1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | /***************************************************************************
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26 | terrainrenderable.h - description
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27 | -------------------
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28 | begin : Sat Oct 5 2002
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29 | copyright : (C) 2002 by Jon Anderson
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30 | email : janders@users.sf.net
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31 |
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32 | Enhancements 2003 - 2004 (C) The OGRE Team
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33 |
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34 | ***************************************************************************/
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35 |
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36 | #ifndef TERRAINRENDERABLE_H
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37 | #define TERRAINRENDERABLE_H
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38 |
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39 | #include "OgreTerrainPrerequisites.h"
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40 | #include <OgreRenderable.h>
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41 | #include <OgreMovableObject.h>
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42 | #include <OgreAxisAlignedBox.h>
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43 | #include <OgreString.h>
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44 | #include <OgreHardwareBufferManager.h>
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45 |
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46 | #include <vector>
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47 |
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48 | #define MORPH_CUSTOM_PARAM_ID 77
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49 |
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50 | namespace Ogre
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51 | {
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52 |
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53 | typedef std::map <unsigned int, IndexData* > IndexMap;
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54 | typedef std::vector < IndexData* > IndexArray;
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55 | typedef std::vector < IndexMap* > LevelArray;
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56 |
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57 | /**
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58 | * A cache of TerrainIndexBuffers. Used to keep track of the buffers, and
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59 | * delete them when the program finishes.
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60 | */
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61 | class TerrainBufferCache
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62 | {
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63 | public:
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64 | void shutdown(void)
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65 | {
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66 | for( size_t i=0; i<mCache.size(); i++ )
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67 | {
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68 | delete mCache[i];
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69 | }
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70 | mCache.clear();
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71 | }
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72 | ~TerrainBufferCache()
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73 | {
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74 | shutdown();
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75 | }
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76 |
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77 | IndexArray mCache;
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78 | };
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79 |
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80 | inline Real _max( Real x, Real y )
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81 | {
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82 | return ( x > y ) ? x : y;
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83 | }
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84 |
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85 | /** A simple class for encapsulating parameters which are commonly needed by
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86 | both TerrainSceneManager and TerrainRenderable.
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87 | */
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88 | class TerrainOptions
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89 | {
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90 | public:
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91 | TerrainOptions()
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92 | {
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93 | pageSize = 0;
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94 | tileSize = 0;
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95 | tilesPerPage = 0;
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96 | maxGeoMipMapLevel = 0;
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97 | scale = Vector3::UNIT_SCALE;
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98 | maxPixelError = 4;
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99 | detailTile = 1;
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100 | lit = false;
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101 | coloured = false;
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102 | lodMorph = false;
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103 | lodMorphStart = 0.5;
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104 | useTriStrips = false;
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105 | primaryCamera = 0;
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106 | terrainMaterial.setNull();
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107 | };
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108 | /// The size of one edge of a terrain page, in vertices
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109 | size_t pageSize;
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110 | /// The size of one edge of a terrain tile, in vertices
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111 | size_t tileSize;
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112 | /// Precalculated number of tiles per page
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113 | size_t tilesPerPage;
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114 | /// The primary camera, used for error metric calculation and page choice
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115 | const Camera* primaryCamera;
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116 | /// The maximum terrain geo-mipmap level
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117 | size_t maxGeoMipMapLevel;
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118 | /// The scale factor to apply to the terrain (each vertex is 1 unscaled unit
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119 | /// away from the next, and height is from 0 to 1)
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120 | Vector3 scale;
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121 | /// The maximum pixel error allowed
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122 | size_t maxPixelError;
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123 | /// Whether we should use triangle strips
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124 | bool useTriStrips;
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125 | /// The number of times to repeat a detail texture over a tile
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126 | size_t detailTile;
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127 | /// Whether LOD morphing is enabled
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128 | bool lodMorph;
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129 | /// At what point (parametric) should LOD morphing start
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130 | Real lodMorphStart;
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131 | /// Whether dynamic lighting is enabled
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132 | bool lit;
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133 | /// Whether vertex colours are enabled
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134 | bool coloured;
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135 | /// Pointer to the material to use to render the terrain
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136 | MaterialPtr terrainMaterial;
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137 |
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138 | };
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139 |
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140 | #define STITCH_NORTH_SHIFT 0
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141 | #define STITCH_SOUTH_SHIFT 8
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142 | #define STITCH_WEST_SHIFT 16
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143 | #define STITCH_EAST_SHIFT 24
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144 |
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145 | #define STITCH_NORTH 128 << STITCH_NORTH_SHIFT
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146 | #define STITCH_SOUTH 128 << STITCH_SOUTH_SHIFT
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147 | #define STITCH_WEST 128 << STITCH_WEST_SHIFT
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148 | #define STITCH_EAST 128 << STITCH_EAST_SHIFT
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149 |
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150 | /**
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151 | Represents a terrain tile.
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152 | @remarks
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153 | A TerrainRenderable represents a tile used to render a block of terrain using the geomipmap approach
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154 | for LOD.
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155 | *@author Jon Anderson
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156 | */
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157 |
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158 | class _OgreTerrainExport TerrainRenderable : public Renderable, public MovableObject
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159 | {
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160 | public:
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161 |
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162 | TerrainRenderable(const String& name, TerrainSceneManager* tsm);
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163 | ~TerrainRenderable();
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164 |
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165 | void deleteGeometry();
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166 |
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167 | enum Neighbor
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168 | {
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169 | NORTH = 0,
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170 | SOUTH = 1,
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171 | EAST = 2,
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172 | WEST = 3,
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173 | HERE = 4
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174 | };
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175 |
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176 | /** Initializes the TerrainRenderable.
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177 | @param startx, startz
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178 | The starting points of the top-left of this tile, in terms of the
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179 | number of vertices.
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180 | @param pageHeightData The source height data for the entire parent page
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181 | */
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182 | void initialise(int startx, int startz, Real* pageHeightData);
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183 |
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184 | //movable object methods
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185 |
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186 | /** Returns the type of the movable. */
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187 | virtual const String& getMovableType( void ) const
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188 | {
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189 | return mType;
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190 | };
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191 |
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192 | /** Returns the bounding box of this TerrainRenderable */
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193 | const AxisAlignedBox& getBoundingBox( void ) const
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194 | {
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195 | return mBounds;
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196 | };
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197 |
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198 | /** Updates the level of detail to be used for rendering this TerrainRenderable based on the passed in Camera */
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199 | virtual void _notifyCurrentCamera( Camera* cam );
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200 |
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201 | virtual void _updateRenderQueue( RenderQueue* queue );
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202 |
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203 | /**
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204 | Constructs a RenderOperation to render the TerrainRenderable.
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205 | @remarks
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206 | Each TerrainRenderable has a block of vertices that represent the terrain. Index arrays are dynamically
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207 | created for mipmap level, and then cached.
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208 | */
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209 | virtual void getRenderOperation( RenderOperation& rend );
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210 |
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211 | virtual const MaterialPtr& getMaterial( void ) const
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212 | {
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213 | return mMaterial;
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214 | };
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215 |
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216 | virtual void getWorldTransforms( Matrix4* xform ) const;
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217 |
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218 | virtual const Quaternion& getWorldOrientation(void) const;
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219 | virtual const Vector3& getWorldPosition(void) const;
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220 |
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221 | /** Returns the mipmap level that will be rendered for this frame. */
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222 | inline int getRenderLevel() const
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223 | {
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224 | return mRenderLevel;
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225 | };
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226 |
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227 | /** Forces the LOD to the given level from this point on. */
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228 | inline void setForcedRenderLevel( int i )
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229 | {
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230 | mForcedRenderLevel = i;
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231 | }
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232 |
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233 | /** Calculates the normal at the given location */
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234 | void _getNormalAt( float x, float y, Vector3 * result );
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235 |
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236 | /** Returns the terrain height at the given coordinates */
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237 | float getHeightAt( float x, float y );
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238 |
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239 | /** Intersects the segment witht he terrain tile
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240 | */
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241 | bool intersectSegment( const Vector3 & start, const Vector3 & end, Vector3 * result );
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242 |
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243 | /** Sets the appropriate neighbor for this TerrainRenderable. Neighbors are necessary
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244 | to know when to bridge between LODs.
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245 | */
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246 | void _setNeighbor( Neighbor n, TerrainRenderable *t )
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247 | {
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248 | mNeighbors[ n ] = t;
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249 | };
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250 |
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251 | /** Returns the neighbor TerrainRenderable.
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252 | */
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253 | TerrainRenderable * _getNeighbor( Neighbor n )
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254 | {
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255 | return mNeighbors[ n ];
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256 | }
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257 |
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258 |
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259 | void setMaterial(const MaterialPtr& m )
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260 | {
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261 | mMaterial = m;
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262 | };
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263 |
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264 | /** Calculates static normals for lighting the terrain. */
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265 | void _calculateNormals();
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266 |
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267 |
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268 |
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269 |
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270 | /** Generates terrain shadows and lighting using vertex colors
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271 | */
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272 | void _generateVertexLighting( const Vector3 &sunlight, ColourValue ambient );
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273 |
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274 |
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275 | /** Overridden, see Renderable */
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276 | Real getSquaredViewDepth(const Camera* cam) const;
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277 |
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278 | /** Overridden from MovableObject */
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279 | Real getBoundingRadius(void) const { return mBoundingRadius; }
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280 |
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281 | /** @copydoc Renderable::getLights */
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282 | const LightList& getLights(void) const;
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283 |
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284 | /// Overridden from Renderable to allow the morph LOD entry to be set
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285 | void _updateCustomGpuParameter(
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286 | const GpuProgramParameters::AutoConstantEntry& constantEntry,
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287 | GpuProgramParameters* params) const;
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288 | /// @see MovableObject
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289 | uint32 getTypeFlags(void) const;
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290 | protected:
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291 | /// Parent SceneManager
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292 | TerrainSceneManager* mSceneManager;
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293 | /// Link to shared options
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294 | const TerrainOptions* mOptions;
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295 |
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296 | /** Returns the index into the height array for the given coords. */
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297 | inline size_t _index( int x, int z ) const
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298 | {
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299 | return ( x + z * mOptions->tileSize );
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300 | };
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301 |
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302 | /** Returns the vertex coord for the given coordinates */
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303 | inline float _vertex( int x, int z, int n )
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304 | {
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305 | return mPositionBuffer[x * 3 + z * mOptions->tileSize * 3 + n];
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306 | };
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307 |
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308 |
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309 | inline int _numNeighbors() const
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310 | {
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311 | int n = 0;
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312 |
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313 | for ( int i = 0; i < 4; i++ )
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314 | {
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315 | if ( mNeighbors[ i ] != 0 )
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316 | n++;
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317 | }
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318 |
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319 | return n;
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320 | }
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321 |
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322 | inline bool _hasNeighborRenderLevel( int i ) const
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323 | {
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324 | for ( int j = 0; j < 4; j++ )
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325 | {
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326 | if ( mNeighbors[ j ] != 0 && mNeighbors[ j ] ->mRenderLevel == i )
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327 | return true;
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328 | }
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329 |
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330 | return false;
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331 |
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332 | }
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333 |
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334 | void _adjustRenderLevel( int i );
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335 |
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336 | bool _checkSize( int n );
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337 |
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338 | void _calculateMinLevelDist2( Real C );
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339 |
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340 | Real _calculateCFactor();
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341 |
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342 | VertexData* mTerrain;
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343 |
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344 | /// The current LOD level
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345 | int mRenderLevel;
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346 | /// The previous 'next' LOD level down, for frame coherency
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347 | int mLastNextLevel;
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348 | /// The morph factor between this and the next LOD level down
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349 | Real mLODMorphFactor;
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350 | /// List of squared distances at which LODs change
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351 | Real *mMinLevelDistSqr;
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352 | /// Connection to tiles four neighbours
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353 | TerrainRenderable *mNeighbors [ 4 ];
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354 | /// Whether light list need to re-calculate
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355 | mutable bool mLightListDirty;
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356 | /// Cached light list
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357 | mutable LightList mLightList;
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358 | /// The bounding radius of this tile
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359 | Real mBoundingRadius;
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360 | /// Bounding box of this tile
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361 | AxisAlignedBox mBounds;
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362 | /// The center point of this tile
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363 | Vector3 mCenter;
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364 | /// The MovableObject type
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365 | static String mType;
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366 | /// Current material used by this tile
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367 | MaterialPtr mMaterial;
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368 | /// Whether this tile has been initialised
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369 | bool mInit;
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370 | /// The buffer with all the renderable geometry in it
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371 | HardwareVertexBufferSharedPtr mMainBuffer;
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372 | /// Optional set of delta buffers, used to morph from one LOD to the next
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373 | HardwareVertexBufferSharedPtr* mDeltaBuffers;
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374 | /// System-memory buffer with just positions in it, for CPU operations
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375 | float* mPositionBuffer;
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376 | /// Forced rendering LOD level, optional
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377 | int mForcedRenderLevel;
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378 | /// Array of LOD indexes specifying which LOD is the next one down
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379 | /// (deals with clustered error metrics which cause LODs to be skipped)
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380 | int mNextLevelDown[10];
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381 | /// Gets the index data for this tile based on current settings
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382 | IndexData* getIndexData(void);
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383 | /// Internal method for generating stripified terrain indexes
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384 | IndexData* generateTriStripIndexes(unsigned int stitchFlags);
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385 | /// Internal method for generating triangle list terrain indexes
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386 | IndexData* generateTriListIndexes(unsigned int stitchFlags);
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387 | /** Utility method to generate stitching indexes on the edge of a tile
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388 | @param neighbor The neighbor direction to stitch
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389 | @param hiLOD The LOD of this tile
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390 | @param loLOD The LOD of the neighbor
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391 | @param omitFirstTri Whether the first tri of the stitch (always clockwise
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392 | relative to the centre of this tile) is to be omitted because an
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393 | adjoining edge is also being stitched
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394 | @param omitLastTri Whether the last tri of the stitch (always clockwise
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395 | relative to the centre of this tile) is to be omitted because an
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396 | adjoining edge is also being stitched
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397 | @param pIdx Pointer to a pointer to the index buffer to push the results
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398 | into (this pointer will be updated)
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399 | @returns The number of indexes added
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400 | */
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401 | int stitchEdge(Neighbor neighbor, int hiLOD, int loLOD,
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402 | bool omitFirstTri, bool omitLastTri, unsigned short** ppIdx);
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403 |
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404 | /// Create a blank delta buffer for usein morphing
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405 | HardwareVertexBufferSharedPtr createDeltaBuffer(void);
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406 |
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407 | };
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408 |
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409 | }
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410 |
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411 | #endif
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