1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef _ResourceManager_H__
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26 | #define _ResourceManager_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 |
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30 | #include "OgreResource.h"
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31 | #include "OgreResourceGroupManager.h"
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32 | #include "OgreIteratorWrappers.h"
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33 | #include "OgreCommon.h"
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34 | #include "OgreDataStream.h"
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35 | #include "OgreStringVector.h"
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36 | #include "OgreScriptLoader.h"
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37 |
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38 | namespace Ogre {
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39 |
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40 | /** Defines a generic resource handler.
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41 | @remarks
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42 | A resource manager is responsible for managing a pool of
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43 | resources of a particular type. It must index them, look
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44 | them up, load and destroy them. It may also need to stay within
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45 | a defined memory budget, and temporaily unload some resources
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46 | if it needs to to stay within this budget.
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47 | @par
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48 | Resource managers use a priority system to determine what can
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49 | be unloaded, and a Least Recently Used (LRU) policy within
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50 | resources of the same priority.
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51 | @par
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52 | Resources can be loaded using the generalised load interface,
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53 | and they can be unloaded and removed. In addition, each
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54 | subclass of ResourceManager will likely define custom 'load' methods
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55 | which take explicit parameters depending on the kind of resource
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56 | being created.
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57 | @note
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58 | Resources can be loaded and unloaded through the Resource class,
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59 | but they can only be removed (and thus eventually destroyed) using
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60 | their parent ResourceManager.
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61 | @note
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62 | If OGRE_THREAD_SUPPORT is 1, this class is thread-safe.
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63 | */
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64 | class _OgreExport ResourceManager : public ScriptLoader
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65 | {
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66 | public:
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67 | OGRE_AUTO_MUTEX // public to allow external locking
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68 | ResourceManager();
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69 | virtual ~ResourceManager();
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70 |
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71 | /** Creates a new blank resource, but does not immediately load it.
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72 | @remarks
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73 | Resource managers handle disparate types of resources, so if you want
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74 | to get at the detailed interface of this resource, you'll have to
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75 | cast the result to the subclass you know you're creating.
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76 | @param name The unique name of the resource
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77 | @param group The name of the resource group to attach this new resource to
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78 | @param isManual Is this resource manually loaded? If so, you should really
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79 | populate the loader parameter in order that the load process
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80 | can call the loader back when loading is required.
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81 | @param loader Pointer to a ManualLoader implementation which will be called
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82 | when the Resource wishes to load (should be supplied if you set
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83 | isManual to true). You can in fact leave this parameter null
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84 | if you wish, but the Resource will never be able to reload if
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85 | anything ever causes it to unload. Therefore provision of a proper
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86 | ManualLoader instance is strongly recommended.
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87 | @param createParams If any parameters are required to create an instance,
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88 | they should be supplied here as name / value pairs
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89 | */
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90 | virtual ResourcePtr create(const String& name, const String& group,
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91 | bool isManual = false, ManualResourceLoader* loader = 0,
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92 | const NameValuePairList* createParams = 0);
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93 | /** Set a limit on the amount of memory this resource handler may use.
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94 | @remarks
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95 | If, when asked to load a new resource, the manager believes it will exceed this memory
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96 | budget, it will temporarily unload a resource to make room for the new one. This unloading
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97 | is not permanent and the Resource is not destroyed; it simply needs to be reloaded when
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98 | next used.
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99 | */
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100 | virtual void setMemoryBudget( size_t bytes);
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101 |
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102 | /** Get the limit on the amount of memory this resource handler may use.
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103 | */
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104 | virtual size_t getMemoryBudget(void) const;
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105 |
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106 | /** Unloads a single resource by name.
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107 | @remarks
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108 | Unloaded resources are not removed, they simply free up their memory
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109 | as much as they can and wait to be reloaded.
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110 | @see ResourceGroupManager for unloading of resource groups.
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111 | */
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112 | virtual void unload(const String& name);
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113 |
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114 | /** Unloads a single resource by handle.
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115 | @remarks
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116 | Unloaded resources are not removed, they simply free up their memory
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117 | as much as they can and wait to be reloaded.
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118 | @see ResourceGroupManager for unloading of resource groups.
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119 | */
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120 | virtual void unload(ResourceHandle handle);
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121 |
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122 | /** Unloads all resources.
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123 | @remarks
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124 | Unloaded resources are not removed, they simply free up their memory
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125 | as much as they can and wait to be reloaded.
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126 | @see ResourceGroupManager for unloading of resource groups.
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127 | @param reloadableOnly If true (the default), only unload the resource that
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128 | is reloadable. Because some resources isn't reloadable, they will be
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129 | unloaded but can't load them later. Thus, you might not want to them
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130 | unloaded. Or, you might unload all of them, and then populate them
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131 | manually later.
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132 | @see Resource::isReloadable for resource is reloadable.
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133 | */
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134 | virtual void unloadAll(bool reloadableOnly = true);
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135 |
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136 | /** Caused all currently loaded resources to be reloaded.
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137 | @remarks
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138 | All resources currently being held in this manager which are also
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139 | marked as currently loaded will be unloaded, then loaded again.
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140 | @param reloadableOnly If true (the default), only reload the resource that
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141 | is reloadable. Because some resources isn't reloadable, they will be
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142 | unloaded but can't loaded again. Thus, you might not want to them
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143 | unloaded. Or, you might unload all of them, and then populate them
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144 | manually later.
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145 | @see Resource::isReloadable for resource is reloadable.
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146 | */
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147 | virtual void reloadAll(bool reloadableOnly = true);
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148 |
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149 | /** Unload all resources which are not referenced by any other object.
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150 | @remarks
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151 | This method behaves like unloadAll, except that it only unloads resources
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152 | which are not in use, ie not referenced by other objects. This allows you
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153 | to free up some memory selectively whilst still keeping the group around
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154 | (and the resources present, just not using much memory).
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155 | @par
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156 | Some referenced resource may exists 'weak' pointer to their sub-components
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157 | (e.g. Entity held pointer to SubMesh), in this case, unload or reload that
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158 | resource will cause dangerous pointer access. Use this function instead of
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159 | unloadAll allows you avoid fail in those situations.
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160 | @param reloadableOnly If true (the default), only unloads resources
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161 | which can be subsequently automatically reloaded.
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162 | */
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163 | virtual void unloadUnreferencedResources(bool reloadableOnly = true);
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164 |
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165 | /** Caused all currently loaded but not referenced by any other object
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166 | resources to be reloaded.
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167 | @remarks
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168 | This method behaves like reloadAll, except that it only reloads resources
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169 | which are not in use, ie not referenced by other objects.
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170 | @par
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171 | Some referenced resource may exists 'weak' pointer to their sub-components
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172 | (e.g. Entity held pointer to SubMesh), in this case, unload or reload that
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173 | resource will cause dangerous pointer access. Use this function instead of
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174 | reloadAll allows you avoid fail in those situations.
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175 | @param reloadableOnly If true (the default), only reloads resources
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176 | which can be subsequently automatically reloaded.
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177 | */
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178 | virtual void reloadUnreferencedResources(bool reloadableOnly = true);
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179 |
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180 | /** Remove a single resource.
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181 | @remarks
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182 | Removes a single resource, meaning it will be removed from the list
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183 | of valid resources in this manager, also causing it to be unloaded.
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184 | @note
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185 | The word 'Destroy' is not used here, since
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186 | if any other pointers are referring to this resource, it will persist
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187 | until they have finished with it; however to all intents and purposes
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188 | it no longer exists and will likely get destroyed imminently.
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189 | @note
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190 | If you do have shared pointers to resources hanging around after the
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191 | ResourceManager is destroyed, you may get problems on destruction of
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192 | these resources if they were relying on the manager (especially if
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193 | it is a plugin). If you find you get problems on shutdown in the
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194 | destruction of resources, try making sure you release all your
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195 | shared pointers before you shutdown OGRE.
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196 | */
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197 | virtual void remove(ResourcePtr& r);
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198 |
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199 | /** Remove a single resource by name.
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200 | @remarks
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201 | Removes a single resource, meaning it will be removed from the list
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202 | of valid resources in this manager, also causing it to be unloaded.
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203 | @note
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204 | The word 'Destroy' is not used here, since
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205 | if any other pointers are referring to this resource, it will persist
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206 | until they have finished with it; however to all intents and purposes
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207 | it no longer exists and will likely get destroyed imminently.
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208 | @note
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209 | If you do have shared pointers to resources hanging around after the
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210 | ResourceManager is destroyed, you may get problems on destruction of
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211 | these resources if they were relying on the manager (especially if
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212 | it is a plugin). If you find you get problems on shutdown in the
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213 | destruction of resources, try making sure you release all your
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214 | shared pointers before you shutdown OGRE.
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215 | */
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216 | virtual void remove(const String& name);
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217 |
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218 | /** Remove a single resource by handle.
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219 | @remarks
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220 | Removes a single resource, meaning it will be removed from the list
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221 | of valid resources in this manager, also causing it to be unloaded.
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222 | @note
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223 | The word 'Destroy' is not used here, since
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224 | if any other pointers are referring to this resource, it will persist
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225 | until they have finished with it; however to all intents and purposes
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226 | it no longer exists and will likely get destroyed imminently.
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227 | @note
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228 | If you do have shared pointers to resources hanging around after the
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229 | ResourceManager is destroyed, you may get problems on destruction of
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230 | these resources if they were relying on the manager (especially if
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231 | it is a plugin). If you find you get problems on shutdown in the
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232 | destruction of resources, try making sure you release all your
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233 | shared pointers before you shutdown OGRE.
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234 | */
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235 | virtual void remove(ResourceHandle handle);
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236 | /** Removes all resources.
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237 | @note
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238 | The word 'Destroy' is not used here, since
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239 | if any other pointers are referring to these resources, they will persist
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240 | until they have been finished with; however to all intents and purposes
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241 | the resources no longer exist and will get destroyed imminently.
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242 | @note
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243 | If you do have shared pointers to resources hanging around after the
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244 | ResourceManager is destroyed, you may get problems on destruction of
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245 | these resources if they were relying on the manager (especially if
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246 | it is a plugin). If you find you get problems on shutdown in the
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247 | destruction of resources, try making sure you release all your
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248 | shared pointers before you shutdown OGRE.
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249 | */
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250 | virtual void removeAll(void);
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251 |
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252 | /** Retrieves a pointer to a resource by name, or null if the resource does not exist.
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253 | */
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254 | virtual ResourcePtr getByName(const String& name);
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255 | /** Retrieves a pointer to a resource by handle, or null if the resource does not exist.
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256 | */
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257 | virtual ResourcePtr getByHandle(ResourceHandle handle);
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258 |
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259 | /// Returns whether the named resource exists in this manager
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260 | virtual bool resourceExists(const String& name)
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261 | {
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262 | return !getByName(name).isNull();
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263 | }
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264 | /// Returns whether a resource with the given handle exists in this manager
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265 | virtual bool resourceExists(ResourceHandle handle)
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266 | {
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267 | return !getByHandle(handle).isNull();
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268 | }
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269 |
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270 | /** Notify this manager that a resource which it manages has been
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271 | 'touched', ie used.
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272 | */
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273 | virtual void _notifyResourceTouched(Resource* res);
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274 |
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275 | /** Notify this manager that a resource which it manages has been
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276 | loaded.
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277 | */
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278 | virtual void _notifyResourceLoaded(Resource* res);
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279 |
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280 | /** Notify this manager that a resource which it manages has been
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281 | unloaded.
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282 | */
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283 | virtual void _notifyResourceUnloaded(Resource* res);
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284 |
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285 | /** Generic load method, used to create a Resource specific to this
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286 | ResourceManager without using one of the specialised 'load' methods
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287 | (containing per-Resource-type parameters).
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288 | @param name The name of the Resource
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289 | @param group The resource group to which this resource will belong
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290 | @param isManual Is the resource to be manually loaded? If so, you should
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291 | provide a value for the loader parameter
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292 | @param loader The manual loader which is to perform the required actions
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293 | when this resource is loaded; only applicable when you specify true
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294 | for the previous parameter
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295 | @param loadParams Optional pointer to a list of name/value pairs
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296 | containing loading parameters for this type of resource.
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297 | */
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298 | virtual ResourcePtr load(const String& name,
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299 | const String& group, bool isManual = false,
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300 | ManualResourceLoader* loader = 0, const NameValuePairList* loadParams = 0);
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301 |
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302 | /** Gets the file patterns which should be used to find scripts for this
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303 | ResourceManager.
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304 | @remarks
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305 | Some resource managers can read script files in order to define
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306 | resources ahead of time. These resources are added to the available
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307 | list inside the manager, but none are loaded initially. This allows
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308 | you to load the items that are used on demand, or to load them all
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309 | as a group if you wish (through ResourceGroupManager).
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310 | @par
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311 | This method lets you determine the file pattern which will be used
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312 | to identify scripts intended for this manager.
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313 | @returns
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314 | A list of file patterns, in the order they should be searched in.
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315 | @see isScriptingSupported, parseScript
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316 | */
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317 | virtual const StringVector& getScriptPatterns(void) const { return mScriptPatterns; }
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318 |
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319 | /** Parse the definition of a set of resources from a script file.
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320 | @remarks
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321 | Some resource managers can read script files in order to define
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322 | resources ahead of time. These resources are added to the available
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323 | list inside the manager, but none are loaded initially. This allows
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324 | you to load the items that are used on demand, or to load them all
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325 | as a group if you wish (through ResourceGroupManager).
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326 | @param stream Weak reference to a data stream which is the source of the script
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327 | @param groupName The name of the resource group that resources which are
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328 | parsed are to become a member of. If this group is loaded or unloaded,
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329 | then the resources discovered in this script will be loaded / unloaded
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330 | with it.
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331 | */
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332 | virtual void parseScript(DataStreamPtr& stream, const String& groupName) {}
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333 |
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334 | /** Gets the relative loading order of resources of this type.
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335 | @remarks
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336 | There are dependencies between some kinds of resource in terms of loading
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337 | order, and this value enumerates that. Higher values load later during
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338 | bulk loading tasks.
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339 | */
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340 | virtual Real getLoadingOrder(void) const { return mLoadOrder; }
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341 |
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342 | /** Gets a string identifying the type of resource this manager handles. */
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343 | const String& getResourceType(void) const { return mResourceType; }
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344 |
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345 | protected:
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346 |
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347 | /** Allocates the next handle. */
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348 | ResourceHandle getNextHandle(void);
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349 |
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350 | /** Create a new resource instance compatible with this manager (no custom
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351 | parameters are populated at this point).
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352 | @remarks
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353 | Subclasses must override this method and create a subclass of Resource.
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354 | @param name The unique name of the resource
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355 | @param group The name of the resource group to attach this new resource to
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356 | @param isManual Is this resource manually loaded? If so, you should really
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357 | populate the loader parameter in order that the load process
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358 | can call the loader back when loading is required.
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359 | @param loader Pointer to a ManualLoader implementation which will be called
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360 | when the Resource wishes to load (should be supplied if you set
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361 | isManual to true). You can in fact leave this parameter null
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362 | if you wish, but the Resource will never be able to reload if
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363 | anything ever causes it to unload. Therefore provision of a proper
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364 | ManualLoader instance is strongly recommended.
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365 | @param createParams If any parameters are required to create an instance,
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366 | they should be supplied here as name / value pairs. These do not need
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367 | to be set on the instance (handled elsewhere), just used if required
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368 | to differentiate which concrete class is created.
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369 |
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370 | */
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371 | virtual Resource* createImpl(const String& name, ResourceHandle handle,
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372 | const String& group, bool isManual, ManualResourceLoader* loader,
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373 | const NameValuePairList* createParams) = 0;
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374 | /** Add a newly created resource to the manager (note weak reference) */
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375 | virtual void addImpl( ResourcePtr& res );
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376 | /** Remove a resource from this manager; remove it from the lists. */
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377 | virtual void removeImpl( ResourcePtr& res );
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378 | /** Checks memory usage and pages out if required.
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379 | */
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380 | virtual void checkUsage(void);
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381 | /** Gets the current memory usage, in bytes. */
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382 | virtual size_t getMemoryUsage(void) const { return mMemoryUsage; }
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383 |
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384 |
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385 | public:
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386 | typedef HashMap< String, ResourcePtr > ResourceMap;
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387 | typedef std::map<ResourceHandle, ResourcePtr> ResourceHandleMap;
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388 | protected:
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389 | ResourceHandleMap mResourcesByHandle;
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390 | ResourceMap mResources;
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391 | ResourceHandle mNextHandle;
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392 | size_t mMemoryBudget; // In bytes
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393 | size_t mMemoryUsage; // In bytes
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394 |
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395 | // IMPORTANT - all subclasses must populate the fields below
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396 |
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397 | /// Patterns to use to look for scripts if supported (e.g. *.overlay)
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398 | StringVector mScriptPatterns;
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399 | /// Loading order relative to other managers, higher is later
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400 | Real mLoadOrder;
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401 | /// String identifying the resource type this manager handles
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402 | String mResourceType;
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403 |
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404 | public:
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405 | typedef MapIterator<ResourceHandleMap> ResourceMapIterator;
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406 | /** Returns an iterator over all resources in this manager.
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407 | @note
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408 | Use of this iterator is NOT thread safe!
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409 | */
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410 | ResourceMapIterator getResourceIterator(void)
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411 | {
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412 | return ResourceMapIterator(mResourcesByHandle.begin(), mResourcesByHandle.end());
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413 | }
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414 |
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415 |
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416 |
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417 | };
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418 |
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419 | }
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420 |
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421 | #endif
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