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1 | #ifndef __GEO_MESH__
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2 | #define __GEO_MESH__
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3 |
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4 | #include <vector>
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5 | #include <ostream>
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6 | #include <iostream>
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7 | #include <fstream>
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8 |
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9 | #include "GeoBase.h"
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10 | #include "GeoVertexBuffer.h"
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11 | #include "GeoSerializable.h"
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12 | #include "GeoSubMesh.h"
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13 |
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14 | namespace Geometry {
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15 |
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16 | /// Mesh class interface
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17 | class Mesh : public Serializable
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18 | {
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19 | public:
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20 | /// Constructor
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21 | Mesh();
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22 |
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23 | /// Destructor
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24 | ~Mesh();
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25 |
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26 | /// Copy constructor
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27 | Mesh(const Mesh&);
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28 |
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29 | /// Assignment operator
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30 | Mesh& operator =(const Mesh&);
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31 |
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32 | /// Loads data from a Serializer
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33 | void Load(Serializer &s);
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34 |
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35 | /// Saves data to a Serializer
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36 | void Save(Serializer &s);
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37 |
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38 | // Exports mesh to obj format file
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39 | void exportToOBJ(char *nomfich);
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40 |
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41 | // Generate a shared vertex mesh
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42 | Geometry::Mesh *toSharedVertex(void);
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43 |
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44 |
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45 | VertexBuffer *mVertexBuffer; ///< Shared VertexBuffer
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46 | SubMesh *mSubMesh; ///< Array of subMesehs
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47 | size_t mSubMeshCount; ///< Total count of subMeshes
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48 | MeshType mType; ///< Type of mesh
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49 |
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50 | //OSCAR
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51 | char mSkeletonName[255];
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52 | bool hasSkeleton;
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53 | std::vector<VertexBoneAssignment> mBones;
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54 | };
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55 |
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56 | } //end of Geometry namespace
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57 |
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58 | #endif
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