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1 | #ifndef __GEO_MESH__ |
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2 | #define __GEO_MESH__ |
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3 | |
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4 | #include <vector> |
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5 | #include <ostream> |
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6 | #include <iostream> |
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7 | #include <fstream> |
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8 | #include <algorithm> |
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9 | |
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10 | #include "GeoBase.h" |
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11 | #include "GeoVertexBuffer.h" |
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12 | #include "GeoSerializable.h" |
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13 | #include "GeoSubMesh.h" |
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14 | |
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15 | namespace Geometry |
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16 | { |
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17 | /// Mesh class interface |
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18 | class Mesh : public Serializable |
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19 | { |
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20 | public: |
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21 | /// Constructor |
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22 | Mesh(); |
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23 | |
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24 | /// Destructor |
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25 | ~Mesh(); |
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26 | |
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27 | /// Copy constructor |
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28 | Mesh(const Mesh&); |
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29 | |
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30 | /// Assignment operator |
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31 | Mesh& operator =(const Mesh&); |
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32 | |
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33 | /// Loads data from a Serializer |
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34 | void Load(Serializer &s); |
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35 | |
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36 | /// Saves data to a Serializer |
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37 | void Save(Serializer &s); |
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38 | |
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39 | // Exports mesh to obj format file |
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40 | void exportToOBJ(char *nomfich); |
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41 | |
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42 | // Generate a shared vertex mesh |
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43 | Geometry::Mesh *toSharedVertex(void); |
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44 | |
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45 | |
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46 | VertexBuffer *mVertexBuffer; ///< Shared VertexBuffer |
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47 | SubMesh *mSubMesh; ///< Array of subMesehs |
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48 | size_t mSubMeshCount; ///< Total count of subMeshes |
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49 | |
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50 | //OSCAR |
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51 | char mSkeletonName[255]; |
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52 | bool hasSkeleton; |
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53 | std::vector<VertexBoneAssignment> mBones; |
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54 | |
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55 | // Bounding box. |
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56 | MeshBounds mMeshBounds; ///< Mesh bounds |
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57 | }; |
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58 | |
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59 | } //end of Geometry namespace |
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60 | |
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61 | #endif |
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