[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __Ray_H_
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| 26 | #define __Ray_H_
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| 27 |
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| 28 | // Precompiler options
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| 29 | #include "OgrePrerequisites.h"
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| 30 |
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| 31 | #include "OgreVector3.h"
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| 32 | #include "OgrePlaneBoundedVolume.h"
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| 33 |
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| 34 | namespace Ogre {
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| 35 |
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| 36 | /** Representation of a ray in space, ie a line with an origin and direction. */
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| 37 | class _OgreExport Ray
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| 38 | {
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| 39 | protected:
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| 40 | Vector3 mOrigin;
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| 41 | Vector3 mDirection;
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| 42 | public:
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| 43 | Ray():mOrigin(Vector3::ZERO), mDirection(Vector3::UNIT_Z) {}
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| 44 | Ray(const Vector3& origin, const Vector3& direction)
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| 45 | :mOrigin(origin), mDirection(direction) {}
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| 46 |
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| 47 | /** Sets the origin of the ray. */
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| 48 | void setOrigin(const Vector3& origin) {mOrigin = origin;}
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| 49 | /** Gets the origin of the ray. */
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| 50 | const Vector3& getOrigin(void) const {return mOrigin;}
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| 51 |
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| 52 | /** Sets the direction of the ray. */
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| 53 | void setDirection(const Vector3& dir) {mDirection = dir;}
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| 54 | /** Gets the direction of the ray. */
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| 55 | const Vector3& getDirection(void) const {return mDirection;}
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| 56 |
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| 57 | /** Gets the position of a point t units along the ray. */
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| 58 | Vector3 getPoint(Real t) const {
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| 59 | return Vector3(mOrigin + (mDirection * t));
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| 60 | }
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| 61 |
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| 62 | /** Gets the position of a point t units along the ray. */
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| 63 | Vector3 operator*(Real t) const {
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| 64 | return getPoint(t);
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| 65 | };
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| 66 |
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| 67 | /** Tests whether this ray intersects the given plane.
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| 68 | @returns A pair structure where the first element indicates whether
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| 69 | an intersection occurs, and if true, the second element will
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| 70 | indicate the distance along the ray at which it intersects.
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| 71 | This can be converted to a point in space by calling getPoint().
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| 72 | */
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| 73 | std::pair<bool, Real> intersects(const Plane& p) const
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| 74 | {
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| 75 | return Math::intersects(*this, p);
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| 76 | }
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| 77 | /** Tests whether this ray intersects the given plane bounded volume.
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| 78 | @returns A pair structure where the first element indicates whether
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| 79 | an intersection occurs, and if true, the second element will
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| 80 | indicate the distance along the ray at which it intersects.
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| 81 | This can be converted to a point in space by calling getPoint().
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| 82 | */
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| 83 | std::pair<bool, Real> intersects(const PlaneBoundedVolume& p) const
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| 84 | {
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| 85 | return Math::intersects(*this, p.planes, p.outside == Plane::POSITIVE_SIDE);
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| 86 | }
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| 87 | /** Tests whether this ray intersects the given sphere.
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| 88 | @returns A pair structure where the first element indicates whether
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| 89 | an intersection occurs, and if true, the second element will
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| 90 | indicate the distance along the ray at which it intersects.
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| 91 | This can be converted to a point in space by calling getPoint().
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| 92 | */
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| 93 | std::pair<bool, Real> intersects(const Sphere& s) const
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| 94 | {
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| 95 | return Math::intersects(*this, s);
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| 96 | }
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| 97 | /** Tests whether this ray intersects the given box.
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| 98 | @returns A pair structure where the first element indicates whether
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| 99 | an intersection occurs, and if true, the second element will
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| 100 | indicate the distance along the ray at which it intersects.
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| 101 | This can be converted to a point in space by calling getPoint().
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| 102 | */
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| 103 | std::pair<bool, Real> intersects(const AxisAlignedBox& box) const
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| 104 | {
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| 105 | return Math::intersects(*this, box);
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| 106 | }
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| 107 |
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| 108 | };
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| 109 |
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| 110 | }
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| 111 | #endif
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