source: GTP/trunk/Lib/Geom/OgreStuff/include/OgreKeyFrame.h @ 1809

Revision 1809, 8.1 KB checked in by gumbau, 18 years ago (diff)
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25
26#ifndef __KeyFrame_H__
27#define __KeyFrame_H__
28
29#include "OgrePrerequisites.h"
30#include "OgreVector3.h"
31#include "OgreQuaternion.h"
32#include "OgreAny.h"
33#include "OgreHardwareVertexBuffer.h"
34#include "OgreIteratorWrappers.h"
35
36namespace Ogre
37{
38
39    /** A key frame in an animation sequence defined by an AnimationTrack.
40    @remarks
41        This class can be used as a basis for all kinds of key frames.
42        The unifying principle is that multiple KeyFrames define an
43        animation sequence, with the exact state of the animation being an
44        interpolation between these key frames.
45    */
46    class _OgreExport KeyFrame
47    {
48    public:
49
50        /** Default constructor, you should not call this but use AnimationTrack::createKeyFrame instead. */
51        KeyFrame(const AnimationTrack* parent, Real time);
52
53                virtual ~KeyFrame() {}
54
55        /** Gets the time of this keyframe in the animation sequence. */
56        Real getTime(void) const { return mTime; }
57
58                /** Clone a keyframe (internal use only) */
59                virtual KeyFrame* _clone(AnimationTrack* newParent) const;
60
61
62    protected:
63        Real mTime;
64        const AnimationTrack* mParentTrack;
65    };
66
67
68        /** Specialised KeyFrame which stores any numeric value.
69        */
70        class _OgreExport NumericKeyFrame : public KeyFrame
71        {
72        public:
73                /** Default constructor, you should not call this but use AnimationTrack::createKeyFrame instead. */
74                NumericKeyFrame(const AnimationTrack* parent, Real time);
75                ~NumericKeyFrame() {}
76
77                /** Get the value at this keyframe. */
78                virtual const AnyNumeric& getValue(void) const;
79                /** Set the value at this keyframe.
80                @remarks
81                        All keyframe values must have a consistent type.
82                */
83                virtual void setValue(const AnyNumeric& val);
84
85                /** Clone a keyframe (internal use only) */
86                KeyFrame* _clone(AnimationTrack* newParent) const;
87        protected:
88                AnyNumeric mValue;
89        };
90
91
92        /** Specialised KeyFrame which stores a full transform. */
93        class _OgreExport TransformKeyFrame : public KeyFrame
94        {
95        public:
96                /** Default constructor, you should not call this but use AnimationTrack::createKeyFrame instead. */
97                TransformKeyFrame(const AnimationTrack* parent, Real time);
98                ~TransformKeyFrame() {}
99                /** Sets the translation associated with this keyframe.
100                @remarks   
101                The translation factor affects how much the keyframe translates (moves) it's animable
102                object at it's time index.
103                @param trans The vector to translate by
104                */
105                virtual void setTranslate(const Vector3& trans);
106
107                /** Gets the translation applied by this keyframe. */
108                const Vector3& getTranslate(void) const;
109
110                /** Sets the scaling factor applied by this keyframe to the animable
111                object at it's time index.
112                @param scale The vector to scale by (beware of supplying zero values for any component of this
113                vector, it will scale the object to zero dimensions)
114                */
115                virtual void setScale(const Vector3& scale);
116
117                /** Gets the scaling factor applied by this keyframe. */
118                virtual const Vector3& getScale(void) const;
119
120                /** Sets the rotation applied by this keyframe.
121                @param rot The rotation applied; use Quaternion methods to convert from angle/axis or Matrix3 if
122                you don't like using Quaternions directly.
123                */
124                virtual void setRotation(const Quaternion& rot);
125
126                /** Gets the rotation applied by this keyframe. */
127                virtual const Quaternion& getRotation(void) const;
128
129                /** Clone a keyframe (internal use only) */
130                KeyFrame* _clone(AnimationTrack* newParent) const;
131        protected:
132                Vector3 mTranslate;
133                Vector3 mScale;
134                Quaternion mRotate;
135
136
137        };
138
139
140
141        /** Specialised KeyFrame which stores absolute vertex positions for a complete
142                buffer, designed to be interpolated with other keys in the same track.
143        */
144        class _OgreExport VertexMorphKeyFrame : public KeyFrame
145        {
146        public:
147                /** Default constructor, you should not call this but use AnimationTrack::createKeyFrame instead. */
148                VertexMorphKeyFrame(const AnimationTrack* parent, Real time);
149                ~VertexMorphKeyFrame() {}
150                /** Sets the vertex buffer containing the source positions for this keyframe.
151                @remarks   
152                        We assume that positions are the first 3 float elements in this buffer,
153                        although we don't necessarily assume they're the only ones in there.
154                @param buf Vertex buffer link; will not be modified so can be shared
155                        read-only data
156                */
157                void setVertexBuffer(const HardwareVertexBufferSharedPtr& buf);
158
159                /** Gets the vertex buffer containing positions for this keyframe. */
160                const HardwareVertexBufferSharedPtr& getVertexBuffer(void) const;
161
162                /** Clone a keyframe (internal use only) */
163                KeyFrame* _clone(AnimationTrack* newParent) const;             
164
165        protected:
166                HardwareVertexBufferSharedPtr mBuffer;
167
168        };
169
170        /** Specialised KeyFrame which references a Mesh::Pose at a certain influence
171                level, which stores offsets for a subset of the vertices
172                in a buffer to provide a blendable pose.
173        */
174        class _OgreExport VertexPoseKeyFrame : public KeyFrame
175        {
176        public:
177                /** Default constructor, you should not call this but use AnimationTrack::createKeyFrame instead. */
178                VertexPoseKeyFrame(const AnimationTrack* parent, Real time);
179                ~VertexPoseKeyFrame() {}
180
181                /** Reference to a pose at a given influence level
182                @remarks
183                        Each keyframe can refer to many poses each at a given influence level.
184                **/
185                struct PoseRef
186                {
187                        /** The linked pose index.
188                        @remarks
189                                The Mesh contains all poses for all vertex data in one list, both
190                                for the shared vertex data and the dedicated vertex data on submeshes.
191                                The 'target' on the parent track must match the 'target' on the
192                                linked pose.
193                        */
194                        ushort poseIndex;
195                        /** Influence level of the linked pose.
196                                1.0 for full influence (full offset), 0.0 for no influence.
197                        */
198                        Real influence;
199
200                        PoseRef(ushort p, Real i) : poseIndex(p), influence(i) {}
201                };
202                typedef std::vector<PoseRef> PoseRefList;
203
204                /** Add a new pose reference.
205                @see PoseRef
206                */
207                void addPoseReference(ushort poseIndex, Real influence);
208                /** Update the influence of a pose reference.
209                @see PoseRef
210                */
211                void updatePoseReference(ushort poseIndex, Real influence);
212                /** Remove reference to a given pose.
213                @param poseIndex The pose index (not the index of the reference)
214                */
215                void removePoseReference(ushort poseIndex);
216                /** Remove all pose references. */
217                void removeAllPoseReferences(void);
218
219
220                /** Get a const reference to the list of pose references. */
221                const PoseRefList& getPoseReferences(void) const;
222
223                typedef VectorIterator<PoseRefList> PoseRefIterator;
224                typedef ConstVectorIterator<PoseRefList> ConstPoseRefIterator;
225
226                /** Get an iterator over the pose references. */
227                PoseRefIterator getPoseReferenceIterator(void);
228
229                /** Get a const iterator over the pose references. */
230                ConstPoseRefIterator getPoseReferenceIterator(void) const;
231
232                /** Clone a keyframe (internal use only) */
233                KeyFrame* _clone(AnimationTrack* newParent) const;
234               
235        protected:
236                PoseRefList mPoseRefs;
237
238        };
239
240}
241
242
243#endif
244
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