[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.stevestreeting.com/ogre/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/gpl.html.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #ifndef __MaterialScriptScompiler_H__
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| 27 | #define __MaterialScriptScompiler_H__
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| 28 |
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| 29 | #include "OgreCompiler2Pass.h"
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| 30 | #include "OgrePrerequisites.h"
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| 31 | #include "OgreTextureUnitState.h"
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| 32 | #include "OgreMaterial.h"
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| 33 | //#include "OgreBlendMode.h"
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| 34 | //#include "OgreTextureUnitState.h"
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| 35 | #include "OgreGpuProgram.h"
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| 36 | #include "OgreStringVector.h"
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| 37 |
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| 38 | namespace Ogre {
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| 39 |
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| 40 | class _OgreExport MaterialScriptCompiler : public Compiler2Pass
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| 41 | {
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| 42 |
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| 43 | public:
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| 44 | MaterialScriptCompiler(void);
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| 45 | ~MaterialScriptCompiler(void);
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| 46 | /** gets BNF Grammer for Compositor script.
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| 47 | */
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| 48 | virtual const String& getClientBNFGrammer(void) { return materialScript_BNF; }
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| 49 |
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| 50 | /** get the name of the BNF grammer.
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| 51 | */
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| 52 | virtual const String& getClientGrammerName(void) const { static const String grammerName("Material Script"); return grammerName; }
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| 53 | /** Compile a material script from a data stream using a specific resource group name.
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| 54 | @param stream Weak reference to a data stream which is the source of the material script
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| 55 | @param groupName The name of the resource group that resources which are
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| 56 | parsed are to become a member of. If this group is loaded or unloaded,
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| 57 | then the resources discovered in this script will be loaded / unloaded
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| 58 | with it.
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| 59 | */
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| 60 | void parseScript(DataStreamPtr& stream, const String& groupName)
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| 61 | {
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| 62 | mScriptContext.groupName = groupName;
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| 63 | Compiler2Pass::compile(stream->getAsString(), stream->getName());
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| 64 | }
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| 65 |
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| 66 | protected:
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| 67 | // Token ID enumeration
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| 68 | enum TokenID {
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| 69 | // Terminal Tokens section
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| 70 | ID_UNKOWN = 0, ID_OPENBRACE, ID_CLOSEBRACE,
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| 71 | // GPU Program
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| 72 | ID_VERTEX_PROGRAM, ID_FRAGMENT_PROGRAM, ID_SOURCE, ID_SYNTAX, ID_CUSTOM_PARAMETER,
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| 73 | ID_DEFAULT_PARAMS,
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| 74 | ID_INCLUDES_SKELETAL_ANIMATION, ID_INCLUDES_MORPH_ANIMATION, ID_INCLUDES_POSE_ANIMATION,
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| 75 | // material
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| 76 | ID_MATERIAL, ID_CLONE, ID_LOD_DISTANCES, ID_RECEIVE_SHADOWS,
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| 77 | ID_TRANSPARENCY_CASTS_SHADOWS, ID_SET_TEXTURE_ALIAS,
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| 78 | // technique
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| 79 | ID_TECHNIQUE, ID_SCHEME, ID_LOD_INDEX,
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| 80 | // pass
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| 81 | ID_PASS, ID_AMBIENT, ID_DIFFUSE, ID_SPECULAR, ID_EMISSIVE,
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| 82 | ID_VERTEXCOLOUR,
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| 83 | // scene blend
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| 84 | ID_SCENE_BLEND, ID_COLOUR_BLEND, ID_DEST_COLOUR,
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| 85 | ID_SRC_COLOUR, ID_ONE_MINUS_DEST_COLOUR, ID_ONE_MINUS_SRC_COLOUR,
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| 86 | ID_DEST_ALPHA, ID_SRC_ALPHA, ID_ONE_MINUS_DEST_ALPHA, ID_ONE_MINUS_SRC_ALPHA,
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| 87 | // Depth
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| 88 | ID_DEPTH_CHECK, ID_DEPTH_WRITE, ID_DEPTH_FUNC, ID_DEPTH_BIAS, ID_ALWAYS_FAIL, ID_ALWAYS_PASS,
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| 89 | ID_LESS_EQUAL, ID_LESS, ID_EQUAL, ID_NOT_EQUAL, ID_GREATER_EQUAL, ID_GREATER,
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| 90 |
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| 91 | ID_ALPHA_REJECTION, ID_CULL_HARDWARE, ID_CLOCKWISE, ID_ANTICLOCKWISE,
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| 92 | ID_CULL_SOFTWARE, ID_CULL_BACK, ID_CULL_FRONT,
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| 93 | ID_LIGHTING, ID_SHADING, ID_FLAT, ID_GOURAUD, ID_PHONG,
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| 94 | ID_POLYGON_MODE, ID_SOLID, ID_WIREFRAME, ID_POINTS,
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| 95 | ID_FOG_OVERRIDE, ID_EXP, ID_EXP2,
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| 96 | ID_COLOUR_WRITE, ID_MAX_LIGHTS,
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| 97 | ID_ITERATION, ID_ONCE, ID_ONCE_PER_LIGHT, ID_PER_LIGHT, ID_DIRECTIONAL, ID_SPOT,
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| 98 | ID_POINT_SIZE, ID_POINT_SPRITES, ID_POINT_SIZE_ATTENUATION,
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| 99 | ID_POINT_SIZE_MIN, ID_POINT_SIZE_MAX,
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| 100 |
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| 101 | // texture unit state
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| 102 | ID_TEXTURE_UNIT, ID_TEXTURE_ALIAS, ID_TEXTURE, ID_1D, ID_2D, ID_3D, ID_CUBIC, ID_UNLIMITED,
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| 103 | ID_ALPHA, ID_ANIM_TEXTURE, ID_CUBIC_TEXTURE, ID_SEPARATE_UV, ID_COMBINED_UVW,
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| 104 | ID_TEX_COORD_SET, ID_TEX_ADDRESS_MODE, ID_WRAP, ID_CLAMP, ID_MIRROR, ID_BORDER, ID_TEX_BORDER_COLOUR,
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| 105 | ID_FILTERING, ID_BILINEAR, ID_TRILINEAR, ID_ANISOTROPIC,
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| 106 | ID_MAX_ANISOTROPY, ID_COLOUR_OP, ID_REPLACE,
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| 107 | ID_COLOUR_OP_EX, ID_SOURCE1, ID_SOURCE2, ID_MODULATE_X2, ID_MODULATE_X4, ID_ADD_SIGNED,
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| 108 | ID_ADD_SMOOTH, ID_SUBTRACT, ID_BLEND_DIFFUSE_COLOUR, ID_BLEND_DIFFUSE_ALPHA,
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| 109 | ID_BLEND_TEXTURE_ALPHA, ID_BLEND_CURRENT_ALPHA, ID_BLEND_MANUAL, ID_DOTPRODUCT,
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| 110 | ID_SRC_CURRENT, ID_SRC_TEXTURE, ID_SRC_DIFFUSE, ID_SRC_SPECULAR, ID_SRC_MANUAL,
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| 111 | ID_COLOUR_OP_MULTIPASS_FALLBACK, ID_ALPHA_OP_EX,
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| 112 | ID_ENV_MAP, ID_SPHERICAL, ID_PLANAR, ID_CUBIC_REFLECTION, ID_CUBIC_NORMAL,
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| 113 | ID_SCROLL, ID_SCROLL_ANIM, ID_ROTATE, ID_ROTATE_ANIM, ID_SCALE, ID_WAVE_XFORM,
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| 114 | ID_SCROLL_X, ID_SCROLL_Y, ID_SCALE_X, ID_SCALE_Y, ID_SINE, ID_TRIANGLE,
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| 115 | ID_SQUARE, ID_SAWTOOTH, ID_INVERSE_SAWTOOTH,
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| 116 | ID_TRANSFORM,
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| 117 | // GPU program references
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| 118 | ID_VERTEX_PROGRAM_REF, ID_FRAGMENT_PROGRAM_REF, ID_SHADOW_CASTER_VERTEX_PROGRAM_REF,
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| 119 | ID_SHADOW_RECEIVER_VERTEX_PROGRAM_REF, ID_SHADOW_RECEIVER_FRAGMENT_PROGRAM_REF,
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| 120 | // GPU Parameters
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| 121 | ID_PARAM_INDEXED_AUTO, ID_PARAM_INDEXED, ID_PARAM_NAMED_AUTO, ID_PARAM_NAMED,
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| 122 |
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| 123 | // general
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| 124 | ID_ON, ID_OFF, ID_TRUE, ID_FALSE, ID_NONE, ID_POINT, ID_LINEAR, ID_ADD, ID_MODULATE, ID_ALPHA_BLEND,
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| 125 | ID_ONE, ID_ZERO
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| 126 | };
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| 127 |
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| 128 | /** Enum to identify material sections. */
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| 129 | enum MaterialScriptSection
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| 130 | {
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| 131 | MSS_NONE,
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| 132 | MSS_MATERIAL,
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| 133 | MSS_TECHNIQUE,
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| 134 | MSS_PASS,
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| 135 | MSS_TEXTUREUNIT,
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| 136 | MSS_PROGRAM_REF,
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| 137 | MSS_PROGRAM,
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| 138 | MSS_DEFAULT_PARAMETERS,
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| 139 | MSS_TEXTURESOURCE
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| 140 | };
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| 141 | /** Struct for holding a program definition which is in progress. */
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| 142 | struct MaterialScriptProgramDefinition
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| 143 | {
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| 144 | String name;
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| 145 | GpuProgramType progType;
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| 146 | String language;
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| 147 | String source;
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| 148 | String syntax;
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| 149 | bool supportsSkeletalAnimation;
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| 150 | bool supportsMorphAnimation;
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| 151 | ushort supportsPoseAnimation; // number of simultaneous poses supported
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| 152 | std::map<String, String> customParameters;
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| 153 | };
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| 154 | /** Struct for holding the script context while parsing. */
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| 155 | struct MaterialScriptContext
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| 156 | {
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| 157 | MaterialScriptSection section;
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| 158 | String groupName;
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| 159 | MaterialPtr material;
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| 160 | Technique* technique;
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| 161 | Pass* pass;
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| 162 | TextureUnitState* textureUnit;
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| 163 | GpuProgramPtr program; // used when referencing a program, not when defining it
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| 164 | bool isProgramShadowCaster; // when referencing, are we in context of shadow caster
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| 165 | bool isVertexProgramShadowReceiver; // when referencing, are we in context of shadow caster
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| 166 | bool isFragmentProgramShadowReceiver; // when referencing, are we in context of shadow caster
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| 167 | GpuProgramParametersSharedPtr programParams;
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| 168 | ushort numAnimationParametrics;
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| 169 | MaterialScriptProgramDefinition* programDef; // this is used while defining a program
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| 170 |
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| 171 | int techLev, //Keep track of what tech, pass, and state level we are in
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| 172 | passLev,
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| 173 | stateLev;
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| 174 | // container of token que positions for default params that require pass 2 processing
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| 175 | std::vector<size_t> pendingDefaultParams;
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| 176 |
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| 177 | AliasTextureNamePairList textureAliases;
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| 178 | };
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| 179 |
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| 180 | MaterialScriptContext mScriptContext;
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| 181 |
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| 182 | // static library database for tokens and BNF rules
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| 183 | static TokenRule materialScript_RulePath[];
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| 184 | // simplified Backus - Naur Form (BNF) grammer for material scripts
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| 185 | static String materialScript_BNF;
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| 186 |
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| 187 | typedef void (MaterialScriptCompiler::* MSC_Action)(void);
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| 188 | typedef std::map<size_t, MSC_Action> TokenActionMap;
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| 189 | typedef TokenActionMap::iterator TokenActionIterator;
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| 190 | /** Map of Token value as key to an Action. An Action converts tokens into
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| 191 | the final format.
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| 192 | All instances use the same Token Action Map.
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| 193 | */
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| 194 | static TokenActionMap mTokenActionMap;
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| 195 |
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| 196 | /** Execute an Action associated with a token. Gets called when the compiler finishes tokenizing a
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| 197 | section of the source that has been parsed.
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| 198 | **/
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| 199 | virtual void executeTokenAction(const size_t tokenID);
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| 200 | /** Associate all the lexemes used in a material script with their corresponding tokens and actions.
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| 201 | **/
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| 202 | virtual void setupTokenDefinitions(void);
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| 203 | void addLexemeTokenAction(const String& lexeme, const size_t token, const MSC_Action action = 0);
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| 204 |
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| 205 | void logParseError(const String& error);
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| 206 |
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| 207 | // support methods that convert tokens
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| 208 | ColourValue _parseColourValue(void);
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| 209 | CompareFunction convertCompareFunction(void);
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| 210 |
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| 211 | // Token Actions which get called when tokens are created during parsing.
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| 212 | void parseOpenBrace(void);
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| 213 | void parseCloseBrace(void);
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| 214 | // material section Actions
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| 215 | void parseMaterial(void);
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| 216 | void parseLodDistances(void);
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| 217 | void parseReceiveShadows(void);
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| 218 | void parseTransparencyCastsShadows(void);
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| 219 | void parseSetTextureAlias(void);
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| 220 | // Technique related actions
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| 221 | void parseTechnique(void);
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| 222 | void parseScheme(void);
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| 223 | void parseLodIndex(void);
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| 224 | // Pass related Actions
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| 225 | void parsePass(void);
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| 226 | void parseAmbient(void);
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| 227 | void parseDiffuse(void);
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| 228 | void parseSpecular(void);
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| 229 | void parseEmissive(void);
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| 230 | void parseSceneBlend(void);
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| 231 | SceneBlendFactor convertBlendFactor(void);
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| 232 | void parseDepthCheck(void);
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| 233 | void parseDepthWrite(void);
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| 234 | void parseDepthFunc(void);
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| 235 | void parseDepthBias(void);
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| 236 | void parseAlphaRejection(void);
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| 237 | void parseCullHardware(void);
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| 238 | void parseCullSoftware(void);
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| 239 | void parseLighting(void);
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| 240 | void parseShading(void);
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| 241 | void parsePolygonMode(void);
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| 242 | void parseFogOverride(void);
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| 243 | void parseMaxLights(void);
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| 244 | void parseIteration(void);
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| 245 | void parseIterationLightTypes(void);
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| 246 | void parseColourWrite(void);
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| 247 | void parsePointSize(void);
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| 248 | void parsePointSprites(void);
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| 249 | void parsePointSizeMin(void);
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| 250 | void parsePointSizeMax(void);
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| 251 | void parsePointSizeAttenuation(void);
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| 252 | // Texture Unit related Actions
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| 253 | void parseTextureUnit(void);
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| 254 | void parseTextureAlias(void);
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| 255 | void parseTexture(void);
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| 256 | void parseAnimTexture(void);
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| 257 | void parseCubicTexture(void);
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| 258 | void parseTexCoord(void);
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| 259 | TextureUnitState::TextureAddressingMode convTexAddressMode(void);
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| 260 | void parseTexAddressMode(void);
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| 261 | void parseTexBorderColour(void);
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| 262 | void parseFiltering(void);
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| 263 | FilterOptions convertFiltering();
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| 264 | void parseMaxAnisotropy(void);
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| 265 | void parseColourOp(void);
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| 266 | void parseColourOpEx(void);
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| 267 | LayerBlendOperationEx convertBlendOpEx(void);
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| 268 | LayerBlendSource convertBlendSource(void);
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| 269 | void parseColourOpMultipassFallback(void);
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| 270 | void parseAlphaOpEx(void);
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| 271 | void parseEnvMap(void);
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| 272 | void parseScroll(void);
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| 273 | void parseScrollAnim(void);
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| 274 | void parseRotate(void);
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| 275 | void parseRotateAnim(void);
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| 276 | void parseScale(void);
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| 277 | void parseWaveXform(void);
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| 278 | void parseTransform(void);
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| 279 | void parseTextureCustomParameter(void);
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| 280 | // GPU Program
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| 281 | void parseGPUProgram(void);
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| 282 | void parseProgramSource(void);
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| 283 | void parseProgramSyntax(void);
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| 284 | void parseProgramCustomParameter(void);
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| 285 | void parseDefaultParams(void);
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| 286 | void parseProgramSkeletalAnimation(void);
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| 287 | void parseProgramMorphAnimation(void);
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| 288 | void parseProgramPoseAnimation(void);
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| 289 | void parseVertexProgramRef(void);
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| 290 | void parseFragmentProgramRef(void);
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| 291 | void parseShadowCasterVertexProgramRef(void);
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| 292 | void parseShadowReceiverVertexProgramRef(void);
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| 293 | void parseShadowReceiverFragmentProgramRef(void);
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| 294 | void parseParamIndexed(void);
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| 295 | void parseParamIndexedAuto(void);
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| 296 | void parseParamNamed(void);
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| 297 | void parseParamNamedAuto(void);
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| 298 | void processManualProgramParam(size_t index, const String& commandname, const String& paramName = "");
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| 299 | void processAutoProgramParam(size_t index, const String& commandname, const String& paramName = "");
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| 300 |
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| 301 |
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| 302 | void finishProgramDefinition(void);
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| 303 |
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| 304 | };
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| 305 | }
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| 306 |
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| 307 | #endif
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