[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __OverlayManager_H__
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| 26 | #define __OverlayManager_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 | #include "OgreSingleton.h"
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| 30 | #include "OgreStringVector.h"
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| 31 | #include "OgreOverlay.h"
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| 32 | #include "OgreScriptLoader.h"
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| 33 |
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| 34 | namespace Ogre {
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| 35 |
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| 36 | /** Manages Overlay objects, parsing them from .overlay files and
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| 37 | storing a lookup library of them. Alo manages the creation of
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| 38 | OverlayContainers and OverlayElements, used for non-interactive 2D
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| 39 | elements such as HUDs.
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| 40 | */
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| 41 | class _OgreExport OverlayManager : public Singleton<OverlayManager>, public ScriptLoader
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| 42 | {
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| 43 | public:
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| 44 | typedef std::map<String, Overlay*> OverlayMap;
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| 45 | typedef std::map<String, OverlayElement*> ElementMap;
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| 46 | protected:
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| 47 | OverlayMap mOverlayMap;
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| 48 | StringVector mScriptPatterns;
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| 49 |
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| 50 | void parseNewElement( DataStreamPtr& chunk, String& elemType, String& elemName,
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| 51 | bool isContainer, Overlay* pOverlay, bool isTemplate, String templateName = String(""), OverlayContainer* container = 0);
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| 52 | void parseAttrib( const String& line, Overlay* pOverlay);
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| 53 | void parseElementAttrib( const String& line, Overlay* pOverlay, OverlayElement* pElement );
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| 54 | void skipToNextCloseBrace(DataStreamPtr& chunk);
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| 55 | void skipToNextOpenBrace(DataStreamPtr& chunk);
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| 56 |
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| 57 | int mLastViewportWidth, mLastViewportHeight;
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| 58 | bool mViewportDimensionsChanged;
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| 59 |
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| 60 | bool parseChildren( DataStreamPtr& chunk, const String& line,
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| 61 | Overlay* pOverlay, bool isTemplate, OverlayContainer* parent = NULL);
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| 62 |
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| 63 | typedef std::map<String, OverlayElementFactory*> FactoryMap;
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| 64 | FactoryMap mFactories;
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| 65 |
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| 66 | ElementMap mInstances;
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| 67 | ElementMap mTemplates;
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| 68 |
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| 69 | typedef std::set<String> LoadedScripts;
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| 70 | LoadedScripts mLoadedScripts;
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| 71 |
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| 72 |
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| 73 |
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| 74 |
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| 75 | ElementMap& getElementMap(bool isTemplate);
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| 76 |
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| 77 | OverlayElement* createOverlayElementImpl(const String& typeName, const String& instanceName, ElementMap& elementMap);
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| 78 |
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| 79 | OverlayElement* getOverlayElementImpl(const String& name, ElementMap& elementMap);
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| 80 |
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| 81 | void destroyOverlayElementImpl(const String& instanceName, ElementMap& elementMap);
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| 82 |
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| 83 | void destroyOverlayElementImpl(OverlayElement* pInstance, ElementMap& elementMap);
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| 84 |
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| 85 | void destroyAllOverlayElementsImpl(ElementMap& elementMap);
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| 86 |
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| 87 | public:
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| 88 | OverlayManager();
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| 89 | virtual ~OverlayManager();
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| 90 |
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| 91 | /// @copydoc ScriptLoader::getScriptPatterns
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| 92 | const StringVector& getScriptPatterns(void) const;
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| 93 | /// @copydoc ScriptLoader::parseScript
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| 94 | void parseScript(DataStreamPtr& stream, const String& groupName);
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| 95 | /// @copydoc ScriptLoader::getLoadingOrder
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| 96 | Real getLoadingOrder(void) const;
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| 97 |
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| 98 | /** Create a new Overlay. */
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| 99 | Overlay* create(const String& name);
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| 100 | /** Retrieve an Overlay by name
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| 101 | @returns A pointer to the Overlay, or 0 if not found
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| 102 | */
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| 103 | Overlay* getByName(const String& name);
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| 104 | /** Destroys an existing overlay by name */
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| 105 | void destroy(const String& name);
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| 106 | /** Destroys an existing overlay */
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| 107 | void destroy(Overlay* overlay);
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| 108 | /** Destroys all existing overlays */
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| 109 | void destroyAll(void);
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| 110 | typedef MapIterator<OverlayMap> OverlayMapIterator;
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| 111 | OverlayMapIterator getOverlayIterator(void);
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| 112 |
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| 113 | /** Internal method for queueing the visible overlays for rendering. */
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| 114 | void _queueOverlaysForRendering(Camera* cam, RenderQueue* pQueue, Viewport *vp);
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| 115 |
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| 116 | /** Method for determining if the viewport has changed dimensions.
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| 117 | @remarks This is used by pixel-based OverlayElements to work out if they need to
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| 118 | reclaculate their sizes.
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| 119 | */
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| 120 | bool hasViewportChanged(void) const;
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| 121 |
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| 122 | /** Gets the height of the destination viewport in pixels. */
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| 123 | int getViewportHeight(void) const;
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| 124 |
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| 125 | /** Gets the width of the destination viewport in pixels. */
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| 126 | int getViewportWidth(void) const;
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| 127 | Real getViewportAspectRatio(void) const;
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| 128 |
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| 129 |
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| 130 | /** Creates a new OverlayElement of the type requested.
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| 131 | @remarks
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| 132 | The type of element to create is passed in as a string because this
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| 133 | allows plugins to register new types of component.
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| 134 | @param typeName The type of element to create.
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| 135 | @param instanceName The name to give the new instance.
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| 136 | */
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| 137 | OverlayElement* createOverlayElement(const String& typeName, const String& instanceName, bool isTemplate = false);
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| 138 |
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| 139 | /** Gets a reference to an existing element. */
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| 140 | OverlayElement* getOverlayElement(const String& name, bool isTemplate = false);
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| 141 |
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| 142 | /** Destroys a OverlayElement.
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| 143 | @remarks
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| 144 | Make sure you're not still using this in an Overlay. If in
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| 145 | doubt, let OGRE destroy elements on shutdown.
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| 146 | */
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| 147 | void destroyOverlayElement(const String& instanceName, bool isTemplate = false);
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| 148 |
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| 149 | /** Destroys a OverlayElement.
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| 150 | @remarks
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| 151 | Make sure you're not still using this in an Overlay. If in
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| 152 | doubt, let OGRE destroy elements on shutdown.
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| 153 | */
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| 154 | void destroyOverlayElement(OverlayElement* pInstance, bool isTemplate = false);
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| 155 |
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| 156 | /** Destroys all the OverlayElement created so far.
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| 157 | @remarks
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| 158 | Best to leave this to the engine to call internally, there
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| 159 | should rarely be a need to call it yourself.
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| 160 | */
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| 161 | void destroyAllOverlayElements(bool isTemplate = false);
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| 162 |
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| 163 | /** Registers a new OverlayElementFactory with this manager.
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| 164 | @remarks
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| 165 | Should be used by plugins or other apps wishing to provide
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| 166 | a new OverlayElement subclass.
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| 167 | */
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| 168 | void addOverlayElementFactory(OverlayElementFactory* elemFactory);
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| 169 |
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| 170 | OverlayElement* createOverlayElementFromTemplate(const String& templateName, const String& typeName, const String& instanceName, bool isTemplate = false);
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| 171 | /**
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| 172 | * @remarks
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| 173 | * Creates a new OverlayElement object from the specified template name. The new
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| 174 | * object's name, and all of it's children, will be instanceName/orignalName.
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| 175 | */
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| 176 | OverlayElement* cloneOverlayElementFromTemplate(const String& templateName, const String& instanceName);
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| 177 |
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| 178 | OverlayElement* createOverlayElementFromFactory(const String& typeName, const String& instanceName);
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| 179 |
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| 180 | typedef MapIterator<ElementMap> TemplateIterator;
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| 181 | /** Returns an iterator over all templates in this manager.*/
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| 182 | TemplateIterator getTemplateIterator ()
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| 183 | {
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| 184 | return TemplateIterator (mTemplates.begin (), mTemplates.end ()) ;
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| 185 | }
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| 186 | /* Returns whether the Element with the given name is a Template */
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| 187 | bool isTemplate (String strName) const {
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| 188 | return (mTemplates.find (strName) != mTemplates.end()) ;
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| 189 | }
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| 190 |
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| 191 |
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| 192 | /** Override standard Singleton retrieval.
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| 193 | @remarks
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| 194 | Why do we do this? Well, it's because the Singleton
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| 195 | implementation is in a .h file, which means it gets compiled
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| 196 | into anybody who includes it. This is needed for the
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| 197 | Singleton template to work, but we actually only want it
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| 198 | compiled into the implementation of the class based on the
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| 199 | Singleton, not all of them. If we don't change this, we get
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| 200 | link errors when trying to use the Singleton-based class from
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| 201 | an outside dll.
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| 202 | @par
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| 203 | This method just delegates to the template version anyway,
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| 204 | but the implementation stays in this single compilation unit,
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| 205 | preventing link errors.
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| 206 | */
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| 207 | static OverlayManager& getSingleton(void);
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| 208 | /** Override standard Singleton retrieval.
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| 209 | @remarks
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| 210 | Why do we do this? Well, it's because the Singleton
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| 211 | implementation is in a .h file, which means it gets compiled
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| 212 | into anybody who includes it. This is needed for the
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| 213 | Singleton template to work, but we actually only want it
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| 214 | compiled into the implementation of the class based on the
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| 215 | Singleton, not all of them. If we don't change this, we get
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| 216 | link errors when trying to use the Singleton-based class from
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| 217 | an outside dll.
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| 218 | @par
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| 219 | This method just delegates to the template version anyway,
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| 220 | but the implementation stays in this single compilation unit,
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| 221 | preventing link errors.
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| 222 | */
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| 223 | static OverlayManager* getSingletonPtr(void);
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| 224 | };
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| 225 |
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| 226 |
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| 227 |
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| 228 | }
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| 229 |
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| 230 |
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| 231 | #endif
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