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1 | #ifndef __GEO_VERTEX_BUFFER__
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2 | #define __GEO_VERTEX_BUFFER__
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3 |
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4 | #include "GeoBase.h"
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5 | #include "GeoVector3.h"
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6 | #include "GeoVector2.h"
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7 | #include "GeoSerializable.h"
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8 |
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9 |
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10 | namespace Geometry
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11 | {
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12 | /// VertexBuffer interface Class
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13 | /**
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14 | * This Structure holds the vertex information used by Meshes and SubMesehs.
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15 | */
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16 | class VertexBuffer : public Serializable
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17 | {
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18 | public:
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19 |
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20 | /// Default Constructor
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21 | inline VertexBuffer():
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22 | mVertexInfo(VERTEX_EMPTY),
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23 | mVertexCount(0),
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24 | mPosition(0),
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25 | mNormal(0),
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26 | mTexCoords(0)
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27 | {
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28 | }
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29 |
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30 | /// Default destructor, releases allocated memory.
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31 | ~VertexBuffer();
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32 |
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33 | /// Returns a new VertexBuffer with the same data.
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34 | VertexBuffer* Clone() const;
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35 |
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36 | /// Fills this VertexBuffer from a Serializer
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37 | void Load(Serializer &s);
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38 |
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39 | /// Stores data
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40 | void Save(Serializer &s);
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41 |
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42 | unsigned int mVertexInfo; ///< Type of info stored by vertex
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43 | size_t mVertexCount; ///< Number of vertices
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44 |
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45 | /// Position array of each Vertex, only valid if (vertexInfo & VERTEX_POSITON) == true
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46 | Vector3 *mPosition;
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47 |
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48 | Vector3 *mNormal; ///< Normal array of each Vertex, only valid if (vertexInfo & VERTEX_NORMAL) == true
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49 | Vector2 *mTexCoords;///< Texture Coordinates array of each Vertex, only valid if (vertexInfo & VERTEX_TEXCOORDS) == true
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50 | };
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51 |
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52 | } // end of Geometry namespace;
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53 |
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54 | #endif
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55 |
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