[1809] | 1 | /*
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| 2 | -----------------------------------------------------------------------------
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| 3 | This source file is part of OGRE
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| 4 | (Object-oriented Graphics Rendering Engine)
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| 5 | For the latest info, see http://www.ogre3d.org/
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| 6 |
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| 7 | Copyright (c) 2000-2005 The OGRE Team
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| 8 | Also see acknowledgements in Readme.html
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it under
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software
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| 12 | Foundation; either version 2 of the License, or (at your option) any later
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| 13 | version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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| 18 |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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| 22 | http://www.gnu.org/copyleft/lesser.txt.
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| 23 | -----------------------------------------------------------------------------
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| 24 | */
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| 25 | #ifndef __StaticFaceGroup_H__
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| 26 | #define __StaticFaceGroup_H__
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| 27 |
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| 28 | #include "OgrePrerequisites.h"
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| 29 |
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| 30 | #include "OgrePlane.h"
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| 31 | #include "OgrePatchSurface.h"
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| 32 |
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| 33 | namespace Ogre {
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| 34 |
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| 35 | /** A type of face group, ie face list of procedural etc */
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| 36 | enum FaceGroupType {
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| 37 | FGT_FACE_LIST,
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| 38 | FGT_PATCH,
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| 39 | FGT_UNKNOWN
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| 40 | };
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| 41 |
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| 42 | /** Collectes a group of static ie immovable faces together which have common
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| 43 | properties like the material they use, the plane they lie on.
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| 44 | @remarks
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| 45 | Whilst for discrete geometry (i.e. movable objects) groups of faces are
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| 46 | held in the SubMesh class, for immovable objects like scenery there
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| 47 | needs to ba little more flexibility in the grouping since the group is
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| 48 | likely to be a small part of a huge set of geometry. In addition, because
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| 49 | the faces are unmoving certain optimisations can be performed, e.g.
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| 50 | precalculating a world-coordinate bounding box and normal.
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| 51 | @par
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| 52 | Exactly how this class is used depends on the format of the large
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| 53 | static geometry used in the level. An example would be the use of this
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| 54 | class in the BspNode class for indoor levels.
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| 55 | For flexibility and efficiency, it is not assumed that this class holds
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| 56 | details of the vertices itself, or in fact that it holds the vertex indices
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| 57 | itself. Everything is manipulated via pointers so if you want this
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| 58 | class to point into a block of geometry data it can.
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| 59 | */
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| 60 | struct StaticFaceGroup {
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| 61 | // Type of face group.
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| 62 | FaceGroupType fType;
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| 63 |
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| 64 | /// Is this a sky surface?
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| 65 | bool isSky;
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| 66 |
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| 67 | /** Index into a buffer containing vertex definitions. Because we're
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| 68 | dealing with subsets of large levels this is likely to be part-way
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| 69 | through a huge vertex buffer. */
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| 70 | int vertexStart;
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| 71 |
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| 72 | /** The range of vertices in the buffer this facegroup references.
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| 73 | This is really for copying purposes only, so that we know which
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| 74 | subset of vertices to copy from our large-level buffer into the rendering buffer.
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| 75 | */
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| 76 | int numVertices;
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| 77 |
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| 78 | /** Index into a buffer containing vertex indices. This buffer
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| 79 | may be individual to this group or shared for memory allocation
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| 80 | efficiency.The vertex indexes are relative the the mVertexStart pointer,
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| 81 | not to the start of the large-level buffer, allowing simple reindexing
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| 82 | when copying data into rendering buffers.
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| 83 | This is only applicable to FGT_FACE_LIST face group types.
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| 84 | */
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| 85 | int elementStart;
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| 86 |
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| 87 | /** The number of vertex indices.
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| 88 | This is only applicable to FGT_FACE_LIST face group types.
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| 89 | */
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| 90 | int numElements;
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| 91 |
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| 92 | /** Handle to material used by this group.
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| 93 | Note the use of the material handle rather than the material
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| 94 | name - this is for efficiency since there will be many of these.
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| 95 | */
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| 96 | int materialHandle;
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| 97 |
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| 98 | Plane plane;
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| 99 |
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| 100 | /// Patch surface (only applicable when fType = FGT_PATCH)
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| 101 | PatchSurface* patchSurf;
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| 102 |
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| 103 |
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| 104 | friend std::ostream& operator<<(std::ostream& o, StaticFaceGroup& s)
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| 105 | {
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| 106 | o << "StaticFaceGroup(";
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| 107 | if (s.fType == FGT_FACE_LIST)
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| 108 | {
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| 109 | o << "faceList, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart;
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| 110 | o << ", numElements=" << s.numElements << ", elementStart=" << s.elementStart;
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| 111 | o << ", normal=" << s.plane.normal;
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| 112 | }
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| 113 | else if (s.fType == FGT_PATCH)
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| 114 | {
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| 115 | o << "bezierPatch, numVertices=" << s.numVertices << ", vertexStart=" << s.vertexStart;
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| 116 | // TODO
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| 117 | }
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| 118 |
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| 119 | o << ", materialHandle=" << s.materialHandle;
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| 120 | o << ")";
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| 121 |
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| 122 | return o;
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| 123 | }
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| 124 |
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| 125 |
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| 126 | };
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| 127 |
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| 128 | } // namespace
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| 129 |
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| 130 | #endif
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