1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef _ResourceGroupManager_H__
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26 | #define _ResourceGroupManager_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreSingleton.h"
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30 | #include "OgreCommon.h"
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31 | #include "OgreDataStream.h"
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32 | #include "OgreResource.h"
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33 | #include "OgreArchive.h"
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34 |
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35 | namespace Ogre {
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36 |
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37 | /** This abstract class defines an interface which is called back during
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38 | resource group loading to indicate the progress of the load.
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39 | @remarks
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40 | Resource group loading is in 2 phases - creating resources from
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41 | declarations (which includes parsing scripts), and loading
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42 | resources. Note that you don't necessarily have to have both; it
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43 | is quite possible to just parse all the scripts for a group (see
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44 | ResourceGroupManager::initialiseResourceGroup, but not to
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45 | load the resource group.
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46 | The sequence of events is (* signifies a repeating item):
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47 | <ul>
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48 | <li>resourceGroupScriptingStarted</li>
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49 | <li>scriptParseStarted (*)</li>
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50 | <li>scriptParseEnded (*)</li>
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51 | <li>resourceGroupScriptingEnded</li>
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52 | <li>resourceGroupLoadStarted</li>
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53 | <li>resourceLoadStarted (*)</li>
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54 | <li>resourceLoadEnded (*)</li>
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55 | <li>worldGeometryStageStarted (*)</li>
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56 | <li>worldGeometryStageEnded (*)</li>
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57 | <li>resourceGroupLoadEnded</li>
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58 | </ul>
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59 | @note
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60 | If OGRE_THREAD_SUPPORT is 1, this class is thread-safe.
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61 |
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62 | */
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63 | class _OgreExport ResourceGroupListener
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64 | {
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65 | public:
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66 | virtual ~ResourceGroupListener() {}
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67 |
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68 | /** This event is fired when a resource group begins parsing scripts.
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69 | @param groupName The name of the group
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70 | @param scriptCount The number of scripts which will be parsed
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71 | */
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72 | virtual void resourceGroupScriptingStarted(const String& groupName, size_t scriptCount) = 0;
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73 | /** This event is fired when a script is about to be parsed.
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74 | @param scriptName Name of the to be parsed
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75 | */
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76 | virtual void scriptParseStarted(const String& scriptName) = 0;
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77 | /** This event is fired when the script has been fully parsed.
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78 | */
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79 | virtual void scriptParseEnded(void) = 0;
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80 | /** This event is fired when a resource group finished parsing scripts. */
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81 | virtual void resourceGroupScriptingEnded(const String& groupName) = 0;
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82 |
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83 | /** This event is fired when a resource group begins loading.
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84 | @param groupName The name of the group being loaded
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85 | @param resourceCount The number of resources which will be loaded, including
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86 | a number of stages required to load any linked world geometry
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87 | */
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88 | virtual void resourceGroupLoadStarted(const String& groupName, size_t resourceCount) = 0;
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89 | /** This event is fired when a declared resource is about to be loaded.
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90 | @param resource Weak reference to the resource loaded.
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91 | */
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92 | virtual void resourceLoadStarted(const ResourcePtr& resource) = 0;
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93 | /** This event is fired when the resource has been loaded.
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94 | */
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95 | virtual void resourceLoadEnded(void) = 0;
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96 | /** This event is fired when a stage of loading linked world geometry
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97 | is about to start. The number of stages required will have been
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98 | included in the resourceCount passed in resourceGroupLoadStarted.
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99 | @param description Text description of what was just loaded
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100 | */
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101 | virtual void worldGeometryStageStarted(const String& description) = 0;
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102 | /** This event is fired when a stage of loading linked world geometry
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103 | has been completed. The number of stages required will have been
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104 | included in the resourceCount passed in resourceGroupLoadStarted.
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105 | @param description Text description of what was just loaded
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106 | */
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107 | virtual void worldGeometryStageEnded(void) = 0;
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108 |
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109 | /** This event is fired when a resource group finished loading. */
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110 | virtual void resourceGroupLoadEnded(const String& groupName) = 0;
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111 |
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112 | };
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113 | /** This singleton class manages the list of resource groups, and notifying
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114 | the various resource managers of their obligations to load / unload
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115 | resources in a group. It also provides facilities to monitor resource
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116 | loading per group (to do progress bars etc), provided the resources
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117 | that are required are pre-registered.
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118 | @par
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119 | Defining new resource groups, and declaring the resources you intend to
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120 | use in advance is optional, however it is a very useful feature. In addition,
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121 | if a ResourceManager supports the definition of resources through scripts,
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122 | then this is the class which drives the locating of the scripts and telling
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123 | the ResourceManager to parse them.
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124 | @par
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125 | There are several states that a resource can be in (the concept, not the
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126 | object instance in this case):
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127 | <ol>
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128 | <li><b>Undefined</b>. Nobody knows about this resource yet. It might be
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129 | in the filesystem, but Ogre is oblivious to it at the moment - there
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130 | is no Resource instance. This might be because it's never been declared
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131 | (either in a script, or using ResourceGroupManager::declareResource), or
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132 | it may have previously been a valid Resource instance but has been
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133 | removed, either individually through ResourceManager::remove or as a group
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134 | through ResourceGroupManager::clearResourceGroup.</li>
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135 | <li><b>Declared</b>. Ogre has some forewarning of this resource, either
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136 | through calling ResourceGroupManager::declareResource, or by declaring
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137 | the resource in a script file which is on one of the resource locations
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138 | which has been defined for a group. There is still no instance of Resource,
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139 | but Ogre will know to create this resource when
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140 | ResourceGroupManager::initialiseResourceGroup is called (which is automatic
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141 | if you declare the resource group before Root::initialise).</li>
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142 | <li><b>Unloaded</b>. There is now a Resource instance for this resource,
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143 | although it is not loaded. This means that code which looks for this
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144 | named resource will find it, but the Resource is not using a lot of memory
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145 | because it is in an unloaded state. A Resource can get into this state
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146 | by having just been created by ResourceGroupManager::initialiseResourceGroup
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147 | (either from a script, or from a call to declareResource), by
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148 | being created directly from code (ResourceManager::create), or it may
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149 | have previously been loaded and has been unloaded, either individually
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150 | through Resource::unload, or as a group through ResourceGroupManager::unloadResourceGroup.</li>
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151 | <li><b>Loaded</b>The Resource instance is fully loaded. This may have
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152 | happened implicitly because something used it, or it may have been
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153 | loaded as part of a group.</li>
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154 | </ol>
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155 | @see ResourceGroupManager::declareResource
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156 | @see ResourceGroupManager::initialiseResourceGroup
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157 | @see ResourceGroupManager::loadResourceGroup
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158 | @see ResourceGroupManager::unloadResourceGroup
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159 | @see ResourceGroupManager::clearResourceGroup
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160 | */
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161 | class _OgreExport ResourceGroupManager : public Singleton<ResourceGroupManager>
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162 | {
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163 | public:
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164 | OGRE_AUTO_MUTEX // public to allow external locking
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165 | /// Default resource group name
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166 | static String DEFAULT_RESOURCE_GROUP_NAME;
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167 | /// Internal resource group name (should be used by OGRE internal only)
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168 | static String INTERNAL_RESOURCE_GROUP_NAME;
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169 | /// Bootstrap resource group name (min OGRE resources)
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170 | static String BOOTSTRAP_RESOURCE_GROUP_NAME;
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171 | /// Special resource group name which causes resource group to be automatically determined based on searching for the resource in all groups.
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172 | static String AUTODETECT_RESOURCE_GROUP_NAME;
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173 | /// The number of reference counts held per resource by the resource system
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174 | static size_t RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS;
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175 | /// Nested struct defining a resource declaration
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176 | struct ResourceDeclaration
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177 | {
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178 | String resourceName;
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179 | String resourceType;
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180 | ManualResourceLoader* loader;
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181 | NameValuePairList parameters;
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182 | };
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183 | /// List of resource declarations
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184 | typedef std::list<ResourceDeclaration> ResourceDeclarationList;
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185 | protected:
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186 | /// Map of resource types (strings) to ResourceManagers, used to notify them to load / unload group contents
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187 | typedef std::map<String, ResourceManager*> ResourceManagerMap;
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188 | ResourceManagerMap mResourceManagerMap;
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189 |
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190 | /// Map of loading order (Real) to ScriptLoader, used to order script parsing
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191 | typedef std::multimap<Real, ScriptLoader*> ScriptLoaderOrderMap;
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192 | ScriptLoaderOrderMap mScriptLoaderOrderMap;
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193 |
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194 | typedef std::vector<ResourceGroupListener*> ResourceGroupListenerList;
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195 | ResourceGroupListenerList mResourceGroupListenerList;
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196 |
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197 | /// Resource index entry, resourcename->location
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198 | typedef std::map<String, Archive*> ResourceLocationIndex;
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199 |
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200 | /// Resource location entry
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201 | struct ResourceLocation
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202 | {
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203 | /// Pointer to the archive which is the destination
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204 | Archive* archive;
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205 | /// Whether this location was added recursively
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206 | bool recursive;
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207 | };
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208 | /// List of possible file locations
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209 | typedef std::list<ResourceLocation*> LocationList;
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210 | /// List of resources which can be loaded / unloaded
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211 | typedef std::list<ResourcePtr> LoadUnloadResourceList;
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212 | /// Resource group entry
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213 | struct ResourceGroup
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214 | {
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215 | OGRE_AUTO_MUTEX
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216 | /// Group name
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217 | String name;
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218 | /// Whether group has been initialised
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219 | bool initialised;
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220 | /// List of possible locations to search
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221 | LocationList locationList;
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222 | /// Index of resource names to locations, built for speedy access (case sensitive archives)
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223 | ResourceLocationIndex resourceIndexCaseSensitive;
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224 | /// Index of resource names to locations, built for speedy access (case insensitive archives)
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225 | ResourceLocationIndex resourceIndexCaseInsensitive;
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226 | /// Pre-declared resources, ready to be created
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227 | ResourceDeclarationList resourceDeclarations;
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228 | /// Created resources which are ready to be loaded / unloaded
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229 | // Group by loading order of the type (defined by ResourceManager)
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230 | // (e.g. skeletons and materials before meshes)
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231 | typedef std::map<Real, LoadUnloadResourceList*> LoadResourceOrderMap;
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232 | LoadResourceOrderMap loadResourceOrderMap;
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233 | /// Linked world geometry, as passed to setWorldGeometry
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234 | String worldGeometry;
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235 | /// Scene manager to use with linked world geometry
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236 | SceneManager* worldGeometrySceneManager;
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237 | };
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238 | /// Map from resource group names to groups
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239 | typedef std::map<String, ResourceGroup*> ResourceGroupMap;
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240 | ResourceGroupMap mResourceGroupMap;
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241 |
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242 | /// Group name for world resources
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243 | String mWorldGroupName;
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244 |
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245 | /** Parses all the available scripts found in the resource locations
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246 | for the given group, for all ResourceManagers.
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247 | @remarks
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248 | Called as part of initialiseResourceGroup
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249 | */
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250 | void parseResourceGroupScripts(ResourceGroup* grp);
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251 | /** Create all the pre-declared resources.
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252 | @remarks
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253 | Called as part of initialiseResourceGroup
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254 | */
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255 | void createDeclaredResources(ResourceGroup* grp);
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256 | /** Adds a created resource to a group. */
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257 | void addCreatedResource(ResourcePtr& res, ResourceGroup& group);
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258 | /** Get resource group */
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259 | ResourceGroup* getResourceGroup(const String& name);
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260 | /** Drops contents of a group, leave group there, notify ResourceManagers. */
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261 | void dropGroupContents(ResourceGroup* grp);
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262 | /** Delete a group for shutdown - don't notify ResourceManagers. */
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263 | void deleteGroup(ResourceGroup* grp);
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264 | /// Internal find method for auto groups
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265 | ResourceGroup* findGroupContainingResourceImpl(const String& filename);
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266 | /// Internal event firing method
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267 | void fireResourceGroupScriptingStarted(const String& groupName, size_t scriptCount);
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268 | /// Internal event firing method
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269 | void fireScriptStarted(const String& scriptName);
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270 | /// Internal event firing method
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271 | void fireScriptEnded(void);
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272 | /// Internal event firing method
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273 | void fireResourceGroupScriptingEnded(const String& groupName);
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274 | /// Internal event firing method
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275 | void fireResourceGroupLoadStarted(const String& groupName, size_t resourceCount);
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276 | /// Internal event firing method
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277 | void fireResourceStarted(const ResourcePtr& resource);
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278 | /// Internal event firing method
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279 | void fireResourceEnded(void);
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280 | /// Internal event firing method
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281 | void fireResourceGroupLoadEnded(const String& groupName);
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282 |
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283 |
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284 |
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285 | /// Stored current group - optimisation for when bulk loading a group
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286 | ResourceGroup* mCurrentGroup;
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287 | public:
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288 | ResourceGroupManager();
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289 | virtual ~ResourceGroupManager();
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290 |
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291 | /** Create a resource group.
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292 | @remarks
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293 | A resource group allows you to define a set of resources that can
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294 | be loaded / unloaded as a unit. For example, it might be all the
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295 | resources used for the level of a game. There is always one predefined
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296 | resource group called ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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297 | which is typically used to hold all resources which do not need to
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298 | be unloaded until shutdown. There is another predefined resource
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299 | group called ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME too,
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300 | which should be used by OGRE internal only, the resources created
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301 | in this group aren't supposed to modify, unload or remove by user.
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302 | You can create additional ones so that you can control the life of
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303 | your resources in whichever way you wish.
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304 | There is one other predefined value,
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305 | ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME; using this
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306 | causes the group name to be derived at load time by searching for
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307 | the resource in the resource locations of each group in turn.
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308 | @par
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309 | Once you have defined a resource group, resources which will be loaded
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310 | as part of it are defined in one of 3 ways:
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311 | <ol>
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312 | <li>Manually through declareResource(); this is useful for scripted
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313 | declarations since it is entirely generalised, and does not
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314 | create Resource instances right away</li>
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315 | <li>Through the use of scripts; some ResourceManager subtypes have
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316 | script formats (e.g. .material, .overlay) which can be used
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317 | to declare resources</li>
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318 | <li>By calling ResourceManager::create to create a resource manually.
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319 | This resource will go on the list for it's group and will be loaded
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320 | and unloaded with that group</li>
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321 | </ol>
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322 | You must remember to call initialiseResourceGroup if you intend to use
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323 | the first 2 types.
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324 | @param name The name to give the resource group.
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325 | */
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326 | void createResourceGroup(const String& name);
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327 |
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328 |
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329 | /** Initialises a resource group.
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330 | @remarks
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331 | After creating a resource group, adding some resource locations, and
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332 | perhaps pre-declaring some resources using declareResource(), but
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333 | before you need to use the resources in the group, you
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334 | should call this method to initialise the group. By calling this,
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335 | you are triggering the following processes:
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336 | <ol>
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337 | <li>Scripts for all resource types which support scripting are
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338 | parsed from the resource locations, and resources within them are
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339 | created (but not loaded yet).</li>
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340 | <li>Creates all the resources which have just pre-declared using
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341 | declareResource (again, these are not loaded yet)</li>
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342 | </ol>
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343 | So what this essentially does is create a bunch of unloaded Resource entries
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344 | in the respective ResourceManagers based on scripts, and resources
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345 | you've pre-declared. That means that code looking for these resources
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346 | will find them, but they won't be taking up much memory yet, until
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347 | they are either used, or they are loaded in bulk using loadResourceGroup.
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348 | Loading the resource group in bulk is entirely optional, but has the
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349 | advantage of coming with progress reporting as resources are loaded.
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350 | @par
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351 | Failure to call this method means that loadResourceGroup will do
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352 | nothing, and any resources you define in scripts will not be found.
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353 | Similarly, once you have called this method you won't be able to
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354 | pick up any new scripts or pre-declared resources, unless you
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355 | call clearResourceGroup, set up declared resources, and call this
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356 | method again.
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357 | @note
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358 | When you call Root::initialise, all resource groups that have already been
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359 | created are automatically initialised too. Therefore you do not need to
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360 | call this method for groups you define and set up before you call
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361 | Root::initialise. However, since one of the most useful features of
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362 | resource groups is to set them up after the main system initialisation
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363 | has occurred (e.g. a group per game level), you must remember to call this
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364 | method for the groups you create after this.
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365 |
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366 | @param name The name of the resource group to initialise
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367 | */
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368 | void initialiseResourceGroup(const String& name);
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369 |
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370 | /** Initialise all resource groups which are yet to be initialised.
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371 | @see ResourceGroupManager::intialiseResourceGroup
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372 | */
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373 | void initialiseAllResourceGroups(void);
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374 |
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375 | /** Loads a resource group.
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376 | @remarks
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377 | Loads any created resources which are part of the named group.
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378 | Note that resources must have already been created by calling
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379 | ResourceManager::create, or declared using declareResource() or
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380 | in a script (such as .material and .overlay). The latter requires
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381 | that initialiseResourceGroup has been called.
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382 |
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383 | When this method is called, this class will callback any ResourceGroupListeners
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384 | which have been registered to update them on progress.
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385 | @param name The name to of the resource group to load.
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386 | @param loadMainResources If true, loads normal resources associated
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387 | with the group (you might want to set this to false if you wanted
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388 | to just load world geometry in bulk)
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389 | @param loadWorldGeom If true, loads any linked world geometry
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390 | @see ResourceGroupManager::linkWorldGeometryToResourceGroup
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391 | */
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392 | void loadResourceGroup(const String& name, bool loadMainResources = true,
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393 | bool loadWorldGeom = true);
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394 |
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395 | /** Unloads a resource group.
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396 | @remarks
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397 | This method unloads all the resources that have been declared as
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398 | being part of the named resource group. Note that these resources
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399 | will still exist in their respective ResourceManager classes, but
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400 | will be in an unloaded state. If you want to remove them entirely,
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401 | you should use clearResourceGroup or destroyResourceGroup.
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402 | @param name The name to of the resource group to unload.
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403 | @param reloadableOnly If set to true, only unload the resource that is
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404 | reloadable. Because some resources isn't reloadable, they will be
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405 | unloaded but can't load them later. Thus, you might not want to them
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406 | unloaded. Or, you might unload all of them, and then populate them
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407 | manually later.
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408 | @see Resource::isReloadable for resource is reloadable.
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409 | */
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410 | void unloadResourceGroup(const String& name, bool reloadableOnly = true);
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411 |
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412 | /** Unload all resources which are not referenced by any other object.
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413 | @remarks
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414 | This method behaves like unloadResourceGroup, except that it only
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415 | unloads resources in the group which are not in use, ie not referenced
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416 | by other objects. This allows you to free up some memory selectively
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417 | whilst still keeping the group around (and the resources present,
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418 | just not using much memory).
|
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419 | @param name The name of the group to check for unreferenced resources
|
---|
420 | @param reloadableOnly If true (the default), only unloads resources
|
---|
421 | which can be subsequently automatically reloaded
|
---|
422 | */
|
---|
423 | void unloadUnreferencedResourcesInGroup(const String& name,
|
---|
424 | bool reloadableOnly = true);
|
---|
425 |
|
---|
426 | /** Clears a resource group.
|
---|
427 | @remarks
|
---|
428 | This method unloads all resources in the group, but in addition it
|
---|
429 | removes all those resources from their ResourceManagers, and then
|
---|
430 | clears all the members from the list. That means after calling this
|
---|
431 | method, there are no resources declared as part of the named group
|
---|
432 | any more. Resource locations still persist though.
|
---|
433 | @param name The name to of the resource group to clear.
|
---|
434 | */
|
---|
435 | void clearResourceGroup(const String& name);
|
---|
436 |
|
---|
437 | /** Destroys a resource group, clearing it first, destroying the resources
|
---|
438 | which are part of it, and then removing it from
|
---|
439 | the list of resource groups.
|
---|
440 | @param name The name of the resource group to destroy.
|
---|
441 | */
|
---|
442 | void destroyResourceGroup(const String& name);
|
---|
443 |
|
---|
444 | /** Method to add a resource location to for a given resource group.
|
---|
445 | @remarks
|
---|
446 | Resource locations are places which are searched to load resource files.
|
---|
447 | When you choose to load a file, or to search for valid files to load,
|
---|
448 | the resource locations are used.
|
---|
449 | @param name The name of the resource location; probably a directory, zip file, URL etc.
|
---|
450 | @param locType The codename for the resource type, which must correspond to the
|
---|
451 | Archive factory which is providing the implementation.
|
---|
452 | @param resGroup The name of the resource group for which this location is
|
---|
453 | to apply. ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME is the
|
---|
454 | default group which always exists, and can
|
---|
455 | be used for resources which are unlikely to be unloaded until application
|
---|
456 | shutdown. Otherwise it must be the name of a group; if it
|
---|
457 | has not already been created with createResourceGroup then it is created
|
---|
458 | automatically.
|
---|
459 | @param recursive Whether subdirectories will be searched for files when using
|
---|
460 | a pattern match (such as *.material), and whether subdirectories will be
|
---|
461 | indexed. This can slow down initial loading of the archive and searches.
|
---|
462 | When opening a resource you still need to use the fully qualified name,
|
---|
463 | this allows duplicate names in alternate paths.
|
---|
464 | */
|
---|
465 | void addResourceLocation(const String& name, const String& locType,
|
---|
466 | const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME, bool recursive = false);
|
---|
467 | /** Removes a resource location from the search path. */
|
---|
468 | void removeResourceLocation(const String& name,
|
---|
469 | const String& resGroup = DEFAULT_RESOURCE_GROUP_NAME);
|
---|
470 |
|
---|
471 | /** Declares a resource to be a part of a resource group, allowing you
|
---|
472 | to load and unload it as part of the group.
|
---|
473 | @remarks
|
---|
474 | By declaring resources before you attempt to use them, you can
|
---|
475 | more easily control the loading and unloading of those resources
|
---|
476 | by their group. Declaring them also allows them to be enumerated,
|
---|
477 | which means events can be raised to indicate the loading progress
|
---|
478 | (@see ResourceGroupListener). Note that another way of declaring
|
---|
479 | resources is to use a script specific to the resource type, if
|
---|
480 | available (e.g. .material).
|
---|
481 | @par
|
---|
482 | Declared resources are not created as Resource instances (and thus
|
---|
483 | are not available through their ResourceManager) until initialiseResourceGroup
|
---|
484 | is called, at which point all declared resources will become created
|
---|
485 | (but unloaded) Resource instances, along with any resources declared
|
---|
486 | in scripts in resource locations associated with the group.
|
---|
487 | @param name The resource name.
|
---|
488 | @param resourceType The type of the resource. Ogre comes preconfigured with
|
---|
489 | a number of resource types:
|
---|
490 | <ul>
|
---|
491 | <li>Font</li>
|
---|
492 | <li>GpuProgram</li>
|
---|
493 | <li>HighLevelGpuProgram</li>
|
---|
494 | <li>Material</li>
|
---|
495 | <li>Mesh</li>
|
---|
496 | <li>Skeleton</li>
|
---|
497 | <li>Texture</li>
|
---|
498 | </ul>
|
---|
499 | .. but more can be added by plugin ResourceManager classes.
|
---|
500 | @param groupName The name of the group to which it will belong.
|
---|
501 | @param loadParameters A list of name / value pairs which supply custom
|
---|
502 | parameters to the resource which will be required before it can
|
---|
503 | be loaded. These are specific to the resource type.
|
---|
504 | */
|
---|
505 | void declareResource(const String& name, const String& resourceType,
|
---|
506 | const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
|
---|
507 | const NameValuePairList& loadParameters = NameValuePairList());
|
---|
508 | /** Declares a resource to be a part of a resource group, allowing you
|
---|
509 | to load and unload it as part of the group.
|
---|
510 | @remarks
|
---|
511 | By declaring resources before you attempt to use them, you can
|
---|
512 | more easily control the loading and unloading of those resources
|
---|
513 | by their group. Declaring them also allows them to be enumerated,
|
---|
514 | which means events can be raised to indicate the loading progress
|
---|
515 | (@see ResourceGroupListener). Note that another way of declaring
|
---|
516 | resources is to use a script specific to the resource type, if
|
---|
517 | available (e.g. .material).
|
---|
518 | @par
|
---|
519 | Declared resources are not created as Resource instances (and thus
|
---|
520 | are not available through their ResourceManager) until initialiseResourceGroup
|
---|
521 | is called, at which point all declared resources will become created
|
---|
522 | (but unloaded) Resource instances, along with any resources declared
|
---|
523 | in scripts in resource locations associated with the group.
|
---|
524 | @param name The resource name.
|
---|
525 | @param resourceType The type of the resource. Ogre comes preconfigured with
|
---|
526 | a number of resource types:
|
---|
527 | <ul>
|
---|
528 | <li>Font</li>
|
---|
529 | <li>GpuProgram</li>
|
---|
530 | <li>HighLevelGpuProgram</li>
|
---|
531 | <li>Material</li>
|
---|
532 | <li>Mesh</li>
|
---|
533 | <li>Skeleton</li>
|
---|
534 | <li>Texture</li>
|
---|
535 | </ul>
|
---|
536 | .. but more can be added by plugin ResourceManager classes.
|
---|
537 | @param groupName The name of the group to which it will belong.
|
---|
538 | @param loader Pointer to a ManualResourceLoader implementation which will
|
---|
539 | be called when the Resource wishes to load. If supplied, the resource
|
---|
540 | is manually loaded, otherwise it'll loading from file automatic.
|
---|
541 | @note We don't support declare manually loaded resource without loader
|
---|
542 | here, since it's meaningless.
|
---|
543 | @param loadParameters A list of name / value pairs which supply custom
|
---|
544 | parameters to the resource which will be required before it can
|
---|
545 | be loaded. These are specific to the resource type.
|
---|
546 | */
|
---|
547 | void declareResource(const String& name, const String& resourceType,
|
---|
548 | const String& groupName, ManualResourceLoader* loader,
|
---|
549 | const NameValuePairList& loadParameters = NameValuePairList());
|
---|
550 | /** Undeclare a resource.
|
---|
551 | @remarks
|
---|
552 | Note that this will not cause it to be unloaded
|
---|
553 | if it is already loaded, nor will it destroy a resource which has
|
---|
554 | already been created if initialiseResourceGroup has been called already.
|
---|
555 | Only unloadResourceGroup / clearResourceGroup / destroyResourceGroup
|
---|
556 | will do that.
|
---|
557 | @param name The name of the resource.
|
---|
558 | @param groupName The name of the group this resource was declared in.
|
---|
559 | */
|
---|
560 | void undeclareResource(const String& name, const String& groupName);
|
---|
561 |
|
---|
562 | /** Open a single resource by name and return a DataStream
|
---|
563 | pointing at the source of the data.
|
---|
564 | @param resourceName The name of the resource to locate.
|
---|
565 | Even if resource locations are added recursively, you
|
---|
566 | must provide a fully qualified name to this method. You
|
---|
567 | can find out the matching fully qualified names by using the
|
---|
568 | find() method if you need to.
|
---|
569 | @param groupName The name of the resource group; this determines which
|
---|
570 | locations are searched.
|
---|
571 | @param searchGroupsIfNotFound If true, if the resource is not found in
|
---|
572 | the group specified, other groups will be searched. If you're
|
---|
573 | loading a real Resource using this option, you <strong>must</strong>
|
---|
574 | also provide the resourceBeingLoaded parameter to enable the
|
---|
575 | group membership to be changed
|
---|
576 | @param resourceBeingLoaded Optional pointer to the resource being
|
---|
577 | loaded, which you should supply if you want
|
---|
578 | @returns Shared pointer to data stream containing the data, will be
|
---|
579 | destroyed automatically when no longer referenced
|
---|
580 | */
|
---|
581 | DataStreamPtr openResource(const String& resourceName,
|
---|
582 | const String& groupName = DEFAULT_RESOURCE_GROUP_NAME,
|
---|
583 | bool searchGroupsIfNotFound = true, Resource* resourceBeingLoaded = 0);
|
---|
584 |
|
---|
585 | /** Open all resources matching a given pattern (which can contain
|
---|
586 | the character '*' as a wildcard), and return a collection of
|
---|
587 | DataStream objects on them.
|
---|
588 | @param pattern The pattern to look for. If resource locations have been
|
---|
589 | added recursively, subdirectories will be searched too so this
|
---|
590 | does not need to be fully qualified.
|
---|
591 | @param groupName The resource group; this determines which locations
|
---|
592 | are searched.
|
---|
593 | @returns Shared pointer to a data stream list , will be
|
---|
594 | destroyed automatically when no longer referenced
|
---|
595 | */
|
---|
596 | DataStreamListPtr openResources(const String& pattern,
|
---|
597 | const String& groupName = DEFAULT_RESOURCE_GROUP_NAME);
|
---|
598 |
|
---|
599 | /** List all file names in a resource group.
|
---|
600 | @note
|
---|
601 | This method only returns filenames, you can also retrieve other
|
---|
602 | information using listFileInfo.
|
---|
603 | @param groupName The name of the group
|
---|
604 | @returns A list of filenames matching the criteria, all are fully qualified
|
---|
605 | */
|
---|
606 | StringVectorPtr listResourceNames(const String& groupName);
|
---|
607 |
|
---|
608 | /** List all files in a resource group with accompanying information.
|
---|
609 | @param groupName The name of the group
|
---|
610 | @returns A list of structures detailing quite a lot of information about
|
---|
611 | all the files in the archive.
|
---|
612 | */
|
---|
613 | FileInfoListPtr listResourceFileInfo(const String& groupName);
|
---|
614 |
|
---|
615 | /** Find all file names matching a given pattern in a resource group.
|
---|
616 | @note
|
---|
617 | This method only returns filenames, you can also retrieve other
|
---|
618 | information using findFileInfo.
|
---|
619 | @param groupName The name of the group
|
---|
620 | @param pattern The pattern to search for; wildcards (*) are allowed
|
---|
621 | @returns A list of filenames matching the criteria, all are fully qualified
|
---|
622 | */
|
---|
623 | StringVectorPtr findResourceNames(const String& groupName, const String& pattern);
|
---|
624 |
|
---|
625 | /** Find out if the named file exists in a group.
|
---|
626 | @param group The name of the resource group
|
---|
627 | @param filename Fully qualified name of the file to test for
|
---|
628 | */
|
---|
629 | bool resourceExists(const String& group, const String& filename);
|
---|
630 |
|
---|
631 | /** Find out if the named file exists in a group.
|
---|
632 | @param group Pointer to the resource group
|
---|
633 | @param filename Fully qualified name of the file to test for
|
---|
634 | */
|
---|
635 | bool resourceExists(ResourceGroup* group, const String& filename);
|
---|
636 | /** Find the group in which a resource exists.
|
---|
637 | @param filename Fully qualified name of the file the resource should be
|
---|
638 | found as
|
---|
639 | @returns Name of the resource group the resource was found in. An
|
---|
640 | exception is thrown if the group could not be determined.
|
---|
641 | */
|
---|
642 | const String& findGroupContainingResource(const String& filename);
|
---|
643 |
|
---|
644 | /** Find all files matching a given pattern in a group and get
|
---|
645 | some detailed information about them.
|
---|
646 | @param group The name of the resource group
|
---|
647 | @param pattern The pattern to search for; wildcards (*) are allowed
|
---|
648 | @returns A list of file information structures for all files matching
|
---|
649 | the criteria.
|
---|
650 | */
|
---|
651 | FileInfoListPtr findResourceFileInfo(const String& group, const String& pattern);
|
---|
652 |
|
---|
653 |
|
---|
654 | /** Adds a ResourceGroupListener which will be called back during
|
---|
655 | resource loading events.
|
---|
656 | */
|
---|
657 | void addResourceGroupListener(ResourceGroupListener* l);
|
---|
658 | /** Removes a ResourceGroupListener */
|
---|
659 | void removeResourceGroupListener(ResourceGroupListener* l);
|
---|
660 |
|
---|
661 | /** Sets the resource group that 'world' resources will use.
|
---|
662 | @remarks
|
---|
663 | This is the group which should be used by SceneManagers implementing
|
---|
664 | world geometry when looking for their resources. Defaults to the
|
---|
665 | DEFAULT_RESOURCE_GROUP_NAME but this can be altered.
|
---|
666 | */
|
---|
667 | void setWorldResourceGroupName(const String& groupName) {mWorldGroupName = groupName;}
|
---|
668 |
|
---|
669 | /// Sets the resource group that 'world' resources will use.
|
---|
670 | const String& getWorldResourceGroupName(void) const { return mWorldGroupName; }
|
---|
671 |
|
---|
672 | /** Associates some world geometry with a resource group, causing it to
|
---|
673 | be loaded / unloaded with the resource group.
|
---|
674 | @remarks
|
---|
675 | You would use this method to essentially defer a call to
|
---|
676 | SceneManager::setWorldGeometry to the time when the resource group
|
---|
677 | is loaded. The advantage of this is that compatible scene managers
|
---|
678 | will include the estimate of the number of loading stages for that
|
---|
679 | world geometry when the resource group begins loading, allowing you
|
---|
680 | to include that in a loading progress report.
|
---|
681 | @param group The name of the resource group
|
---|
682 | @param worldGeometry The parameter which should be passed to setWorldGeometry
|
---|
683 | @param sceneManager The SceneManager which should be called
|
---|
684 | */
|
---|
685 | void linkWorldGeometryToResourceGroup(const String& group,
|
---|
686 | const String& worldGeometry, SceneManager* sceneManager);
|
---|
687 |
|
---|
688 | /** Clear any link to world geometry from a resource group.
|
---|
689 | @remarks
|
---|
690 | Basically undoes a previous call to linkWorldGeometryToResourceGroup.
|
---|
691 | */
|
---|
692 | void unlinkWorldGeometryFromResourceGroup(const String& group);
|
---|
693 |
|
---|
694 | /** Shutdown all ResourceManagers, performed as part of clean-up. */
|
---|
695 | void shutdownAll(void);
|
---|
696 |
|
---|
697 |
|
---|
698 | /** Internal method for registering a ResourceManager (which should be
|
---|
699 | a singleton). Creators of plugins can register new ResourceManagers
|
---|
700 | this way if they wish.
|
---|
701 | @remarks
|
---|
702 | ResourceManagers that wish to parse scripts must also call
|
---|
703 | _registerScriptLoader.
|
---|
704 | @param resourceType String identifying the resource type, must be unique.
|
---|
705 | @param rm Pointer to the ResourceManager instance.
|
---|
706 | */
|
---|
707 | void _registerResourceManager(const String& resourceType, ResourceManager* rm);
|
---|
708 |
|
---|
709 | /** Internal method for unregistering a ResourceManager.
|
---|
710 | @remarks
|
---|
711 | ResourceManagers that wish to parse scripts must also call
|
---|
712 | _unregisterScriptLoader.
|
---|
713 | @param resourceType String identifying the resource type.
|
---|
714 | */
|
---|
715 | void _unregisterResourceManager(const String& resourceType);
|
---|
716 |
|
---|
717 |
|
---|
718 | /** Internal method for registering a ScriptLoader.
|
---|
719 | @remarks ScriptLoaders parse scripts when resource groups are initialised.
|
---|
720 | @param su Pointer to the ScriptLoader instance.
|
---|
721 | */
|
---|
722 | void _registerScriptLoader(ScriptLoader* su);
|
---|
723 |
|
---|
724 | /** Internal method for unregistering a ScriptLoader.
|
---|
725 | @param su Pointer to the ScriptLoader instance.
|
---|
726 | */
|
---|
727 | void _unregisterScriptLoader(ScriptLoader* su);
|
---|
728 |
|
---|
729 | /** Internal method for getting a registered ResourceManager.
|
---|
730 | @param resourceType String identifying the resource type.
|
---|
731 | */
|
---|
732 | ResourceManager* _getResourceManager(const String& resourceType);
|
---|
733 |
|
---|
734 | /** Internal method called by ResourceManager when a resource is created.
|
---|
735 | @param res Weak reference to resource
|
---|
736 | */
|
---|
737 | void _notifyResourceCreated(ResourcePtr& res);
|
---|
738 |
|
---|
739 | /** Internal method called by ResourceManager when a resource is removed.
|
---|
740 | @param res Weak reference to resource
|
---|
741 | */
|
---|
742 | void _notifyResourceRemoved(ResourcePtr& res);
|
---|
743 |
|
---|
744 | /** Internale method to notify the group manager that a resource has
|
---|
745 | changed group (only applicable for autodetect group) */
|
---|
746 | void _notifyResourceGroupChanged(const String& oldGroup, Resource* res);
|
---|
747 |
|
---|
748 | /** Internal method called by ResourceManager when all resources
|
---|
749 | for that manager are removed.
|
---|
750 | @param manager Pointer to the manager for which all resources are being removed
|
---|
751 | */
|
---|
752 | void _notifyAllResourcesRemoved(ResourceManager* manager);
|
---|
753 |
|
---|
754 | /** Notify this manager that one stage of world geometry loading has been
|
---|
755 | started.
|
---|
756 | @remarks
|
---|
757 | Custom SceneManagers which load custom world geometry should call this
|
---|
758 | method the number of times equal to the value they return from
|
---|
759 | SceneManager::estimateWorldGeometry while loading their geometry.
|
---|
760 | */
|
---|
761 | void _notifyWorldGeometryStageStarted(const String& description);
|
---|
762 | /** Notify this manager that one stage of world geometry loading has been
|
---|
763 | completed.
|
---|
764 | @remarks
|
---|
765 | Custom SceneManagers which load custom world geometry should call this
|
---|
766 | method the number of times equal to the value they return from
|
---|
767 | SceneManager::estimateWorldGeometry while loading their geometry.
|
---|
768 | */
|
---|
769 | void _notifyWorldGeometryStageEnded(void);
|
---|
770 |
|
---|
771 | /** Get a list of the currently defined resource groups.
|
---|
772 | @note This method intentionally returns a copy rather than a reference in
|
---|
773 | order to avoid any contention issues in multithreaded applications.
|
---|
774 | @returns A copy of list of currently defined groups.
|
---|
775 | */
|
---|
776 | StringVector getResourceGroups(void);
|
---|
777 | /** Get the list of resource declarations for the specified group name.
|
---|
778 | @note This method intentionally returns a copy rather than a reference in
|
---|
779 | order to avoid any contention issues in multithreaded applications.
|
---|
780 | @param groupName The name of the group
|
---|
781 | @returns A copy of list of currently defined resources.
|
---|
782 | */
|
---|
783 | ResourceDeclarationList getResourceDeclarationList(const String& groupName);
|
---|
784 |
|
---|
785 | /** Override standard Singleton retrieval.
|
---|
786 | @remarks
|
---|
787 | Why do we do this? Well, it's because the Singleton
|
---|
788 | implementation is in a .h file, which means it gets compiled
|
---|
789 | into anybody who includes it. This is needed for the
|
---|
790 | Singleton template to work, but we actually only want it
|
---|
791 | compiled into the implementation of the class based on the
|
---|
792 | Singleton, not all of them. If we don't change this, we get
|
---|
793 | link errors when trying to use the Singleton-based class from
|
---|
794 | an outside dll.
|
---|
795 | @par
|
---|
796 | This method just delegates to the template version anyway,
|
---|
797 | but the implementation stays in this single compilation unit,
|
---|
798 | preventing link errors.
|
---|
799 | */
|
---|
800 | static ResourceGroupManager& getSingleton(void);
|
---|
801 | /** Override standard Singleton retrieval.
|
---|
802 | @remarks
|
---|
803 | Why do we do this? Well, it's because the Singleton
|
---|
804 | implementation is in a .h file, which means it gets compiled
|
---|
805 | into anybody who includes it. This is needed for the
|
---|
806 | Singleton template to work, but we actually only want it
|
---|
807 | compiled into the implementation of the class based on the
|
---|
808 | Singleton, not all of them. If we don't change this, we get
|
---|
809 | link errors when trying to use the Singleton-based class from
|
---|
810 | an outside dll.
|
---|
811 | @par
|
---|
812 | This method just delegates to the template version anyway,
|
---|
813 | but the implementation stays in this single compilation unit,
|
---|
814 | preventing link errors.
|
---|
815 | */
|
---|
816 | static ResourceGroupManager* getSingletonPtr(void);
|
---|
817 |
|
---|
818 | };
|
---|
819 | }
|
---|
820 |
|
---|
821 | #endif
|
---|