[1809] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://ogre.sourceforge.net/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | #ifndef _HardwareOcclusionQuery__
|
---|
| 26 | #define _HardwareOcclusionQuery__
|
---|
| 27 |
|
---|
| 28 | // Precompiler options
|
---|
| 29 | #include "OgrePrerequisites.h"
|
---|
| 30 |
|
---|
| 31 | namespace Ogre {
|
---|
| 32 |
|
---|
| 33 |
|
---|
| 34 |
|
---|
| 35 | /**
|
---|
| 36 | * This is a abstract class that that provides the interface for the query class for
|
---|
| 37 | * hardware occlusion.
|
---|
| 38 | *
|
---|
| 39 | * @author Lee Sandberg
|
---|
| 40 | * Updated on 13/8/2005 by Tuan Kuranes email: tuan.kuranes@free.fr
|
---|
| 41 | */
|
---|
| 42 | class _OgreExport HardwareOcclusionQuery
|
---|
| 43 | {
|
---|
| 44 | //----------------------------------------------------------------------
|
---|
| 45 | // Public methods
|
---|
| 46 | //--
|
---|
| 47 | public:
|
---|
| 48 | /**
|
---|
| 49 | * Object public member functions
|
---|
| 50 | */
|
---|
| 51 |
|
---|
| 52 | /**
|
---|
| 53 | * Default object constructor
|
---|
| 54 | *
|
---|
| 55 | */
|
---|
| 56 | HardwareOcclusionQuery();
|
---|
| 57 |
|
---|
| 58 | /**
|
---|
| 59 | * Object destructor
|
---|
| 60 | */
|
---|
| 61 | virtual ~HardwareOcclusionQuery();
|
---|
| 62 |
|
---|
| 63 | /**
|
---|
| 64 | * Starts the hardware occlusion query
|
---|
| 65 | * @Remarks Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object
|
---|
| 66 | * OcclusionQuery* m_pOcclusionQuery;
|
---|
| 67 | * createOcclusionQuery( &m_pOcclusionQuery );
|
---|
| 68 | * In the rendering loop:
|
---|
| 69 | * Draw all occluders
|
---|
| 70 | * m_pOcclusionQuery->startOcclusionQuery();
|
---|
| 71 | * Draw the polygons to be tested
|
---|
| 72 | * m_pOcclusionQuery->endOcclusionQuery();
|
---|
| 73 | *
|
---|
| 74 | * Results must be pulled using:
|
---|
| 75 | * UINT m_uintNumberOfPixelsVisable;
|
---|
| 76 | * pullOcclusionQuery( &m_dwNumberOfPixelsVisable );
|
---|
| 77 | *
|
---|
| 78 | */
|
---|
| 79 | virtual void beginOcclusionQuery() = 0;
|
---|
| 80 |
|
---|
| 81 | /**
|
---|
| 82 | * Ends the hardware occlusion test
|
---|
| 83 | */
|
---|
| 84 | virtual void endOcclusionQuery() = 0;
|
---|
| 85 |
|
---|
| 86 | /**
|
---|
| 87 | * Pulls the hardware occlusion query.
|
---|
| 88 | * @note Waits until the query result is available; use isStillOutstanding
|
---|
| 89 | * if just want to test if the result is available.
|
---|
| 90 | * @retval NumOfFragments will get the resulting number of fragments.
|
---|
| 91 | * @return True if success or false if not.
|
---|
| 92 | */
|
---|
| 93 | virtual bool pullOcclusionQuery(unsigned int* NumOfFragments) = 0;
|
---|
| 94 |
|
---|
| 95 | /**
|
---|
| 96 | * Let's you get the last pixel count with out doing the hardware occlusion test
|
---|
| 97 | * @return The last fragment count from the last test.
|
---|
| 98 | * Remarks This function won't give you new values, just the old value.
|
---|
| 99 | */
|
---|
| 100 | unsigned int getLastQuerysPixelcount() const { return mPixelCount; }
|
---|
| 101 |
|
---|
| 102 | /**
|
---|
| 103 | * Lets you know when query is done, or still be processed by the Hardware
|
---|
| 104 | * @return true if query isn't finished.
|
---|
| 105 | */
|
---|
| 106 | virtual bool isStillOutstanding(void) = 0;
|
---|
| 107 |
|
---|
| 108 |
|
---|
| 109 | //----------------------------------------------------------------------
|
---|
| 110 | // protected members
|
---|
| 111 | //--
|
---|
| 112 | protected :
|
---|
| 113 | // numbers of visible pixels determined by last query
|
---|
| 114 | unsigned int mPixelCount;
|
---|
| 115 | // is query hasn't yet returned a result.
|
---|
| 116 | bool mIsQueryResultStillOutstanding;
|
---|
| 117 | };
|
---|
| 118 |
|
---|
| 119 | }
|
---|
| 120 | #endif
|
---|
| 121 |
|
---|