source: GTP/trunk/Lib/Geom/OgreStuff/include/OgreSimpleRenderable.h @ 1809

Revision 1809, 3.1 KB checked in by gumbau, 18 years ago (diff)
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#ifndef __SimpleRenderable_H__
26#define __SimpleRenderable_H__
27
28#include "OgrePrerequisites.h"
29
30#include "OgreMovableObject.h"
31#include "OgreRenderable.h"
32#include "OgreAxisAlignedBox.h"
33#include "OgreMaterial.h"
34
35namespace Ogre {
36
37    class _OgreExport SimpleRenderable : public MovableObject, public Renderable
38    {
39    protected:
40        RenderOperation mRenderOp;
41
42        Matrix4 m_matWorldTransform;
43        AxisAlignedBox mBox;
44
45        String m_strMatName;
46        MaterialPtr m_pMaterial;
47
48        /// The scene manager for the current frame.
49        SceneManager *m_pParentSceneManager;
50
51        /// The camera for the current frame.
52        Camera *m_pCamera;
53
54        /// Static member used to automatically generate names for SimpleRendaerable objects.
55        static uint ms_uGenNameCount;
56
57    public:
58        SimpleRenderable();
59
60        void setMaterial( const String& matName );
61        virtual const MaterialPtr& getMaterial(void) const;
62
63        virtual void setRenderOperation( const RenderOperation& rend );
64        virtual void getRenderOperation(RenderOperation& op);
65
66        void setWorldTransform( const Matrix4& xform );
67        virtual void getWorldTransforms( Matrix4* xform ) const;
68        /** @copydoc Renderable::getWorldOrientation */
69        const Quaternion& getWorldOrientation(void) const;
70        /** @copydoc Renderable::getWorldPosition */
71        const Vector3& getWorldPosition(void) const;
72
73
74        virtual void _notifyCurrentCamera(Camera* cam);
75
76        void setBoundingBox( const AxisAlignedBox& box );
77        virtual const AxisAlignedBox& getBoundingBox(void) const;
78
79        virtual void _updateRenderQueue(RenderQueue* queue);
80
81        virtual ~SimpleRenderable();
82
83
84        /** Overridden from MovableObject */
85        virtual const String& getMovableType(void) const;
86
87        /** @copydoc Renderable::getLights */
88        const LightList& getLights(void) const;
89
90    };
91}
92
93#endif
94
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