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1 | #include <stdio.h>
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2 | #include <string.h>
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3 | #include <stdlib.h>
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4 | #include <iostream>
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5 | #include <list>
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6 | #include <vector>
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7 | #include <algorithm>
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8 |
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9 | #include <GeoBase.h>
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10 |
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11 | #include <set>
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12 |
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13 | using namespace std;
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14 | using namespace Geometry;
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15 |
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16 | #define X 0
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17 | #define Y 1
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18 | #define Z 2
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19 |
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20 | #define MAXUINT 2^4-1
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21 |
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22 | #pragma pack(1)
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23 | typedef struct
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24 | {
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25 | uint32 strip;
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26 | char nP,nL1,nL2,obligatory;
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27 | } LODData;
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28 | #pragma pack()
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29 |
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30 | typedef vector <LODData> LODChanges;
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31 |
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32 | //-----------------
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33 |
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34 | typedef struct
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35 | {
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36 | float Vertex[3];
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37 | float Normal[3];
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38 | float TexCoords[2];
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39 | unsigned int obligatorio;
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40 | int numMesh;
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41 | uint32 Next;
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42 | bool repetido;
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43 | } tipoVertice;
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44 |
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45 | typedef struct
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46 | {
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47 | float Vertex[3];
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48 | } tipoNormal;
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49 |
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50 | //--- Para calcular la simplificacion
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51 | typedef struct
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52 | {
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53 | uint32 vQslimNext;
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54 | uint32 vQslim;
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55 | uint32 vLSNext;
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56 | uint32 vLS;
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57 | unsigned int obligatorio;
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58 | float x;
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59 | char *cambio;
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60 | } tipoOrden;
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61 |
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62 | typedef vector <int32> VECTORINT;
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63 | typedef vector<int32> VECTORUNINT;
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64 | typedef vector<tipoVertice> VECTORVERTEX;
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65 | typedef list <int32> LISTINT;
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66 | typedef set <int32> SET_INT;
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67 |
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68 | //// FUNCIONES DE ALLOCATE
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69 | uint32 **Allocate2DArrayINT( uint32 nRows, uint32 nCols);
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70 |
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