1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __HardwareBufferManager__
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26 | #define __HardwareBufferManager__
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27 |
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28 | // Precompiler options
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29 | #include "OgrePrerequisites.h"
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30 |
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31 | #include "OgreSingleton.h"
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32 | #include "OgreHardwareVertexBuffer.h"
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33 | #include "OgreHardwareIndexBuffer.h"
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34 |
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35 |
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36 | namespace Ogre {
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37 |
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38 | /** Abtract interface representing a 'licensee' of a hardware buffer copy.
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39 | remarks
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40 | Often it's useful to have temporary buffers which are used for working
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41 | but are not necessarily needed permanently. However, creating and
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42 | destroying buffers is expensive, so we need a way to share these
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43 | working areas, especially those based on existing fixed buffers.
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44 | This class represents a licensee of one of those temporary buffers,
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45 | and must be implemented by any user of a temporary buffer if they
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46 | wish to be notified when the license is expired.
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47 | */
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48 | class _OgreExport HardwareBufferLicensee
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49 | {
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50 | public:
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51 | virtual ~HardwareBufferLicensee() { }
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52 | /** This method is called when the buffer license is expired and is about
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53 | to be returned to the shared pool. */
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54 | virtual void licenseExpired(HardwareBuffer* buffer) = 0;
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55 | };
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56 |
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57 | /** Structure for recording the use of temporary blend buffers */
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58 | class _OgreExport TempBlendedBufferInfo : public HardwareBufferLicensee
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59 | {
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60 | private:
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61 | // Pre-blended
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62 | HardwareVertexBufferSharedPtr srcPositionBuffer;
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63 | HardwareVertexBufferSharedPtr srcNormalBuffer;
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64 | // Post-blended
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65 | HardwareVertexBufferSharedPtr destPositionBuffer;
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66 | HardwareVertexBufferSharedPtr destNormalBuffer;
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67 | /// Both positions and normals are contained in the same buffer
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68 | bool posNormalShareBuffer;
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69 | unsigned short posBindIndex;
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70 | unsigned short normBindIndex;
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71 | bool bindPositions;
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72 | bool bindNormals;
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73 |
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74 | public:
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75 | ~TempBlendedBufferInfo(void);
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76 | /// Utility method, extract info from the given VertexData
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77 | void extractFrom(const VertexData* sourceData);
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78 | /// Utility method, checks out temporary copies of src into dest
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79 | void checkoutTempCopies(bool positions = true, bool normals = true);
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80 | /// Utility method, binds dest copies into a given VertexData struct
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81 | void bindTempCopies(VertexData* targetData, bool suppressHardwareUpload);
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82 | /** Overridden member from HardwareBufferLicensee. */
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83 | void licenseExpired(HardwareBuffer* buffer);
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84 | /** Detect currently have buffer copies checked out and touch it */
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85 | bool buffersCheckedOut(bool positions = true, bool normals = true) const;
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86 | };
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87 |
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88 |
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89 | /** Abstract singleton class for managing hardware buffers, a concrete instance
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90 | of this will be created by the RenderSystem. */
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91 | class _OgreExport HardwareBufferManager : public Singleton<HardwareBufferManager>
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92 | {
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93 | friend class HardwareVertexBufferSharedPtr;
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94 | friend class HardwareIndexBufferSharedPtr;
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95 | protected:
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96 | /** WARNING: The following two members should place before all other members.
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97 | Members destruct order is very important here, because destructing other
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98 | members will cause notify back to this class, and then will access to this
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99 | two members.
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100 | */
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101 | typedef std::set<HardwareVertexBuffer*> VertexBufferList;
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102 | typedef std::set<HardwareIndexBuffer*> IndexBufferList;
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103 | VertexBufferList mVertexBuffers;
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104 | IndexBufferList mIndexBuffers;
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105 |
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106 |
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107 | typedef std::set<VertexDeclaration*> VertexDeclarationList;
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108 | typedef std::set<VertexBufferBinding*> VertexBufferBindingList;
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109 | VertexDeclarationList mVertexDeclarations;
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110 | VertexBufferBindingList mVertexBufferBindings;
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111 |
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112 |
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113 | /// Internal method for destroys all vertex declarations
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114 | virtual void destroyAllDeclarations(void);
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115 | /// Internal method for destroys all vertex buffer bindings
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116 | virtual void destroyAllBindings(void);
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117 |
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118 | /// Internal method for creates a new vertex declaration, may be overridden by certain rendering APIs
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119 | virtual VertexDeclaration* createVertexDeclarationImpl(void);
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120 | /// Internal method for destroys a vertex declaration, may be overridden by certain rendering APIs
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121 | virtual void destroyVertexDeclarationImpl(VertexDeclaration* decl);
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122 |
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123 | /// Internal method for creates a new VertexBufferBinding, may be overridden by certain rendering APIs
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124 | virtual VertexBufferBinding* createVertexBufferBindingImpl(void);
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125 | /// Internal method for destroys a VertexBufferBinding, may be overridden by certain rendering APIs
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126 | virtual void destroyVertexBufferBindingImpl(VertexBufferBinding* binding);
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127 |
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128 | public:
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129 |
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130 | enum BufferLicenseType
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131 | {
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132 | /// Licensee will only release buffer when it says so
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133 | BLT_MANUAL_RELEASE,
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134 | /// Licensee can have license revoked
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135 | BLT_AUTOMATIC_RELEASE
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136 | };
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137 |
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138 | protected:
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139 | /** Struct holding details of a license to use a temporary shared buffer. */
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140 | class _OgrePrivate VertexBufferLicense
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141 | {
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142 | public:
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143 | HardwareVertexBuffer* originalBufferPtr;
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144 | BufferLicenseType licenseType;
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145 | size_t expiredDelay;
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146 | HardwareVertexBufferSharedPtr buffer;
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147 | HardwareBufferLicensee* licensee;
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148 | VertexBufferLicense(
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149 | HardwareVertexBuffer* orig,
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150 | BufferLicenseType ltype,
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151 | size_t delay,
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152 | HardwareVertexBufferSharedPtr buf,
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153 | HardwareBufferLicensee* lic)
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154 | : originalBufferPtr(orig)
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155 | , licenseType(ltype)
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156 | , expiredDelay(delay)
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157 | , buffer(buf)
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158 | , licensee(lic)
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159 | {}
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160 |
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161 | };
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162 |
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163 | /// Map from original buffer to temporary buffers
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164 | typedef std::multimap<HardwareVertexBuffer*, HardwareVertexBufferSharedPtr> FreeTemporaryVertexBufferMap;
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165 | /// Map of current available temp buffers
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166 | FreeTemporaryVertexBufferMap mFreeTempVertexBufferMap;
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167 | /// Map from temporary buffer to details of a license
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168 | typedef std::map<HardwareVertexBuffer*, VertexBufferLicense> TemporaryVertexBufferLicenseMap;
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169 | /// Map of currently licensed temporary buffers
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170 | TemporaryVertexBufferLicenseMap mTempVertexBufferLicenses;
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171 | /// Number of frames elapsed since temporary buffers utilization was above half the available
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172 | size_t mUnderUsedFrameCount;
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173 | /// Number of frames to wait before free unused temporary buffers
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174 | static const size_t UNDER_USED_FRAME_THRESHOLD;
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175 | /// Frame delay for BLT_AUTOMATIC_RELEASE temporary buffers
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176 | static const size_t EXPIRED_DELAY_FRAME_THRESHOLD;
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177 |
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178 |
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179 | /// Creates a new buffer as a copy of the source, does not copy data
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180 | HardwareVertexBufferSharedPtr makeBufferCopy(
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181 | const HardwareVertexBufferSharedPtr& source,
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182 | HardwareBuffer::Usage usage, bool useShadowBuffer);
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183 |
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184 | public:
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185 | HardwareBufferManager();
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186 | virtual ~HardwareBufferManager();
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187 | /** Create a hardware vertex buffer.
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188 | @remarks
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189 | This method creates a new vertex buffer; this will act as a source of geometry
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190 | data for rendering objects. Note that because the meaning of the contents of
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191 | the vertex buffer depends on the usage, this method does not specify a
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192 | vertex format; the user of this buffer can actually insert whatever data
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193 | they wish, in any format. However, in order to use this with a RenderOperation,
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194 | the data in this vertex buffer will have to be associated with a semantic element
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195 | of the rendering pipeline, e.g. a position, or texture coordinates. This is done
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196 | using the VertexDeclaration class, which itself contains VertexElement structures
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197 | referring to the source data.
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198 | @remarks Note that because vertex buffers can be shared, they are reference
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199 | counted so you do not need to worry about destroying themm this will be done
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200 | automatically.
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201 | @param vertexSize The size in bytes of each vertex in this buffer; you must calculate
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202 | this based on the kind of data you expect to populate this buffer with.
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203 | @param numVerts The number of vertices in this buffer.
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204 | @param usage One or more members of the HardwareBuffer::Usage enumeration; you are
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205 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to
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206 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY and useShadowBuffer=true.
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207 | @param useShadowBuffer If set to true, this buffer will be 'shadowed' by one stored in
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208 | system memory rather than GPU or AGP memory. You should set this flag if you intend
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209 | to read data back from the vertex buffer, because reading data from a buffer
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210 | in the GPU or AGP memory is very expensive, and is in fact impossible if you
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211 | specify HBU_WRITE_ONLY for the main buffer. If you use this option, all
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212 | reads and writes will be done to the shadow buffer, and the shadow buffer will
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213 | be synchronised with the real buffer at an appropriate time.
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214 | */
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215 | virtual HardwareVertexBufferSharedPtr
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216 | createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage,
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217 | bool useShadowBuffer = false) = 0;
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218 | /** Create a hardware index buffer.
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219 | @remarks Note that because buffers can be shared, they are reference
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220 | counted so you do not need to worry about destroying themm this will be done
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221 | automatically.
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222 | @param itype The type in index, either 16- or 32-bit, depending on how many vertices
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223 | you need to be able to address
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224 | @param numIndexes The number of indexes in the buffer
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225 | @param usage One or more members of the HardwareBuffer::Usage enumeration.
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226 | @param useShadowBuffer If set to true, this buffer will be 'shadowed' by one stored in
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227 | system memory rather than GPU or AGP memory. You should set this flag if you intend
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228 | to read data back from the index buffer, because reading data from a buffer
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229 | in the GPU or AGP memory is very expensive, and is in fact impossible if you
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230 | specify HBU_WRITE_ONLY for the main buffer. If you use this option, all
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231 | reads and writes will be done to the shadow buffer, and the shadow buffer will
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232 | be synchronised with the real buffer at an appropriate time.
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233 | */
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234 | virtual HardwareIndexBufferSharedPtr
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235 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
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236 | HardwareBuffer::Usage usage, bool useShadowBuffer = false) = 0;
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237 |
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238 | /** Creates a new vertex declaration. */
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239 | virtual VertexDeclaration* createVertexDeclaration(void);
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240 | /** Destroys a vertex declaration. */
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241 | virtual void destroyVertexDeclaration(VertexDeclaration* decl);
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242 |
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243 | /** Creates a new VertexBufferBinding. */
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244 | virtual VertexBufferBinding* createVertexBufferBinding(void);
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245 | /** Destroys a VertexBufferBinding. */
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246 | virtual void destroyVertexBufferBinding(VertexBufferBinding* binding);
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247 |
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248 | /** Registers a vertex buffer as a copy of another.
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249 | @remarks
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250 | This is useful for registering an existing buffer as a temporary buffer
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251 | which can be allocated just like a copy.
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252 | */
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253 | virtual void registerVertexBufferSourceAndCopy(
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254 | const HardwareVertexBufferSharedPtr& sourceBuffer,
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255 | const HardwareVertexBufferSharedPtr& copy);
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256 |
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257 | /** Allocates a copy of a given vertex buffer.
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258 | @remarks
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259 | This method allocates a temporary copy of an existing vertex buffer.
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260 | This buffer is subsequently stored and can be made available for
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261 | other purposes later without incurring the cost of construction /
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262 | destruction.
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263 | @param sourceBuffer The source buffer to use as a copy
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264 | @param licenseType The type of license required on this buffer - automatic
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265 | release causes this class to release licenses every frame so that
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266 | they can be reallocated anew.
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267 | @param licensee Pointer back to the class requesting the copy, which must
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268 | implement HardwareBufferLicense in order to be notified when the license
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269 | expires.
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270 | @param copyData If true, the current data is copied as well as the
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271 | structure of the buffer
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272 | */
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273 | virtual HardwareVertexBufferSharedPtr allocateVertexBufferCopy(
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274 | const HardwareVertexBufferSharedPtr& sourceBuffer,
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275 | BufferLicenseType licenseType,
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276 | HardwareBufferLicensee* licensee,
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277 | bool copyData = false);
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278 |
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279 | /** Manually release a vertex buffer copy for others to subsequently use.
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280 | @remarks
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281 | Only required if the original call to allocateVertexBufferCopy
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282 | included a licenseType of BLT_MANUAL_RELEASE.
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283 | @param bufferCopy The buffer copy. The caller is expected to delete
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284 | or at least no longer use this reference, since another user may
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285 | well begin to modify the contents of the buffer.
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286 | */
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287 | virtual void releaseVertexBufferCopy(
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288 | const HardwareVertexBufferSharedPtr& bufferCopy);
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289 |
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290 | /** Tell engine that the vertex buffer copy intent to reuse.
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291 | @remarks
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292 | Ogre internal keep an expired delay counter of BLT_AUTOMATIC_RELEASE
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293 | buffers, when the counter count down to zero, it'll release for other
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294 | purposes later. But you can use this function to reset the counter to
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295 | the internal configured value, keep the buffer not get released for
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296 | some frames.
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297 | @param bufferCopy The buffer copy. The caller is expected to keep this
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298 | buffer copy for use.
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299 | */
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300 | virtual void touchVertexBufferCopy(
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301 | const HardwareVertexBufferSharedPtr& bufferCopy);
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302 |
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303 | /** Free all unused vertex buffer copies.
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304 | @remarks
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305 | This method free all temporary vertex buffers that not in used.
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306 | In normally, temporary vertex buffers are subsequently stored and can
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307 | be made available for other purposes later without incurring the cost
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308 | of construction / destruction. But in some cases you want to free them
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309 | to save hardware memory (e.g. application was runs in a long time, you
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310 | might free temporary buffers periodically to avoid memory overload).
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311 | */
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312 | virtual void _freeUnusedBufferCopies(void);
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313 |
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314 | /** Internal method for releasing all temporary buffers which have been
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315 | allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE.
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316 | @param forceFreeUnused If true, free all unused temporary buffers.
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317 | If false, auto detect and free all unused temporary buffers based on
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318 | temporary buffers utilization.
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319 | */
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320 | virtual void _releaseBufferCopies(bool forceFreeUnused = false);
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321 |
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322 | /** Internal method that forces the release of copies of a given buffer.
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323 | @remarks
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324 | This usually means that the buffer which the copies are based on has
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325 | been changed in some fundamental way, and the owner of the original
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326 | wishes to make that known so that new copies will reflect the
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327 | changes.
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328 | @param sourceBuffer the source buffer as a shared pointer. Any buffer copies created from the source buffer
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329 | are deleted.
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330 | */
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331 | virtual void _forceReleaseBufferCopies(
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332 | const HardwareVertexBufferSharedPtr& sourceBuffer);
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333 |
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334 | /** Internal method that forces the release of copies of a given buffer.
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335 | @remarks
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336 | This usually means that the buffer which the copies are based on has
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337 | been changed in some fundamental way, and the owner of the original
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338 | wishes to make that known so that new copies will reflect the
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339 | changes.
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340 | @param sourceBuffer the source buffer as a pointer. Any buffer copies created from the source buffer
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341 | are deleted.
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342 | */
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343 | virtual void _forceReleaseBufferCopies(HardwareVertexBuffer* sourceBuffer);
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344 |
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345 | /// Notification that a hardware vertex buffer has been destroyed
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346 | void _notifyVertexBufferDestroyed(HardwareVertexBuffer* buf);
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347 | /// Notification that a hardware index buffer has been destroyed
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348 | void _notifyIndexBufferDestroyed(HardwareIndexBuffer* buf);
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349 |
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350 | /** Override standard Singleton retrieval.
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351 | @remarks
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352 | Why do we do this? Well, it's because the Singleton
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353 | implementation is in a .h file, which means it gets compiled
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354 | into anybody who includes it. This is needed for the
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355 | Singleton template to work, but we actually only want it
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356 | compiled into the implementation of the class based on the
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357 | Singleton, not all of them. If we don't change this, we get
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358 | link errors when trying to use the Singleton-based class from
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359 | an outside dll.
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360 | @par
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361 | This method just delegates to the template version anyway,
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362 | but the implementation stays in this single compilation unit,
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363 | preventing link errors.
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364 | */
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365 | static HardwareBufferManager& getSingleton(void);
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366 | /** Override standard Singleton retrieval.
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367 | @remarks
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368 | Why do we do this? Well, it's because the Singleton
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369 | implementation is in a .h file, which means it gets compiled
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370 | into anybody who includes it. This is needed for the
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371 | Singleton template to work, but we actually only want it
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372 | compiled into the implementation of the class based on the
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373 | Singleton, not all of them. If we don't change this, we get
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374 | link errors when trying to use the Singleton-based class from
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375 | an outside dll.
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376 | @par
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377 | This method just delegates to the template version anyway,
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378 | but the implementation stays in this single compilation unit,
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379 | preventing link errors.
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380 | */
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381 | static HardwareBufferManager* getSingletonPtr(void);
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382 |
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383 | };
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384 |
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385 | }
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386 |
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387 | #endif
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388 |
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