[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef _ResourceManager_H__
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| 26 | #define _ResourceManager_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 |
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| 30 | #include "OgreResource.h"
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| 31 | #include "OgreResourceGroupManager.h"
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| 32 | #include "OgreIteratorWrappers.h"
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| 33 | #include "OgreCommon.h"
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| 34 | #include "OgreDataStream.h"
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| 35 | #include "OgreStringVector.h"
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| 36 | #include "OgreScriptLoader.h"
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| 37 |
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| 38 | namespace Ogre {
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| 39 |
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| 40 | /** Defines a generic resource handler.
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| 41 | @remarks
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| 42 | A resource manager is responsible for managing a pool of
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| 43 | resources of a particular type. It must index them, look
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| 44 | them up, load and destroy them. It may also need to stay within
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| 45 | a defined memory budget, and temporaily unload some resources
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| 46 | if it needs to to stay within this budget.
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| 47 | @par
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| 48 | Resource managers use a priority system to determine what can
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| 49 | be unloaded, and a Least Recently Used (LRU) policy within
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| 50 | resources of the same priority.
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| 51 | @par
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| 52 | Resources can be loaded using the generalised load interface,
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| 53 | and they can be unloaded and removed. In addition, each
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| 54 | subclass of ResourceManager will likely define custom 'load' methods
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| 55 | which take explicit parameters depending on the kind of resource
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| 56 | being created.
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| 57 | @note
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| 58 | Resources can be loaded and unloaded through the Resource class,
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| 59 | but they can only be removed (and thus eventually destroyed) using
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| 60 | their parent ResourceManager.
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| 61 | @note
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| 62 | If OGRE_THREAD_SUPPORT is 1, this class is thread-safe.
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| 63 | */
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| 64 | class _OgreExport ResourceManager : public ScriptLoader
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| 65 | {
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| 66 | public:
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| 67 | OGRE_AUTO_MUTEX // public to allow external locking
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| 68 | ResourceManager();
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| 69 | virtual ~ResourceManager();
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| 70 |
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| 71 | /** Creates a new blank resource, but does not immediately load it.
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| 72 | @remarks
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| 73 | Resource managers handle disparate types of resources, so if you want
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| 74 | to get at the detailed interface of this resource, you'll have to
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| 75 | cast the result to the subclass you know you're creating.
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| 76 | @param name The unique name of the resource
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| 77 | @param group The name of the resource group to attach this new resource to
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| 78 | @param isManual Is this resource manually loaded? If so, you should really
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| 79 | populate the loader parameter in order that the load process
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| 80 | can call the loader back when loading is required.
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| 81 | @param loader Pointer to a ManualLoader implementation which will be called
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| 82 | when the Resource wishes to load (should be supplied if you set
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| 83 | isManual to true). You can in fact leave this parameter null
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| 84 | if you wish, but the Resource will never be able to reload if
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| 85 | anything ever causes it to unload. Therefore provision of a proper
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| 86 | ManualLoader instance is strongly recommended.
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| 87 | @param createParams If any parameters are required to create an instance,
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| 88 | they should be supplied here as name / value pairs
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| 89 | */
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| 90 | virtual ResourcePtr create(const String& name, const String& group,
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| 91 | bool isManual = false, ManualResourceLoader* loader = 0,
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| 92 | const NameValuePairList* createParams = 0);
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| 93 | /** Set a limit on the amount of memory this resource handler may use.
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| 94 | @remarks
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| 95 | If, when asked to load a new resource, the manager believes it will exceed this memory
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| 96 | budget, it will temporarily unload a resource to make room for the new one. This unloading
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| 97 | is not permanent and the Resource is not destroyed; it simply needs to be reloaded when
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| 98 | next used.
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| 99 | */
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| 100 | virtual void setMemoryBudget( size_t bytes);
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| 101 |
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| 102 | /** Get the limit on the amount of memory this resource handler may use.
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| 103 | */
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| 104 | virtual size_t getMemoryBudget(void) const;
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| 105 |
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| 106 | /** Unloads a single resource by name.
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| 107 | @remarks
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| 108 | Unloaded resources are not removed, they simply free up their memory
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| 109 | as much as they can and wait to be reloaded.
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| 110 | @see ResourceGroupManager for unloading of resource groups.
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| 111 | */
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| 112 | virtual void unload(const String& name);
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| 113 |
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| 114 | /** Unloads a single resource by handle.
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| 115 | @remarks
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| 116 | Unloaded resources are not removed, they simply free up their memory
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| 117 | as much as they can and wait to be reloaded.
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| 118 | @see ResourceGroupManager for unloading of resource groups.
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| 119 | */
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| 120 | virtual void unload(ResourceHandle handle);
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| 121 |
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| 122 | /** Unloads all resources.
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| 123 | @remarks
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| 124 | Unloaded resources are not removed, they simply free up their memory
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| 125 | as much as they can and wait to be reloaded.
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| 126 | @see ResourceGroupManager for unloading of resource groups.
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| 127 | @param reloadableOnly If true (the default), only unload the resource that
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| 128 | is reloadable. Because some resources isn't reloadable, they will be
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| 129 | unloaded but can't load them later. Thus, you might not want to them
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| 130 | unloaded. Or, you might unload all of them, and then populate them
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| 131 | manually later.
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| 132 | @see Resource::isReloadable for resource is reloadable.
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| 133 | */
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| 134 | virtual void unloadAll(bool reloadableOnly = true);
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| 135 |
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| 136 | /** Caused all currently loaded resources to be reloaded.
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| 137 | @remarks
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| 138 | All resources currently being held in this manager which are also
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| 139 | marked as currently loaded will be unloaded, then loaded again.
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| 140 | @param reloadableOnly If true (the default), only reload the resource that
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| 141 | is reloadable. Because some resources isn't reloadable, they will be
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| 142 | unloaded but can't loaded again. Thus, you might not want to them
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| 143 | unloaded. Or, you might unload all of them, and then populate them
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| 144 | manually later.
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| 145 | @see Resource::isReloadable for resource is reloadable.
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| 146 | */
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| 147 | virtual void reloadAll(bool reloadableOnly = true);
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| 148 |
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| 149 | /** Unload all resources which are not referenced by any other object.
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| 150 | @remarks
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| 151 | This method behaves like unloadAll, except that it only unloads resources
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| 152 | which are not in use, ie not referenced by other objects. This allows you
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| 153 | to free up some memory selectively whilst still keeping the group around
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| 154 | (and the resources present, just not using much memory).
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| 155 | @par
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| 156 | Some referenced resource may exists 'weak' pointer to their sub-components
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| 157 | (e.g. Entity held pointer to SubMesh), in this case, unload or reload that
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| 158 | resource will cause dangerous pointer access. Use this function instead of
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| 159 | unloadAll allows you avoid fail in those situations.
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| 160 | @param reloadableOnly If true (the default), only unloads resources
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| 161 | which can be subsequently automatically reloaded.
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| 162 | */
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| 163 | virtual void unloadUnreferencedResources(bool reloadableOnly = true);
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| 164 |
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| 165 | /** Caused all currently loaded but not referenced by any other object
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| 166 | resources to be reloaded.
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| 167 | @remarks
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| 168 | This method behaves like reloadAll, except that it only reloads resources
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| 169 | which are not in use, ie not referenced by other objects.
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| 170 | @par
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| 171 | Some referenced resource may exists 'weak' pointer to their sub-components
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| 172 | (e.g. Entity held pointer to SubMesh), in this case, unload or reload that
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| 173 | resource will cause dangerous pointer access. Use this function instead of
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| 174 | reloadAll allows you avoid fail in those situations.
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| 175 | @param reloadableOnly If true (the default), only reloads resources
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| 176 | which can be subsequently automatically reloaded.
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| 177 | */
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| 178 | virtual void reloadUnreferencedResources(bool reloadableOnly = true);
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| 179 |
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| 180 | /** Remove a single resource.
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| 181 | @remarks
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| 182 | Removes a single resource, meaning it will be removed from the list
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| 183 | of valid resources in this manager, also causing it to be unloaded.
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| 184 | @note
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| 185 | The word 'Destroy' is not used here, since
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| 186 | if any other pointers are referring to this resource, it will persist
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| 187 | until they have finished with it; however to all intents and purposes
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| 188 | it no longer exists and will likely get destroyed imminently.
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| 189 | @note
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| 190 | If you do have shared pointers to resources hanging around after the
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| 191 | ResourceManager is destroyed, you may get problems on destruction of
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| 192 | these resources if they were relying on the manager (especially if
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| 193 | it is a plugin). If you find you get problems on shutdown in the
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| 194 | destruction of resources, try making sure you release all your
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| 195 | shared pointers before you shutdown OGRE.
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| 196 | */
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| 197 | virtual void remove(ResourcePtr& r);
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| 198 |
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| 199 | /** Remove a single resource by name.
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| 200 | @remarks
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| 201 | Removes a single resource, meaning it will be removed from the list
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| 202 | of valid resources in this manager, also causing it to be unloaded.
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| 203 | @note
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| 204 | The word 'Destroy' is not used here, since
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| 205 | if any other pointers are referring to this resource, it will persist
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| 206 | until they have finished with it; however to all intents and purposes
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| 207 | it no longer exists and will likely get destroyed imminently.
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| 208 | @note
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| 209 | If you do have shared pointers to resources hanging around after the
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| 210 | ResourceManager is destroyed, you may get problems on destruction of
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| 211 | these resources if they were relying on the manager (especially if
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| 212 | it is a plugin). If you find you get problems on shutdown in the
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| 213 | destruction of resources, try making sure you release all your
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| 214 | shared pointers before you shutdown OGRE.
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| 215 | */
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| 216 | virtual void remove(const String& name);
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| 217 |
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| 218 | /** Remove a single resource by handle.
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| 219 | @remarks
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| 220 | Removes a single resource, meaning it will be removed from the list
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| 221 | of valid resources in this manager, also causing it to be unloaded.
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| 222 | @note
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| 223 | The word 'Destroy' is not used here, since
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| 224 | if any other pointers are referring to this resource, it will persist
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| 225 | until they have finished with it; however to all intents and purposes
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| 226 | it no longer exists and will likely get destroyed imminently.
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| 227 | @note
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| 228 | If you do have shared pointers to resources hanging around after the
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| 229 | ResourceManager is destroyed, you may get problems on destruction of
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| 230 | these resources if they were relying on the manager (especially if
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| 231 | it is a plugin). If you find you get problems on shutdown in the
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| 232 | destruction of resources, try making sure you release all your
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| 233 | shared pointers before you shutdown OGRE.
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| 234 | */
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| 235 | virtual void remove(ResourceHandle handle);
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| 236 | /** Removes all resources.
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| 237 | @note
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| 238 | The word 'Destroy' is not used here, since
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| 239 | if any other pointers are referring to these resources, they will persist
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| 240 | until they have been finished with; however to all intents and purposes
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| 241 | the resources no longer exist and will get destroyed imminently.
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| 242 | @note
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| 243 | If you do have shared pointers to resources hanging around after the
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| 244 | ResourceManager is destroyed, you may get problems on destruction of
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| 245 | these resources if they were relying on the manager (especially if
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| 246 | it is a plugin). If you find you get problems on shutdown in the
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| 247 | destruction of resources, try making sure you release all your
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| 248 | shared pointers before you shutdown OGRE.
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| 249 | */
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| 250 | virtual void removeAll(void);
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| 251 |
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| 252 | /** Retrieves a pointer to a resource by name, or null if the resource does not exist.
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| 253 | */
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| 254 | virtual ResourcePtr getByName(const String& name);
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| 255 | /** Retrieves a pointer to a resource by handle, or null if the resource does not exist.
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| 256 | */
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| 257 | virtual ResourcePtr getByHandle(ResourceHandle handle);
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| 258 |
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| 259 | /// Returns whether the named resource exists in this manager
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| 260 | virtual bool resourceExists(const String& name)
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| 261 | {
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| 262 | return !getByName(name).isNull();
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| 263 | }
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| 264 | /// Returns whether a resource with the given handle exists in this manager
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| 265 | virtual bool resourceExists(ResourceHandle handle)
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| 266 | {
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| 267 | return !getByHandle(handle).isNull();
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| 268 | }
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| 269 |
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| 270 | /** Notify this manager that a resource which it manages has been
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| 271 | 'touched', ie used.
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| 272 | */
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| 273 | virtual void _notifyResourceTouched(Resource* res);
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| 274 |
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| 275 | /** Notify this manager that a resource which it manages has been
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| 276 | loaded.
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| 277 | */
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| 278 | virtual void _notifyResourceLoaded(Resource* res);
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| 279 |
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| 280 | /** Notify this manager that a resource which it manages has been
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| 281 | unloaded.
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| 282 | */
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| 283 | virtual void _notifyResourceUnloaded(Resource* res);
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| 284 |
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| 285 | /** Generic load method, used to create a Resource specific to this
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| 286 | ResourceManager without using one of the specialised 'load' methods
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| 287 | (containing per-Resource-type parameters).
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| 288 | @param name The name of the Resource
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| 289 | @param group The resource group to which this resource will belong
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| 290 | @param isManual Is the resource to be manually loaded? If so, you should
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| 291 | provide a value for the loader parameter
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| 292 | @param loader The manual loader which is to perform the required actions
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| 293 | when this resource is loaded; only applicable when you specify true
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| 294 | for the previous parameter
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| 295 | @param loadParams Optional pointer to a list of name/value pairs
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| 296 | containing loading parameters for this type of resource.
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| 297 | */
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| 298 | virtual ResourcePtr load(const String& name,
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| 299 | const String& group, bool isManual = false,
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| 300 | ManualResourceLoader* loader = 0, const NameValuePairList* loadParams = 0);
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| 301 |
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| 302 | /** Gets the file patterns which should be used to find scripts for this
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| 303 | ResourceManager.
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| 304 | @remarks
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| 305 | Some resource managers can read script files in order to define
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| 306 | resources ahead of time. These resources are added to the available
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| 307 | list inside the manager, but none are loaded initially. This allows
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| 308 | you to load the items that are used on demand, or to load them all
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| 309 | as a group if you wish (through ResourceGroupManager).
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| 310 | @par
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| 311 | This method lets you determine the file pattern which will be used
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| 312 | to identify scripts intended for this manager.
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| 313 | @returns
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| 314 | A list of file patterns, in the order they should be searched in.
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| 315 | @see isScriptingSupported, parseScript
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| 316 | */
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| 317 | virtual const StringVector& getScriptPatterns(void) const { return mScriptPatterns; }
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| 318 |
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| 319 | /** Parse the definition of a set of resources from a script file.
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| 320 | @remarks
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| 321 | Some resource managers can read script files in order to define
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| 322 | resources ahead of time. These resources are added to the available
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| 323 | list inside the manager, but none are loaded initially. This allows
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| 324 | you to load the items that are used on demand, or to load them all
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| 325 | as a group if you wish (through ResourceGroupManager).
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| 326 | @param stream Weak reference to a data stream which is the source of the script
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| 327 | @param groupName The name of the resource group that resources which are
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| 328 | parsed are to become a member of. If this group is loaded or unloaded,
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| 329 | then the resources discovered in this script will be loaded / unloaded
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| 330 | with it.
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| 331 | */
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| 332 | virtual void parseScript(DataStreamPtr& stream, const String& groupName) {}
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| 333 |
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| 334 | /** Gets the relative loading order of resources of this type.
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| 335 | @remarks
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| 336 | There are dependencies between some kinds of resource in terms of loading
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| 337 | order, and this value enumerates that. Higher values load later during
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| 338 | bulk loading tasks.
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| 339 | */
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| 340 | virtual Real getLoadingOrder(void) const { return mLoadOrder; }
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| 341 |
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| 342 | /** Gets a string identifying the type of resource this manager handles. */
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| 343 | const String& getResourceType(void) const { return mResourceType; }
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| 344 |
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| 345 | protected:
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| 346 |
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| 347 | /** Allocates the next handle. */
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| 348 | ResourceHandle getNextHandle(void);
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| 349 |
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| 350 | /** Create a new resource instance compatible with this manager (no custom
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| 351 | parameters are populated at this point).
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| 352 | @remarks
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| 353 | Subclasses must override this method and create a subclass of Resource.
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| 354 | @param name The unique name of the resource
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| 355 | @param group The name of the resource group to attach this new resource to
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| 356 | @param isManual Is this resource manually loaded? If so, you should really
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| 357 | populate the loader parameter in order that the load process
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| 358 | can call the loader back when loading is required.
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| 359 | @param loader Pointer to a ManualLoader implementation which will be called
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| 360 | when the Resource wishes to load (should be supplied if you set
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| 361 | isManual to true). You can in fact leave this parameter null
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| 362 | if you wish, but the Resource will never be able to reload if
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| 363 | anything ever causes it to unload. Therefore provision of a proper
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| 364 | ManualLoader instance is strongly recommended.
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| 365 | @param createParams If any parameters are required to create an instance,
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| 366 | they should be supplied here as name / value pairs. These do not need
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| 367 | to be set on the instance (handled elsewhere), just used if required
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| 368 | to differentiate which concrete class is created.
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| 369 |
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| 370 | */
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| 371 | virtual Resource* createImpl(const String& name, ResourceHandle handle,
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| 372 | const String& group, bool isManual, ManualResourceLoader* loader,
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| 373 | const NameValuePairList* createParams) = 0;
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| 374 | /** Add a newly created resource to the manager (note weak reference) */
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| 375 | virtual void addImpl( ResourcePtr& res );
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| 376 | /** Remove a resource from this manager; remove it from the lists. */
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| 377 | virtual void removeImpl( ResourcePtr& res );
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| 378 | /** Checks memory usage and pages out if required.
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| 379 | */
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| 380 | virtual void checkUsage(void);
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| 381 | /** Gets the current memory usage, in bytes. */
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| 382 | virtual size_t getMemoryUsage(void) const { return mMemoryUsage; }
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| 383 |
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| 384 |
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| 385 | public:
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| 386 | typedef HashMap< String, ResourcePtr > ResourceMap;
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| 387 | typedef std::map<ResourceHandle, ResourcePtr> ResourceHandleMap;
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| 388 | protected:
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| 389 | ResourceHandleMap mResourcesByHandle;
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| 390 | ResourceMap mResources;
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| 391 | ResourceHandle mNextHandle;
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| 392 | size_t mMemoryBudget; // In bytes
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| 393 | size_t mMemoryUsage; // In bytes
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| 394 |
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| 395 | // IMPORTANT - all subclasses must populate the fields below
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| 396 |
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| 397 | /// Patterns to use to look for scripts if supported (e.g. *.overlay)
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| 398 | StringVector mScriptPatterns;
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| 399 | /// Loading order relative to other managers, higher is later
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| 400 | Real mLoadOrder;
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| 401 | /// String identifying the resource type this manager handles
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| 402 | String mResourceType;
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| 403 |
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| 404 | public:
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| 405 | typedef MapIterator<ResourceHandleMap> ResourceMapIterator;
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| 406 | /** Returns an iterator over all resources in this manager.
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| 407 | @note
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| 408 | Use of this iterator is NOT thread safe!
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| 409 | */
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| 410 | ResourceMapIterator getResourceIterator(void)
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| 411 | {
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| 412 | return ResourceMapIterator(mResourcesByHandle.begin(), mResourcesByHandle.end());
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| 413 | }
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| 414 |
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| 415 |
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| 416 |
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| 417 | };
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| 418 |
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| 419 | }
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| 420 |
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| 421 | #endif
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