[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef _Node_H__
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| 26 | #define _Node_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 |
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| 30 | #include "OgreMatrix3.h"
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| 31 | #include "OgreMatrix4.h"
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| 32 | #include "OgreQuaternion.h"
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| 33 | #include "OgreString.h"
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| 34 | #include "OgreRenderable.h"
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| 35 | #include "OgreIteratorWrappers.h"
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| 36 |
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| 37 | namespace Ogre {
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| 38 |
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| 39 |
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| 40 | /** Class representing a general-purpose node an articulated scene graph.
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| 41 | @remarks
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| 42 | A node in the scene graph is a node in a structured tree. A node contains
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| 43 | information about the transformation which will apply to
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| 44 | it and all of it's children. Child nodes can have transforms of their own, which
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| 45 | are combined with their parent's transformations.
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| 46 | @par
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| 47 | This is an abstract class - concrete classes are based on this for specific purposes,
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| 48 | e.g. SceneNode, Bone
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| 49 | */
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| 50 | class _OgreExport Node : public Renderable
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| 51 | {
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| 52 | public:
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| 53 | /** Enumeration denoting the spaces which a transform can be relative to.
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| 54 | */
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| 55 | enum TransformSpace
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| 56 | {
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| 57 | /// Transform is relative to the local space
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| 58 | TS_LOCAL,
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| 59 | /// Transform is relative to the space of the parent node
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| 60 | TS_PARENT,
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| 61 | /// Transform is relative to world space
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| 62 | TS_WORLD
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| 63 | };
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| 64 | typedef HashMap<String, Node*> ChildNodeMap;
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| 65 | typedef MapIterator<ChildNodeMap> ChildNodeIterator;
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| 66 | typedef ConstMapIterator<ChildNodeMap> ConstChildNodeIterator;
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| 67 |
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| 68 | /** Listener which gets called back on Node events.
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| 69 | */
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| 70 | class _OgreExport Listener
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| 71 | {
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| 72 | public:
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| 73 | Listener() {}
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| 74 | virtual ~Listener() {}
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| 75 | /** Called when a node gets updated.
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| 76 | @remarks
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| 77 | Note that this happens when the node's derived update happens,
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| 78 | not every time a method altering it's state occurs. There may
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| 79 | be several state-changing calls but only one of these calls,
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| 80 | when the node graph is fully updated.
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| 81 | */
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| 82 | virtual void nodeUpdated(const Node* node) {}
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| 83 | /** Node is being destroyed */
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| 84 | virtual void nodeDestroyed(const Node* node) {};
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| 85 | /** Node has been attached to a parent */
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| 86 | virtual void nodeAttached(const Node* node) {};
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| 87 | /** Node has been detached from a parent */
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| 88 | virtual void nodeDetached(const Node* node) {};
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| 89 | };
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| 90 |
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| 91 | protected:
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| 92 | /// Pointer to parent node
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| 93 | Node* mParent;
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| 94 | /// Collection of pointers to direct children; hashmap for efficiency
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| 95 | ChildNodeMap mChildren;
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| 96 |
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| 97 | typedef std::set<Node*> ChildUpdateSet;
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| 98 | /// List of children which need updating, used if self is not out of date but children are
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| 99 | mutable ChildUpdateSet mChildrenToUpdate;
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| 100 | /// Flag to indicate own transform from parent is out of date
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| 101 | mutable bool mNeedParentUpdate;
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| 102 | /// Flag indicating that all children need to be updated
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| 103 | mutable bool mNeedChildUpdate;
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| 104 | /// Flag indicating that parent has been notified about update request
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| 105 | mutable bool mParentNotified ;
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| 106 | /// Flag indicating that the node has been queued for update
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| 107 | mutable bool mQueuedForUpdate;
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| 108 |
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| 109 | /// Friendly name of this node, can be automatically generated if you don't care
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| 110 | String mName;
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| 111 |
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| 112 | /// Incremented count for next name extension
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| 113 | static unsigned long msNextGeneratedNameExt;
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| 114 |
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| 115 | /// Stores the orientation of the node relative to it's parent.
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| 116 | Quaternion mOrientation;
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| 117 |
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| 118 | /// Stores the position/translation of the node relative to its parent.
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| 119 | Vector3 mPosition;
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| 120 |
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| 121 | /// Stores the scaling factor applied to this node
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| 122 | Vector3 mScale;
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| 123 |
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| 124 | /// Stores whether this node inherits orientation from it's parent
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| 125 | bool mInheritOrientation;
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| 126 |
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| 127 | /// Stores whether this node inherits scale from it's parent
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| 128 | bool mInheritScale;
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| 129 |
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| 130 | /// Material pointer should this node be rendered
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| 131 | mutable MaterialPtr mpMaterial;
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| 132 |
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| 133 | /// Only available internally - notification of parent.
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| 134 | virtual void setParent(Node* parent);
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| 135 |
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| 136 | /** Cached combined orientation.
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| 137 | @par
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| 138 | This member is the orientation derived by combining the
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| 139 | local transformations and those of it's parents.
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| 140 | This is updated when _updateFromParent is called by the
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| 141 | SceneManager or the nodes parent.
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| 142 | */
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| 143 | mutable Quaternion mDerivedOrientation;
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| 144 |
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| 145 | /** Cached combined position.
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| 146 | @par
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| 147 | This member is the position derived by combining the
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| 148 | local transformations and those of it's parents.
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| 149 | This is updated when _updateFromParent is called by the
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| 150 | SceneManager or the nodes parent.
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| 151 | */
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| 152 | mutable Vector3 mDerivedPosition;
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| 153 |
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| 154 | /** Cached combined scale.
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| 155 | @par
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| 156 | This member is the position derived by combining the
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| 157 | local transformations and those of it's parents.
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| 158 | This is updated when _updateFromParent is called by the
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| 159 | SceneManager or the nodes parent.
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| 160 | */
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| 161 | mutable Vector3 mDerivedScale;
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| 162 |
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| 163 | /** Triggers the node to update it's combined transforms.
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| 164 | @par
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| 165 | This method is called internally by Ogre to ask the node
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| 166 | to update it's complete transformation based on it's parents
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| 167 | derived transform.
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| 168 | */
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| 169 | virtual void _updateFromParent(void) const;
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| 170 |
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| 171 | /** Internal method for creating a new child node - must be overridden per subclass. */
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| 172 | virtual Node* createChildImpl(void) = 0;
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| 173 |
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| 174 | /** Internal method for creating a new child node - must be overridden per subclass. */
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| 175 | virtual Node* createChildImpl(const String& name) = 0;
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| 176 |
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| 177 | /// The position to use as a base for keyframe animation
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| 178 | Vector3 mInitialPosition;
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| 179 | /// The orientation to use as a base for keyframe animation
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| 180 | Quaternion mInitialOrientation;
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| 181 | /// The scale to use as a base for keyframe animation
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| 182 | Vector3 mInitialScale;
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| 183 |
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| 184 | // Weight of applied animations so far, used for blending
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| 185 | Real mAccumAnimWeight;
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| 186 | // The total weighted translation from the initial state so far
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| 187 | Vector3 mTransFromInitial;
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| 188 | // The total weighted rotation from the initial state so far
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| 189 | Quaternion mRotFromInitial;
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| 190 | // The total weighted scale from the initial state so far
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| 191 | Vector3 mScaleFromInitial;
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| 192 |
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| 193 | /// Cached derived transform as a 4x4 matrix
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| 194 | mutable Matrix4 mCachedTransform;
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| 195 | mutable bool mCachedTransformOutOfDate;
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| 196 |
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| 197 | /** Node listener - only one allowed (no list) for size & performance reasons. */
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| 198 | Listener* mListener;
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| 199 |
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| 200 | typedef std::vector<Node*> QueuedUpdates;
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| 201 | static QueuedUpdates msQueuedUpdates;
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| 202 |
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| 203 |
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| 204 | public:
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| 205 | /** Constructor, should only be called by parent, not directly.
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| 206 | @remarks
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| 207 | Generates a name.
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| 208 | */
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| 209 | Node();
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| 210 | /** Constructor, should only be called by parent, not directly.
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| 211 | @remarks
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| 212 | Assigned a name.
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| 213 | */
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| 214 | Node(const String& name);
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| 215 |
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| 216 | virtual ~Node();
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| 217 |
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| 218 | /** Returns the name of the node. */
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| 219 | const String& getName(void) const;
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| 220 |
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| 221 | /** Gets this node's parent (NULL if this is the root).
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| 222 | */
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| 223 | virtual Node* getParent(void) const;
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| 224 |
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| 225 | /** Returns a quaternion representing the nodes orientation.
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| 226 | */
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| 227 | virtual const Quaternion & getOrientation() const;
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| 228 |
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| 229 | /** Sets the orientation of this node via a quaternion.
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| 230 | @remarks
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| 231 | Orientatings, unlike other transforms, are not always inherited by child nodes.
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| 232 | Whether or not orientatings affect the orientation of the child nodes depends on
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| 233 | the setInheritOrientation option of the child. In some cases you want a orientating
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| 234 | of a parent node to apply to a child node (e.g. where the child node is a part of
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| 235 | the same object, so you want it to be the same relative orientation based on the
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| 236 | parent's orientation), but not in other cases (e.g. where the child node is just
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| 237 | for positioning another object, you want it to maintain it's own orientation).
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| 238 | The default is to inherit as with other transforms.
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| 239 | @par
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| 240 | Note that rotations are oriented around the node's origin.
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| 241 | */
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| 242 | virtual void setOrientation( const Quaternion& q );
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| 243 |
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| 244 | /** Sets the orientation of this node via quaternion parameters.
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| 245 | @remarks
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| 246 | Orientatings, unlike other transforms, are not always inherited by child nodes.
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| 247 | Whether or not orientatings affect the orientation of the child nodes depends on
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| 248 | the setInheritOrientation option of the child. In some cases you want a orientating
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| 249 | of a parent node to apply to a child node (e.g. where the child node is a part of
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| 250 | the same object, so you want it to be the same relative orientation based on the
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| 251 | parent's orientation), but not in other cases (e.g. where the child node is just
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| 252 | for positioning another object, you want it to maintain it's own orientation).
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| 253 | The default is to inherit as with other transforms.
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| 254 | @par
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| 255 | Note that rotations are oriented around the node's origin.
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| 256 | */
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| 257 | virtual void setOrientation( Real w, Real x, Real y, Real z);
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| 258 |
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| 259 | /** Resets the nodes orientation (local axes as world axes, no rotation).
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| 260 | @remarks
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| 261 | Orientatings, unlike other transforms, are not always inherited by child nodes.
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| 262 | Whether or not orientatings affect the orientation of the child nodes depends on
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| 263 | the setInheritOrientation option of the child. In some cases you want a orientating
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| 264 | of a parent node to apply to a child node (e.g. where the child node is a part of
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| 265 | the same object, so you want it to be the same relative orientation based on the
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| 266 | parent's orientation), but not in other cases (e.g. where the child node is just
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| 267 | for positioning another object, you want it to maintain it's own orientation).
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| 268 | The default is to inherit as with other transforms.
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| 269 | @par
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| 270 | Note that rotations are oriented around the node's origin.
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| 271 | */
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| 272 | virtual void resetOrientation(void);
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| 273 |
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| 274 | /** Sets the position of the node relative to it's parent.
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| 275 | */
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| 276 | virtual void setPosition(const Vector3& pos);
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| 277 |
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| 278 | /** Sets the position of the node relative to it's parent.
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| 279 | */
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| 280 | virtual void setPosition(Real x, Real y, Real z);
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| 281 |
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| 282 | /** Gets the position of the node relative to it's parent.
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| 283 | */
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| 284 | virtual const Vector3 & getPosition(void) const;
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| 285 |
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| 286 | /** Sets the scaling factor applied to this node.
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| 287 | @remarks
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| 288 | Scaling factors, unlike other transforms, are not always inherited by child nodes.
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| 289 | Whether or not scalings affect the size of the child nodes depends on the setInheritScale
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| 290 | option of the child. In some cases you want a scaling factor of a parent node to apply to
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| 291 | a child node (e.g. where the child node is a part of the same object, so you want it to be
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| 292 | the same relative size based on the parent's size), but not in other cases (e.g. where the
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| 293 | child node is just for positioning another object, you want it to maintain it's own size).
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| 294 | The default is to inherit as with other transforms.
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| 295 | @par
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| 296 | Note that like rotations, scalings are oriented around the node's origin.
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| 297 | */
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| 298 | virtual void setScale(const Vector3& scale);
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| 299 |
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| 300 | /** Sets the scaling factor applied to this node.
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| 301 | @remarks
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| 302 | Scaling factors, unlike other transforms, are not always inherited by child nodes.
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| 303 | Whether or not scalings affect the size of the child nodes depends on the setInheritScale
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| 304 | option of the child. In some cases you want a scaling factor of a parent node to apply to
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| 305 | a child node (e.g. where the child node is a part of the same object, so you want it to be
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| 306 | the same relative size based on the parent's size), but not in other cases (e.g. where the
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| 307 | child node is just for positioning another object, you want it to maintain it's own size).
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| 308 | The default is to inherit as with other transforms.
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| 309 | @par
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| 310 | Note that like rotations, scalings are oriented around the node's origin.
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| 311 | */
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| 312 | virtual void setScale(Real x, Real y, Real z);
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| 313 |
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| 314 | /** Gets the scaling factor of this node.
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| 315 | */
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| 316 | virtual const Vector3 & getScale(void) const;
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| 317 |
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| 318 | /** Tells the node whether it should inherit orientation from it's parent node.
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| 319 | @remarks
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| 320 | Orientatings, unlike other transforms, are not always inherited by child nodes.
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| 321 | Whether or not orientatings affect the orientation of the child nodes depends on
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| 322 | the setInheritOrientation option of the child. In some cases you want a orientating
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| 323 | of a parent node to apply to a child node (e.g. where the child node is a part of
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| 324 | the same object, so you want it to be the same relative orientation based on the
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| 325 | parent's orientation), but not in other cases (e.g. where the child node is just
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| 326 | for positioning another object, you want it to maintain it's own orientation).
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| 327 | The default is to inherit as with other transforms.
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| 328 | @param inherit If true, this node's orientation will be affected by its parent's orientation.
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| 329 | If false, it will not be affected.
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| 330 | */
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| 331 | virtual void setInheritOrientation(bool inherit);
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| 332 |
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| 333 | /** Returns true if this node is affected by orientation applied to the parent node.
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| 334 | @remarks
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| 335 | Orientatings, unlike other transforms, are not always inherited by child nodes.
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| 336 | Whether or not orientatings affect the orientation of the child nodes depends on
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| 337 | the setInheritOrientation option of the child. In some cases you want a orientating
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| 338 | of a parent node to apply to a child node (e.g. where the child node is a part of
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| 339 | the same object, so you want it to be the same relative orientation based on the
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| 340 | parent's orientation), but not in other cases (e.g. where the child node is just
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| 341 | for positioning another object, you want it to maintain it's own orientation).
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| 342 | The default is to inherit as with other transforms.
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| 343 | @remarks
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| 344 | See setInheritOrientation for more info.
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| 345 | */
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| 346 | virtual bool getInheritOrientation(void) const;
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| 347 |
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| 348 | /** Tells the node whether it should inherit scaling factors from it's parent node.
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| 349 | @remarks
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| 350 | Scaling factors, unlike other transforms, are not always inherited by child nodes.
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| 351 | Whether or not scalings affect the size of the child nodes depends on the setInheritScale
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| 352 | option of the child. In some cases you want a scaling factor of a parent node to apply to
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| 353 | a child node (e.g. where the child node is a part of the same object, so you want it to be
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| 354 | the same relative size based on the parent's size), but not in other cases (e.g. where the
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| 355 | child node is just for positioning another object, you want it to maintain it's own size).
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| 356 | The default is to inherit as with other transforms.
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| 357 | @param inherit If true, this node's scale will be affected by its parent's scale. If false,
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| 358 | it will not be affected.
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| 359 | */
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| 360 | virtual void setInheritScale(bool inherit);
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| 361 |
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| 362 | /** Returns true if this node is affected by scaling factors applied to the parent node.
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| 363 | @remarks
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| 364 | See setInheritScale for more info.
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| 365 | */
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| 366 | virtual bool getInheritScale(void) const;
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| 367 |
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| 368 | /** Scales the node, combining it's current scale with the passed in scaling factor.
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| 369 | @remarks
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| 370 | This method applies an extra scaling factor to the node's existing scale, (unlike setScale
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| 371 | which overwrites it) combining it's current scale with the new one. E.g. calling this
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| 372 | method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if
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| 373 | the existing scale was 1.
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| 374 | @par
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| 375 | Note that like rotations, scalings are oriented around the node's origin.
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| 376 | */
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| 377 | virtual void scale(const Vector3& scale);
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| 378 |
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| 379 | /** Scales the node, combining it's current scale with the passed in scaling factor.
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| 380 | @remarks
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| 381 | This method applies an extra scaling factor to the node's existing scale, (unlike setScale
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| 382 | which overwrites it) combining it's current scale with the new one. E.g. calling this
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| 383 | method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if
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| 384 | the existing scale was 1.
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| 385 | @par
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| 386 | Note that like rotations, scalings are oriented around the node's origin.
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| 387 | */
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| 388 | virtual void scale(Real x, Real y, Real z);
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| 389 |
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| 390 | /** Moves the node along the cartesian axes.
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| 391 | @par
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| 392 | This method moves the node by the supplied vector along the
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| 393 | world cartesian axes, i.e. along world x,y,z
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| 394 | @param
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| 395 | d Vector with x,y,z values representing the translation.
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| 396 | @param
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| 397 | relativeTo The space which this transform is relative to.
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| 398 | */
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| 399 | virtual void translate(const Vector3& d, TransformSpace relativeTo = TS_PARENT);
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| 400 | /** Moves the node along the cartesian axes.
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| 401 | @par
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| 402 | This method moves the node by the supplied vector along the
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| 403 | world cartesian axes, i.e. along world x,y,z
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| 404 | @param
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| 405 | x
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| 406 | @param
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| 407 | y
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| 408 | @param
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| 409 | z Real x, y and z values representing the translation.
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| 410 | @param
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| 411 | relativeTo The space which this transform is relative to.
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| 412 | */
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| 413 | virtual void translate(Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT);
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| 414 | /** Moves the node along arbitrary axes.
|
---|
| 415 | @remarks
|
---|
| 416 | This method translates the node by a vector which is relative to
|
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| 417 | a custom set of axes.
|
---|
| 418 | @param
|
---|
| 419 | axes A 3x3 Matrix containg 3 column vectors each representing the
|
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| 420 | axes X, Y and Z respectively. In this format the standard cartesian
|
---|
| 421 | axes would be expressed as:
|
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| 422 | <pre>
|
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| 423 | 1 0 0
|
---|
| 424 | 0 1 0
|
---|
| 425 | 0 0 1
|
---|
| 426 | </pre>
|
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| 427 | i.e. the identity matrix.
|
---|
| 428 | @param
|
---|
| 429 | move Vector relative to the axes above.
|
---|
| 430 | @param
|
---|
| 431 | relativeTo The space which this transform is relative to.
|
---|
| 432 | */
|
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| 433 | virtual void translate(const Matrix3& axes, const Vector3& move, TransformSpace relativeTo = TS_PARENT);
|
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| 434 | /** Moves the node along arbitrary axes.
|
---|
| 435 | @remarks
|
---|
| 436 | This method translates the node by a vector which is relative to
|
---|
| 437 | a custom set of axes.
|
---|
| 438 | @param
|
---|
| 439 | axes A 3x3 Matrix containg 3 column vectors each representing the
|
---|
| 440 | axes X, Y and Z respectively. In this format the standard cartesian
|
---|
| 441 | axes would be expressed as
|
---|
| 442 | <pre>
|
---|
| 443 | 1 0 0
|
---|
| 444 | 0 1 0
|
---|
| 445 | 0 0 1
|
---|
| 446 | </pre>
|
---|
| 447 | i.e. the identity matrix.
|
---|
| 448 | @param
|
---|
| 449 | x,y,z Translation components relative to the axes above.
|
---|
| 450 | @param
|
---|
| 451 | relativeTo The space which this transform is relative to.
|
---|
| 452 | */
|
---|
| 453 | virtual void translate(const Matrix3& axes, Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT);
|
---|
| 454 |
|
---|
| 455 | /** Rotate the node around the Z-axis.
|
---|
| 456 | */
|
---|
| 457 | virtual void roll(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
|
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| 458 | #ifndef OGRE_FORCE_ANGLE_TYPES
|
---|
| 459 | inline void roll(Real degrees, TransformSpace relativeTo = TS_LOCAL) {
|
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| 460 | roll ( Angle(degrees), relativeTo );
|
---|
| 461 | }
|
---|
| 462 | #endif//OGRE_FORCE_ANGLE_TYPES
|
---|
| 463 |
|
---|
| 464 | /** Rotate the node around the X-axis.
|
---|
| 465 | */
|
---|
| 466 | virtual void pitch(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
|
---|
| 467 | #ifndef OGRE_FORCE_ANGLE_TYPES
|
---|
| 468 | inline void pitch(Real degrees, TransformSpace relativeTo = TS_LOCAL) {
|
---|
| 469 | pitch ( Angle(degrees), relativeTo );
|
---|
| 470 | }
|
---|
| 471 | #endif//OGRE_FORCE_ANGLE_TYPES
|
---|
| 472 |
|
---|
| 473 | /** Rotate the node around the Y-axis.
|
---|
| 474 | */
|
---|
| 475 | virtual void yaw(const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
|
---|
| 476 | #ifndef OGRE_FORCE_ANGLE_TYPES
|
---|
| 477 | inline void yaw(Real degrees, TransformSpace relativeTo = TS_LOCAL) {
|
---|
| 478 | yaw ( Angle(degrees), relativeTo );
|
---|
| 479 | }
|
---|
| 480 | #endif//OGRE_FORCE_ANGLE_TYPES
|
---|
| 481 |
|
---|
| 482 | /** Rotate the node around an arbitrary axis.
|
---|
| 483 | */
|
---|
| 484 | virtual void rotate(const Vector3& axis, const Radian& angle, TransformSpace relativeTo = TS_LOCAL);
|
---|
| 485 | #ifndef OGRE_FORCE_ANGLE_TYPES
|
---|
| 486 | inline void rotate(const Vector3& axis, Real degrees, TransformSpace relativeTo = TS_LOCAL) {
|
---|
| 487 | rotate ( axis, Angle(degrees), relativeTo );
|
---|
| 488 | }
|
---|
| 489 | #endif//OGRE_FORCE_ANGLE_TYPES
|
---|
| 490 |
|
---|
| 491 | /** Rotate the node around an aritrary axis using a Quarternion.
|
---|
| 492 | */
|
---|
| 493 | virtual void rotate(const Quaternion& q, TransformSpace relativeTo = TS_LOCAL);
|
---|
| 494 |
|
---|
| 495 | /** Gets a matrix whose columns are the local axes based on
|
---|
| 496 | the nodes orientation relative to it's parent. */
|
---|
| 497 | virtual Matrix3 getLocalAxes(void) const;
|
---|
| 498 |
|
---|
| 499 | /** Creates an unnamed new Node as a child of this node.
|
---|
| 500 | @param
|
---|
| 501 | translate Initial translation offset of child relative to parent
|
---|
| 502 | @param
|
---|
| 503 | rotate Initial rotation relative to parent
|
---|
| 504 | */
|
---|
| 505 | virtual Node* createChild(
|
---|
| 506 | const Vector3& translate = Vector3::ZERO,
|
---|
| 507 | const Quaternion& rotate = Quaternion::IDENTITY );
|
---|
| 508 |
|
---|
| 509 | /** Creates a new named Node as a child of this node.
|
---|
| 510 | @remarks
|
---|
| 511 | This creates a child node with a given name, which allows you to look the node up from
|
---|
| 512 | the parent which holds this collection of nodes.
|
---|
| 513 | @param
|
---|
| 514 | translate Initial translation offset of child relative to parent
|
---|
| 515 | @param
|
---|
| 516 | rotate Initial rotation relative to parent
|
---|
| 517 | */
|
---|
| 518 | virtual Node* createChild(const String& name, const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
|
---|
| 519 |
|
---|
| 520 | /** Adds a (precreated) child scene node to this node. If it is attached to another node,
|
---|
| 521 | it must be detached first.
|
---|
| 522 | @param child The Node which is to become a child node of this one
|
---|
| 523 | */
|
---|
| 524 | virtual void addChild(Node* child);
|
---|
| 525 |
|
---|
| 526 | /** Reports the number of child nodes under this one.
|
---|
| 527 | */
|
---|
| 528 | virtual unsigned short numChildren(void) const;
|
---|
| 529 |
|
---|
| 530 | /** Gets a pointer to a child node.
|
---|
| 531 | @remarks
|
---|
| 532 | There is an alternate getChild method which returns a named child.
|
---|
| 533 | */
|
---|
| 534 | virtual Node* getChild(unsigned short index) const;
|
---|
| 535 |
|
---|
| 536 | /** Gets a pointer to a named child node.
|
---|
| 537 | */
|
---|
| 538 | virtual Node* getChild(const String& name) const;
|
---|
| 539 |
|
---|
| 540 | /** Retrieves an iterator for efficiently looping through all children of this node.
|
---|
| 541 | @remarks
|
---|
| 542 | Using this is faster than repeatedly calling getChild if you want to go through
|
---|
| 543 | all (or most of) the children of this node.
|
---|
| 544 | Note that the returned iterator is only valid whilst no children are added or
|
---|
| 545 | removed from this node. Thus you should not store this returned iterator for
|
---|
| 546 | later use, nor should you add / remove children whilst iterating through it;
|
---|
| 547 | store up changes for later. Note that calling methods on returned items in
|
---|
| 548 | the iterator IS allowed and does not invalidate the iterator.
|
---|
| 549 | */
|
---|
| 550 | virtual ChildNodeIterator getChildIterator(void);
|
---|
| 551 |
|
---|
| 552 | /** Retrieves an iterator for efficiently looping through all children of this node.
|
---|
| 553 | @remarks
|
---|
| 554 | Using this is faster than repeatedly calling getChild if you want to go through
|
---|
| 555 | all (or most of) the children of this node.
|
---|
| 556 | Note that the returned iterator is only valid whilst no children are added or
|
---|
| 557 | removed from this node. Thus you should not store this returned iterator for
|
---|
| 558 | later use, nor should you add / remove children whilst iterating through it;
|
---|
| 559 | store up changes for later. Note that calling methods on returned items in
|
---|
| 560 | the iterator IS allowed and does not invalidate the iterator.
|
---|
| 561 | */
|
---|
| 562 | virtual ConstChildNodeIterator getChildIterator(void) const;
|
---|
| 563 |
|
---|
| 564 | /** Drops the specified child from this node.
|
---|
| 565 | @remarks
|
---|
| 566 | Does not delete the node, just detaches it from
|
---|
| 567 | this parent, potentially to be reattached elsewhere.
|
---|
| 568 | There is also an alternate version which drops a named
|
---|
| 569 | child from this node.
|
---|
| 570 | */
|
---|
| 571 | virtual Node* removeChild(unsigned short index);
|
---|
| 572 | /** Drops the specified child from this node.
|
---|
| 573 | @remarks
|
---|
| 574 | Does not delete the node, just detaches it from
|
---|
| 575 | this parent, potentially to be reattached elsewhere.
|
---|
| 576 | There is also an alternate version which drops a named
|
---|
| 577 | child from this node.
|
---|
| 578 | */
|
---|
| 579 | virtual Node* removeChild(Node* child);
|
---|
| 580 |
|
---|
| 581 | /** Drops the named child from this node.
|
---|
| 582 | @remarks
|
---|
| 583 | Does not delete the node, just detaches it from
|
---|
| 584 | this parent, potentially to be reattached elsewhere.
|
---|
| 585 | */
|
---|
| 586 | virtual Node* removeChild(const String& name);
|
---|
| 587 | /** Removes all child Nodes attached to this node. Does not delete the nodes, just detaches them from
|
---|
| 588 | this parent, potentially to be reattached elsewhere.
|
---|
| 589 | */
|
---|
| 590 | virtual void removeAllChildren(void);
|
---|
| 591 |
|
---|
| 592 | /** Gets the orientation of the node as derived from all parents.
|
---|
| 593 | */
|
---|
| 594 | virtual const Quaternion & _getDerivedOrientation(void) const;
|
---|
| 595 |
|
---|
| 596 | /** Gets the position of the node as derived from all parents.
|
---|
| 597 | */
|
---|
| 598 | virtual const Vector3 & _getDerivedPosition(void) const;
|
---|
| 599 |
|
---|
| 600 | /** Gets the scaling factor of the node as derived from all parents.
|
---|
| 601 | */
|
---|
| 602 | virtual const Vector3 & _getDerivedScale(void) const;
|
---|
| 603 |
|
---|
| 604 | /** Gets the full transformation matrix for this node.
|
---|
| 605 | @remarks
|
---|
| 606 | This method returns the full transformation matrix
|
---|
| 607 | for this node, including the effect of any parent node
|
---|
| 608 | transformations, provided they have been updated using the Node::_update method.
|
---|
| 609 | This should only be called by a SceneManager which knows the
|
---|
| 610 | derived transforms have been updated before calling this method.
|
---|
| 611 | Applications using Ogre should just use the relative transforms.
|
---|
| 612 | */
|
---|
| 613 | virtual const Matrix4& _getFullTransform(void) const;
|
---|
| 614 |
|
---|
| 615 | /** Internal method to update the Node.
|
---|
| 616 | @note
|
---|
| 617 | Updates this node and any relevant children to incorporate transforms etc.
|
---|
| 618 | Don't call this yourself unless you are writing a SceneManager implementation.
|
---|
| 619 | @param
|
---|
| 620 | updateChildren If true, the update cascades down to all children. Specify false if you wish to
|
---|
| 621 | update children separately, e.g. because of a more selective SceneManager implementation.
|
---|
| 622 | @param
|
---|
| 623 | parentHasChanged This flag indicates that the parent xform has changed,
|
---|
| 624 | so the child should retrieve the parent's xform and combine it with its own
|
---|
| 625 | even if it hasn't changed itself.
|
---|
| 626 | */
|
---|
| 627 | virtual void _update(bool updateChildren, bool parentHasChanged);
|
---|
| 628 |
|
---|
| 629 | /** Sets a listener for this Node.
|
---|
| 630 | @remarks
|
---|
| 631 | Note for size and performance reasons only one listener per node is
|
---|
| 632 | allowed.
|
---|
| 633 | */
|
---|
| 634 | virtual void setListener(Listener* listener) { mListener = listener; }
|
---|
| 635 |
|
---|
| 636 | /** Gets the current listener for this Node.
|
---|
| 637 | */
|
---|
| 638 | virtual Listener* getListener(void) const { return mListener; }
|
---|
| 639 |
|
---|
| 640 | /** Overridden from Renderable.
|
---|
| 641 | @remarks
|
---|
| 642 | This is only used if the SceneManager chooses to render the node. This option can be set
|
---|
| 643 | for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal
|
---|
| 644 | models using Entity::setDisplayBones()
|
---|
| 645 | */
|
---|
| 646 | const MaterialPtr& getMaterial(void) const;
|
---|
| 647 | /** Overridden from Renderable.
|
---|
| 648 | @remarks
|
---|
| 649 | This is only used if the SceneManager chooses to render the node. This option can be set
|
---|
| 650 | for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal
|
---|
| 651 | models using Entity::setDisplaySkeleton()
|
---|
| 652 | */
|
---|
| 653 | void getRenderOperation(RenderOperation& op);
|
---|
| 654 | /** Overridden from Renderable.
|
---|
| 655 | @remarks
|
---|
| 656 | This is only used if the SceneManager chooses to render the node. This option can be set
|
---|
| 657 | for SceneNodes at SceneManager::setDisplaySceneNodes, and for entities based on skeletal
|
---|
| 658 | models using Entity::setDisplaySkeleton()
|
---|
| 659 | */
|
---|
| 660 | void getWorldTransforms(Matrix4* xform) const;
|
---|
| 661 | /** @copydoc Renderable::getWorldOrientation */
|
---|
| 662 | const Quaternion& getWorldOrientation(void) const;
|
---|
| 663 | /** @copydoc Renderable::getWorldPosition */
|
---|
| 664 | const Vector3& getWorldPosition(void) const;
|
---|
| 665 |
|
---|
| 666 | /** Sets the current transform of this node to be the 'initial state' ie that
|
---|
| 667 | position / orientation / scale to be used as a basis for delta values used
|
---|
| 668 | in keyframe animation.
|
---|
| 669 | @remarks
|
---|
| 670 | You never need to call this method unless you plan to animate this node. If you do
|
---|
| 671 | plan to animate it, call this method once you've loaded the node with it's base state,
|
---|
| 672 | ie the state on which all keyframes are based.
|
---|
| 673 | @par
|
---|
| 674 | If you never call this method, the initial state is the identity transform, ie do nothing.
|
---|
| 675 | */
|
---|
| 676 | virtual void setInitialState(void);
|
---|
| 677 |
|
---|
| 678 | /** Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. */
|
---|
| 679 | virtual void resetToInitialState(void);
|
---|
| 680 |
|
---|
| 681 | /** Gets the initial position of this node, see setInitialState for more info.
|
---|
| 682 | @remarks
|
---|
| 683 | Also resets the cumulative animation weight used for blending.
|
---|
| 684 | */
|
---|
| 685 | virtual const Vector3& getInitialPosition(void) const;
|
---|
| 686 |
|
---|
| 687 | /** Gets the initial orientation of this node, see setInitialState for more info. */
|
---|
| 688 | virtual const Quaternion& getInitialOrientation(void) const;
|
---|
| 689 |
|
---|
| 690 | /** Gets the initial position of this node, see setInitialState for more info. */
|
---|
| 691 | virtual const Vector3& getInitialScale(void) const;
|
---|
| 692 |
|
---|
| 693 | /** Internal weighted transform method.
|
---|
| 694 | @remarks
|
---|
| 695 | This method transforms a Node by a weighted amount from it's
|
---|
| 696 | initial state. If weighted transforms have already been applied,
|
---|
| 697 | the previous transforms and this one are blended together based
|
---|
| 698 | on their relative weight. This method should not be used in
|
---|
| 699 | combination with the unweighted rotate, translate etc methods.
|
---|
| 700 | */
|
---|
| 701 | virtual void _weightedTransform(Real weight, const Vector3& translate,
|
---|
| 702 | const Quaternion& rotate, const Vector3& scale);
|
---|
| 703 |
|
---|
| 704 | /** Overridden, see Renderable */
|
---|
| 705 | Real getSquaredViewDepth(const Camera* cam) const;
|
---|
| 706 |
|
---|
| 707 | /** To be called in the event of transform changes to this node that require it's recalculation.
|
---|
| 708 | @remarks
|
---|
| 709 | This not only tags the node state as being 'dirty', it also requests it's parent to
|
---|
| 710 | know about it's dirtiness so it will get an update next time.
|
---|
| 711 | @param forceParentUpdate Even if the node thinks it has already told it's
|
---|
| 712 | parent, tell it anyway
|
---|
| 713 | */
|
---|
| 714 | virtual void needUpdate(bool forceParentUpdate = false);
|
---|
| 715 | /** Called by children to notify their parent that they need an update.
|
---|
| 716 | @param forceParentUpdate Even if the node thinks it has already told it's
|
---|
| 717 | parent, tell it anyway
|
---|
| 718 | */
|
---|
| 719 | virtual void requestUpdate(Node* child, bool forceParentUpdate = false);
|
---|
| 720 | /** Called by children to notify their parent that they no longer need an update. */
|
---|
| 721 | virtual void cancelUpdate(Node* child);
|
---|
| 722 |
|
---|
| 723 | /** Queue a 'needUpdate' call to a node safely.
|
---|
| 724 | @ramarks
|
---|
| 725 | You can't call needUpdate() during the scene graph update, e.g. in
|
---|
| 726 | response to a Node::Listener hook, because the graph is already being
|
---|
| 727 | updated, and update flag changes cannot be made reliably in that context.
|
---|
| 728 | Call this method if you need to queue a needUpdate call in this case.
|
---|
| 729 | */
|
---|
| 730 | static void queueNeedUpdate(Node* n);
|
---|
| 731 | /** Process queued 'needUpdate' calls. */
|
---|
| 732 | static void processQueuedUpdates(void);
|
---|
| 733 |
|
---|
| 734 | /** @copydoc Renderable::getLights */
|
---|
| 735 | const LightList& getLights(void) const;
|
---|
| 736 |
|
---|
| 737 |
|
---|
| 738 |
|
---|
| 739 | };
|
---|
| 740 |
|
---|
| 741 | } //namespace
|
---|
| 742 |
|
---|
| 743 | #endif
|
---|