1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __RenderSystemCapabilities__
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26 | #define __RenderSystemCapabilities__ 1
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27 |
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28 | // Precompiler options
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29 | #include "OgrePrerequisites.h"
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30 | #include "OgreString.h"
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31 |
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32 | namespace Ogre {
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33 |
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34 | /// Enum describing the different hardware capabilities we want to check for
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35 | enum Capabilities
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36 | {
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37 | //RSC_MULTITEXTURE = 0x00000001,
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38 | /// Supporta generating mipmaps in hardware
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39 | RSC_AUTOMIPMAP = 0x00000002,
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40 | RSC_BLENDING = 0x00000004,
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41 | /// Supports anisotropic texture filtering
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42 | RSC_ANISOTROPY = 0x00000008,
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43 | /// Supports fixed-function DOT3 texture blend
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44 | RSC_DOT3 = 0x00000010,
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45 | /// Supports cube mapping
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46 | RSC_CUBEMAPPING = 0x00000020,
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47 | /// Supports hardware stencil buffer
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48 | RSC_HWSTENCIL = 0x00000040,
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49 | /// Supports hardware vertex and index buffers
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50 | RSC_VBO = 0x00000080,
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51 | /// Supports vertex programs (vertex shaders)
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52 | RSC_VERTEX_PROGRAM = 0x00000200,
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53 | /// Supports fragment programs (pixel shaders)
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54 | RSC_FRAGMENT_PROGRAM = 0x00000400,
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55 | /// Supports compressed textures
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56 | RSC_TEXTURE_COMPRESSION = 0x00000800,
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57 | /// Supports compressed textures in the DXT/ST3C formats
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58 | RSC_TEXTURE_COMPRESSION_DXT = 0x00001000,
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59 | /// Supports compressed textures in the VTC format
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60 | RSC_TEXTURE_COMPRESSION_VTC = 0x00002000,
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61 | /// Supports performing a scissor test to exclude areas of the screen
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62 | RSC_SCISSOR_TEST = 0x00004000,
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63 | /// Supports separate stencil updates for both front and back faces
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64 | RSC_TWO_SIDED_STENCIL = 0x00008000,
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65 | /// Supports wrapping the stencil value at the range extremeties
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66 | RSC_STENCIL_WRAP = 0x00010000,
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67 | /// Supports hardware occlusion queries
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68 | RSC_HWOCCLUSION = 0x00020000,
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69 | /// Supports user clipping planes
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70 | RSC_USER_CLIP_PLANES = 0x00040000,
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71 | /// Supports the VET_UBYTE4 vertex element type
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72 | RSC_VERTEX_FORMAT_UBYTE4 = 0x00080000,
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73 | /// Supports infinite far plane projection
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74 | RSC_INFINITE_FAR_PLANE = 0x00100000,
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75 | /// Supports hardware render-to-texture (bigger than framebuffer)
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76 | RSC_HWRENDER_TO_TEXTURE = 0x00200000,
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77 | /// Supports float textures and render targets
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78 | RSC_TEXTURE_FLOAT = 0x00400000,
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79 | /// Supports non-power of two textures
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80 | RSC_NON_POWER_OF_2_TEXTURES = 0x00800000,
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81 | /// Supports 3d (volume) textures
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82 | RSC_TEXTURE_3D = 0x01000000,
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83 | /// Supports basic point sprite rendering
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84 | RSC_POINT_SPRITES = 0x02000000,
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85 | /// Supports extra point parameters (minsize, maxsize, attenuation)
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86 | RSC_POINT_EXTENDED_PARAMETERS = 0x04000000
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87 | };
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88 |
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89 | /** singleton class for storing the capabilities of the graphics card.
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90 | @remarks
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91 | This class stores the capabilities of the graphics card. This
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92 | information is set by the individual render systems.
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93 | */
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94 | class _OgreExport RenderSystemCapabilities
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95 | {
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96 | private:
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97 | /// The number of world matricies available
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98 | ushort mNumWorldMatrices;
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99 | /// The number of texture units available
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100 | ushort mNumTextureUnits;
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101 | /// The stencil buffer bit depth
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102 | ushort mStencilBufferBitDepth;
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103 | /// The number of matrices available for hardware blending
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104 | ushort mNumVertexBlendMatrices;
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105 | /// Stores the capabilities flags.
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106 | int mCapabilities;
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107 | /// The best vertex program that this card / rendersystem supports
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108 | String mMaxVertexProgramVersion;
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109 | /// The best fragment program that this card / rendersystem supports
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110 | String mMaxFragmentProgramVersion;
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111 | /// The number of floating-point constants vertex programs support
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112 | ushort mVertexProgramConstantFloatCount;
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113 | /// The number of integer constants vertex programs support
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114 | ushort mVertexProgramConstantIntCount;
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115 | /// The number of boolean constants vertex programs support
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116 | ushort mVertexProgramConstantBoolCount;
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117 | /// The number of floating-point constants fragment programs support
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118 | ushort mFragmentProgramConstantFloatCount;
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119 | /// The number of integer constants fragment programs support
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120 | ushort mFragmentProgramConstantIntCount;
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121 | /// The number of boolean constants fragment programs support
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122 | ushort mFragmentProgramConstantBoolCount;
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123 | /// The number of simultaneous render targets supported
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124 | ushort mNumMultiRenderTargets;
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125 | /// The maximum point size
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126 | Real mMaxPointSize;
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127 | /// Are non-POW2 textures feature-limited?
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128 | bool mNonPOW2TexturesLimited;
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129 |
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130 | public:
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131 | RenderSystemCapabilities ();
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132 | ~RenderSystemCapabilities ();
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133 |
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134 | void setNumWorldMatricies(ushort num)
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135 | {
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136 | mNumWorldMatrices = num;
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137 | }
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138 |
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139 | void setNumTextureUnits(ushort num)
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140 | {
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141 | mNumTextureUnits = num;
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142 | }
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143 |
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144 | void setStencilBufferBitDepth(ushort num)
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145 | {
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146 | mStencilBufferBitDepth = num;
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147 | }
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148 |
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149 | void setNumVertexBlendMatrices(ushort num)
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150 | {
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151 | mNumVertexBlendMatrices = num;
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152 | }
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153 |
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154 | /// The number of simultaneous render targets supported
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155 | void setNumMultiRenderTargets(ushort num)
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156 | {
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157 | mNumMultiRenderTargets = num;
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158 | }
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159 |
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160 | ushort getNumWorldMatricies(void) const
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161 | {
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162 | return mNumWorldMatrices;
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163 | }
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164 |
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165 | /** Returns the number of texture units the current output hardware
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166 | supports.
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167 |
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168 | For use in rendering, this determines how many texture units the
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169 | are available for multitexturing (i.e. rendering multiple
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170 | textures in a single pass). Where a Material has multiple
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171 | texture layers, it will try to use multitexturing where
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172 | available, and where it is not available, will perform multipass
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173 | rendering to achieve the same effect.
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174 | */
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175 | ushort getNumTextureUnits(void) const
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176 | {
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177 | return mNumTextureUnits;
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178 | }
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179 |
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180 | /** Determines the bit depth of the hardware accelerated stencil
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181 | buffer, if supported.
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182 | @remarks
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183 | If hardware stencilling is not supported, the software will
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184 | provide an 8-bit software stencil.
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185 | */
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186 | ushort getStencilBufferBitDepth(void) const
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187 | {
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188 | return mStencilBufferBitDepth;
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189 | }
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190 |
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191 | /** Returns the number of matrices available to hardware vertex
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192 | blending for this rendering system. */
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193 | ushort numVertexBlendMatrices(void) const
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194 | {
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195 | return mNumVertexBlendMatrices;
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196 | }
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197 |
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198 | /// The number of simultaneous render targets supported
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199 | ushort numMultiRenderTargets(void) const
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200 | {
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201 | return mNumMultiRenderTargets;
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202 | }
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203 |
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204 | /** Adds a capability flag to mCapabilities
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205 | */
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206 | void setCapability(const Capabilities c)
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207 | {
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208 | mCapabilities |= c;
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209 | }
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210 |
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211 | /** Checks for a capability
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212 | */
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213 | bool hasCapability(const Capabilities c) const
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214 | {
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215 | if(mCapabilities & c)
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216 | {
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217 | return true;
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218 | }
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219 | else
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220 | {
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221 | return false;
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222 | }
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223 | }
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224 | /// Gets the best low-level vertex program version supported
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225 | const String& getMaxVertexProgramVersion(void) const
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226 | {
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227 | return mMaxVertexProgramVersion;
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228 | }
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229 | /// Gets the best fragment program that this card / rendersystem supports
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230 | const String& getMaxFragmentProgramVersion(void) const
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231 | {
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232 | return mMaxFragmentProgramVersion;
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233 | }
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234 | /// The number of floating-point constants vertex programs support
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235 | ushort getVertexProgramConstantFloatCount(void) const
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236 | {
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237 | return mVertexProgramConstantFloatCount;
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238 | }
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239 | /// The number of integer constants vertex programs support
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240 | ushort getVertexProgramConstantIntCount(void) const
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241 | {
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242 | return mVertexProgramConstantIntCount;
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243 | }
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244 | /// The number of boolean constants vertex programs support
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245 | ushort getVertexProgramConstantBoolCount(void) const
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246 | {
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247 | return mVertexProgramConstantBoolCount;
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248 | }
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249 | /// The number of floating-point constants fragment programs support
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250 | ushort getFragmentProgramConstantFloatCount(void) const
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251 | {
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252 | return mFragmentProgramConstantFloatCount;
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253 | }
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254 | /// The number of integer constants fragment programs support
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255 | ushort getFragmentProgramConstantIntCount(void) const
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256 | {
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257 | return mFragmentProgramConstantIntCount;
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258 | }
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259 | /// The number of boolean constants fragment programs support
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260 | ushort getFragmentProgramConstantBoolCount(void) const
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261 | {
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262 | return mFragmentProgramConstantBoolCount;
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263 | }
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264 |
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265 |
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266 |
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267 | /// sets the best low-level vertex program version supported
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268 | void setMaxVertexProgramVersion(const String& ver)
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269 | {
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270 | mMaxVertexProgramVersion = ver;
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271 | }
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272 | /// sets the best fragment program that this card / rendersystem supports
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273 | void setMaxFragmentProgramVersion(const String& ver)
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274 | {
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275 | mMaxFragmentProgramVersion = ver;
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276 | }
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277 | /// The number of floating-point constants vertex programs support
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278 | void setVertexProgramConstantFloatCount(ushort c)
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279 | {
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280 | mVertexProgramConstantFloatCount = c;
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281 | }
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282 | /// The number of integer constants vertex programs support
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283 | void setVertexProgramConstantIntCount(ushort c)
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284 | {
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285 | mVertexProgramConstantIntCount = c;
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286 | }
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287 | /// The number of boolean constants vertex programs support
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288 | void setVertexProgramConstantBoolCount(ushort c)
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289 | {
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290 | mVertexProgramConstantBoolCount = c;
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291 | }
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292 | /// The number of floating-point constants fragment programs support
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293 | void setFragmentProgramConstantFloatCount(ushort c)
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294 | {
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295 | mFragmentProgramConstantFloatCount = c;
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296 | }
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297 | /// The number of integer constants fragment programs support
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298 | void setFragmentProgramConstantIntCount(ushort c)
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299 | {
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300 | mFragmentProgramConstantIntCount = c;
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301 | }
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302 | /// The number of boolean constants fragment programs support
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303 | void setFragmentProgramConstantBoolCount(ushort c)
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304 | {
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305 | mFragmentProgramConstantBoolCount = c;
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306 | }
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307 | /// Maximum point screen size in pixels
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308 | void setMaxPointSize(Real s)
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309 | {
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310 | mMaxPointSize = s;
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311 | }
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312 | /// Maximum point screen size in pixels
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313 | Real getMaxPointSize(void) const
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314 | {
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315 | return mMaxPointSize;
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316 | }
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317 | /// Non-POW2 textures limited
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318 | void setNonPOW2TexturesLimited(bool l)
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319 | {
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320 | mNonPOW2TexturesLimited = l;
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321 | }
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322 | /** Are non-power of two textures limited in features?
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323 | @remarks
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324 | If the RSC_NON_POWER_OF_2_TEXTURES capability is set, but this
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325 | method returns true, you can use non power of 2 textures only if:
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326 | <ul><li>You load them explicitly with no mip maps</li>
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327 | <li>You don't use DXT texture compression</li>
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328 | <li>You use clamp texture addressing</li></ul>
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329 | */
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330 | bool getNonPOW2TexturesLimited(void) const
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331 | {
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332 | return mNonPOW2TexturesLimited;
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333 | }
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334 |
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335 |
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336 | /** Write the capabilities to the pass in Log */
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337 | void log(Log* pLog);
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338 |
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339 |
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340 |
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341 |
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342 | };
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343 | }
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344 |
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345 | #endif // __RenderSystemCapabilities__
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346 |
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