Revision 1526,
1.2 KB
checked in by gumbau, 18 years ago
(diff) |
Updated modules to the new interface and the new simplification algorithm improvements.
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[774] | 1 | #include <stdio.h>
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| 2 | #include <string.h>
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| 3 | #include <stdlib.h>
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| 4 | #include <iostream>
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| 5 | #include <list>
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| 6 | #include <vector>
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| 7 | #include <algorithm>
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| 8 |
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| 9 | #include <GeoBase.h>
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| 10 |
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| 11 | #include <set>
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| 12 |
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| 13 | using namespace std;
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| 14 | using namespace Geometry;
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| 15 |
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[993] | 16 | /*#define X 0
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[774] | 17 | #define Y 1
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[993] | 18 | #define Z 2*/
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[774] | 19 |
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| 20 | #define MAXUINT 2^4-1
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| 21 |
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| 22 | #pragma pack(1)
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| 23 | typedef struct
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| 24 | {
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| 25 | uint32 strip;
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[1526] | 26 | char nP,nL1,nL2,obligatory;
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[774] | 27 | } LODData;
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| 28 | #pragma pack()
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| 29 |
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| 30 | typedef vector <LODData> LODChanges;
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| 31 |
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| 32 | //-----------------
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| 33 |
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| 34 | typedef struct
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| 35 | {
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| 36 | float Vertex[3];
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| 37 | float Normal[3];
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| 38 | float TexCoords[2];
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[1526] | 39 | unsigned int obligatory;
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[774] | 40 | int numMesh;
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| 41 | uint32 Next;
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| 42 | bool repetido;
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| 43 | } tipoVertice;
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| 44 |
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| 45 | typedef struct
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| 46 | {
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| 47 | float Vertex[3];
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| 48 | } tipoNormal;
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| 49 |
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| 50 | //--- Para calcular la simplificacion
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| 51 | typedef struct
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| 52 | {
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| 53 | uint32 vQslimNext;
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| 54 | uint32 vQslim;
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| 55 | uint32 vLSNext;
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| 56 | uint32 vLS;
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[1526] | 57 | unsigned int obligatory;
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[774] | 58 | float x;
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| 59 | char *cambio;
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| 60 | } tipoOrden;
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| 61 |
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| 62 | typedef vector <int32> VECTORINT;
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| 63 | typedef vector<int32> VECTORUNINT;
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| 64 | typedef vector<tipoVertice> VECTORVERTEX;
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| 65 | typedef list <int32> LISTINT;
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| 66 | typedef set <int32> SET_INT;
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| 67 |
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| 68 | //// FUNCIONES DE ALLOCATE
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| 69 | uint32 **Allocate2DArrayINT( uint32 nRows, uint32 nCols);
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| 70 |
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