[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef _Resource_H__
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| 26 | #define _Resource_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 | #include "OgreString.h"
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| 30 | #include "OgreSharedPtr.h"
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| 31 | #include "OgreStringInterface.h"
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| 32 |
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| 33 | namespace Ogre {
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| 34 |
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| 35 | typedef unsigned long ResourceHandle;
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| 36 |
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| 37 |
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| 38 | // Forward declaration
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| 39 | class ManualResourceLoader;
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| 40 |
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| 41 | /** Abstract class reprensenting a loadable resource (e.g. textures, sounds etc)
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| 42 | @remarks
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| 43 | Resources are data objects that must be loaded and managed throughout
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| 44 | an application. A resource might be a mesh, a texture, or any other
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| 45 | piece of data - the key thing is that they must be identified by
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| 46 | a name which is unique, must be loaded only once,
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| 47 | must be managed efficiently in terms of retrieval, and they may
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| 48 | also be unloadable to free memory up when they have not been used for
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| 49 | a while and the memory budget is under stress.
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| 50 | @par
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| 51 | All Resource instances must be a member of a resource group; see
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| 52 | ResourceGroupManager for full details.
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| 53 | @par
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| 54 | Subclasses must implement:
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| 55 | <ol>
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| 56 | <li>A constructor, overriding the same parameters as the constructor
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| 57 | defined by this class. Subclasses are not allowed to define
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| 58 | constructors with other parameters; other settings must be
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| 59 | settable through accessor methods before loading.</li>
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| 60 | <li>The loadImpl() and unloadImpl() methods - mSize must be set
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| 61 | after loadImpl()</li>
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| 62 | <li>StringInterface ParamCommand and ParamDictionary setups
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| 63 | in order to allow setting of core parameters (prior to load)
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| 64 | through a generic interface.</li>
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| 65 | </ol>
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| 66 | */
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| 67 | class _OgreExport Resource : public StringInterface
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| 68 | {
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| 69 | public:
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| 70 | OGRE_AUTO_MUTEX // public to allow external locking
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| 71 | protected:
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| 72 | /// Creator
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| 73 | ResourceManager* mCreator;
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| 74 | /// Unique name of the resource
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| 75 | String mName;
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| 76 | /// The name of the resource group
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| 77 | String mGroup;
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| 78 | /// Numeric handle for more efficient look up than name
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| 79 | ResourceHandle mHandle;
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| 80 | /// Is the resource currently loaded?
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| 81 | bool mIsLoaded;
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| 82 | /// The size of the resource in bytes
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| 83 | size_t mSize;
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| 84 | /// Is this file manually loaded?
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| 85 | bool mIsManual;
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| 86 | /// Origin of this resource (e.g. script name) - optional
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| 87 | String mOrigin;
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| 88 | /// Optional manual loader; if provided, data is loaded from here instead of a file
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| 89 | ManualResourceLoader* mLoader;
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| 90 |
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| 91 | /** Protected unnamed constructor to prevent default construction.
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| 92 | */
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| 93 | Resource()
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| 94 | : mCreator(0), mHandle(0), mIsLoaded(false), mSize(0), mIsManual(0), mLoader(0)
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| 95 | {
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| 96 | }
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| 97 |
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| 98 | /** Internal implementation of the 'load' action, only called if this
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| 99 | resource is not being loaded from a ManualResourceLoader.
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| 100 | */
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| 101 | virtual void loadImpl(void) = 0;
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| 102 | /** Internal implementation of the 'unload' action; called regardless of
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| 103 | whether this resource is being loaded from a ManualResourceLoader.
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| 104 | */
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| 105 | virtual void unloadImpl(void) = 0;
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| 106 | /** Calculate the size of a resource; this will only be called after 'load' */
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| 107 | virtual size_t calculateSize(void) const = 0;
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| 108 |
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| 109 | public:
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| 110 | /** Standard constructor.
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| 111 | @param creator Pointer to the ResourceManager that is creating this resource
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| 112 | @param name The unique name of the resource
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| 113 | @param group The name of the resource group to which this resource belongs
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| 114 | @param isManual Is this resource manually loaded? If so, you should really
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| 115 | populate the loader parameter in order that the load process
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| 116 | can call the loader back when loading is required.
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| 117 | @param loader Pointer to a ManualResourceLoader implementation which will be called
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| 118 | when the Resource wishes to load (should be supplied if you set
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| 119 | isManual to true). You can in fact leave this parameter null
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| 120 | if you wish, but the Resource will never be able to reload if
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| 121 | anything ever causes it to unload. Therefore provision of a proper
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| 122 | ManualResourceLoader instance is strongly recommended.
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| 123 | */
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| 124 | Resource(ResourceManager* creator, const String& name, ResourceHandle handle,
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| 125 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
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| 126 |
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| 127 | /** Virtual destructor. Shouldn't need to be overloaded, as the resource
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| 128 | deallocation code should reside in unload()
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| 129 | @see
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| 130 | Resource::unload()
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| 131 | */
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| 132 | virtual ~Resource();
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| 133 |
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| 134 | /** Loads the resource, if it is not already.
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| 135 | @remarks
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| 136 | If the resource is loaded from a file, loading is automatic. If not,
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| 137 | if for example this resource gained it's data from procedural calls
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| 138 | rather than loading from a file, then this resource will not reload
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| 139 | on it's own
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| 140 |
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| 141 | */
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| 142 | virtual void load(void);
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| 143 |
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| 144 | /** Reloads the resource, if it is already loaded.
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| 145 | @remarks
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| 146 | Calls unload() and then load() again, if the resource is already
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| 147 | loaded. If it is not loaded already, then nothing happens.
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| 148 | */
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| 149 | virtual void reload(void);
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| 150 |
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| 151 | /** Returns true if the Resource is reloadable, false otherwise.
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| 152 | */
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| 153 | bool isReloadable(void) const
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| 154 | {
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| 155 | return !mIsManual || mLoader;
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| 156 | }
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| 157 |
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| 158 | /** Is this resource manually loaded?
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| 159 | */
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| 160 | bool isManuallyLoaded(void) const
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| 161 | {
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| 162 | return mIsManual;
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| 163 | }
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| 164 |
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| 165 | /** Unloads the resource; this is not permanent, the resource can be
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| 166 | reloaded later if required.
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| 167 | */
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| 168 | virtual void unload(void);
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| 169 |
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| 170 | /** Retrieves info about the size of the resource.
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| 171 | */
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| 172 | size_t getSize(void) const
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| 173 | {
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| 174 | return mSize;
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| 175 | }
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| 176 |
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| 177 | /** 'Touches' the resource to indicate it has been used.
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| 178 | */
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| 179 | virtual void touch(void);
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| 180 |
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| 181 | /** Gets resource name.
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| 182 | */
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| 183 | const String& getName(void) const
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| 184 | {
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| 185 | return mName;
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| 186 | }
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| 187 |
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| 188 | ResourceHandle getHandle(void) const
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| 189 | {
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| 190 | return mHandle;
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| 191 | }
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| 192 |
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| 193 | /** Returns true if the Resource has been loaded, false otherwise.
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| 194 | */
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| 195 | bool isLoaded(void) const
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| 196 | {
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| 197 | OGRE_LOCK_AUTO_MUTEX
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| 198 | return mIsLoaded;
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| 199 | }
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| 200 |
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| 201 | /// Gets the group which this resource is a member of
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| 202 | const String& getGroup(void) { return mGroup; }
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| 203 |
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| 204 | /** Change the resource group ownership of a Resource.
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| 205 | @remarks
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| 206 | This method is generally reserved for internal use, although
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| 207 | if you really know what you're doing you can use it to move
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| 208 | this resource from one group to another.
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| 209 | @param newGroup Name of the new group
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| 210 | */
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| 211 | void changeGroupOwnership(const String& newGroup);
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| 212 |
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| 213 | /// Gets the manager which created this resource
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| 214 | ResourceManager* getCreator(void) { return mCreator; }
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| 215 | /** Get the origin of this resource, e.g. a script file name.
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| 216 | @remarks
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| 217 | This property will only contain something if the creator of
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| 218 | this resource chose to populate it. Script loaders are advised
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| 219 | to populate it.
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| 220 | */
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| 221 | const String& getOrigin(void) const { return mOrigin; }
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| 222 | /// Notify this resource of it's origin
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| 223 | void _notifyOrigin(const String& origin) { mOrigin = origin; }
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| 224 |
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| 225 | };
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| 226 |
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| 227 | /** Shared pointer to a Resource.
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| 228 | @remarks
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| 229 | This shared pointer allows many references to a resource to be held, and
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| 230 | when the final reference is removed, the resource will be destroyed.
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| 231 | Note that the ResourceManager which created this Resource will be holding
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| 232 | at least one reference, so this resource will not get destroyed until
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| 233 | someone removes the resource from the manager - this at least gives you
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| 234 | strong control over when resources are freed. But the nature of the
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| 235 | shared pointer means that if anyone refers to the removed resource in the
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| 236 | meantime, the resource will remain valid.
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| 237 | @par
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| 238 | You may well see references to ResourcePtr (i.e. ResourcePtr&) being passed
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| 239 | around internally within Ogre. These are 'weak references' ie they do
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| 240 | not increment the reference count on the Resource. This is done for
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| 241 | efficiency in temporary operations that shouldn't need to incur the
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| 242 | overhead of maintaining the reference count; however we don't recommend
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| 243 | you do it yourself since these references are not guaranteed to remain valid.
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| 244 | */
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| 245 | typedef SharedPtr<Resource> ResourcePtr;
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| 246 |
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| 247 | /** Interface describing a manual resource loader.
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| 248 | @remarks
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| 249 | Resources are usually loaded from files; however in some cases you
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| 250 | want to be able to set the data up manually instead. This provides
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| 251 | some problems, such as how to reload a Resource if it becomes
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| 252 | unloaded for some reason, either because of memory constraints, or
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| 253 | because a device fails and some or all of the data is lost.
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| 254 | @par
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| 255 | This interface should be implemented by all classes which wish to
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| 256 | provide manual data to a resource. They provide a pointer to themselves
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| 257 | when defining the resource (via the appropriate ResourceManager),
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| 258 | and will be called when the Resource tries to load.
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| 259 | They should implement the loadResource method such that the Resource
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| 260 | is in the end set up exactly as if it had loaded from a file,
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| 261 | although the implementations will likely differ between subclasses
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| 262 | of Resource, which is why no generic algorithm can be stated here.
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| 263 | @note
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| 264 | The loader must remain valid for the entire life of the resource,
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| 265 | so that if need be it can be called upon to re-load the resource
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| 266 | at any time.
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| 267 | */
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| 268 | class _OgreExport ManualResourceLoader
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| 269 | {
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| 270 | public:
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| 271 | ManualResourceLoader() {}
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| 272 | virtual ~ManualResourceLoader() {}
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| 273 |
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| 274 | /** Called when a resource wishes to load.
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| 275 | @param resource The resource which wishes to load
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| 276 | */
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| 277 | virtual void loadResource(Resource* resource) = 0;
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| 278 | };
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| 279 | }
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| 280 |
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| 281 | #endif
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