[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | // NOTE THAT THIS FILE IS BASED ON MATERIAL FROM:
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| 26 |
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| 27 | // Magic Software, Inc.
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| 28 | // http://www.geometrictools.com/
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| 29 | // Copyright (c) 2000, All Rights Reserved
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| 30 | //
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| 31 | // Source code from Magic Software is supplied under the terms of a license
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| 32 | // agreement and may not be copied or disclosed except in accordance with the
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| 33 | // terms of that agreement. The various license agreements may be found at
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| 34 | // the Magic Software web site. This file is subject to the license
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| 35 | //
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| 36 | // FREE SOURCE CODE
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| 37 | // http://www.geometrictools.com/License/WildMagic3License.pdf
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| 38 |
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| 39 | #ifndef __Quaternion_H__
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| 40 | #define __Quaternion_H__
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| 41 |
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| 42 | #include "OgrePrerequisites.h"
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| 43 | #include "OgreMath.h"
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| 44 |
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| 45 | namespace Ogre {
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| 46 |
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| 47 | /** Implementation of a Quaternion, i.e. a rotation around an axis.
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| 48 | */
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| 49 | class _OgreExport Quaternion
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| 50 | {
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| 51 | public:
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| 52 | inline Quaternion (
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| 53 | Real fW = 1.0,
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| 54 | Real fX = 0.0, Real fY = 0.0, Real fZ = 0.0)
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| 55 | {
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| 56 | w = fW;
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| 57 | x = fX;
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| 58 | y = fY;
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| 59 | z = fZ;
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| 60 | }
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| 61 | inline Quaternion (const Quaternion& rkQ)
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| 62 | {
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| 63 | w = rkQ.w;
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| 64 | x = rkQ.x;
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| 65 | y = rkQ.y;
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| 66 | z = rkQ.z;
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| 67 | }
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| 68 | /// Construct a quaternion from a rotation matrix
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| 69 | inline Quaternion(const Matrix3& rot)
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| 70 | {
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| 71 | this->FromRotationMatrix(rot);
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| 72 | }
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| 73 | /// Construct a quaternion from an angle/axis
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| 74 | inline Quaternion(const Radian& rfAngle, const Vector3& rkAxis)
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| 75 | {
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| 76 | this->FromAngleAxis(rfAngle, rkAxis);
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| 77 | }
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| 78 | #ifndef OGRE_FORCE_ANGLE_TYPES
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| 79 | inline Quaternion(const Real& rfAngle, const Vector3& rkAxis)
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| 80 | {
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| 81 | this->FromAngleAxis(rfAngle, rkAxis);
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| 82 | }
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| 83 | #endif//OGRE_FORCE_ANGLE_TYPES
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| 84 | /// Construct a quaternion from 3 orthonormal local axes
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| 85 | inline Quaternion(const Vector3& xaxis, const Vector3& yaxis, const Vector3& zaxis)
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| 86 | {
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| 87 | this->FromAxes(xaxis, yaxis, zaxis);
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| 88 | }
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| 89 | /// Construct a quaternion from 3 orthonormal local axes
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| 90 | inline Quaternion(const Vector3* akAxis)
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| 91 | {
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| 92 | this->FromAxes(akAxis);
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| 93 | }
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| 94 | /// Construct a quaternion from 4 manual w/x/y/z values
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| 95 | inline Quaternion(Real* valptr)
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| 96 | {
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| 97 | memcpy(val, valptr, sizeof(Real)*4);
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| 98 | }
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| 99 |
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| 100 | void FromRotationMatrix (const Matrix3& kRot);
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| 101 | void ToRotationMatrix (Matrix3& kRot) const;
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| 102 | void FromAngleAxis (const Radian& rfAngle, const Vector3& rkAxis);
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| 103 | void ToAngleAxis (Radian& rfAngle, Vector3& rkAxis) const;
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| 104 | inline void ToAngleAxis (Degree& dAngle, Vector3& rkAxis) const {
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| 105 | Radian rAngle;
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| 106 | ToAngleAxis ( rAngle, rkAxis );
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| 107 | dAngle = rAngle;
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| 108 | }
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| 109 | #ifndef OGRE_FORCE_ANGLE_TYPES
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| 110 | inline void FromAngleAxis (const Real& rfAngle, const Vector3& rkAxis) {
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| 111 | FromAngleAxis ( Angle(rfAngle), rkAxis );
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| 112 | }
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| 113 | inline void ToAngleAxis (Real& rfAngle, Vector3& rkAxis) const {
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| 114 | Radian r;
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| 115 | ToAngleAxis ( r, rkAxis );
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| 116 | rfAngle = r.valueAngleUnits();
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| 117 | }
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| 118 | #endif//OGRE_FORCE_ANGLE_TYPES
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| 119 | void FromAxes (const Vector3* akAxis);
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| 120 | void FromAxes (const Vector3& xAxis, const Vector3& yAxis, const Vector3& zAxis);
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| 121 | void ToAxes (Vector3* akAxis) const;
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| 122 | void ToAxes (Vector3& xAxis, Vector3& yAxis, Vector3& zAxis) const;
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| 123 | /// Get the local x-axis
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| 124 | Vector3 xAxis(void) const;
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| 125 | /// Get the local y-axis
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| 126 | Vector3 yAxis(void) const;
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| 127 | /// Get the local z-axis
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| 128 | Vector3 zAxis(void) const;
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| 129 |
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| 130 | inline Quaternion& operator= (const Quaternion& rkQ)
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| 131 | {
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| 132 | w = rkQ.w;
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| 133 | x = rkQ.x;
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| 134 | y = rkQ.y;
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| 135 | z = rkQ.z;
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| 136 | return *this;
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| 137 | }
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| 138 | Quaternion operator+ (const Quaternion& rkQ) const;
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| 139 | Quaternion operator- (const Quaternion& rkQ) const;
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| 140 | Quaternion operator* (const Quaternion& rkQ) const;
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| 141 | Quaternion operator* (Real fScalar) const;
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| 142 | _OgreExport friend Quaternion operator* (Real fScalar,
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| 143 | const Quaternion& rkQ);
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| 144 | Quaternion operator- () const;
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| 145 | inline bool operator== (const Quaternion& rhs) const
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| 146 | {
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| 147 | return (rhs.x == x) && (rhs.y == y) &&
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| 148 | (rhs.z == z) && (rhs.w == w);
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| 149 | }
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| 150 | inline bool operator!= (const Quaternion& rhs) const
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| 151 | {
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| 152 | return !operator==(rhs);
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| 153 | }
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| 154 | // functions of a quaternion
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| 155 | Real Dot (const Quaternion& rkQ) const; // dot product
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| 156 | Real Norm () const; // squared-length
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| 157 | /// Normalises this quaternion, and returns the previous length
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| 158 | Real normalise(void);
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| 159 | Quaternion Inverse () const; // apply to non-zero quaternion
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| 160 | Quaternion UnitInverse () const; // apply to unit-length quaternion
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| 161 | Quaternion Exp () const;
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| 162 | Quaternion Log () const;
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| 163 |
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| 164 | // rotation of a vector by a quaternion
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| 165 | Vector3 operator* (const Vector3& rkVector) const;
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| 166 |
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| 167 | /// Calculate the local roll element of this quaternion
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| 168 | Radian getRoll(void) const;
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| 169 | /// Calculate the local pitch element of this quaternion
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| 170 | Radian getPitch(void) const;
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| 171 | /// Calculate the local yaw element of this quaternion
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| 172 | Radian getYaw(void) const;
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| 173 | /// Equality with tolerance (tolerance is max angle difference)
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| 174 | bool equals(const Quaternion& rhs, const Radian& tolerance) const;
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| 175 |
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| 176 | // spherical linear interpolation
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| 177 | static Quaternion Slerp (Real fT, const Quaternion& rkP,
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| 178 | const Quaternion& rkQ, bool shortestPath = false);
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| 179 |
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| 180 | static Quaternion SlerpExtraSpins (Real fT,
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| 181 | const Quaternion& rkP, const Quaternion& rkQ,
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| 182 | int iExtraSpins);
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| 183 |
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| 184 | // setup for spherical quadratic interpolation
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| 185 | static void Intermediate (const Quaternion& rkQ0,
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| 186 | const Quaternion& rkQ1, const Quaternion& rkQ2,
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| 187 | Quaternion& rka, Quaternion& rkB);
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| 188 |
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| 189 | // spherical quadratic interpolation
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| 190 | static Quaternion Squad (Real fT, const Quaternion& rkP,
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| 191 | const Quaternion& rkA, const Quaternion& rkB,
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| 192 | const Quaternion& rkQ, bool shortestPath = false);
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| 193 |
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| 194 | // normalised linear interpolation - faster but less accurate (non-constant rotation velocity)
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| 195 | static Quaternion nlerp(Real fT, const Quaternion& rkP,
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| 196 | const Quaternion& rkQ, bool shortestPath = false);
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| 197 |
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| 198 | // cutoff for sine near zero
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| 199 | static const Real ms_fEpsilon;
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| 200 |
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| 201 | // special values
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| 202 | static const Quaternion ZERO;
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| 203 | static const Quaternion IDENTITY;
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| 204 |
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| 205 | union
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| 206 | {
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| 207 | struct {
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| 208 | Real w, x, y, z;
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| 209 | };
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| 210 | Real val[4];
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| 211 | };
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| 212 |
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| 213 | /** Function for writing to a stream. Outputs "Quaternion(w, x, y, z)" with w,x,y,z
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| 214 | being the member values of the quaternion.
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| 215 | */
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| 216 | inline _OgreExport friend std::ostream& operator <<
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| 217 | ( std::ostream& o, const Quaternion& q )
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| 218 | {
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| 219 | o << "Quaternion(" << q.w << ", " << q.x << ", " << q.y << ", " << q.z << ")";
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| 220 | return o;
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| 221 | }
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| 222 |
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| 223 | };
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| 224 |
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| 225 | }
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| 226 |
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| 227 |
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| 228 |
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| 229 |
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| 230 | #endif
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