[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __RenderSystemCapabilities__
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| 26 | #define __RenderSystemCapabilities__ 1
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| 27 |
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| 28 | // Precompiler options
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| 29 | #include "OgrePrerequisites.h"
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| 30 | #include "OgreString.h"
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| 31 |
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| 32 | namespace Ogre {
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| 33 |
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| 34 | /// Enum describing the different hardware capabilities we want to check for
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| 35 | enum Capabilities
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| 36 | {
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| 37 | //RSC_MULTITEXTURE = 0x00000001,
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| 38 | /// Supporta generating mipmaps in hardware
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| 39 | RSC_AUTOMIPMAP = 0x00000002,
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| 40 | RSC_BLENDING = 0x00000004,
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| 41 | /// Supports anisotropic texture filtering
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| 42 | RSC_ANISOTROPY = 0x00000008,
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| 43 | /// Supports fixed-function DOT3 texture blend
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| 44 | RSC_DOT3 = 0x00000010,
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| 45 | /// Supports cube mapping
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| 46 | RSC_CUBEMAPPING = 0x00000020,
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| 47 | /// Supports hardware stencil buffer
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| 48 | RSC_HWSTENCIL = 0x00000040,
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| 49 | /// Supports hardware vertex and index buffers
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| 50 | RSC_VBO = 0x00000080,
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| 51 | /// Supports vertex programs (vertex shaders)
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| 52 | RSC_VERTEX_PROGRAM = 0x00000200,
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| 53 | /// Supports fragment programs (pixel shaders)
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| 54 | RSC_FRAGMENT_PROGRAM = 0x00000400,
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| 55 | /// Supports compressed textures
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| 56 | RSC_TEXTURE_COMPRESSION = 0x00000800,
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| 57 | /// Supports compressed textures in the DXT/ST3C formats
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| 58 | RSC_TEXTURE_COMPRESSION_DXT = 0x00001000,
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| 59 | /// Supports compressed textures in the VTC format
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| 60 | RSC_TEXTURE_COMPRESSION_VTC = 0x00002000,
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| 61 | /// Supports performing a scissor test to exclude areas of the screen
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| 62 | RSC_SCISSOR_TEST = 0x00004000,
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| 63 | /// Supports separate stencil updates for both front and back faces
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| 64 | RSC_TWO_SIDED_STENCIL = 0x00008000,
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| 65 | /// Supports wrapping the stencil value at the range extremeties
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| 66 | RSC_STENCIL_WRAP = 0x00010000,
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| 67 | /// Supports hardware occlusion queries
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| 68 | RSC_HWOCCLUSION = 0x00020000,
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| 69 | /// Supports user clipping planes
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| 70 | RSC_USER_CLIP_PLANES = 0x00040000,
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| 71 | /// Supports the VET_UBYTE4 vertex element type
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| 72 | RSC_VERTEX_FORMAT_UBYTE4 = 0x00080000,
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| 73 | /// Supports infinite far plane projection
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| 74 | RSC_INFINITE_FAR_PLANE = 0x00100000,
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| 75 | /// Supports hardware render-to-texture (bigger than framebuffer)
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| 76 | RSC_HWRENDER_TO_TEXTURE = 0x00200000,
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| 77 | /// Supports float textures and render targets
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| 78 | RSC_TEXTURE_FLOAT = 0x00400000,
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| 79 | /// Supports non-power of two textures
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| 80 | RSC_NON_POWER_OF_2_TEXTURES = 0x00800000,
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| 81 | /// Supports 3d (volume) textures
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| 82 | RSC_TEXTURE_3D = 0x01000000,
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| 83 | /// Supports basic point sprite rendering
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| 84 | RSC_POINT_SPRITES = 0x02000000,
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| 85 | /// Supports extra point parameters (minsize, maxsize, attenuation)
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| 86 | RSC_POINT_EXTENDED_PARAMETERS = 0x04000000
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| 87 | };
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| 88 |
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| 89 | /** singleton class for storing the capabilities of the graphics card.
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| 90 | @remarks
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| 91 | This class stores the capabilities of the graphics card. This
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| 92 | information is set by the individual render systems.
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| 93 | */
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| 94 | class _OgreExport RenderSystemCapabilities
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| 95 | {
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| 96 | private:
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| 97 | /// The number of world matricies available
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| 98 | ushort mNumWorldMatrices;
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| 99 | /// The number of texture units available
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| 100 | ushort mNumTextureUnits;
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| 101 | /// The stencil buffer bit depth
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| 102 | ushort mStencilBufferBitDepth;
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| 103 | /// The number of matrices available for hardware blending
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| 104 | ushort mNumVertexBlendMatrices;
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| 105 | /// Stores the capabilities flags.
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| 106 | int mCapabilities;
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| 107 | /// The best vertex program that this card / rendersystem supports
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| 108 | String mMaxVertexProgramVersion;
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| 109 | /// The best fragment program that this card / rendersystem supports
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| 110 | String mMaxFragmentProgramVersion;
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| 111 | /// The number of floating-point constants vertex programs support
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| 112 | ushort mVertexProgramConstantFloatCount;
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| 113 | /// The number of integer constants vertex programs support
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| 114 | ushort mVertexProgramConstantIntCount;
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| 115 | /// The number of boolean constants vertex programs support
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| 116 | ushort mVertexProgramConstantBoolCount;
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| 117 | /// The number of floating-point constants fragment programs support
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| 118 | ushort mFragmentProgramConstantFloatCount;
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| 119 | /// The number of integer constants fragment programs support
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| 120 | ushort mFragmentProgramConstantIntCount;
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| 121 | /// The number of boolean constants fragment programs support
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| 122 | ushort mFragmentProgramConstantBoolCount;
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| 123 | /// The number of simultaneous render targets supported
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| 124 | ushort mNumMultiRenderTargets;
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| 125 | /// The maximum point size
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| 126 | Real mMaxPointSize;
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| 127 | /// Are non-POW2 textures feature-limited?
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| 128 | bool mNonPOW2TexturesLimited;
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| 129 |
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| 130 | public:
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| 131 | RenderSystemCapabilities ();
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| 132 | ~RenderSystemCapabilities ();
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| 133 |
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| 134 | void setNumWorldMatricies(ushort num)
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| 135 | {
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| 136 | mNumWorldMatrices = num;
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| 137 | }
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| 138 |
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| 139 | void setNumTextureUnits(ushort num)
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| 140 | {
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| 141 | mNumTextureUnits = num;
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| 142 | }
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| 143 |
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| 144 | void setStencilBufferBitDepth(ushort num)
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| 145 | {
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| 146 | mStencilBufferBitDepth = num;
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| 147 | }
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| 148 |
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| 149 | void setNumVertexBlendMatrices(ushort num)
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| 150 | {
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| 151 | mNumVertexBlendMatrices = num;
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| 152 | }
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| 153 |
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| 154 | /// The number of simultaneous render targets supported
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| 155 | void setNumMultiRenderTargets(ushort num)
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| 156 | {
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| 157 | mNumMultiRenderTargets = num;
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| 158 | }
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| 159 |
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| 160 | ushort getNumWorldMatricies(void) const
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| 161 | {
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| 162 | return mNumWorldMatrices;
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| 163 | }
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| 164 |
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| 165 | /** Returns the number of texture units the current output hardware
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| 166 | supports.
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| 167 |
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| 168 | For use in rendering, this determines how many texture units the
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| 169 | are available for multitexturing (i.e. rendering multiple
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| 170 | textures in a single pass). Where a Material has multiple
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| 171 | texture layers, it will try to use multitexturing where
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| 172 | available, and where it is not available, will perform multipass
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| 173 | rendering to achieve the same effect.
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| 174 | */
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| 175 | ushort getNumTextureUnits(void) const
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| 176 | {
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| 177 | return mNumTextureUnits;
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| 178 | }
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| 179 |
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| 180 | /** Determines the bit depth of the hardware accelerated stencil
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| 181 | buffer, if supported.
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| 182 | @remarks
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| 183 | If hardware stencilling is not supported, the software will
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| 184 | provide an 8-bit software stencil.
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| 185 | */
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| 186 | ushort getStencilBufferBitDepth(void) const
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| 187 | {
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| 188 | return mStencilBufferBitDepth;
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| 189 | }
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| 190 |
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| 191 | /** Returns the number of matrices available to hardware vertex
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| 192 | blending for this rendering system. */
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| 193 | ushort numVertexBlendMatrices(void) const
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| 194 | {
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| 195 | return mNumVertexBlendMatrices;
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| 196 | }
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| 197 |
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| 198 | /// The number of simultaneous render targets supported
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| 199 | ushort numMultiRenderTargets(void) const
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| 200 | {
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| 201 | return mNumMultiRenderTargets;
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| 202 | }
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| 203 |
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| 204 | /** Adds a capability flag to mCapabilities
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| 205 | */
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| 206 | void setCapability(const Capabilities c)
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| 207 | {
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| 208 | mCapabilities |= c;
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| 209 | }
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| 210 |
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| 211 | /** Checks for a capability
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| 212 | */
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| 213 | bool hasCapability(const Capabilities c) const
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| 214 | {
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| 215 | if(mCapabilities & c)
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| 216 | {
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| 217 | return true;
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| 218 | }
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| 219 | else
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| 220 | {
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| 221 | return false;
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| 222 | }
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| 223 | }
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| 224 | /// Gets the best low-level vertex program version supported
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| 225 | const String& getMaxVertexProgramVersion(void) const
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| 226 | {
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| 227 | return mMaxVertexProgramVersion;
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| 228 | }
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| 229 | /// Gets the best fragment program that this card / rendersystem supports
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| 230 | const String& getMaxFragmentProgramVersion(void) const
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| 231 | {
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| 232 | return mMaxFragmentProgramVersion;
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| 233 | }
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| 234 | /// The number of floating-point constants vertex programs support
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| 235 | ushort getVertexProgramConstantFloatCount(void) const
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| 236 | {
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| 237 | return mVertexProgramConstantFloatCount;
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| 238 | }
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| 239 | /// The number of integer constants vertex programs support
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| 240 | ushort getVertexProgramConstantIntCount(void) const
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| 241 | {
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| 242 | return mVertexProgramConstantIntCount;
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| 243 | }
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| 244 | /// The number of boolean constants vertex programs support
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| 245 | ushort getVertexProgramConstantBoolCount(void) const
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| 246 | {
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| 247 | return mVertexProgramConstantBoolCount;
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| 248 | }
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| 249 | /// The number of floating-point constants fragment programs support
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| 250 | ushort getFragmentProgramConstantFloatCount(void) const
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| 251 | {
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| 252 | return mFragmentProgramConstantFloatCount;
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| 253 | }
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| 254 | /// The number of integer constants fragment programs support
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| 255 | ushort getFragmentProgramConstantIntCount(void) const
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| 256 | {
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| 257 | return mFragmentProgramConstantIntCount;
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| 258 | }
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| 259 | /// The number of boolean constants fragment programs support
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| 260 | ushort getFragmentProgramConstantBoolCount(void) const
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| 261 | {
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| 262 | return mFragmentProgramConstantBoolCount;
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| 263 | }
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| 264 |
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| 265 |
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| 266 |
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| 267 | /// sets the best low-level vertex program version supported
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| 268 | void setMaxVertexProgramVersion(const String& ver)
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| 269 | {
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| 270 | mMaxVertexProgramVersion = ver;
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| 271 | }
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| 272 | /// sets the best fragment program that this card / rendersystem supports
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| 273 | void setMaxFragmentProgramVersion(const String& ver)
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| 274 | {
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| 275 | mMaxFragmentProgramVersion = ver;
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| 276 | }
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| 277 | /// The number of floating-point constants vertex programs support
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| 278 | void setVertexProgramConstantFloatCount(ushort c)
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| 279 | {
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| 280 | mVertexProgramConstantFloatCount = c;
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| 281 | }
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| 282 | /// The number of integer constants vertex programs support
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| 283 | void setVertexProgramConstantIntCount(ushort c)
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| 284 | {
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| 285 | mVertexProgramConstantIntCount = c;
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| 286 | }
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| 287 | /// The number of boolean constants vertex programs support
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| 288 | void setVertexProgramConstantBoolCount(ushort c)
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| 289 | {
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| 290 | mVertexProgramConstantBoolCount = c;
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| 291 | }
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| 292 | /// The number of floating-point constants fragment programs support
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| 293 | void setFragmentProgramConstantFloatCount(ushort c)
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| 294 | {
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| 295 | mFragmentProgramConstantFloatCount = c;
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| 296 | }
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| 297 | /// The number of integer constants fragment programs support
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| 298 | void setFragmentProgramConstantIntCount(ushort c)
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| 299 | {
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| 300 | mFragmentProgramConstantIntCount = c;
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| 301 | }
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| 302 | /// The number of boolean constants fragment programs support
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| 303 | void setFragmentProgramConstantBoolCount(ushort c)
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| 304 | {
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| 305 | mFragmentProgramConstantBoolCount = c;
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| 306 | }
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| 307 | /// Maximum point screen size in pixels
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| 308 | void setMaxPointSize(Real s)
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| 309 | {
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| 310 | mMaxPointSize = s;
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| 311 | }
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| 312 | /// Maximum point screen size in pixels
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| 313 | Real getMaxPointSize(void) const
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| 314 | {
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| 315 | return mMaxPointSize;
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| 316 | }
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| 317 | /// Non-POW2 textures limited
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| 318 | void setNonPOW2TexturesLimited(bool l)
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| 319 | {
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| 320 | mNonPOW2TexturesLimited = l;
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| 321 | }
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| 322 | /** Are non-power of two textures limited in features?
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| 323 | @remarks
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| 324 | If the RSC_NON_POWER_OF_2_TEXTURES capability is set, but this
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| 325 | method returns true, you can use non power of 2 textures only if:
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| 326 | <ul><li>You load them explicitly with no mip maps</li>
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| 327 | <li>You don't use DXT texture compression</li>
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| 328 | <li>You use clamp texture addressing</li></ul>
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| 329 | */
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| 330 | bool getNonPOW2TexturesLimited(void) const
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| 331 | {
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| 332 | return mNonPOW2TexturesLimited;
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| 333 | }
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| 334 |
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| 335 |
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| 336 | /** Write the capabilities to the pass in Log */
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| 337 | void log(Log* pLog);
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| 338 |
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| 339 |
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| 340 |
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| 341 |
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| 342 | };
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| 343 | }
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| 344 |
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| 345 | #endif // __RenderSystemCapabilities__
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| 346 |
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