1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.stevestreeting.com/ogre/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/gpl.html.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __MaterialScriptScompiler_H__
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27 | #define __MaterialScriptScompiler_H__
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28 |
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29 | #include "OgreCompiler2Pass.h"
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30 | #include "OgrePrerequisites.h"
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31 | #include "OgreTextureUnitState.h"
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32 | #include "OgreMaterial.h"
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33 | //#include "OgreBlendMode.h"
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34 | //#include "OgreTextureUnitState.h"
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35 | #include "OgreGpuProgram.h"
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36 | #include "OgreStringVector.h"
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37 |
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38 | namespace Ogre {
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39 |
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40 | class _OgreExport MaterialScriptCompiler : public Compiler2Pass
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41 | {
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42 |
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43 | public:
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44 | MaterialScriptCompiler(void);
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45 | ~MaterialScriptCompiler(void);
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46 | /** gets BNF Grammer for Compositor script.
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47 | */
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48 | virtual const String& getClientBNFGrammer(void) { return materialScript_BNF; }
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49 |
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50 | /** get the name of the BNF grammer.
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51 | */
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52 | virtual const String& getClientGrammerName(void) const { static const String grammerName("Material Script"); return grammerName; }
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53 | /** Compile a material script from a data stream using a specific resource group name.
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54 | @param stream Weak reference to a data stream which is the source of the material script
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55 | @param groupName The name of the resource group that resources which are
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56 | parsed are to become a member of. If this group is loaded or unloaded,
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57 | then the resources discovered in this script will be loaded / unloaded
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58 | with it.
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59 | */
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60 | void parseScript(DataStreamPtr& stream, const String& groupName)
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61 | {
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62 | mScriptContext.groupName = groupName;
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63 | Compiler2Pass::compile(stream->getAsString(), stream->getName());
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64 | }
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65 |
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66 | protected:
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67 | // Token ID enumeration
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68 | enum TokenID {
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69 | // Terminal Tokens section
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70 | ID_UNKOWN = 0, ID_OPENBRACE, ID_CLOSEBRACE,
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71 | // GPU Program
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72 | ID_VERTEX_PROGRAM, ID_FRAGMENT_PROGRAM, ID_SOURCE, ID_SYNTAX, ID_CUSTOM_PARAMETER,
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73 | ID_DEFAULT_PARAMS,
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74 | ID_INCLUDES_SKELETAL_ANIMATION, ID_INCLUDES_MORPH_ANIMATION, ID_INCLUDES_POSE_ANIMATION,
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75 | // material
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76 | ID_MATERIAL, ID_CLONE, ID_LOD_DISTANCES, ID_RECEIVE_SHADOWS,
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77 | ID_TRANSPARENCY_CASTS_SHADOWS, ID_SET_TEXTURE_ALIAS,
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78 | // technique
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79 | ID_TECHNIQUE, ID_SCHEME, ID_LOD_INDEX,
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80 | // pass
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81 | ID_PASS, ID_AMBIENT, ID_DIFFUSE, ID_SPECULAR, ID_EMISSIVE,
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82 | ID_VERTEXCOLOUR,
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83 | // scene blend
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84 | ID_SCENE_BLEND, ID_COLOUR_BLEND, ID_DEST_COLOUR,
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85 | ID_SRC_COLOUR, ID_ONE_MINUS_DEST_COLOUR, ID_ONE_MINUS_SRC_COLOUR,
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86 | ID_DEST_ALPHA, ID_SRC_ALPHA, ID_ONE_MINUS_DEST_ALPHA, ID_ONE_MINUS_SRC_ALPHA,
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87 | // Depth
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88 | ID_DEPTH_CHECK, ID_DEPTH_WRITE, ID_DEPTH_FUNC, ID_DEPTH_BIAS, ID_ALWAYS_FAIL, ID_ALWAYS_PASS,
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89 | ID_LESS_EQUAL, ID_LESS, ID_EQUAL, ID_NOT_EQUAL, ID_GREATER_EQUAL, ID_GREATER,
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90 |
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91 | ID_ALPHA_REJECTION, ID_CULL_HARDWARE, ID_CLOCKWISE, ID_ANTICLOCKWISE,
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92 | ID_CULL_SOFTWARE, ID_CULL_BACK, ID_CULL_FRONT,
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93 | ID_LIGHTING, ID_SHADING, ID_FLAT, ID_GOURAUD, ID_PHONG,
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94 | ID_POLYGON_MODE, ID_SOLID, ID_WIREFRAME, ID_POINTS,
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95 | ID_FOG_OVERRIDE, ID_EXP, ID_EXP2,
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96 | ID_COLOUR_WRITE, ID_MAX_LIGHTS,
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97 | ID_ITERATION, ID_ONCE, ID_ONCE_PER_LIGHT, ID_PER_LIGHT, ID_DIRECTIONAL, ID_SPOT,
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98 | ID_POINT_SIZE, ID_POINT_SPRITES, ID_POINT_SIZE_ATTENUATION,
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99 | ID_POINT_SIZE_MIN, ID_POINT_SIZE_MAX,
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100 |
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101 | // texture unit state
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102 | ID_TEXTURE_UNIT, ID_TEXTURE_ALIAS, ID_TEXTURE, ID_1D, ID_2D, ID_3D, ID_CUBIC, ID_UNLIMITED,
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103 | ID_ALPHA, ID_ANIM_TEXTURE, ID_CUBIC_TEXTURE, ID_SEPARATE_UV, ID_COMBINED_UVW,
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104 | ID_TEX_COORD_SET, ID_TEX_ADDRESS_MODE, ID_WRAP, ID_CLAMP, ID_MIRROR, ID_BORDER, ID_TEX_BORDER_COLOUR,
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105 | ID_FILTERING, ID_BILINEAR, ID_TRILINEAR, ID_ANISOTROPIC,
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106 | ID_MAX_ANISOTROPY, ID_COLOUR_OP, ID_REPLACE,
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107 | ID_COLOUR_OP_EX, ID_SOURCE1, ID_SOURCE2, ID_MODULATE_X2, ID_MODULATE_X4, ID_ADD_SIGNED,
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108 | ID_ADD_SMOOTH, ID_SUBTRACT, ID_BLEND_DIFFUSE_COLOUR, ID_BLEND_DIFFUSE_ALPHA,
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109 | ID_BLEND_TEXTURE_ALPHA, ID_BLEND_CURRENT_ALPHA, ID_BLEND_MANUAL, ID_DOTPRODUCT,
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110 | ID_SRC_CURRENT, ID_SRC_TEXTURE, ID_SRC_DIFFUSE, ID_SRC_SPECULAR, ID_SRC_MANUAL,
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111 | ID_COLOUR_OP_MULTIPASS_FALLBACK, ID_ALPHA_OP_EX,
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112 | ID_ENV_MAP, ID_SPHERICAL, ID_PLANAR, ID_CUBIC_REFLECTION, ID_CUBIC_NORMAL,
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113 | ID_SCROLL, ID_SCROLL_ANIM, ID_ROTATE, ID_ROTATE_ANIM, ID_SCALE, ID_WAVE_XFORM,
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114 | ID_SCROLL_X, ID_SCROLL_Y, ID_SCALE_X, ID_SCALE_Y, ID_SINE, ID_TRIANGLE,
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115 | ID_SQUARE, ID_SAWTOOTH, ID_INVERSE_SAWTOOTH,
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116 | ID_TRANSFORM,
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117 | // GPU program references
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118 | ID_VERTEX_PROGRAM_REF, ID_FRAGMENT_PROGRAM_REF, ID_SHADOW_CASTER_VERTEX_PROGRAM_REF,
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119 | ID_SHADOW_RECEIVER_VERTEX_PROGRAM_REF, ID_SHADOW_RECEIVER_FRAGMENT_PROGRAM_REF,
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120 | // GPU Parameters
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121 | ID_PARAM_INDEXED_AUTO, ID_PARAM_INDEXED, ID_PARAM_NAMED_AUTO, ID_PARAM_NAMED,
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122 |
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123 | // general
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124 | ID_ON, ID_OFF, ID_TRUE, ID_FALSE, ID_NONE, ID_POINT, ID_LINEAR, ID_ADD, ID_MODULATE, ID_ALPHA_BLEND,
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125 | ID_ONE, ID_ZERO
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126 | };
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127 |
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128 | /** Enum to identify material sections. */
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129 | enum MaterialScriptSection
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130 | {
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131 | MSS_NONE,
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132 | MSS_MATERIAL,
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133 | MSS_TECHNIQUE,
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134 | MSS_PASS,
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135 | MSS_TEXTUREUNIT,
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136 | MSS_PROGRAM_REF,
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137 | MSS_PROGRAM,
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138 | MSS_DEFAULT_PARAMETERS,
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139 | MSS_TEXTURESOURCE
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140 | };
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141 | /** Struct for holding a program definition which is in progress. */
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142 | struct MaterialScriptProgramDefinition
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143 | {
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144 | String name;
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145 | GpuProgramType progType;
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146 | String language;
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147 | String source;
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148 | String syntax;
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149 | bool supportsSkeletalAnimation;
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150 | bool supportsMorphAnimation;
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151 | ushort supportsPoseAnimation; // number of simultaneous poses supported
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152 | std::map<String, String> customParameters;
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153 | };
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154 | /** Struct for holding the script context while parsing. */
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155 | struct MaterialScriptContext
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156 | {
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157 | MaterialScriptSection section;
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158 | String groupName;
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159 | MaterialPtr material;
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160 | Technique* technique;
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161 | Pass* pass;
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162 | TextureUnitState* textureUnit;
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163 | GpuProgramPtr program; // used when referencing a program, not when defining it
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164 | bool isProgramShadowCaster; // when referencing, are we in context of shadow caster
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165 | bool isVertexProgramShadowReceiver; // when referencing, are we in context of shadow caster
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166 | bool isFragmentProgramShadowReceiver; // when referencing, are we in context of shadow caster
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167 | GpuProgramParametersSharedPtr programParams;
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168 | ushort numAnimationParametrics;
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169 | MaterialScriptProgramDefinition* programDef; // this is used while defining a program
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170 |
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171 | int techLev, //Keep track of what tech, pass, and state level we are in
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172 | passLev,
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173 | stateLev;
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174 | // container of token que positions for default params that require pass 2 processing
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175 | std::vector<size_t> pendingDefaultParams;
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176 |
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177 | AliasTextureNamePairList textureAliases;
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178 | };
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179 |
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180 | MaterialScriptContext mScriptContext;
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181 |
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182 | // static library database for tokens and BNF rules
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183 | static TokenRule materialScript_RulePath[];
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184 | // simplified Backus - Naur Form (BNF) grammer for material scripts
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185 | static String materialScript_BNF;
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186 |
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187 | typedef void (MaterialScriptCompiler::* MSC_Action)(void);
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188 | typedef std::map<size_t, MSC_Action> TokenActionMap;
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189 | typedef TokenActionMap::iterator TokenActionIterator;
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190 | /** Map of Token value as key to an Action. An Action converts tokens into
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191 | the final format.
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192 | All instances use the same Token Action Map.
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193 | */
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194 | static TokenActionMap mTokenActionMap;
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195 |
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196 | /** Execute an Action associated with a token. Gets called when the compiler finishes tokenizing a
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197 | section of the source that has been parsed.
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198 | **/
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199 | virtual void executeTokenAction(const size_t tokenID);
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200 | /** Associate all the lexemes used in a material script with their corresponding tokens and actions.
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201 | **/
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202 | virtual void setupTokenDefinitions(void);
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203 | void addLexemeTokenAction(const String& lexeme, const size_t token, const MSC_Action action = 0);
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204 |
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205 | void logParseError(const String& error);
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206 |
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207 | // support methods that convert tokens
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208 | ColourValue _parseColourValue(void);
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209 | CompareFunction convertCompareFunction(void);
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210 |
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211 | // Token Actions which get called when tokens are created during parsing.
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212 | void parseOpenBrace(void);
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213 | void parseCloseBrace(void);
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214 | // material section Actions
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215 | void parseMaterial(void);
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216 | void parseLodDistances(void);
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217 | void parseReceiveShadows(void);
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218 | void parseTransparencyCastsShadows(void);
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219 | void parseSetTextureAlias(void);
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220 | // Technique related actions
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221 | void parseTechnique(void);
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222 | void parseScheme(void);
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223 | void parseLodIndex(void);
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224 | // Pass related Actions
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225 | void parsePass(void);
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226 | void parseAmbient(void);
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227 | void parseDiffuse(void);
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228 | void parseSpecular(void);
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229 | void parseEmissive(void);
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230 | void parseSceneBlend(void);
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231 | SceneBlendFactor convertBlendFactor(void);
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232 | void parseDepthCheck(void);
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233 | void parseDepthWrite(void);
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234 | void parseDepthFunc(void);
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235 | void parseDepthBias(void);
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236 | void parseAlphaRejection(void);
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237 | void parseCullHardware(void);
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238 | void parseCullSoftware(void);
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239 | void parseLighting(void);
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240 | void parseShading(void);
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241 | void parsePolygonMode(void);
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242 | void parseFogOverride(void);
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243 | void parseMaxLights(void);
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244 | void parseIteration(void);
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245 | void parseIterationLightTypes(void);
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246 | void parseColourWrite(void);
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247 | void parsePointSize(void);
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248 | void parsePointSprites(void);
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249 | void parsePointSizeMin(void);
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250 | void parsePointSizeMax(void);
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251 | void parsePointSizeAttenuation(void);
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252 | // Texture Unit related Actions
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253 | void parseTextureUnit(void);
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254 | void parseTextureAlias(void);
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255 | void parseTexture(void);
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256 | void parseAnimTexture(void);
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257 | void parseCubicTexture(void);
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258 | void parseTexCoord(void);
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259 | TextureUnitState::TextureAddressingMode convTexAddressMode(void);
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260 | void parseTexAddressMode(void);
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261 | void parseTexBorderColour(void);
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262 | void parseFiltering(void);
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263 | FilterOptions convertFiltering();
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264 | void parseMaxAnisotropy(void);
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265 | void parseColourOp(void);
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266 | void parseColourOpEx(void);
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267 | LayerBlendOperationEx convertBlendOpEx(void);
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268 | LayerBlendSource convertBlendSource(void);
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269 | void parseColourOpMultipassFallback(void);
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270 | void parseAlphaOpEx(void);
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271 | void parseEnvMap(void);
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272 | void parseScroll(void);
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273 | void parseScrollAnim(void);
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274 | void parseRotate(void);
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275 | void parseRotateAnim(void);
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276 | void parseScale(void);
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277 | void parseWaveXform(void);
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278 | void parseTransform(void);
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279 | void parseTextureCustomParameter(void);
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280 | // GPU Program
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281 | void parseGPUProgram(void);
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282 | void parseProgramSource(void);
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283 | void parseProgramSyntax(void);
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284 | void parseProgramCustomParameter(void);
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285 | void parseDefaultParams(void);
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286 | void parseProgramSkeletalAnimation(void);
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287 | void parseProgramMorphAnimation(void);
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288 | void parseProgramPoseAnimation(void);
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289 | void parseVertexProgramRef(void);
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290 | void parseFragmentProgramRef(void);
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291 | void parseShadowCasterVertexProgramRef(void);
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292 | void parseShadowReceiverVertexProgramRef(void);
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293 | void parseShadowReceiverFragmentProgramRef(void);
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294 | void parseParamIndexed(void);
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295 | void parseParamIndexedAuto(void);
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296 | void parseParamNamed(void);
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297 | void parseParamNamedAuto(void);
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298 | void processManualProgramParam(size_t index, const String& commandname, const String& paramName = "");
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299 | void processAutoProgramParam(size_t index, const String& commandname, const String& paramName = "");
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300 |
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301 |
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302 | void finishProgramDefinition(void);
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303 |
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304 | };
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305 | }
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306 |
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307 | #endif
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