[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://ogre.sourceforge.net/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef _Rectangle_H__
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| 26 | #define _Rectangle_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 |
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| 30 | namespace Ogre {
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| 31 |
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| 32 | struct _OgreExport Rectangle
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| 33 | {
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| 34 | Real left;
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| 35 | Real top;
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| 36 | Real right;
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| 37 | Real bottom;
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| 38 |
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| 39 | inline bool inside(Real x, Real y) const { return x >= left && x <= right && y >= top && y <= bottom; }
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| 40 | };
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| 41 |
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| 42 | /** Geometric intersection of two rectanglar regions.
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| 43 | *
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| 44 | * @remarks Calculates the geometric intersection of two rectangular
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| 45 | * regions. Rectangle coordinates must be ([0-N], [0-N]), such that
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| 46 | * (0,0) is in the upper left hand corner.
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| 47 | *
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| 48 | * If the two input rectangles do not intersect, then the result will be
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| 49 | * a degenerate rectangle, i.e. left >= right or top >= bottom, or both.
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| 50 | */
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| 51 | inline Rectangle intersect(const Rectangle& lhs, const Rectangle& rhs)
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| 52 | {
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| 53 | Rectangle r;
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| 54 |
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| 55 | r.left = lhs.left > rhs.left ? lhs.left : rhs.left;
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| 56 | r.top = lhs.top > rhs.top ? lhs.top : rhs.top;
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| 57 | r.right = lhs.right < rhs.right ? lhs.right : rhs.right;
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| 58 | r.bottom = lhs.bottom < rhs.bottom ? lhs.bottom : rhs.bottom;
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| 59 |
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| 60 | return r;
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| 61 | }
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| 62 |
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| 63 | }
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| 64 |
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| 65 | #endif // _Rectangle_H__
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