap mFreeTempVertexBufferMap;
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| 167 | /// Map from temporary buffer to details of a license
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| 168 | typedef std::map<HardwareVertexBuffer*, VertexBufferLicense> TemporaryVertexBufferLicenseMap;
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| 169 | /// Map of currently licensed temporary buffers
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| 170 | TemporaryVertexBufferLicenseMap mTempVertexBufferLicenses;
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| 171 | /// Number of frames elapsed since temporary buffers utilization was above half the available
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| 172 | size_t mUnderUsedFrameCount;
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| 173 | /// Number of frames to wait before free unused temporary buffers
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| 174 | static const size_t UNDER_USED_FRAME_THRESHOLD;
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| 175 | /// Frame delay for BLT_AUTOMATIC_RELEASE temporary buffers
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| 176 | static const size_t EXPIRED_DELAY_FRAME_THRESHOLD;
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| 177 |
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| 178 |
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| 179 | /// Creates a new buffer as a copy of the source, does not copy data
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| 180 | HardwareVertexBufferSharedPtr makeBufferCopy(
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| 181 | const HardwareVertexBufferSharedPtr& source,
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| 182 | HardwareBuffer::Usage usage, bool useShadowBuffer);
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| 183 |
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| 184 | public:
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| 185 | HardwareBufferManager();
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| 186 | virtual ~HardwareBufferManager();
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| 187 | /** Create a hardware vertex buffer.
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| 188 | @remarks
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| 189 | This method creates a new vertex buffer; this will act as a source of geometry
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| 190 | data for rendering objects. Note that because the meaning of the contents of
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| 191 | the vertex buffer depends on the usage, this method does not specify a
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| 192 | vertex format; the user of this buffer can actually insert whatever data
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| 193 | they wish, in any format. However, in order to use this with a RenderOperation,
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| 194 | the data in this vertex buffer will have to be associated with a semantic element
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| 195 | of the rendering pipeline, e.g. a position, or texture coordinates. This is done
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| 196 | using the VertexDeclaration class, which itself contains VertexElement structures
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| 197 | referring to the source data.
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| 198 | @remarks Note that because vertex buffers can be shared, they are reference
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| 199 | counted so you do not need to worry about destroying themm this will be done
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| 200 | automatically.
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| 201 | @param vertexSize The size in bytes of each vertex in this buffer; you must calculate
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| 202 | this based on the kind of data you expect to populate this buffer with.
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| 203 | @param numVerts The number of vertices in this buffer.
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| 204 | @param usage One or more members of the HardwareBuffer::Usage enumeration; you are
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| 205 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to
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| 206 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY and useShadowBuffer=true.
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| 207 | @param useShadowBuffer If set to true, this buffer will be 'shadowed' by one stored in
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| 208 | system memory rather than GPU or AGP memory. You should set this flag if you intend
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| 209 | to read data back from the vertex buffer, because reading data from a buffer
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| 210 | in the GPU or AGP memory is very expensive, and is in fact impossible if you
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| 211 | specify HBU_WRITE_ONLY for the main buffer. If you use this option, all
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| 212 | reads and writes will be done to the shadow buffer, and the shadow buffer will
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| 213 | be synchronised with the real buffer at an appropriate time.
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| 214 | */
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| 215 | virtual HardwareVertexBufferSharedPtr
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| 216 | createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage,
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| 217 | bool useShadowBuffer = false) = 0;
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| 218 | /** Create a hardware index buffer.
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| 219 | @remarks Note that because buffers can be shared, they are reference
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| 220 | counted so you do not need to worry about destroying themm this will be done
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| 221 | automatically.
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| 222 | @param itype The type in index, either 16- or 32-bit, depending on how many vertices
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| 223 | you need to be able to address
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| 224 | @param numIndexes The number of indexes in the buffer
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| 225 | @param usage One or more members of the HardwareBuffer::Usage enumeration.
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| 226 | @param useShadowBuffer If set to true, this buffer will be 'shadowed' by one stored in
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| 227 | system memory rather than GPU or AGP memory. You should set this flag if you intend
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| 228 | to read data back from the index buffer, because reading data from a buffer
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| 229 | in the GPU or AGP memory is very expensive, and is in fact impossible if you
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| 230 | specify HBU_WRITE_ONLY for the main buffer. If you use this option, all
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| 231 | reads and writes will be done to the shadow buffer, and the shadow buffer will
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| 232 | be synchronised with the real buffer at an appropriate time.
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| 233 | */
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| 234 | virtual HardwareIndexBufferSharedPtr
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| 235 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
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| 236 | HardwareBuffer::Usage usage, bool useShadowBuffer = false) = 0;
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| 237 |
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| 238 | /** Creates a new vertex declaration. */
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| 239 | virtual VertexDeclaration* createVertexDeclaration(void);
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| 240 | /** Destroys a vertex declaration. */
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| 241 | virtual void destroyVertexDeclaration(VertexDeclaration* decl);
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| 242 |
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| 243 | /** Creates a new VertexBufferBinding. */
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| 244 | virtual VertexBufferBinding* createVertexBufferBinding(void);
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| 245 | /** Destroys a VertexBufferBinding. */
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| 246 | virtual void destroyVertexBufferBinding(VertexBufferBinding* binding);
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| 247 |
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| 248 | /** Registers a vertex buffer as a copy of another.
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| 249 | @remarks
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| 250 | This is useful for registering an existing buffer as a temporary buffer
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| 251 | which can be allocated just like a copy.
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| 252 | */
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| 253 | virtual void registerVertexBufferSourceAndCopy(
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| 254 | const HardwareVertexBufferSharedPtr& sourceBuffer,
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| 255 | const HardwareVertexBufferSharedPtr& copy);
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| 256 |
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| 257 | /** Allocates a copy of a given vertex buffer.
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| 258 | @remarks
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| 259 | This method allocates a temporary copy of an existing vertex buffer.
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| 260 | This buffer is subsequently stored and can be made available for
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| 261 | other purposes later without incurring the cost of construction /
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| 262 | destruction.
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| 263 | @param sourceBuffer The source buffer to use as a copy
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| 264 | @param licenseType The type of license required on this buffer - automatic
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| 265 | release causes this class to release licenses every frame so that
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| 266 | they can be reallocated anew.
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| 267 | @param licensee Pointer back to the class requesting the copy, which must
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| 268 | implement HardwareBufferLicense in order to be notified when the license
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| 269 | expires.
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| 270 | @param copyData If true, the current data is copied as well as the
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| 271 | structure of the buffer
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| 272 | */
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| 273 | virtual HardwareVertexBufferSharedPtr allocateVertexBufferCopy(
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| 274 | const HardwareVertexBufferSharedPtr& sourceBuffer,
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| 275 | BufferLicenseType licenseType,
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| 276 | HardwareBufferLicensee* licensee,
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| 277 | bool copyData = false);
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| 278 |
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| 279 | /** Manually release a vertex buffer copy for others to subsequently use.
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| 280 | @remarks
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| 281 | Only required if the original call to allocateVertexBufferCopy
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| 282 | included a licenseType of BLT_MANUAL_RELEASE.
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| 283 | @param bufferCopy The buffer copy. The caller is expected to delete
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| 284 | or at least no longer use this reference, since another user may
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| 285 | well begin to modify the contents of the buffer.
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| 286 | */
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| 287 | virtual void releaseVertexBufferCopy(
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| 288 | const HardwareVertexBufferSharedPtr& bufferCopy);
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| 289 |
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| 290 | /** Tell engine that the vertex buffer copy intent to reuse.
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| 291 | @remarks
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| 292 | Ogre internal keep an expired delay counter of BLT_AUTOMATIC_RELEASE
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| 293 | buffers, when the counter count down to zero, it'll release for other
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| 294 | purposes later. But you can use this function to reset the counter to
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| 295 | the internal configured value, keep the buffer not get released for
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| 296 | some frames.
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| 297 | @param bufferCopy The buffer copy. The caller is expected to keep this
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| 298 | buffer copy for use.
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| 299 | */
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| 300 | virtual void touchVertexBufferCopy(
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| 301 | const HardwareVertexBufferSharedPtr& bufferCopy);
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| 302 |
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| 303 | /** Free all unused vertex buffer copies.
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| 304 | @remarks
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| 305 | This method free all temporary vertex buffers that not in used.
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| 306 | In normally, temporary vertex buffers are subsequently stored and can
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| 307 | be made available for other purposes later without incurring the cost
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| 308 | of construction / destruction. But in some cases you want to free them
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| 309 | to save hardware memory (e.g. application was runs in a long time, you
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| 310 | might free temporary buffers periodically to avoid memory overload).
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| 311 | */
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| 312 | virtual void _freeUnusedBufferCopies(void);
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| 313 |
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| 314 | /** Internal method for releasing all temporary buffers which have been
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| 315 | allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE.
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| 316 | @param forceFreeUnused If true, free all unused temporary buffers.
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| 317 | If false, auto detect and free all unused temporary buffers based on
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| 318 | temporary buffers utilization.
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| 319 | */
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| 320 | virtual void _releaseBufferCopies(bool forceFreeUnused = false);
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| 321 |
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| 322 | /** Internal method that forces the release of copies of a given buffer.
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| 323 | @remarks
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| 324 | This usually means that the buffer which the copies are based on has
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| 325 | been changed in some fundamental way, and the owner of the original
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| 326 | wishes to make that known so that new copies will reflect the
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| 327 | changes.
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| 328 | @param sourceBuffer the source buffer as a shared pointer. Any buffer copies created from the source buffer
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| 329 | are deleted.
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| 330 | */
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| 331 | virtual void _forceReleaseBufferCopies(
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| 332 | const HardwareVertexBufferSharedPtr& sourceBuffer);
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| 333 |
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| 334 | /** Internal method that forces the release of copies of a given buffer.
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| 335 | @remarks
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| 336 | This usually means that the buffer which the copies are based on has
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| 337 | been changed in some fundamental way, and the owner of the original
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| 338 | wishes to make that known so that new copies will reflect the
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| 339 | changes.
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| 340 | @param sourceBuffer the source buffer as a pointer. Any buffer copies created from the source buffer
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| 341 | are deleted.
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| 342 | */
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| 343 | virtual void _forceReleaseBufferCopies(HardwareVertexBuffer* sourceBuffer);
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| 344 |
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| 345 | /// Notification that a hardware vertex buffer has been destroyed
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| 346 | void _notifyVertexBufferDestroyed(HardwareVertexBuffer* buf);
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| 347 | /// Notification that a hardware index buffer has been destroyed
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| 348 | void _notifyIndexBufferDestroyed(HardwareIndexBuffer* buf);
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| 349 |
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| 350 | /** Override standard Singleton retrieval.
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| 351 | @remarks
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| 352 | Why do we do this? Well, it's because the Singleton
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| 353 | implementation is in a .h file, which means it gets compiled
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| 354 | into anybody who includes it. This is needed for the
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| 355 | Singleton template to work, but we actually only want it
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| 356 | compiled into the implementation of the class based on the
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| 357 | Singleton, not all of them. If we don't change this, we get
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| 358 | link errors when trying to use the Singleton-based class from
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| 359 | an outside dll.
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| 360 | @par
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| 361 | This method just delegates to the template version anyway,
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| 362 | but the implementation stays in this single compilation unit,
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| 363 | preventing link errors.
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| 364 | */
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| 365 | static HardwareBufferManager& getSingleton(void);
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| 366 | /** Override standard Singleton retrieval.
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| 367 | @remarks
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| 368 | Why do we do this? Well, it's because the Singleton
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| 369 | implementation is in a .h file, which means it gets compiled
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| 370 | into anybody who includes it. This is needed for the
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| 371 | Singleton template to work, but we actually only want it
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| 372 | compiled into the implementation of the class based on the
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| 373 | Singleton, not all of them. If we don't change this, we get
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| 374 | link errors when trying to use the Singleton-based class from
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| 375 | an outside dll.
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| 376 | @par
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| 377 | This method just delegates to the template version anyway,
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| 378 | but the implementation stays in this single compilation unit,
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| 379 | preventing link errors.
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| 380 | */
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| 381 | static HardwareBufferManager* getSingletonPtr(void);
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| 382 |
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| 383 | };
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| 384 |
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| 385 | }
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| 386 |
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| 387 | #endif
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| 388 |
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