[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __Sphere_H_
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| 26 | #define __Sphere_H_
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| 27 |
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| 28 | // Precompiler options
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| 29 | #include "OgrePrerequisites.h"
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| 30 |
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| 31 | #include "OgreVector3.h"
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| 32 |
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| 33 | namespace Ogre {
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| 34 |
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| 35 |
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| 36 | /** A sphere primitive, mostly used for bounds checking.
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| 37 | @remarks
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| 38 | A sphere in math texts is normally represented by the function
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| 39 | x^2 + y^2 + z^2 = r^2 (for sphere's centered on the origin). Ogre stores spheres
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| 40 | simply as a center point and a radius.
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| 41 | */
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| 42 | class _OgreExport Sphere
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| 43 | {
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| 44 | protected:
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| 45 | Real mRadius;
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| 46 | Vector3 mCenter;
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| 47 | public:
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| 48 | /** Standard constructor - creates a unit sphere around the origin.*/
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| 49 | Sphere() : mRadius(1.0), mCenter(Vector3::ZERO) {}
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| 50 | /** Constructor allowing arbitrary spheres.
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| 51 | @param center The center point of the sphere.
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| 52 | @param radius The radius of the sphere.
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| 53 | */
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| 54 | Sphere(const Vector3& center, Real radius)
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| 55 | : mRadius(radius), mCenter(center) {}
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| 56 |
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| 57 | /** Returns the radius of the sphere. */
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| 58 | Real getRadius(void) const { return mRadius; }
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| 59 |
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| 60 | /** Sets the radius of the sphere. */
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| 61 | void setRadius(Real radius) { mRadius = radius; }
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| 62 |
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| 63 | /** Returns the center point of the sphere. */
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| 64 | const Vector3& getCenter(void) const { return mCenter; }
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| 65 |
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| 66 | /** Sets the center point of the sphere. */
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| 67 | void setCenter(const Vector3& center) { mCenter = center; }
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| 68 |
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| 69 | /** Returns whether or not this sphere interects another sphere. */
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| 70 | bool intersects(const Sphere& s) const
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| 71 | {
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| 72 | return (s.mCenter - mCenter).squaredLength() <=
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| 73 | Math::Sqr(s.mRadius + mRadius);
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| 74 | }
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| 75 | /** Returns whether or not this sphere interects a box. */
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| 76 | bool intersects(const AxisAlignedBox& box) const
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| 77 | {
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| 78 | return Math::intersects(*this, box);
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| 79 | }
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| 80 | /** Returns whether or not this sphere interects a plane. */
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| 81 | bool intersects(const Plane& plane) const
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| 82 | {
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| 83 | return Math::intersects(*this, plane);
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| 84 | }
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| 85 | /** Returns whether or not this sphere interects a point. */
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| 86 | bool intersects(const Vector3& v) const
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| 87 | {
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| 88 | return ((v - mCenter).squaredLength() <= Math::Sqr(mRadius));
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| 89 | }
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| 90 |
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| 91 |
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| 92 | };
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| 93 |
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| 94 | }
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| 95 |
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| 96 | #endif
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| 97 |
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