1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef _TextureManager_H__
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26 | #define _TextureManager_H__
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27 |
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28 |
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29 | #include "OgrePrerequisites.h"
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30 |
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31 | #include "OgreResourceManager.h"
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32 | #include "OgreTexture.h"
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33 | #include "OgreSingleton.h"
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34 |
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35 |
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36 | namespace Ogre {
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37 |
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38 | /** Class for loading & managing textures.
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39 | @remarks
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40 | Note that this class is abstract - the particular
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41 | RenderSystem that is in use at the time will create
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42 | a concrete subclass of this. Note that the concrete
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43 | class will be available via the abstract singleton
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44 | obtained from TextureManager::getSingleton(), but
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45 | you should not assume that it is available until you
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46 | have a) initialised Ogre (after selecting a RenderSystem
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47 | and calling initialise from the Root object), and b)
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48 | created at least one window - this may be done at the
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49 | same time as part a if you allow Ogre to autocreate one.
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50 | */
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51 | class _OgreExport TextureManager : public ResourceManager, public Singleton<TextureManager>
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52 | {
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53 | public:
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54 |
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55 | TextureManager(bool enable32Bit = true);
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56 | virtual ~TextureManager();
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57 |
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58 | /** Loads a texture from a file.
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59 | @param
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60 | name The file to load, or a String identifier in some cases
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61 | @param
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62 | group The name of the resource group to assign the texture to
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63 | @param
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64 | texType The type of texture to load/create, defaults to normal 2D textures
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65 | @param
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66 | numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then
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67 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps())
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68 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible
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69 | level, 1x1x1.
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70 | @param
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71 | gamma The gamma adjustment factor to apply to this texture (brightening/darkening)
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72 | */
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73 | virtual TexturePtr load(
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74 | const String& name, const String& group,
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75 | TextureType texType = TEX_TYPE_2D, int numMipmaps = -1,
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76 | Real gamma = 1.0f, bool isAlpha = false);
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77 |
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78 | /** Loads a texture from an Image object.
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79 | @note
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80 | The texture will create as manual texture without loader.
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81 | @param
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82 | name The name to give the resulting texture
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83 | @param
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84 | group The name of the resource group to assign the texture to
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85 | @param
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86 | img The Image object which contains the data to load
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87 | @param
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88 | texType The type of texture to load/create, defaults to normal 2D textures
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89 | @param
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90 | numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then
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91 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps())
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92 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible
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93 | level, 1x1x1.
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94 | @param
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95 | gamma The gamma adjustment factor to apply to this texture (brightening/darkening)
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96 | */
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97 | virtual TexturePtr loadImage(
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98 | const String &name, const String& group, const Image &img,
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99 | TextureType texType = TEX_TYPE_2D,
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100 | int iNumMipmaps = -1, Real gamma = 1.0f, bool isAlpha = false);
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101 |
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102 | /** Loads a texture from a raw data stream.
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103 | @note
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104 | The texture will create as manual texture without loader.
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105 | @param
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106 | name The name to give the resulting texture
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107 | @param
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108 | group The name of the resource group to assign the texture to
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109 | @param
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110 | stream Incoming data stream
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111 | @param
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112 | width, height The dimensions of the texture
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113 | @param
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114 | format The format of the data being passed in; the manager reserves
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115 | the right to create a different format for the texture if the
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116 | original format is not available in this context.
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117 | @param
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118 | texType The type of texture to load/create, defaults to normal 2D textures
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119 | @param
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120 | numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then
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121 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps())
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122 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible
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123 | level, 1x1x1.
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124 | @param
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125 | gamma The gamma adjustment factor to apply to this texture (brightening/darkening)
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126 | */
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127 | virtual TexturePtr loadRawData(const String &name, const String& group,
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128 | DataStreamPtr& stream, ushort uWidth, ushort uHeight,
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129 | PixelFormat format, TextureType texType = TEX_TYPE_2D,
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130 | int iNumMipmaps = -1, Real gamma = 1.0f);
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131 |
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132 | /** Create a manual texture with specified width, height and depth (not loaded from a file).
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133 | @param
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134 | name The name to give the resulting texture
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135 | @param
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136 | group The name of the resource group to assign the texture to
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137 | @param
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138 | texType The type of texture to load/create, defaults to normal 2D textures
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139 | @param
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140 | width, height, depth The dimensions of the texture
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141 | @param
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142 | numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then
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143 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps())
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144 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible
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145 | level, 1x1x1.
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146 | @param
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147 | format The internal format you wish to request; the manager reserves
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148 | the right to create a different format if the one you select is
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149 | not available in this context.
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150 | @param
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151 | usage The kind of usage this texture is intended for. It
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152 | is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY,
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153 | TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are
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154 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to
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155 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY.
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156 | @param
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157 | loader If you intend the contents of the manual texture to be
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158 | regularly updated, to the extent that you don't need to recover
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159 | the contents if the texture content is lost somehow, you can leave
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160 | this parameter as 0. However, if you intend to populate the
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161 | texture only once, then you should implement ManualResourceLoader
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162 | and pass a pointer to it in this parameter; this means that if the
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163 | manual texture ever needs to be reloaded, the ManualResourceLoader
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164 | will be called to do it.
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165 | */
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166 | virtual TexturePtr createManual(const String & name, const String& group,
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167 | TextureType texType, uint width, uint height, uint depth,
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168 | int num_mips, PixelFormat format, int usage = TU_DEFAULT, ManualResourceLoader* loader = 0 );
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169 |
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170 | /** Create a manual texture with a depth of 1 (not loaded from a file).
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171 | @param
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172 | name The name to give the resulting texture
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173 | @param
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174 | group The name of the resource group to assign the texture to
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175 | @param
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176 | texType The type of texture to load/create, defaults to normal 2D textures
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177 | @param
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178 | width, height The dimensions of the texture
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179 | @param
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180 | numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then
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181 | the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()).
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182 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible
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183 | level, 1x1x1.
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184 | @param
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185 | format The internal format you wish to request; the manager reserves
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186 | the right to create a different format if the one you select is
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187 | not available in this context.
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188 | @param
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189 | usage The kind of usage this texture is intended for. It
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190 | is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY,
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191 | TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are
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192 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to
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193 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY.
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194 | @param
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195 | loader If you intend the contents of the manual texture to be
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196 | regularly updated, to the extent that you don't need to recover
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197 | the contents if the texture content is lost somehow, you can leave
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198 | this parameter as 0. However, if you intend to populate the
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199 | texture only once, then you should implement ManualResourceLoader
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200 | and pass a pointer to it in this parameter; this means that if the
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201 | manual texture ever needs to be reloaded, the ManualResourceLoader
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202 | will be called to do it.
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203 | */
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204 | TexturePtr createManual(const String & name, const String& group,
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205 | TextureType texType, uint width, uint height, int num_mips,
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206 | PixelFormat format, int usage = TU_DEFAULT, ManualResourceLoader* loader = 0 )
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207 | {
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208 | return createManual(name, group, texType, width, height, 1,
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209 | num_mips, format, usage, loader);
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210 | }
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211 |
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212 | /** Enables / disables 32-bit textures.
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213 | */
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214 | virtual void enable32BitTextures(bool setting = true);
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215 |
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216 | /** Checks 32-bit textures enable setting.
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217 | */
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218 | virtual bool isEnable32BitTextures(void)
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219 | {
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220 | return mIs32Bit;
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221 | }
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222 |
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223 | /** Returns whether this render system can natively support the precise texture
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224 | format requested with the given usage options.
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225 | @remarks
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226 | You can still create textures with this format even if this method returns
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227 | false; the texture format will just be altered to one which the device does
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228 | support.
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229 | @note
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230 | Sometimes the device may just slightly change the format, such as reordering the
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231 | channels or packing the channels differently, without it making and qualitative
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232 | differences to the texture. If you want to just detect whether the quality of a
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233 | given texture will be reduced, use isEquivalentFormatSupport instead.
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234 | @param format The pixel format requested
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235 | @param usage The kind of usage this texture is intended for, a combination of
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236 | the TextureUsage flags.
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237 | @returns true if the format is natively supported, false if a fallback would be used.
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238 | */
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239 | virtual bool isFormatSupported(TextureType ttype, PixelFormat format, int usage);
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240 |
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241 | /** Returns whether this render system can support the texture format requested
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242 | with the given usage options, or another format with no quality reduction.
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243 | */
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244 | virtual bool isEquivalentFormatSupported(TextureType ttype, PixelFormat format, int usage);
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245 |
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246 | /** Gets the format which will be natively used for a requested format given the
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247 | contraints of the current device.
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248 | */
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249 | virtual PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage) = 0;
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250 |
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251 | /** Sets the default number of mipmaps to be used for loaded textures, for when textures are
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252 | loaded automatically (e.g. by Material class) or when 'load' is called with the default
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253 | parameters by the application.
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254 | If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible
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255 | level, 1x1x1.
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256 | @note
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257 | The default value is 0.
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258 | */
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259 | virtual void setDefaultNumMipmaps(size_t num);
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260 |
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261 | /** Gets the default number of mipmaps to be used for loaded textures.
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262 | */
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263 | virtual size_t getDefaultNumMipmaps()
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264 | {
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265 | return mDefaultNumMipmaps;
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266 | }
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267 |
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268 | /** Override standard Singleton retrieval.
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269 | @remarks
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270 | Why do we do this? Well, it's because the Singleton
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271 | implementation is in a .h file, which means it gets compiled
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272 | into anybody who includes it. This is needed for the
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273 | Singleton template to work, but we actually only want it
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274 | compiled into the implementation of the class based on the
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275 | Singleton, not all of them. If we don't change this, we get
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276 | link errors when trying to use the Singleton-based class from
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277 | an outside dll.
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278 | @par
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279 | This method just delegates to the template version anyway,
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280 | but the implementation stays in this single compilation unit,
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281 | preventing link errors.
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282 | */
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283 | static TextureManager& getSingleton(void);
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284 | /** Override standard Singleton retrieval.
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285 | @remarks
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286 | Why do we do this? Well, it's because the Singleton
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287 | implementation is in a .h file, which means it gets compiled
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288 | into anybody who includes it. This is needed for the
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289 | Singleton template to work, but we actually only want it
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290 | compiled into the implementation of the class based on the
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291 | Singleton, not all of them. If we don't change this, we get
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292 | link errors when trying to use the Singleton-based class from
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293 | an outside dll.
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294 | @par
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295 | This method just delegates to the template version anyway,
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296 | but the implementation stays in this single compilation unit,
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297 | preventing link errors.
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298 | */
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299 | static TextureManager* getSingletonPtr(void);
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300 |
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301 | protected:
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302 |
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303 | bool mIs32Bit;
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304 | size_t mDefaultNumMipmaps;
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305 | };
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306 | }// Namespace
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307 |
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308 | #endif
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