1 | #ifndef __GEO_MESH_SIMP_SEQUENCE__
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2 | #define __GEO_MESH_SIMP_SEQUENCE__
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3 |
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4 | #include <string>
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5 | #include <vector>
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6 | #include "GeoBase.h"
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7 | #include "GeoSerializable.h"
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8 | #include <iostream>
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9 | #include <fstream>
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10 |
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11 | namespace Geometry
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12 | {
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13 | /// Represents the simplification sequence applied to a given mesh.
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14 | /** This class stores information about the simplification process, giving for each step the vertex that collapses,
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15 | the vertex that remains unchanged, the two triangles that disappear and the new triangles that come out.
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16 | It also offers a method to generate a mesh simplification sequence format file.
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17 | \n
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18 | This file begins with a line stating the name of the mesh file it refers to.
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19 |
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20 | Every line gives the following information: \n
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21 | \n
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22 | -# Vertex that collapses. -> asumo mV0\n
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23 | -# Vertex that remains unchanged. -> asumo mV1\n
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24 | -# The two triangles that disappear.\n -> no tiene por qué ser 2 ??????
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25 | -# & as a separator.\n
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26 | -# The list of new triangles.\n
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27 | .
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28 | \n
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29 | */
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30 |
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31 | // Vertex info.
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32 | struct GeoVertex
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33 | {
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34 | Index id;
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35 | Index bonefrom;
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36 | Vector3 position;
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37 | Vector2 texcoord;
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38 | Vector3 normal;
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39 | };
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40 |
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41 | class MeshSimplificationSequence: public Serializable
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42 | {
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43 | public:
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44 |
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45 | /// Class constructor.
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46 | MeshSimplificationSequence(void);
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47 |
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48 | /// Class destructor.
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49 | ~MeshSimplificationSequence(void);
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50 |
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51 | /// Copy constructor
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52 | //MeshSimplificationSequence(const MeshSimplificationSequence&);
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53 |
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54 | /// Assignment operator
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55 | //MeshSimplificationSequence& operator =(const MeshSimplificationSequence&);
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56 |
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57 | /// Represents a simplification step in the sequence.
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58 | struct Step
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59 | {
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60 | Index mV0;
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61 | Index mV1;
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62 | int mT0;
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63 | int mT1;
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64 | float x;
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65 | float y;
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66 | float z;
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67 |
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68 | std::vector<Index> mModfaces;
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69 |
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70 | // Indicates the the step is obligatory to execute
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71 | // joined width the following step.
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72 | unsigned int obligatory;
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73 | };
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74 |
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75 | // Vertices added in simplification.
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76 | std::vector<GeoVertex> mNewVertices;
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77 |
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78 | // Name of mesh.
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79 | char* meshName;
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80 |
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81 | /// Stores all the simplification steps.
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82 | std::vector<Step> mSteps;
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83 |
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84 | /// Loads a simplification sequence from a Serializer.
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85 | void Load(Serializer &s);
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86 |
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87 | /// Saves the contents of the data structures.
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88 | void Save(Serializer &s);
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89 |
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90 | // Inserts the mesh name into the meshsimplificationsequence.
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91 | void putMeshName(char *);
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92 |
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93 | char *getMeshName(void);
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94 | };
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95 | }
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96 |
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97 | #endif
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98 |
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