[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 |
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| 26 | #ifndef __SimpleSpline_H__
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| 27 | #define __SimpleSpline_H__
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| 28 |
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| 29 | #include "OgrePrerequisites.h"
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| 30 | #include "OgreVector3.h"
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| 31 | #include "OgreMatrix4.h"
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| 32 |
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| 33 | namespace Ogre {
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| 34 |
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| 35 |
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| 36 | /** A very simple spline class which implements the Catmull-Rom class of splines.
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| 37 | @remarks
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| 38 | Splines are bendy lines. You define a series of points, and the spline forms
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| 39 | a smoother line between the points to eliminate the sharp angles.
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| 40 | @par
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| 41 | Catmull-Rom splines are a specialisation of the general Hermite spline. With
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| 42 | a Hermite spline, you define the start and end point of the line, and 2 tangents,
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| 43 | one at the start of the line and one at the end. The Catmull-Rom spline simplifies
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| 44 | this by just asking you to define a series of points, and the tangents are
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| 45 | created for you.
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| 46 | */
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| 47 | class _OgreExport SimpleSpline
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| 48 | {
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| 49 | public:
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| 50 | SimpleSpline();
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| 51 | ~SimpleSpline();
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| 52 |
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| 53 | /** Adds a control point to the end of the spline. */
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| 54 | void addPoint(const Vector3& p);
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| 55 |
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| 56 | /** Gets the detail of one of the control points of the spline. */
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| 57 | const Vector3& getPoint(unsigned short index) const;
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| 58 |
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| 59 | /** Gets the number of control points in the spline. */
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| 60 | unsigned short getNumPoints(void) const;
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| 61 |
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| 62 | /** Clears all the points in the spline. */
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| 63 | void clear(void);
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| 64 |
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| 65 | /** Updates a single point in the spline.
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| 66 | @remarks
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| 67 | This point must already exist in the spline.
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| 68 | */
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| 69 | void updatePoint(unsigned short index, const Vector3& value);
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| 70 |
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| 71 | /** Returns an interpolated point based on a parametric value over the whole series.
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| 72 | @remarks
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| 73 | Given a t value between 0 and 1 representing the parametric distance along the
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| 74 | whole length of the spline, this method returns an interpolated point.
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| 75 | @param t Parametric value.
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| 76 | */
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| 77 | Vector3 interpolate(Real t);
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| 78 |
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| 79 | /** Interpolates a single segment of the spline given a parametric value.
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| 80 | @param fromIndex The point index to treat as t=0. fromIndex + 1 is deemed to be t=1
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| 81 | @param t Parametric value
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| 82 | */
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| 83 | Vector3 interpolate(unsigned int fromIndex, Real t);
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| 84 |
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| 85 |
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| 86 | /** Tells the spline whether it should automatically calculate tangents on demand
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| 87 | as points are added.
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| 88 | @remarks
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| 89 | The spline calculates tangents at each point automatically based on the input points.
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| 90 | Normally it does this every time a point changes. However, if you have a lot of points
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| 91 | to add in one go, you probably don't want to incur this overhead and would prefer to
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| 92 | defer the calculation until you are finished setting all the points. You can do this
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| 93 | by calling this method with a parameter of 'false'. Just remember to manually call
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| 94 | the recalcTangents method when you are done.
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| 95 | @param autoCalc If true, tangents are calculated for you whenever a point changes. If false,
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| 96 | you must call reclacTangents to recalculate them when it best suits.
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| 97 | */
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| 98 | void setAutoCalculate(bool autoCalc);
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| 99 |
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| 100 | /** Recalculates the tangents associated with this spline.
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| 101 | @remarks
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| 102 | If you tell the spline not to update on demand by calling setAutoCalculate(false)
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| 103 | then you must call this after completing your updates to the spline points.
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| 104 | */
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| 105 | void recalcTangents(void);
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| 106 |
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| 107 | protected:
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| 108 |
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| 109 | bool mAutoCalc;
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| 110 |
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| 111 | std::vector<Vector3> mPoints;
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| 112 | std::vector<Vector3> mTangents;
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| 113 |
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| 114 | /// Matrix of coefficients
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| 115 | Matrix4 mCoeffs;
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| 116 |
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| 117 |
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| 118 |
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| 119 | };
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| 120 |
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| 121 |
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| 122 | }
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| 123 |
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| 124 |
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| 125 | #endif
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| 126 |
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