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1 | #ifndef __GEO_SUBMESH__
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2 | #define __GEO_SUBMESH__
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3 |
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4 | #include <vector>
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5 | #include <ostream>
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6 |
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7 | #include "GeoBase.h"
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8 | #include "GeoVertexBuffer.h"
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9 | #include "GeoSerializable.h"
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10 |
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11 | namespace Geometry
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12 | {
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13 |
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14 | /// SubMesh interface
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15 | /** SubMesh is part of a Mesh, and stores vertex and index geometric information. */
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16 | class SubMesh : public Serializable
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17 | {
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18 | public:
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19 | /// Default constructor
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20 | SubMesh();
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21 |
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22 | /// Default destructor
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23 | ~SubMesh();
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24 |
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25 | /// Copy constructor
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26 | //SubMesh(const SubMesh&);
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27 |
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28 | /// Assignment operator
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29 | //SubMesh& operator =(const SubMesh&);
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30 |
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31 | /// Loads data from a Serializer
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32 | void Load(Serializer &s);
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33 |
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34 | /// Saves data to a Serializer
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35 | void Save(Serializer &s);
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36 |
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37 | /// VertexBuffer used to store vertex Data. Is a reference to a shared VertexData if
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38 | /// mSharedVertexBuffer == true, and must be not deallocated in that case.
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39 | VertexBuffer *mVertexBuffer;
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40 |
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41 | bool mSharedVertexBuffer; ///< true if VertexBuffer it's shared with Mesh and other SubMeshes
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42 |
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43 | Index *mIndex; ///< Array of Index
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44 | size_t mIndexCount; ///< Index count
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45 |
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46 | Index **mStrip; ///< Array of pointers to mIndex that represents each strip
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47 | size_t mStripCount; ///< number of Strips
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48 |
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49 | MeshType mType; ///< Type of mesh
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50 |
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51 | char mName[255]; ///< Submesh name.
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52 | char mMaterialName[255]; ///< Material name
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53 |
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54 | std::vector <VertexBoneAssignment> mBones;
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55 | };
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56 | }
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57 |
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58 | #endif
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59 |
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