1 | //#include <string>
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2 | //#include <exception>
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3 | //#include "vertexdata.h"
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4 |
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5 | #ifndef _GEOLODSTREELIBRARY
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6 | #define _GEOLODSTREELIBRARY
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7 |
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8 | #include "GeoMesh.h"
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9 | #include "GeoLodStripsLibrary.h"
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10 | #include "GeoTreeSimpSequence.h"
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11 | #include "GeoLodObject.h"
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12 |
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13 | class Foliage;
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14 |
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15 | namespace Geometry
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16 | {
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17 | class IndexData;
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18 | class VertexData;
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19 | /// This class represents a tree object that is able to change its level of detail
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20 | /** It uses internally a LodStrips object to manage the level of detail of the trunk
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21 | The level of detail of the object initially is 1.0 (maximum quality)
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22 | */
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23 | class LodTreeLibrary : public Geometry::LodObject
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24 | {
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25 | public:
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26 | /// Class constructor
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27 | /** Constructs an object from:
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28 | - LodStrips decimation info (for the trunk)
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29 | - LodTree simplification info (for the foliage)
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30 | - the Mesh containing the geometry of the tree
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31 | - a user-defined Geometry::IndexData instance */
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32 | LodTreeLibrary( const LodStripsLibraryData *,
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33 | const TreeSimplificationSequence *,
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34 | Geometry::Mesh *treeGeoMesh,
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35 | Geometry::IndexData *user_indexdata);
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36 |
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37 | /// Class destructor
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38 | ~LodTreeLibrary(void);
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39 |
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40 | /// changes the lod of the entire object (trunk and leaves)
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41 | /** The value specified to chane the LOD must be in the range [0,1] ([min,max])
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42 | After the LOD is calculated, this function automatically updates the indices
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43 | using the IndexData interface provided in the constructor. */
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44 | virtual void GoToLod(Real);
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45 |
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46 | /// changes the lod of the trunk
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47 | /** The value specified to chane the LOD must be in the range [0,1] ([min,max])
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48 | After the LOD is calculated, this function automatically updates the indices
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49 | using the IndexData interface provided in the constructor.*/
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50 | void GoToTrunkLod(Real);
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51 |
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52 | /// changes the lod of the foliage
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53 | /** The value specified to chane the LOD must be in the range [0,1] ([min,max])
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54 | After the LOD is calculated, this function automatically updates the indices
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55 | using the IndexData interface provided in the constructor.*/
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56 | void GoToFoliageLod(Real);
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57 |
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58 | /// Retrieves the current real LOD factor of the object
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59 | virtual Real GetCurrentLodFactor(void) const { return (currentFoliageLodFactor+trunk->GetCurrentLodFactor())*0.5f; }
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60 |
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61 | /// Retrieves a reference to the IndexData interface that manages the foliage, provided in the constructor
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62 | virtual Geometry::IndexData * GetIndexDataInterface(void) const { return dataRetrievalInterface; }
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63 |
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64 | /// Retrieves a reference to the IndexData interface that manages the trunk
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65 | const Geometry::IndexData* CurrentLOD_Trunk_Indices(void) const;
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66 |
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67 | /// Retrieves the index count of the trunk at the current level of detail
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68 | /** The maximum number of indices that the trunk will use to be rendered */
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69 | uint32 GetValidTrunkIndexCount(int isubmesh) const { return trunk->GetValidIndexCount(isubmesh); }
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70 |
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71 | /// Gets the index count of the foliage at its maximum level of detail
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72 | /** The maximum number of indices that the foliage will use to be rendered */
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73 | uint32 Get_Foliage_MaxIndexCount(void) const;
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74 |
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75 | /// Retrieves the index count of the foliage at the current level of detail
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76 | uint32 CurrentLOD_Foliage_IndexCount(void) const;
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77 |
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78 |
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79 |
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80 | // const IndexData* CurrentLOD_Foliage_Indices(void) const;
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81 | // const VertexData* Get_Foliage_VertexData(void) const;
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82 |
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83 | /// Specifies which submesh of the Mesh (provided through the constructor) represents the foliage
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84 | /** The rest submeshes are considered as aprt of the trunk.
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85 | This function is useful because the foliage must be rendered with triangle lists and the
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86 | trunk must be rendered with triangle strips */
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87 | uint32 GetLeavesSubMesh(void) const { return mLeavesSubMesh; }
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88 |
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89 | private:
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90 | Foliage *foliage;
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91 | Geometry::LodStripsLibrary *trunk;
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92 | uint32 mLeavesSubMesh;
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93 | IndexData *dataRetrievalInterface;
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94 | bool delete_indexdata;
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95 | float currentFoliageLodFactor;
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96 | };
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97 | }
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98 |
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99 | #endif |
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