1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 |
|
---|
26 | #ifndef __SkeletonSerializer_H__
|
---|
27 | #define __SkeletonSerializer_H__
|
---|
28 |
|
---|
29 | #include "OgrePrerequisites.h"
|
---|
30 | #include "OgreSkeleton.h"
|
---|
31 | #include "OgreSerializer.h"
|
---|
32 |
|
---|
33 | namespace Ogre {
|
---|
34 |
|
---|
35 | /** Class for serialising skeleton data to/from an OGRE .skeleton file.
|
---|
36 | @remarks
|
---|
37 | This class allows exporters to write OGRE .skeleton files easily, and allows the
|
---|
38 | OGRE engine to import .skeleton files into instatiated OGRE Skeleton objects.
|
---|
39 | Note that a .skeleton file includes not only the Skeleton, but also definitions of
|
---|
40 | any Animations it uses.
|
---|
41 | @par
|
---|
42 | To export a Skeleton:<OL>
|
---|
43 | <LI>Create a Skeleton object and populate it using it's methods.</LI>
|
---|
44 | <LI>Call the exportSkeleton method</LI>
|
---|
45 | </OL>
|
---|
46 | */
|
---|
47 | class _OgreExport SkeletonSerializer : public Serializer
|
---|
48 | {
|
---|
49 | public:
|
---|
50 | SkeletonSerializer();
|
---|
51 | virtual ~SkeletonSerializer();
|
---|
52 |
|
---|
53 |
|
---|
54 | /** Exports a skeleton to the file specified.
|
---|
55 | @remarks
|
---|
56 | This method takes an externally created Skeleton object, and exports both it
|
---|
57 | and animations it uses to a .skeleton file.
|
---|
58 | @param pSkeleton Weak reference to the Skeleton to export
|
---|
59 | @param filename The destination filename
|
---|
60 | @param endianMode The endian mode to write in
|
---|
61 | */
|
---|
62 | void exportSkeleton(const Skeleton* pSkeleton, const String& filename,
|
---|
63 | Endian endianMode = ENDIAN_NATIVE);
|
---|
64 |
|
---|
65 | /** Imports Skeleton and animation data from a .skeleton file DataStream.
|
---|
66 | @remarks
|
---|
67 | This method imports data from a DataStream opened from a .skeleton file and places it's
|
---|
68 | contents into the Skeleton object which is passed in.
|
---|
69 | @param stream The DataStream holding the .skeleton data. Must be initialised (pos at the start of the buffer).
|
---|
70 | @param pDest Weak reference to the Skeleton object which will receive the data. Should be blank already.
|
---|
71 | */
|
---|
72 | void importSkeleton(DataStreamPtr& stream, Skeleton* pDest);
|
---|
73 |
|
---|
74 | // TODO: provide Cal3D importer?
|
---|
75 |
|
---|
76 | private:
|
---|
77 | // Internal export methods
|
---|
78 | void writeSkeleton(const Skeleton* pSkel);
|
---|
79 | void writeBone(const Skeleton* pSkel, const Bone* pBone);
|
---|
80 | void writeBoneParent(const Skeleton* pSkel, unsigned short boneId, unsigned short parentId);
|
---|
81 | void writeAnimation(const Skeleton* pSkel, const Animation* anim);
|
---|
82 | void writeAnimationTrack(const Skeleton* pSkel, const NodeAnimationTrack* track);
|
---|
83 | void writeKeyFrame(const Skeleton* pSkel, const TransformKeyFrame* key);
|
---|
84 | void writeSkeletonAnimationLink(const Skeleton* pSkel,
|
---|
85 | const LinkedSkeletonAnimationSource& link);
|
---|
86 |
|
---|
87 | // Internal import methods
|
---|
88 | void readBone(DataStreamPtr& stream, Skeleton* pSkel);
|
---|
89 | void readBoneParent(DataStreamPtr& stream, Skeleton* pSkel);
|
---|
90 | void readAnimation(DataStreamPtr& stream, Skeleton* pSkel);
|
---|
91 | void readAnimationTrack(DataStreamPtr& stream, Animation* anim, Skeleton* pSkel);
|
---|
92 | void readKeyFrame(DataStreamPtr& stream, NodeAnimationTrack* track, Skeleton* pSkel);
|
---|
93 | void readSkeletonAnimationLink(DataStreamPtr& stream, Skeleton* pSkel);
|
---|
94 |
|
---|
95 | size_t calcBoneSize(const Skeleton* pSkel, const Bone* pBone);
|
---|
96 | size_t calcBoneSizeWithoutScale(const Skeleton* pSkel, const Bone* pBone);
|
---|
97 | size_t calcBoneParentSize(const Skeleton* pSkel);
|
---|
98 | size_t calcAnimationSize(const Skeleton* pSkel, const Animation* pAnim);
|
---|
99 | size_t calcAnimationTrackSize(const Skeleton* pSkel, const NodeAnimationTrack* pTrack);
|
---|
100 | size_t calcKeyFrameSize(const Skeleton* pSkel, const TransformKeyFrame* pKey);
|
---|
101 | size_t calcKeyFrameSizeWithoutScale(const Skeleton* pSkel, const TransformKeyFrame* pKey);
|
---|
102 | size_t calcSkeletonAnimationLinkSize(const Skeleton* pSkel,
|
---|
103 | const LinkedSkeletonAnimationSource& link);
|
---|
104 |
|
---|
105 |
|
---|
106 |
|
---|
107 |
|
---|
108 | };
|
---|
109 |
|
---|
110 | }
|
---|
111 |
|
---|
112 |
|
---|
113 | #endif
|
---|