[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __PatchSurface_H__
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| 26 | #define __PatchSurface_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 |
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| 30 | #include "OgreVector3.h"
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| 31 | #include "OgreString.h"
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| 32 | #include "OgreRenderOperation.h"
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| 33 | #include "OgreAxisAlignedBox.h"
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| 34 |
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| 35 | namespace Ogre {
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| 36 |
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| 37 | /** A surface which is defined by curves of some kind to form a patch, e.g. a Bezier patch.
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| 38 | @remarks
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| 39 | This object will take a list of control points with various assorted data, and will
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| 40 | subdivide it into a patch mesh. Currently only Bezier curves are supported for defining
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| 41 | the surface, but other techniques such as NURBS would follow the same basic approach.
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| 42 | */
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| 43 | class _OgreExport PatchSurface
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| 44 | {
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| 45 | public:
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| 46 | PatchSurface();
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| 47 | ~PatchSurface();
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| 48 |
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| 49 | enum PatchSurfaceType
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| 50 | {
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| 51 | /// A patch defined by a set of bezier curves
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| 52 | PST_BEZIER
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| 53 | };
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| 54 |
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| 55 | /// Constant for indicating automatic determination of subdivision level for patches
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| 56 | enum
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| 57 | {
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| 58 | AUTO_LEVEL = -1
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| 59 | };
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| 60 |
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| 61 | enum VisibleSide {
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| 62 | /// The side from which u goes right and v goes up (as in texture coords)
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| 63 | VS_FRONT,
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| 64 | /// The side from which u goes right and v goes down (reverse of texture coords)
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| 65 | VS_BACK,
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| 66 | /// Both sides are visible - warning this creates 2x the number of triangles and adds extra overhead for calculating normals
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| 67 | VS_BOTH
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| 68 | };
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| 69 | /** Sets up the surface by defining it's control points, type and initial subdivision level.
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| 70 | @remarks
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| 71 | This method initialises the surface by passing it a set of control points. The type of curves to be used
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| 72 | are also defined here, although the only supported option currently is a bezier patch. You can also
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| 73 | specify a global subdivision level here if you like, although it is recommended that the parameter
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| 74 | is left as AUTO_LEVEL, which means the system decides how much subdivision is required (based on the
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| 75 | curvature of the surface)
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| 76 | @param
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| 77 | controlPointBuffer A pointer to a buffer containing the vertex data which defines control points
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| 78 | of the curves rather than actual vertices. Note that you are expected to provide not
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| 79 | just position information, but potentially normals and texture coordinates too. The
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| 80 | format of the buffer is defined in the VertexDeclaration parameter
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| 81 | @param
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| 82 | decaration VertexDeclaration describing the contents of the buffer.
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| 83 | Note this declaration must _only_ draw on buffer source 0!
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| 84 | @param
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| 85 | width Specifies the width of the patch in control points.
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| 86 | @param
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| 87 | height Specifies the height of the patch in control points.
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| 88 | @param
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| 89 | pType The type of surface - currently only PST_BEZIER is supported
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| 90 | @param
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| 91 | uMaxSubdivisionLevel,vMaxSubdivisionLevel If you want to manually set the top level of subdivision,
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| 92 | do it here, otherwise let the system decide.
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| 93 | @param
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| 94 | visibleSide Determines which side of the patch (or both) triangles are generated for.
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| 95 | */
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| 96 | void defineSurface(void* controlPointBuffer,
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| 97 | VertexDeclaration *declaration, size_t width, size_t height,
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| 98 | PatchSurfaceType pType = PST_BEZIER,
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| 99 | size_t uMaxSubdivisionLevel = AUTO_LEVEL, size_t vMaxSubdivisionLevel = AUTO_LEVEL,
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| 100 | VisibleSide visibleSide = VS_FRONT);
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| 101 |
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| 102 | /** Based on a previous call to defineSurface, establishes the number of vertices required
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| 103 | to hold this patch at the maximum detail level.
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| 104 | @remarks This is useful when you wish to build the patch into external vertex / index buffers.
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| 105 |
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| 106 | */
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| 107 | size_t getRequiredVertexCount(void) const;
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| 108 | /** Based on a previous call to defineSurface, establishes the number of indexes required
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| 109 | to hold this patch at the maximum detail level.
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| 110 | @remarks This is useful when you wish to build the patch into external vertex / index buffers.
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| 111 |
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| 112 | */
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| 113 | size_t getRequiredIndexCount(void) const;
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| 114 |
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| 115 | /** Gets the current index count based on the current subdivision level. */
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| 116 | size_t getCurrentIndexCount(void) const;
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| 117 | /// Returns the index offset used by this buffer to write data into the buffer
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| 118 | size_t getIndexOffset(void) const { return mIndexOffset; }
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| 119 | /// Returns the vertex offset used by this buffer to write data into the buffer
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| 120 | size_t getVertexOffset(void) const { return mVertexOffset; }
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| 121 |
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| 122 |
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| 123 | /** Gets the bounds of this patch, only valid after calling defineSurface. */
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| 124 | const AxisAlignedBox& getBounds(void) const;
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| 125 | /** Gets the radius of the bounding sphere for this patch, only valid after defineSurface
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| 126 | has been called. */
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| 127 | Real getBoundingSphereRadius(void) const;
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| 128 | /** Tells the system to build the mesh relating to the surface into externally created
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| 129 | buffers.
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| 130 | @remarks
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| 131 | The VertexDeclaration of the vertex buffer must be identical to the one passed into
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| 132 | defineSurface. In addition, there must be enough space in the buffer to
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| 133 | accommodate the patch at full detail level; you should call getRequiredVertexCount
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| 134 | and getRequiredIndexCount to determine this. This method does not create an internal
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| 135 | mesh for this patch and so getMesh will return null if you call it after building the
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| 136 | patch this way.
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| 137 | @param destVertexBuffer The destination vertex buffer in which to build the patch.
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| 138 | @param vertexStart The offset at which to start writing vertices for this patch
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| 139 | @param destIndexBuffer The destination index buffer in which to build the patch.
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| 140 | @param vertexStart The offset at which to start writing indexes for this patch
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| 141 |
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| 142 | */
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| 143 | void build(HardwareVertexBufferSharedPtr destVertexBuffer, size_t vertexStart,
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| 144 | HardwareIndexBufferSharedPtr destIndexBuffer, size_t indexStart);
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| 145 |
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| 146 | /** Alters the level of subdivision for this surface.
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| 147 | @remarks
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| 148 | This method changes the proportionate detail level of the patch; since
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| 149 | the U and V directions can have different subdivision levels, this method
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| 150 | takes a single Real value where 0 is the minimum detail (the control points)
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| 151 | and 1 is the maximum detail level as supplied to the original call to
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| 152 | defineSurface.
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| 153 | */
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| 154 | void setSubdivisionFactor(Real factor);
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| 155 |
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| 156 | /** Gets the current level of subdivision. */
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| 157 | Real getSubdivisionFactor(void) const;
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| 158 |
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| 159 | void* getControlPointBuffer(void) const
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| 160 | {
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| 161 | return mControlPointBuffer;
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| 162 | }
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| 163 | /** Convenience method for telling the patch that the control points have been
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| 164 | deleted, since once the patch has been built they are not required. */
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| 165 | void notifyControlPointBufferDeallocated(void) {
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| 166 | mControlPointBuffer = 0;
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| 167 | }
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| 168 | protected:
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| 169 | /// Vertex declaration describing the control point buffer
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| 170 | VertexDeclaration* mDeclaration;
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| 171 | /// Buffer containing the system-memory control points
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| 172 | void* mControlPointBuffer;
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| 173 | /// Type of surface
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| 174 | PatchSurfaceType mType;
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| 175 | /// Width in control points
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| 176 | size_t mCtlWidth;
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| 177 | /// Height in control points
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| 178 | size_t mCtlHeight;
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| 179 | /// TotalNumber of control points
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| 180 | size_t mCtlCount;
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| 181 | /// U-direction subdivision level
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| 182 | size_t mULevel;
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| 183 | /// V-direction subdivision level
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| 184 | size_t mVLevel;
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| 185 | /// Max subdivision level
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| 186 | size_t mMaxULevel;
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| 187 | size_t mMaxVLevel;
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| 188 | /// Width of the subdivided mesh (big enough for max level)
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| 189 | size_t mMeshWidth;
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| 190 | /// Height of the subdivided mesh (big enough for max level)
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| 191 | size_t mMeshHeight;
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| 192 | /// Which side is visible
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| 193 | VisibleSide mVSide;
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| 194 |
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| 195 | Real mSubdivisionFactor;
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| 196 |
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| 197 | std::vector<Vector3> mVecCtlPoints;
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| 198 |
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| 199 | /** Internal method for finding the subdivision level given 3 control points.
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| 200 | */
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| 201 | size_t findLevel( Vector3& a, Vector3& b, Vector3& c);
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| 202 |
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| 203 | void distributeControlPoints(void* lockedBuffer);
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| 204 | void subdivideCurve(void* lockedBuffer, size_t startIdx, size_t stepSize, size_t numSteps, size_t iterations);
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| 205 | void interpolateVertexData(void* lockedBuffer, size_t leftIndex, size_t rightIndex, size_t destIndex);
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| 206 | void makeTriangles(void);
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| 207 |
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| 208 | size_t getAutoULevel(bool forMax = false);
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| 209 | size_t getAutoVLevel(bool forMax = false);
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| 210 |
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| 211 | HardwareVertexBufferSharedPtr mVertexBuffer;
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| 212 | HardwareIndexBufferSharedPtr mIndexBuffer;
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| 213 | size_t mVertexOffset;
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| 214 | size_t mIndexOffset;
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| 215 | size_t mRequiredVertexCount;
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| 216 | size_t mRequiredIndexCount;
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| 217 | size_t mCurrIndexCount;
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| 218 |
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| 219 | AxisAlignedBox mAABB;
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| 220 | Real mBoundingSphere;
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| 221 |
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| 222 |
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| 223 |
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| 224 | };
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| 225 |
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| 226 |
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| 227 | } // namespace
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| 228 |
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| 229 | #endif
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