[1809] | 1 | /*
|
---|
| 2 | -----------------------------------------------------------------------------
|
---|
| 3 | This source file is part of OGRE
|
---|
| 4 | (Object-oriented Graphics Rendering Engine)
|
---|
| 5 | For the latest info, see http://www.ogre3d.org/
|
---|
| 6 |
|
---|
| 7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
| 8 | Also see acknowledgements in Readme.html
|
---|
| 9 |
|
---|
| 10 | This program is free software; you can redistribute it and/or modify it under
|
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
| 13 | version.
|
---|
| 14 |
|
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
| 18 |
|
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
| 23 | -----------------------------------------------------------------------------
|
---|
| 24 | */
|
---|
| 25 | // The underlying algorithms in this class are based heavily on:
|
---|
| 26 | /*
|
---|
| 27 | * Progressive Mesh type Polygon Reduction Algorithm
|
---|
| 28 | * by Stan Melax (c) 1998
|
---|
| 29 | */
|
---|
| 30 |
|
---|
| 31 | #ifndef __ProgressiveMesh_H_
|
---|
| 32 | #define __ProgressiveMesh_H_
|
---|
| 33 |
|
---|
| 34 | #include "OgrePrerequisites.h"
|
---|
| 35 | #include "OgreVector3.h"
|
---|
| 36 | #include "OgreHardwareVertexBuffer.h"
|
---|
| 37 | #include "OgreHardwareIndexBuffer.h"
|
---|
| 38 | #include "OgreRenderOperation.h"
|
---|
| 39 |
|
---|
| 40 | namespace Ogre {
|
---|
| 41 |
|
---|
| 42 | /** This class reduces the complexity of the geometry it is given.
|
---|
| 43 | This class is dedicated to reducing the number of triangles in a given mesh
|
---|
| 44 | taking into account seams in both geometry and texture co-ordinates and meshes
|
---|
| 45 | which have multiple frames.
|
---|
| 46 | @par
|
---|
| 47 | The primary use for this is generating LOD versions of Mesh objects, but it can be
|
---|
| 48 | used by any geometry provider. The only limitation at the moment is that the
|
---|
| 49 | provider uses a common vertex buffer for all LODs and one index buffer per LOD.
|
---|
| 50 | Therefore at the moment this class can only handle indexed geometry.
|
---|
| 51 | @par
|
---|
| 52 | NB the interface of this class will certainly change when compiled vertex buffers are
|
---|
| 53 | supported.
|
---|
| 54 | */
|
---|
| 55 | class _OgreExport ProgressiveMesh
|
---|
| 56 | {
|
---|
| 57 | public:
|
---|
| 58 |
|
---|
| 59 | /** The way to derive the quota of vertices which are reduced at each LOD. */
|
---|
| 60 | enum VertexReductionQuota
|
---|
| 61 | {
|
---|
| 62 | /// A set number of vertices are removed at each reduction
|
---|
| 63 | VRQ_CONSTANT,
|
---|
| 64 | /// A proportion of the remaining number of vertices are removed at each reduction
|
---|
| 65 | VRQ_PROPORTIONAL
|
---|
| 66 | };
|
---|
| 67 |
|
---|
| 68 | typedef std::vector<IndexData*> LODFaceList;
|
---|
| 69 |
|
---|
| 70 | /** Constructor, takes the geometry data and index buffer.
|
---|
| 71 | @remarks
|
---|
| 72 | DO NOT pass write-only, unshadowed buffers to this method! They will not
|
---|
| 73 | work. Pass only shadowed buffers, or better yet perform mesh reduction as
|
---|
| 74 | an offline process using DefaultHardwareBufferManager to manage vertex
|
---|
| 75 | buffers in system memory.
|
---|
| 76 | */
|
---|
| 77 | ProgressiveMesh(const VertexData* vertexData, const IndexData* indexData);
|
---|
| 78 | virtual ~ProgressiveMesh();
|
---|
| 79 |
|
---|
| 80 | /** Adds an extra vertex position buffer.
|
---|
| 81 | @remarks
|
---|
| 82 | As well as the main vertex buffer, the client of this class may add extra versions
|
---|
| 83 | of the vertex buffer which will also be taken into account when the cost of
|
---|
| 84 | simplifying the mesh is taken into account. This is because the cost of
|
---|
| 85 | simplifying an animated mesh cannot be calculated from just the reference position,
|
---|
| 86 | multiple positions needs to be assessed in order to find the best simplification option.
|
---|
| 87 | @par
|
---|
| 88 | DO NOT pass write-only, unshadowed buffers to this method! They will not
|
---|
| 89 | work. Pass only shadowed buffers, or better yet perform mesh reduction as
|
---|
| 90 | an offline process using DefaultHardwareBufferManager to manage vertex
|
---|
| 91 | buffers in system memory.
|
---|
| 92 | @param buffer Pointer to x/y/z buffer with vertex positions. The number of vertices
|
---|
| 93 | must be the same as in the original GeometryData passed to the constructor.
|
---|
| 94 | */
|
---|
| 95 | virtual void addExtraVertexPositionBuffer(const VertexData* vertexData);
|
---|
| 96 |
|
---|
| 97 | /** Builds the progressive mesh with the specified number of levels.
|
---|
| 98 | @param numLevels The number of levels to include in the output excluding the full detail version.
|
---|
| 99 | @param outList Pointer to a list of LOD geometry data which will be completed by the application.
|
---|
| 100 | Each entry is a reduced form of the mesh, in decreasing order of detail.
|
---|
| 101 | @param quota The way to derive the number of vertices removed at each LOD
|
---|
| 102 | @param reductionValue Either the proportion of vertices to remove at each level, or a fixed
|
---|
| 103 | number of vertices to remove at each level, depending on the value of quota
|
---|
| 104 | */
|
---|
| 105 | virtual void build(ushort numLevels, LODFaceList* outList,
|
---|
| 106 | VertexReductionQuota quota = VRQ_PROPORTIONAL, Real reductionValue = 0.5f );
|
---|
| 107 |
|
---|
| 108 | protected:
|
---|
| 109 | const VertexData *mpVertexData;
|
---|
| 110 | const IndexData *mpIndexData;
|
---|
| 111 |
|
---|
| 112 | size_t mCurrNumIndexes;
|
---|
| 113 | size_t mNumCommonVertices;
|
---|
| 114 |
|
---|
| 115 | // Internal classes
|
---|
| 116 | class PMTriangle;
|
---|
| 117 | class PMVertex;
|
---|
| 118 |
|
---|
| 119 | public: // VC6 hack
|
---|
| 120 |
|
---|
| 121 | /** A vertex as used by a face. This records the index of the actual vertex which is used
|
---|
| 122 | by the face, and a pointer to the common vertex used for surface evaluation. */
|
---|
| 123 | class _OgrePrivate PMFaceVertex {
|
---|
| 124 | public:
|
---|
| 125 | size_t realIndex;
|
---|
| 126 | PMVertex* commonVertex;
|
---|
| 127 | };
|
---|
| 128 |
|
---|
| 129 | protected:
|
---|
| 130 |
|
---|
| 131 | /** A triangle in the progressive mesh, holds extra info like face normal. */
|
---|
| 132 | class _OgrePrivate PMTriangle {
|
---|
| 133 | public:
|
---|
| 134 | PMTriangle();
|
---|
| 135 | void setDetails(size_t index, PMFaceVertex *v0, PMFaceVertex *v1, PMFaceVertex *v2);
|
---|
| 136 | void computeNormal(void);
|
---|
| 137 | void replaceVertex(PMFaceVertex *vold, PMFaceVertex *vnew);
|
---|
| 138 | bool hasCommonVertex(PMVertex *v) const;
|
---|
| 139 | bool hasFaceVertex(PMFaceVertex *v) const;
|
---|
| 140 | PMFaceVertex* getFaceVertexFromCommon(PMVertex* commonVert);
|
---|
| 141 | void notifyRemoved(void);
|
---|
| 142 |
|
---|
| 143 | PMFaceVertex* vertex[3]; // the 3 points that make this tri
|
---|
| 144 | Vector3 normal; // unit vector othogonal to this face
|
---|
| 145 | bool removed; // true if this tri is now removed
|
---|
| 146 | size_t index;
|
---|
| 147 | };
|
---|
| 148 |
|
---|
| 149 | /** A vertex in the progressive mesh, holds info like collapse cost etc.
|
---|
| 150 | This vertex can actually represent several vertices in the final model, because
|
---|
| 151 | vertices along texture seams etc will have been duplicated. In order to properly
|
---|
| 152 | evaluate the surface properties, a single common vertex is used for these duplicates,
|
---|
| 153 | and the faces hold the detail of the duplicated vertices.
|
---|
| 154 | */
|
---|
| 155 | class _OgrePrivate PMVertex {
|
---|
| 156 | public:
|
---|
| 157 | PMVertex();
|
---|
| 158 | void setDetails(const Vector3& v, size_t index);
|
---|
| 159 | void removeIfNonNeighbor(PMVertex *n);
|
---|
| 160 | bool isBorder(void);/// true if this vertex is on the edge of an open geometry patch
|
---|
| 161 | bool isManifoldEdgeWith(PMVertex* v); // is edge this->src a manifold edge?
|
---|
| 162 | void notifyRemoved(void);
|
---|
| 163 |
|
---|
| 164 | Vector3 position; // location of point in euclidean space
|
---|
| 165 | size_t index; // place of vertex in original list
|
---|
| 166 | typedef std::set<PMVertex *> NeighborList;
|
---|
| 167 | typedef std::set<PMVertex *> DuplicateList;
|
---|
| 168 | NeighborList neighbor; // adjacent vertices
|
---|
| 169 | typedef std::set<PMTriangle *> FaceList;
|
---|
| 170 | FaceList face; // adjacent triangles
|
---|
| 171 |
|
---|
| 172 | Real collapseCost; // cached cost of collapsing edge
|
---|
| 173 | PMVertex * collapseTo; // candidate vertex for collapse
|
---|
| 174 | bool removed; // true if this vert is now removed
|
---|
| 175 | bool toBeRemoved; // denug
|
---|
| 176 |
|
---|
| 177 | bool seam; /// true if this vertex is on a model seam where vertices are duplicated
|
---|
| 178 |
|
---|
| 179 | };
|
---|
| 180 |
|
---|
| 181 | typedef std::vector<PMTriangle> TriangleList;
|
---|
| 182 | typedef std::vector<PMFaceVertex> FaceVertexList;
|
---|
| 183 | typedef std::vector<PMVertex> CommonVertexList;
|
---|
| 184 | typedef std::vector<Real> WorstCostList;
|
---|
| 185 |
|
---|
| 186 | /// Data used to calculate the collapse costs
|
---|
| 187 | struct PMWorkingData
|
---|
| 188 | {
|
---|
| 189 | TriangleList mTriList; /// List of faces
|
---|
| 190 | FaceVertexList mFaceVertList; // The vertex details referenced by the triangles
|
---|
| 191 | CommonVertexList mVertList; // The master list of common vertices
|
---|
| 192 | };
|
---|
| 193 |
|
---|
| 194 | typedef std::vector<PMWorkingData> WorkingDataList;
|
---|
| 195 | /// Multiple copies, 1 per vertex buffer
|
---|
| 196 | WorkingDataList mWorkingData;
|
---|
| 197 |
|
---|
| 198 | /// The worst collapse cost from all vertex buffers for each vertex
|
---|
| 199 | WorstCostList mWorstCosts;
|
---|
| 200 |
|
---|
| 201 | /// Internal method for building PMWorkingData from geometry data
|
---|
| 202 | void addWorkingData(const VertexData* vertexData, const IndexData* indexData);
|
---|
| 203 |
|
---|
| 204 | /// Internal method for initialising the edge collapse costs
|
---|
| 205 | void initialiseEdgeCollapseCosts(void);
|
---|
| 206 | /// Internal calculation method for deriving a collapse cost from u to v
|
---|
| 207 | Real computeEdgeCollapseCost(PMVertex *src, PMVertex *dest);
|
---|
| 208 | /// Internal method evaluates all collapse costs from this vertex and picks the lowest for a single buffer
|
---|
| 209 | Real computeEdgeCostAtVertexForBuffer(WorkingDataList::iterator idata, size_t vertIndex);
|
---|
| 210 | /// Internal method evaluates all collapse costs from this vertex for every buffer and returns the worst
|
---|
| 211 | void computeEdgeCostAtVertex(size_t vertIndex);
|
---|
| 212 | /// Internal method to compute edge collapse costs for all buffers /
|
---|
| 213 | void computeAllCosts(void);
|
---|
| 214 | /// Internal method for getting the index of next best vertex to collapse
|
---|
| 215 | size_t getNextCollapser(void);
|
---|
| 216 | /// Internal method builds an new LOD based on the current state
|
---|
| 217 | void bakeNewLOD(IndexData* pData);
|
---|
| 218 |
|
---|
| 219 | /** Internal method, collapses vertex onto it's saved collapse target.
|
---|
| 220 | @remarks
|
---|
| 221 | This updates the working triangle list to drop a triangle and recalculates
|
---|
| 222 | the edge collapse costs around the collapse target.
|
---|
| 223 | This also updates all the working vertex lists for the relevant buffer.
|
---|
| 224 | */
|
---|
| 225 | void collapse(PMVertex *collapser);
|
---|
| 226 |
|
---|
| 227 | /** Internal debugging method */
|
---|
| 228 | void dumpContents(const String& log);
|
---|
| 229 |
|
---|
| 230 |
|
---|
| 231 |
|
---|
| 232 |
|
---|
| 233 |
|
---|
| 234 |
|
---|
| 235 |
|
---|
| 236 |
|
---|
| 237 |
|
---|
| 238 | };
|
---|
| 239 |
|
---|
| 240 |
|
---|
| 241 |
|
---|
| 242 | }
|
---|
| 243 |
|
---|
| 244 | #endif
|
---|