[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __Math_H__
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| 26 | #define __Math_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 |
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| 30 | namespace Ogre
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| 31 | {
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| 32 | /** Wrapper class which indicates a given angle value is in Radians.
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| 33 | @remarks
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| 34 | Radian values are interchangeable with Degree values, and conversions
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| 35 | will be done automatically between them.
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| 36 | */
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| 37 | class Radian
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| 38 | {
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| 39 | Real mRad;
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| 40 |
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| 41 | public:
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| 42 | explicit Radian ( Real r=0 ) : mRad(r) {}
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| 43 | Radian ( const Degree& d );
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| 44 | const Radian& operator = ( const Real& f ) { mRad = f; return *this; }
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| 45 | const Radian& operator = ( const Radian& r ) { mRad = r.mRad; return *this; }
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| 46 | const Radian& operator = ( const Degree& d );
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| 47 |
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| 48 | Real valueDegrees() const; // see bottom of this file
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| 49 | Real valueRadians() const { return mRad; }
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| 50 | Real valueAngleUnits() const;
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| 51 |
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| 52 | Radian operator + ( const Radian& r ) const { return Radian ( mRad + r.mRad ); }
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| 53 | Radian operator + ( const Degree& d ) const;
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| 54 | Radian& operator += ( const Radian& r ) { mRad += r.mRad; return *this; }
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| 55 | Radian& operator += ( const Degree& d );
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| 56 | Radian operator - () { return Radian(-mRad); }
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| 57 | Radian operator - ( const Radian& r ) const { return Radian ( mRad - r.mRad ); }
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| 58 | Radian operator - ( const Degree& d ) const;
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| 59 | Radian& operator -= ( const Radian& r ) { mRad -= r.mRad; return *this; }
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| 60 | Radian& operator -= ( const Degree& d );
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| 61 | Radian operator * ( Real f ) const { return Radian ( mRad * f ); }
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| 62 | Radian operator * ( const Radian& f ) const { return Radian ( mRad * f.mRad ); }
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| 63 | Radian& operator *= ( Real f ) { mRad *= f; return *this; }
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| 64 | Radian operator / ( Real f ) const { return Radian ( mRad / f ); }
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| 65 | Radian& operator /= ( Real f ) { mRad /= f; return *this; }
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| 66 |
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| 67 | bool operator < ( const Radian& r ) const { return mRad < r.mRad; }
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| 68 | bool operator <= ( const Radian& r ) const { return mRad <= r.mRad; }
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| 69 | bool operator == ( const Radian& r ) const { return mRad == r.mRad; }
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| 70 | bool operator != ( const Radian& r ) const { return mRad != r.mRad; }
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| 71 | bool operator >= ( const Radian& r ) const { return mRad >= r.mRad; }
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| 72 | bool operator > ( const Radian& r ) const { return mRad > r.mRad; }
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| 73 | };
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| 74 |
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| 75 | /** Wrapper class which indicates a given angle value is in Degrees.
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| 76 | @remarks
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| 77 | Degree values are interchangeable with Radian values, and conversions
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| 78 | will be done automatically between them.
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| 79 | */
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| 80 | class Degree
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| 81 | {
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| 82 | Real mDeg; // if you get an error here - make sure to define/typedef 'Real' first
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| 83 |
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| 84 | public:
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| 85 | explicit Degree ( Real d=0 ) : mDeg(d) {}
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| 86 | Degree ( const Radian& r ) : mDeg(r.valueDegrees()) {}
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| 87 | const Degree& operator = ( const Real& f ) { mDeg = f; return *this; }
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| 88 | const Degree& operator = ( const Degree& d ) { mDeg = d.mDeg; return *this; }
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| 89 | const Degree& operator = ( const Radian& r ) { mDeg = r.valueDegrees(); return *this; }
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| 90 |
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| 91 | Real valueDegrees() const { return mDeg; }
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| 92 | Real valueRadians() const; // see bottom of this file
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| 93 | Real valueAngleUnits() const;
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| 94 |
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| 95 | Degree operator + ( const Degree& d ) const { return Degree ( mDeg + d.mDeg ); }
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| 96 | Degree operator + ( const Radian& r ) const { return Degree ( mDeg + r.valueDegrees() ); }
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| 97 | Degree& operator += ( const Degree& d ) { mDeg += d.mDeg; return *this; }
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| 98 | Degree& operator += ( const Radian& r ) { mDeg += r.valueDegrees(); return *this; }
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| 99 | Degree operator - () { return Degree(-mDeg); }
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| 100 | Degree operator - ( const Degree& d ) const { return Degree ( mDeg - d.mDeg ); }
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| 101 | Degree operator - ( const Radian& r ) const { return Degree ( mDeg - r.valueDegrees() ); }
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| 102 | Degree& operator -= ( const Degree& d ) { mDeg -= d.mDeg; return *this; }
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| 103 | Degree& operator -= ( const Radian& r ) { mDeg -= r.valueDegrees(); return *this; }
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| 104 | Degree operator * ( Real f ) const { return Degree ( mDeg * f ); }
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| 105 | Degree operator * ( const Degree& f ) const { return Degree ( mDeg * f.mDeg ); }
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| 106 | Degree& operator *= ( Real f ) { mDeg *= f; return *this; }
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| 107 | Degree operator / ( Real f ) const { return Degree ( mDeg / f ); }
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| 108 | Degree& operator /= ( Real f ) { mDeg /= f; return *this; }
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| 109 |
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| 110 | bool operator < ( const Degree& d ) const { return mDeg < d.mDeg; }
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| 111 | bool operator <= ( const Degree& d ) const { return mDeg <= d.mDeg; }
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| 112 | bool operator == ( const Degree& d ) const { return mDeg == d.mDeg; }
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| 113 | bool operator != ( const Degree& d ) const { return mDeg != d.mDeg; }
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| 114 | bool operator >= ( const Degree& d ) const { return mDeg >= d.mDeg; }
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| 115 | bool operator > ( const Degree& d ) const { return mDeg > d.mDeg; }
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| 116 | };
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| 117 |
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| 118 | /** Wrapper class which identifies a value as the currently default angle
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| 119 | type, as defined by Math::setAngleUnit.
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| 120 | @remarks
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| 121 | Angle values will be automatically converted between radians and degrees,
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| 122 | as appropriate.
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| 123 | */
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| 124 | class Angle
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| 125 | {
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| 126 | Real mAngle;
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| 127 | public:
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| 128 | explicit Angle ( Real angle ) : mAngle(angle) {}
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| 129 | operator Radian();
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| 130 | operator Degree();
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| 131 | };
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| 132 |
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| 133 | // these functions could not be defined within the class definition of class
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| 134 | // Radian because they required class Degree to be defined
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| 135 | inline Radian::Radian ( const Degree& d ) : mRad(d.valueRadians()) {
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| 136 | }
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| 137 | inline const Radian& Radian::operator = ( const Degree& d ) {
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| 138 | mRad = d.valueRadians(); return *this;
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| 139 | }
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| 140 | inline Radian Radian::operator + ( const Degree& d ) const {
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| 141 | return Radian ( mRad + d.valueRadians() );
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| 142 | }
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| 143 | inline Radian& Radian::operator += ( const Degree& d ) {
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| 144 | mRad += d.valueRadians();
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| 145 | return *this;
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| 146 | }
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| 147 | inline Radian Radian::operator - ( const Degree& d ) const {
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| 148 | return Radian ( mRad - d.valueRadians() );
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| 149 | }
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| 150 | inline Radian& Radian::operator -= ( const Degree& d ) {
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| 151 | mRad -= d.valueRadians();
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| 152 | return *this;
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| 153 | }
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| 154 |
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| 155 | /** Class to provide access to common mathematical functions.
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| 156 | @remarks
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| 157 | Most of the maths functions are aliased versions of the C runtime
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| 158 | library functions. They are aliased here to provide future
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| 159 | optimisation opportunities, either from faster RTLs or custom
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| 160 | math approximations.
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| 161 | @note
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| 162 | <br>This is based on MgcMath.h from
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| 163 | <a href="http://www.geometrictools.com/">Wild Magic</a>.
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| 164 | */
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| 165 | class _OgreExport Math
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| 166 | {
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| 167 | public:
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| 168 | /** The angular units used by the API. This functionality is now deprecated in favor
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| 169 | of discreet angular unit types ( see Degree and Radian above ). The only place
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| 170 | this functionality is actually still used is when parsing files. Search for
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| 171 | usage of the Angle class for those instances
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| 172 | */
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| 173 | enum AngleUnit
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| 174 | {
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| 175 | AU_DEGREE,
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| 176 | AU_RADIAN
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| 177 | };
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| 178 |
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| 179 | protected:
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| 180 | // angle units used by the api
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| 181 | static AngleUnit msAngleUnit;
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| 182 |
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| 183 | /// Size of the trig tables as determined by constructor.
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| 184 | static int mTrigTableSize;
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| 185 |
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| 186 | /// Radian -> index factor value ( mTrigTableSize / 2 * PI )
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| 187 | static Real mTrigTableFactor;
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| 188 | static Real* mSinTable;
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| 189 | static Real* mTanTable;
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| 190 |
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| 191 | /** Private function to build trig tables.
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| 192 | */
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| 193 | void buildTrigTables();
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| 194 |
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| 195 | static Real SinTable (Real fValue);
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| 196 | static Real TanTable (Real fValue);
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| 197 | public:
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| 198 | /** Default constructor.
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| 199 | @param
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| 200 | trigTableSize Optional parameter to set the size of the
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| 201 | tables used to implement Sin, Cos, Tan
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| 202 | */
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| 203 | Math(unsigned int trigTableSize = 4096);
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| 204 |
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| 205 | /** Default destructor.
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| 206 | */
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| 207 | ~Math();
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| 208 |
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| 209 | static inline int IAbs (int iValue) { return ( iValue >= 0 ? iValue : -iValue ); }
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| 210 | static inline int ICeil (float fValue) { return int(ceil(fValue)); }
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| 211 | static inline int IFloor (float fValue) { return int(floor(fValue)); }
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| 212 | static int ISign (int iValue);
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| 213 |
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| 214 | static inline Real Abs (Real fValue) { return Real(fabs(fValue)); }
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| 215 | static inline Degree Abs (const Degree& dValue) { return Degree(fabs(dValue.valueDegrees())); }
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| 216 | static inline Radian Abs (const Radian& rValue) { return Radian(fabs(rValue.valueRadians())); }
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| 217 | static Radian ACos (Real fValue);
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| 218 | static Radian ASin (Real fValue);
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| 219 | static inline Radian ATan (Real fValue) { return Radian(atan(fValue)); }
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| 220 | static inline Radian ATan2 (Real fY, Real fX) { return Radian(atan2(fY,fX)); }
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| 221 | static inline Real Ceil (Real fValue) { return Real(ceil(fValue)); }
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| 222 |
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| 223 | /** Cosine function.
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| 224 | @param
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| 225 | fValue Angle in radians
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| 226 | @param
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| 227 | useTables If true, uses lookup tables rather than
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| 228 | calculation - faster but less accurate.
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| 229 | */
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| 230 | static inline Real Cos (const Radian& fValue, bool useTables = false) {
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| 231 | return (!useTables) ? Real(cos(fValue.valueRadians())) : SinTable(fValue.valueRadians() + HALF_PI);
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| 232 | }
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| 233 | /** Cosine function.
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| 234 | @param
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| 235 | fValue Angle in radians
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| 236 | @param
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| 237 | useTables If true, uses lookup tables rather than
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| 238 | calculation - faster but less accurate.
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| 239 | */
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| 240 | static inline Real Cos (Real fValue, bool useTables = false) {
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| 241 | return (!useTables) ? Real(cos(fValue)) : SinTable(fValue + HALF_PI);
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| 242 | }
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| 243 |
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| 244 | static inline Real Exp (Real fValue) { return Real(exp(fValue)); }
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| 245 |
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| 246 | static inline Real Floor (Real fValue) { return Real(floor(fValue)); }
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| 247 |
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| 248 | static inline Real Log (Real fValue) { return Real(log(fValue)); }
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| 249 |
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| 250 | static inline Real Pow (Real fBase, Real fExponent) { return Real(pow(fBase,fExponent)); }
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| 251 |
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| 252 | static Real Sign (Real fValue);
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| 253 | static inline Radian Sign ( const Radian& rValue )
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| 254 | {
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| 255 | return Radian(Sign(rValue.valueRadians()));
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| 256 | }
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| 257 | static inline Degree Sign ( const Degree& dValue )
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| 258 | {
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| 259 | return Degree(Sign(dValue.valueDegrees()));
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| 260 | }
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| 261 |
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| 262 | /** Sine function.
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| 263 | @param
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| 264 | fValue Angle in radians
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| 265 | @param
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| 266 | useTables If true, uses lookup tables rather than
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| 267 | calculation - faster but less accurate.
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| 268 | */
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| 269 | static inline Real Sin (const Radian& fValue, bool useTables = false) {
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| 270 | return (!useTables) ? Real(sin(fValue.valueRadians())) : SinTable(fValue.valueRadians());
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| 271 | }
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| 272 | /** Sine function.
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| 273 | @param
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| 274 | fValue Angle in radians
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| 275 | @param
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| 276 | useTables If true, uses lookup tables rather than
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| 277 | calculation - faster but less accurate.
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| 278 | */
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| 279 | static inline Real Sin (Real fValue, bool useTables = false) {
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| 280 | return (!useTables) ? Real(sin(fValue)) : SinTable(fValue);
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| 281 | }
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| 282 |
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| 283 | static inline Real Sqr (Real fValue) { return fValue*fValue; }
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| 284 |
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| 285 | static inline Real Sqrt (Real fValue) { return Real(sqrt(fValue)); }
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| 286 |
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| 287 | static inline Radian Sqrt (const Radian& fValue) { return Radian(sqrt(fValue.valueRadians())); }
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| 288 |
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| 289 | static inline Degree Sqrt (const Degree& fValue) { return Degree(sqrt(fValue.valueDegrees())); }
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| 290 |
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| 291 | /** Inverse square root i.e. 1 / Sqrt(x), good for vector
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| 292 | normalisation.
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| 293 | */
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| 294 | static Real InvSqrt(Real fValue);
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| 295 |
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| 296 | static Real UnitRandom (); // in [0,1]
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| 297 |
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| 298 | static Real RangeRandom (Real fLow, Real fHigh); // in [fLow,fHigh]
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| 299 |
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| 300 | static Real SymmetricRandom (); // in [-1,1]
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| 301 |
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| 302 | /** Tangent function.
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| 303 | @param
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| 304 | fValue Angle in radians
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| 305 | @param
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| 306 | useTables If true, uses lookup tables rather than
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| 307 | calculation - faster but less accurate.
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| 308 | */
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| 309 | static inline Real Tan (const Radian& fValue, bool useTables = false) {
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| 310 | return (!useTables) ? Real(tan(fValue.valueRadians())) : TanTable(fValue.valueRadians());
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| 311 | }
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| 312 | /** Tangent function.
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| 313 | @param
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| 314 | fValue Angle in radians
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| 315 | @param
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| 316 | useTables If true, uses lookup tables rather than
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| 317 | calculation - faster but less accurate.
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| 318 | */
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| 319 | static inline Real Tan (Real fValue, bool useTables = false) {
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| 320 | return (!useTables) ? Real(tan(fValue)) : TanTable(fValue);
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| 321 | }
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| 322 |
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| 323 | static inline Real DegreesToRadians(Real degrees) { return degrees * fDeg2Rad; }
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| 324 | static inline Real RadiansToDegrees(Real radians) { return radians * fRad2Deg; }
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| 325 |
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| 326 | /** These functions used to set the assumed angle units (radians or degrees)
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| 327 | expected when using the Angle type.
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| 328 | @par
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| 329 | You can set this directly after creating a new Root, and also before/after resource creation,
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| 330 | depending on whether you want the change to affect resource files.
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| 331 | */
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| 332 | static void setAngleUnit(AngleUnit unit);
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| 333 | /** Get the unit being used for angles. */
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| 334 | static AngleUnit getAngleUnit(void);
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| 335 |
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| 336 | /** Convert from the current AngleUnit to radians. */
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| 337 | static Real AngleUnitsToRadians(Real units);
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| 338 | /** Convert from radians to the current AngleUnit . */
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| 339 | static Real RadiansToAngleUnits(Real radians);
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| 340 | /** Convert from the current AngleUnit to degrees. */
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| 341 | static Real AngleUnitsToDegrees(Real units);
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| 342 | /** Convert from degrees to the current AngleUnit. */
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| 343 | static Real DegreesToAngleUnits(Real degrees);
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| 344 |
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| 345 | /** Checks whether a given point is inside a triangle, in a
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| 346 | 2-dimensional (Cartesian) space.
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| 347 | @remarks
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| 348 | The vertices of the triangle must be given in either
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| 349 | trigonometrical (anticlockwise) or inverse trigonometrical
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| 350 | (clockwise) order.
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| 351 | @param
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| 352 | p The point.
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| 353 | @param
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| 354 | a The triangle's first vertex.
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| 355 | @param
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| 356 | b The triangle's second vertex.
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| 357 | @param
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| 358 | c The triangle's third vertex.
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| 359 | @returns
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| 360 | If the point resides in the triangle, <b>true</b> is
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| 361 | returned.
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| 362 | @par
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| 363 | If the point is outside the triangle, <b>false</b> is
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| 364 | returned.
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| 365 | */
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| 366 | static bool pointInTri2D(const Vector2& p, const Vector2& a,
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| 367 | const Vector2& b, const Vector2& c);
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| 368 |
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| 369 | /** Checks whether a given 3D point is inside a triangle.
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| 370 | @remarks
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| 371 | The vertices of the triangle must be given in either
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| 372 | trigonometrical (anticlockwise) or inverse trigonometrical
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| 373 | (clockwise) order, and the point must be guaranteed to be in the
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| 374 | same plane as the triangle
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| 375 | @param
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| 376 | p The point.
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| 377 | @param
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| 378 | a The triangle's first vertex.
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| 379 | @param
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| 380 | b The triangle's second vertex.
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| 381 | @param
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| 382 | c The triangle's third vertex.
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| 383 | @param
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| 384 | normal The triangle plane's normal (passed in rather than calculated
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| 385 | on demand since the callermay already have it)
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| 386 | @returns
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| 387 | If the point resides in the triangle, <b>true</b> is
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| 388 | returned.
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| 389 | @par
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| 390 | If the point is outside the triangle, <b>false</b> is
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| 391 | returned.
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| 392 | */
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| 393 | static bool pointInTri3D(const Vector3& p, const Vector3& a,
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| 394 | const Vector3& b, const Vector3& c, const Vector3& normal);
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| 395 | /** Ray / plane intersection, returns boolean result and distance. */
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| 396 | static std::pair<bool, Real> intersects(const Ray& ray, const Plane& plane);
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| 397 |
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| 398 | /** Ray / sphere intersection, returns boolean result and distance. */
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| 399 | static std::pair<bool, Real> intersects(const Ray& ray, const Sphere& sphere,
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| 400 | bool discardInside = true);
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| 401 |
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| 402 | /** Ray / box intersection, returns boolean result and distance. */
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| 403 | static std::pair<bool, Real> intersects(const Ray& ray, const AxisAlignedBox& box);
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| 404 |
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| 405 | /** Ray / box intersection, returns boolean result and two intersection distance.
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| 406 | @param
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| 407 | ray The ray.
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| 408 | @param
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| 409 | box The box.
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| 410 | @param
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| 411 | d1 A real pointer to retrieve the near intersection distance
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| 412 | from the ray origin, maybe <b>null</b> which means don't care
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| 413 | about the near intersection distance.
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| 414 | @param
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| 415 | d2 A real pointer to retrieve the far intersection distance
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| 416 | from the ray origin, maybe <b>null</b> which means don't care
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| 417 | about the far intersection distance.
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| 418 | @returns
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| 419 | If the ray is intersects the box, <b>true</b> is returned, and
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| 420 | the near intersection distance is return by <i>d1</i>, the
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| 421 | far intersection distance is return by <i>d2</i>. Guarantee
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| 422 | <b>0</b> <= <i>d1</i> <= <i>d2</i>.
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| 423 | @par
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| 424 | If the ray isn't intersects the box, <b>false</b> is returned, and
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| 425 | <i>d1</i> and <i>d2</i> is unmodified.
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| 426 | */
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| 427 | static bool intersects(const Ray& ray, const AxisAlignedBox& box,
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| 428 | Real* d1, Real* d2);
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| 429 |
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| 430 | /** Ray / triangle intersection, returns boolean result and distance.
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| 431 | @param
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| 432 | ray The ray.
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| 433 | @param
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| 434 | a The triangle's first vertex.
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| 435 | @param
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| 436 | b The triangle's second vertex.
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| 437 | @param
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| 438 | c The triangle's third vertex.
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| 439 | @param
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| 440 | normal The triangle plane's normal (passed in rather than calculated
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| 441 | on demand since the callermay already have it), doesn't need
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| 442 | normalised since we don't care.
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| 443 | @param
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| 444 | positiveSide Intersect with "positive side" of the triangle
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| 445 | @param
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| 446 | negativeSide Intersect with "negative side" of the triangle
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| 447 | @returns
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| 448 | If the ray is intersects the triangle, a pair of <b>true</b> and the
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| 449 | distance between intersection point and ray origin returned.
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| 450 | @par
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| 451 | If the ray isn't intersects the triangle, a pair of <b>false</b> and
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| 452 | <b>0</b> returned.
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| 453 | */
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| 454 | static std::pair<bool, Real> intersects(const Ray& ray, const Vector3& a,
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| 455 | const Vector3& b, const Vector3& c, const Vector3& normal,
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| 456 | bool positiveSide = true, bool negativeSide = true);
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| 457 |
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| 458 | /** Ray / triangle intersection, returns boolean result and distance.
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| 459 | @param
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| 460 | ray The ray.
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| 461 | @param
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| 462 | a The triangle's first vertex.
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| 463 | @param
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| 464 | b The triangle's second vertex.
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| 465 | @param
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| 466 | c The triangle's third vertex.
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| 467 | @param
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| 468 | positiveSide Intersect with "positive side" of the triangle
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| 469 | @param
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| 470 | negativeSide Intersect with "negative side" of the triangle
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| 471 | @returns
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| 472 | If the ray is intersects the triangle, a pair of <b>true</b> and the
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| 473 | distance between intersection point and ray origin returned.
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| 474 | @par
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| 475 | If the ray isn't intersects the triangle, a pair of <b>false</b> and
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| 476 | <b>0</b> returned.
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| 477 | */
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| 478 | static std::pair<bool, Real> intersects(const Ray& ray, const Vector3& a,
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| 479 | const Vector3& b, const Vector3& c,
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| 480 | bool positiveSide = true, bool negativeSide = true);
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| 481 |
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| 482 | /** Sphere / box intersection test. */
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| 483 | static bool intersects(const Sphere& sphere, const AxisAlignedBox& box);
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| 484 |
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| 485 | /** Plane / box intersection test. */
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| 486 | static bool intersects(const Plane& plane, const AxisAlignedBox& box);
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| 487 |
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| 488 | /** Ray / convex plane list intersection test.
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| 489 | @param ray The ray to test with
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| 490 | @param plaeList List of planes which form a convex volume
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| 491 | @param normalIsOutside Does the normal point outside the volume
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| 492 | */
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| 493 | static std::pair<bool, Real> intersects(
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| 494 | const Ray& ray, const std::vector<Plane>& planeList,
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| 495 | bool normalIsOutside);
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| 496 | /** Ray / convex plane list intersection test.
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| 497 | @param ray The ray to test with
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| 498 | @param plaeList List of planes which form a convex volume
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| 499 | @param normalIsOutside Does the normal point outside the volume
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| 500 | */
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| 501 | static std::pair<bool, Real> intersects(
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| 502 | const Ray& ray, const std::list<Plane>& planeList,
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| 503 | bool normalIsOutside);
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| 504 |
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| 505 | /** Sphere / plane intersection test.
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| 506 | @remarks NB just do a plane.getDistance(sphere.getCenter()) for more detail!
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| 507 | */
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| 508 | static bool intersects(const Sphere& sphere, const Plane& plane);
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| 509 |
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| 510 | /** Compare 2 reals, using tolerance for inaccuracies.
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| 511 | */
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| 512 | static bool RealEqual(Real a, Real b,
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| 513 | Real tolerance = std::numeric_limits<Real>::epsilon());
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| 514 |
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| 515 | /** Calculates the tangent space vector for a given set of positions / texture coords. */
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| 516 | static Vector3 calculateTangentSpaceVector(
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| 517 | const Vector3& position1, const Vector3& position2, const Vector3& position3,
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| 518 | Real u1, Real v1, Real u2, Real v2, Real u3, Real v3);
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| 519 |
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| 520 | /** Build a reflection matrix for the passed in plane. */
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| 521 | static Matrix4 buildReflectionMatrix(const Plane& p);
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| 522 | /** Calculate a face normal, including the w component which is the offset from the origin. */
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| 523 | static Vector4 calculateFaceNormal(const Vector3& v1, const Vector3& v2, const Vector3& v3);
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| 524 | /** Calculate a face normal, no w-information. */
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| 525 | static Vector3 calculateBasicFaceNormal(const Vector3& v1, const Vector3& v2, const Vector3& v3);
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| 526 | /** Calculate a face normal without normalize, including the w component which is the offset from the origin. */
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| 527 | static Vector4 calculateFaceNormalWithoutNormalize(const Vector3& v1, const Vector3& v2, const Vector3& v3);
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| 528 | /** Calculate a face normal without normalize, no w-information. */
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| 529 | static Vector3 calculateBasicFaceNormalWithoutNormalize(const Vector3& v1, const Vector3& v2, const Vector3& v3);
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| 530 |
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| 531 | /** Generates a value based on the gaussian (normal) distribution function
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| 532 | with the given offset and scale parameters.
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| 533 | */
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| 534 | static Real gaussianDistribution(Real x, Real offset = 0.0f, Real scale = 1.0f);
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| 535 |
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| 536 | static const Real POS_INFINITY;
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| 537 | static const Real NEG_INFINITY;
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| 538 | static const Real PI;
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| 539 | static const Real TWO_PI;
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| 540 | static const Real HALF_PI;
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| 541 | static const Real fDeg2Rad;
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| 542 | static const Real fRad2Deg;
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| 543 |
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| 544 | };
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| 545 |
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| 546 | // these functions must be defined down here, because they rely on the
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| 547 | // angle unit conversion functions in class Math:
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| 548 |
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| 549 | inline Real Radian::valueDegrees() const
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| 550 | {
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| 551 | return Math::RadiansToDegrees ( mRad );
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| 552 | }
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| 553 |
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| 554 | inline Real Radian::valueAngleUnits() const
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| 555 | {
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| 556 | return Math::RadiansToAngleUnits ( mRad );
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| 557 | }
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| 558 |
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| 559 | inline Real Degree::valueRadians() const
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| 560 | {
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| 561 | return Math::DegreesToRadians ( mDeg );
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| 562 | }
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| 563 |
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| 564 | inline Real Degree::valueAngleUnits() const
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| 565 | {
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| 566 | return Math::DegreesToAngleUnits ( mDeg );
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| 567 | }
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| 568 |
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| 569 | inline Angle::operator Radian()
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| 570 | {
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| 571 | return Radian(Math::AngleUnitsToRadians(mAngle));
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| 572 | }
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| 573 |
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| 574 | inline Angle::operator Degree()
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| 575 | {
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| 576 | return Degree(Math::AngleUnitsToDegrees(mAngle));
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| 577 | }
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| 578 |
|
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| 579 | inline Radian operator * ( Real a, const Radian& b )
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| 580 | {
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---|
| 581 | return Radian ( a * b.valueRadians() );
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| 582 | }
|
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| 583 |
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| 584 | inline Radian operator / ( Real a, const Radian& b )
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| 585 | {
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| 586 | return Radian ( a / b.valueRadians() );
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| 587 | }
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| 588 |
|
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| 589 | inline Degree operator * ( Real a, const Degree& b )
|
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| 590 | {
|
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| 591 | return Degree ( a * b.valueDegrees() );
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| 592 | }
|
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| 593 |
|
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| 594 | inline Degree operator / ( Real a, const Degree& b )
|
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| 595 | {
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| 596 | return Degree ( a / b.valueDegrees() );
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| 597 | }
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| 598 |
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| 599 | }
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| 600 | #endif
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