1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __ParticleAffector_H__
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26 | #define __ParticleAffector_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreString.h"
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30 | #include "OgreStringInterface.h"
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31 |
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32 |
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33 | namespace Ogre {
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34 |
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35 | /** Abstract class defining the interface to be implemented by particle affectors.
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36 | @remarks
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37 | Particle affectors modify particles in a particle system over their lifetime. They can be
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38 | grouped into types, e.g. 'vector force' affectors, 'fader' affectors etc; each type will
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39 | modify particles in a different way, using different parameters.
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40 | @par
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41 | Because there are so many types of affectors you could use, OGRE chooses not to dictate
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42 | the available types. It comes with some in-built, but allows plugins or applications to extend the affector types available.
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43 | This is done by subclassing ParticleAffector to have the appropriate emission behaviour you want,
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44 | and also creating a subclass of ParticleAffectorFactory which is responsible for creating instances
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45 | of your new affector type. You register this factory with the ParticleSystemManager using
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46 | addAffectorFactory, and from then on affectors of this type can be created either from code or through
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47 | text particle scripts by naming the type.
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48 | @par
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49 | This same approach is used for ParticleEmitters (which are the source of particles in a system).
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50 | This means that OGRE is particularly flexible when it comes to creating particle system effects,
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51 | with literally infinite combinations of affector and affector types, and paramters within those
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52 | types.
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53 | */
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54 | class _OgreExport ParticleAffector : public StringInterface
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55 | {
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56 | protected:
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57 | /// Name of the type of affector, MUST be initialised by subclasses
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58 | String mType;
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59 |
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60 | /** Internal method for setting up the basic parameter definitions for a subclass.
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61 | @remarks
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62 | Because StringInterface holds a dictionary of parameters per class, subclasses need to
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63 | call this to ask the base class to add it's parameters to their dictionary as well.
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64 | Can't do this in the constructor because that runs in a non-virtual context.
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65 | @par
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66 | The subclass must have called it's own createParamDictionary before calling this method.
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67 | */
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68 | void addBaseParameters(void) { /* actually do nothing - for future possible use */ }
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69 |
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70 | ParticleSystem* mParent;
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71 | public:
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72 | ParticleAffector(ParticleSystem* parent): mParent(parent) {}
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73 |
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74 | /** Virtual destructor essential. */
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75 | virtual ~ParticleAffector();
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76 |
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77 | /** Method called to allow the affector to initialize all newly created particles in the system.
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78 | @remarks
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79 | This is where the affector gets the chance to initialize it's effects to the particles of a system.
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80 | The affector is expected to initialize some or all of the particles in the system
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81 | passed to it, depending on the affector's approach.
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82 | @param
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83 | pParticle Pointer to a Particle to initialize.
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84 | */
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85 | virtual void _initParticle(Particle* pParticle) { /* by default do nothing */ }
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86 |
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87 | /** Method called to allow the affector to 'do it's stuff' on all active particles in the system.
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88 | @remarks
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89 | This is where the affector gets the chance to apply it's effects to the particles of a system.
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90 | The affector is expected to apply it's effect to some or all of the particles in the system
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91 | passed to it, depending on the affector's approach.
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92 | @param
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93 | pSystem Pointer to a ParticleSystem to affect.
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94 | @param
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95 | timeElapsed The number of seconds which have elapsed since the last call.
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96 | */
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97 | virtual void _affectParticles(ParticleSystem* pSystem, Real timeElapsed) = 0;
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98 |
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99 | /** Returns the name of the type of affector.
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100 | @remarks
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101 | This property is useful for determining the type of affector procedurally so another
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102 | can be created.
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103 | */
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104 | const String &getType(void) const { return mType; }
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105 |
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106 | };
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107 |
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108 | }
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109 |
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110 |
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111 | #endif
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112 |
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