1 | /*=======================================================================
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2 | * (C) 2005 Universitat Jaume I
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3 | *=======================================================================
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4 | * PROYECT: GAME TOOLS
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5 | *=======================================================================
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6 | * CONTENT:
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7 | *
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8 | *
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9 | * @file GeoMeshSaver.h
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10 | *=======================================================================*/
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11 |
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12 | #ifndef __GEO_MESH_SAVER__
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13 | #define __GEO_MESH_SAVER__
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14 |
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15 | #include <GeoMeshLoader.h>
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16 |
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17 | namespace Geometry
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18 | {
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19 | // Saves a Mesh.
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20 | class GeoMeshSaver
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21 | {
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22 | private:
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23 |
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24 | // The mesh to write.
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25 | Mesh *mGeoMesh;
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26 |
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27 | // Mesh Bounds.
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28 | //GeometryBounds mMeshBounds;
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29 |
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30 | // Write in the file.
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31 | Serializer *mSerializer;
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32 |
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33 | // Flag that indicate if the mesh
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34 | // is skeletally animated or not.
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35 | bool mSkeletallyAnimated;
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36 |
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37 | // Write the main mesh.
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38 | void writeMesh(Mesh *geoMesh);
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39 |
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40 | // Write a submesh.
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41 | void writeSubMesh(SubMesh *geoSubMesh);
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42 |
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43 | // Operation type
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44 | void writeSubMeshOperation(const SubMesh *geoSubMesh);
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45 |
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46 | // Write geometry.
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47 | void writeGeometry(VertexBuffer *vertexBuffer);
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48 |
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49 | // Write Mesh Bounds.
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50 | void writeMeshBounds(Mesh *geoMesh);
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51 |
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52 | // Write submesh name table.
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53 | void writeSubMeshNameTable(Mesh *geoMesh);
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54 |
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55 | // Calculate the mesh size in bytes.
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56 | size_t calcMeshSize(const Mesh *geoMesh);
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57 |
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58 | // Calculate the size in bytes for the submesh.
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59 | size_t calcSubMeshSize(const SubMesh *geoSubMesh);
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60 |
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61 | // Calculate the geometry size in bytes.
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62 | size_t calcGeometrySize(const VertexBuffer* vertexBuffer);
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63 |
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64 | // Calculate the skeleton link size in bytes.
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65 | size_t calcSkeletonLinkSize(const Mesh *geoMesh);
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66 |
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67 | // Write the file header.
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68 | void writeFileHeader(void);
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69 |
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70 | // Write a header chunk given.
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71 | void writeChunkHeader( unsigned short id,
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72 | unsigned long count);
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73 |
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74 | // Write integers into the file.
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75 | void writeInts(unsigned long id,
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76 | unsigned long size);
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77 |
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78 | // Write shorts into the file
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79 | void writeShorts(unsigned short id,
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80 | unsigned long count);
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81 |
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82 | // Write float into the file.
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83 | void writeFloats(float id,
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84 | unsigned long count);
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85 |
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86 | // Write a string into the file.
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87 | void writeString(const String &string);
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88 |
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89 | // Write booleans into the file.
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90 | void writeBools( const bool id,
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91 | unsigned long count);
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92 |
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93 | // Write skeleton name.
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94 | void writeSkeletonLink(const String &string);
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95 |
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96 | void writeMeshBoneAssignment(const VertexBoneAssignment& assign);
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97 |
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98 | void writeSubMeshBoneAssignment(const VertexBoneAssignment& assign);
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99 |
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100 | // unnormalize geometry model.
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101 | void unnormalizeModel(Mesh *geoMesh);
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102 |
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103 | public:
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104 |
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105 | // Constructors.
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106 | GeoMeshSaver();
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107 |
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108 | // Destroyer.
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109 | ~GeoMeshSaver();
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110 |
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111 | // Sets the material of the mesh.
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112 | void setMaterialName(String materialName);
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113 |
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114 | // Gets the material of the mesh.
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115 | String getMaterialName();
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116 |
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117 | // Saves a Mesh into a file.
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118 | size_t save(Mesh *geoMesh, const char *fileNameMesh);
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119 |
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120 | // temporal members used to tweak the lodtree leaf submesh
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121 | int leavesSubMesh;
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122 | VertexBuffer *leavesVB;
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123 | Index *indices;
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124 | int numindices;
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125 | };
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126 | }
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127 | #endif
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128 |
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