[774] | 1 | #include <iostream>
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| 2 | #include <fstream>
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[1070] | 3 | #include <time.h>
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[774] | 4 | #include "GeoLodStripsConstructor.h"
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[1090] | 5 | #include "GeoMeshLoader.h"
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[774] | 6 |
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| 7 | using namespace Geometry;
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| 8 |
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| 9 | //---------------------------------------------------------------------------
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[1070] | 10 | // Call GenerarModeloV and CopiarVectorsArraysNUEVAED to make changes.
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| 11 | //---------------------------------------------------------------------------
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[774] | 12 | void LodStripsConstructor::GenerarModeloCompleto(TIPOFUNC upb)
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| 13 | {
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| 14 | float percent;
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| 15 |
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| 16 | this->GenerarModeloV(upb);
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| 17 | this->CopiarVectors2ArraysNUEVAED();
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| 18 |
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| 19 | // Last updtate of the progress bar.
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[996] | 20 | percent = 100.0;
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[774] | 21 | upb(percent);
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| 22 | }
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| 23 |
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[1070] | 24 | //---------------------------------------------------------------------------
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| 25 | // It makes Lods changes and count them.
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| 26 | //---------------------------------------------------------------------------
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[774] | 27 | void LodStripsConstructor::CalcularCambiosLODsVNuevaED(TIPOFUNC upb)
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| 28 | {
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[1526] | 29 | long int k;
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| 30 | long int i;
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| 31 | unsigned long int t;
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| 32 | long int r;
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| 33 | unsigned long int v;
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| 34 | long int p0;
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| 35 | long int lod = 0;
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| 36 | long int sigue;
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| 37 | long int ac[3] = {0,0,0};
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| 38 | long int totalRegs = 0;
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| 39 | long int RegsCambios;
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| 40 | std::vector<std::vector<int> > TiraOriginal;
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| 41 | LODData regLOD;
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| 42 | std::vector<LODData> listaCambios;
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| 43 | float percent;
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| 44 | float increment;
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| 45 | long int update;
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[774] | 46 |
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[996] | 47 | // Saves original copy.
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| 48 | TiraOriginal = this->cStrips;
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[774] | 49 |
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[985] | 50 | this->MARCAVACIO = int(10 * this->cVerts.size());
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[774] | 51 |
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| 52 | listaCambios.clear();
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| 53 |
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[996] | 54 | // Initialize increment.
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| 55 | increment = 0.0;
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[774] | 56 |
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| 57 | for (lod = 0; ((this->cVerts[lod].Next) != -1); lod++)
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| 58 | {
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[996] | 59 | increment += 1.0;
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[774] | 60 | }
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| 61 |
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[1552] | 62 |
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[996] | 63 | update = -1;
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| 64 | increment = (float)30.0 / increment;
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| 65 | percent = 1.0;
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[774] | 66 |
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[1017] | 67 | this->LodsDisp = this->TOTALCAMBIOS = lod;
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[1526] | 68 | pCambios = new uint32[this->TOTALCAMBIOS];
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| 69 | pCambios[0] = 0;
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[774] | 70 |
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[1017] | 71 | for (lod = 0; ((this->cVerts[lod].Next) != -1); lod++)
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[774] | 72 | {
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[1017] | 73 | tipoVertice & cVertsLOD = this->cVerts[lod];
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[774] | 74 |
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[1017] | 75 | RegsCambios = 0;
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[1526] | 76 | regLOD.obligatory = this->Ordenacion[lod].obligatory;
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[774] | 77 |
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[1017] | 78 | for(t = 0; t < this->cStrips.size(); t++)
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[774] | 79 | {
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[1018] | 80 | std::vector<int> & cStripsT = this->cStrips[t];
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[1017] | 81 |
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[996] | 82 | // Initialize.
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[774] | 83 | regLOD.strip = this->MARCAVACIO;
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| 84 |
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[996] | 85 | // Change vertices.
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[774] | 86 | totalRegs = 0;
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| 87 |
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[1017] | 88 | for (v = 0; v < cStripsT.size(); v++)
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[774] | 89 | {
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[1017] | 90 | if (cStripsT[v] == lod)
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| 91 | {
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[996] | 92 | // Strips.
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[774] | 93 | if (regLOD.strip == this->MARCAVACIO)
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[1526] | 94 | regLOD.strip = t;
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[774] | 95 |
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| 96 | ++totalRegs;
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| 97 |
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| 98 | cDatos.push_back(v);
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| 99 |
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[1017] | 100 | cStripsT[v] = cVertsLOD.Next;
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[774] | 101 | }
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| 102 | }
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| 103 |
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[985] | 104 | regLOD.nP = char(totalRegs);
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[774] | 105 |
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[996] | 106 | // Simplifications length 1.
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| 107 | // Changes for simplification of level 1 to greater than 2.
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[774] | 108 | totalRegs = 0;
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[1526] | 109 | i = 0;
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| 110 | r = 0;
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| 111 | sigue = 0;
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| 112 | k = long(cStripsT.size()-3);
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[1017] | 113 |
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[774] | 114 | while (i < k)
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| 115 | {
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[1017] | 116 | if ( (cStripsT[i] == cStripsT[i+1])
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| 117 | &&
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| 118 | (cStripsT[i+1] == cStripsT[i+2])
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| 119 | )
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| 120 | {
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[996] | 121 | // Saves beginning of repetition.
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[774] | 122 | if (!r)
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| 123 | {
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| 124 | p0 = i;
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| 125 | }
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| 126 |
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[1018] | 127 | //cStripsT.eraseAtPos(i);
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[1048] | 128 | cStripsT.erase(cStripsT.begin()+i);
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[774] | 129 | i--;
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| 130 | r++;
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| 131 |
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[1017] | 132 | if ((i+1) != cStripsT.size()-1)
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[774] | 133 | {
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| 134 | sigue = 1;
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| 135 | }
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| 136 | else
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| 137 | {
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| 138 | sigue = 0;
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| 139 | }
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| 140 |
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| 141 | }
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| 142 | else
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| 143 | {
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| 144 | sigue = 0;
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| 145 | }
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| 146 |
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| 147 | if (!sigue && r)
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| 148 | {
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[1048] | 149 |
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| 150 |
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[1552] | 151 |
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| 152 | //cDatos.push_back(p0);
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| 153 | //cDatos.push_back(r);
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[1048] | 154 |
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[1552] | 155 | //r = 0;
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| 156 | //k = long(cStripsT.size()-r-3);
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| 157 |
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[1048] | 158 | long auxp0, auxr;
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| 159 | //regLOD.strip= t;
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| 160 | auxp0= p0;
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| 161 | auxr= r;
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| 162 |
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| 163 | if (r==1)
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| 164 | {
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| 165 | while(r>0)
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| 166 | {
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| 167 | cStripsT.insert(cStripsT.begin()+p0,cStripsT[p0]);
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| 168 | r--;
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| 169 | }
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| 170 | i=p0;
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| 171 | }
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| 172 | else
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| 173 | {
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| 174 | if (r%2) //If r is odd the changes are undone
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| 175 | {
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| 176 | cStripsT.insert(cStripsT.begin()+p0,cStripsT[p0]);
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| 177 | r--;
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| 178 | auxr=r;
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| 179 | }
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| 180 | //listaPos.push_back(pos);
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| 181 | cDatos.push_back(auxp0);
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| 182 | cDatos.push_back(auxr);
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[774] | 183 | if (regLOD.strip == this->MARCAVACIO)
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| 184 | {
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| 185 | regLOD.strip = t;
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| 186 | }
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[1048] | 187 |
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[774] | 188 | ++totalRegs;
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[1048] | 189 | }
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[774] | 190 |
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| 191 |
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[1070] | 192 | r = 0;
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[1048] | 193 |
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[1070] | 194 | k = (long)(cStripsT.size() - 3);
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| 195 |
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[774] | 196 | }
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| 197 |
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| 198 | i++;
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| 199 | }
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| 200 |
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[985] | 201 | regLOD.nL1 = char(totalRegs);
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[774] | 202 |
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| 203 | //TERCERO: Simplificaciones de Longitud 2 tipo V1 V2 V1 V2 -> V1 V2
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| 204 | totalRegs = 0;
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| 205 | i = 0;
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| 206 | r = 0;
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| 207 | sigue = 0;
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[1017] | 208 | k = long(cStripsT.size() - 4);
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[774] | 209 |
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| 210 | while (i < k)
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| 211 | {
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[1017] | 212 | if ( (cStripsT[i] == cStripsT[i+2])
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| 213 | &&
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| 214 | (cStripsT[i+1] == cStripsT[i+3])
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| 215 | )
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[774] | 216 | {
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| 217 | if (!r)
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| 218 | {
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| 219 | p0 = i;
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| 220 | }
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| 221 |
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[1018] | 222 | //cStripsT.eraseAtPos(i);
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| 223 | cStripsT.erase(this->cStrips[t].begin()+i);
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| 224 | //cStripsT.eraseAtPos(i);
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| 225 | cStripsT.erase(this->cStrips[t].begin()+i);
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[774] | 226 | r++;
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| 227 |
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| 228 | i -= 2;
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| 229 |
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[1017] | 230 | if ((i+1) != cStripsT.size()-3)
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[774] | 231 | {
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| 232 | sigue = 1;
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| 233 | }
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| 234 | else
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| 235 | {
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| 236 | sigue = 0;
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| 237 | }
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[1017] | 238 |
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[774] | 239 | }
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| 240 | else
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| 241 | {
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| 242 | sigue = 0;
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| 243 | }
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| 244 |
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| 245 | if (!sigue && r)
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| 246 | {
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| 247 | if (regLOD.strip == this->MARCAVACIO)
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| 248 | {
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| 249 | regLOD.strip = t;
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| 250 | }
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| 251 |
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| 252 | ++totalRegs;
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| 253 |
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| 254 | cDatos.push_back(p0);
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| 255 | cDatos.push_back(r);
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| 256 |
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| 257 | r = 0;
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[1017] | 258 | k = long((cStripsT.size()-4-2*r));
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[774] | 259 | }
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| 260 |
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| 261 | i++;
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| 262 | }
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| 263 |
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[985] | 264 | regLOD.nL2 = char(totalRegs);
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[774] | 265 |
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| 266 | if (regLOD.strip != this->MARCAVACIO)
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| 267 | {
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| 268 | RegsCambios++;
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| 269 | listaCambios.push_back(regLOD);
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| 270 | }
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| 271 | }// End for t.
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| 272 |
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| 273 | pCambios[lod] = RegsCambios;
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| 274 | }// End for lod.
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| 275 |
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| 276 | this->cCambios = listaCambios;
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| 277 |
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| 278 | // Guardar el numero de LODS disponibles.
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[1017] | 279 | this->TOTALCAMBIOS = this->LodsDisp=lod;
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[774] | 280 |
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| 281 | //Retornar a la lista original
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| 282 | this->cStrips = TiraOriginal;
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| 283 | }
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| 284 |
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[2078] | 285 | //-------------------------------------------------------------------------
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[774] | 286 | //Put in order vertex of Mesh from simplification sequence
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[2078] | 287 | //-------------------------------------------------------------------------
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[774] | 288 | void LodStripsConstructor::OrdenarModeloVQSLIM(TIPOFUNC upb)
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| 289 | {
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[985] | 290 | unsigned long int i;
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| 291 | unsigned long int j;
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| 292 | unsigned long int t;
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| 293 | unsigned long int v;
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[2078] | 294 | long int vSig;
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| 295 | long int k;
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[1526] | 296 | VECTORVERTEX Vertices;
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[2078] | 297 |
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| 298 | std::vector<tipoVertice> NuevosVerts;
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[1526] | 299 | std::vector<std::vector<int> > NuevasTiras;
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[2078] | 300 | std::vector<int> tira;
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| 301 |
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| 302 | tipoOrden Orden;
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| 303 | tipoOrden *Ord;
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[1526] | 304 | bool bEncontrado;
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| 305 |
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[1017] | 306 | // Progress bar
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[996] | 307 | float percent;
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| 308 | float increment;
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[774] | 309 | long int update;
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| 310 |
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[2078] | 311 | VertexBoneAssignment bone;
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| 312 |
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[774] | 313 | bEncontrado = false;
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| 314 |
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[1070] | 315 | size_t mStepsSize = mGeoMeshSQ->mSteps.size();
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[1014] | 316 |
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[996] | 317 | update = -1;
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| 318 | percent = 1.0;
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[1017] | 319 | increment = (float)(10.0) / (float)mStepsSize;
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| 320 |
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| 321 | for (i = 0; i < mStepsSize; i++)
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[774] | 322 | {
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[996] | 323 | if (update != (int)(i * increment))
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[774] | 324 | {
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[996] | 325 | update = (int)(i * increment);
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[774] | 326 | upb(percent);
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| 327 | }
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| 328 |
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[1526] | 329 | const MeshSimplificationSequence::Step & theStep = this->mGeoMeshSQ->mSteps[i];
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[774] | 330 |
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[1017] | 331 | Orden.vQslimNext = theStep.mV0;
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[1541] | 332 | Orden.vQslim = theStep.mV1;
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[1526] | 333 | Orden.obligatory = theStep.obligatory;
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[1541] | 334 | Orden.vLS = i;
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[774] | 335 |
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[1541] | 336 | Orden.x = theStep.x;
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[1526] | 337 | Orden.vLSNext = -1;
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| 338 | Orden.cambio = "n";
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[774] | 339 |
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| 340 | Ordenacion.push_back(Orden);
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| 341 | }
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[1017] | 342 |
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[996] | 343 | update = -1;
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[1017] | 344 | increment = (float)(10.0) / (float)(Ordenacion.size());
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[996] | 345 | percent = 1.0;
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[774] | 346 |
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[996] | 347 | update = -1;
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[1017] | 348 | increment = (float)(10.0) / (float)(Ordenacion.size());
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[996] | 349 | percent = 1.0;
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[774] | 350 |
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[1017] | 351 | // 3 seg.
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| 352 | //Ordenacion de los vertices
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[2078] | 353 | for (i = 0; i < Ordenacion.size(); i++)
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[774] | 354 | {
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[996] | 355 | if (update != (int)(i * increment))
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[774] | 356 | {
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[996] | 357 | update = (int)(i * increment);
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[774] | 358 | upb(percent);
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| 359 | }
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| 360 |
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[1526] | 361 | int OrdvQslim = Ordenacion[i].vQslim;
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[2078] | 362 | //int OrdvQslimNext = Ordenacion[i].vQslimNext;
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[774] | 363 |
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[1526] | 364 | NuevosVerts.push_back(this->cVerts[OrdvQslim]);
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[774] | 365 |
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[1526] | 366 | cVerts[OrdvQslim].Next = -1;
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[774] | 367 | }
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| 368 |
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[1017] | 369 | // Añadir aquellos vertices que no estaban en NuevosVerts
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| 370 | // y no se simplificaban.
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[1526] | 371 | int cont = 0;
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[774] | 372 | int contestaban = 0;
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| 373 |
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[1070] | 374 | size_t cVertsSize = this->cVerts.size();
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[1017] | 375 | for(i = 0; i < cVertsSize; i++)
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[774] | 376 | {
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| 377 | if (this->cVerts[i].Next != -1)
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| 378 | {
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| 379 | cont++;
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| 380 | NuevosVerts.push_back(this->cVerts[i]);
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[1526] | 381 | Orden.vLS = int(Ordenacion.size());
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| 382 | Orden.obligatory = 0;
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| 383 | Orden.vLSNext = -1;
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| 384 | Orden.vQslim = i;
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[774] | 385 | Orden.vQslimNext = -1;
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| 386 |
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| 387 | Ordenacion.push_back(Orden);
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| 388 | }
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| 389 | else
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| 390 | {
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| 391 | contestaban++;
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| 392 | }
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| 393 | }
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| 394 |
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[996] | 395 | update = -1;
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[1017] | 396 | increment = (float)(10.0) / (float)(Ordenacion.size());
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[996] | 397 | percent = 1.0;
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[774] | 398 |
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[1017] | 399 | // 2 min.
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[1025] | 400 | // Calcular los siguiente teniendo en cuenta el simplif.
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[1017] | 401 | for (i = 0; i < Ordenacion.size(); i++)
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[774] | 402 | {
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[996] | 403 | if (update != (int)(i * increment))
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[774] | 404 | {
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[996] | 405 | update = (int)(i * increment);
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[774] | 406 | upb(percent);
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| 407 | }
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[996] | 408 |
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[1017] | 409 | v = Ordenacion[i].vQslimNext;
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| 410 |
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| 411 | //Buscar ese vertice v cual es ahora
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[774] | 412 | vSig = 0;
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[1017] | 413 |
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| 414 | for (t = 0; t < Ordenacion.size() && !vSig;t++)
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[774] | 415 | {
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[1526] | 416 | if (Ordenacion[t].vQslim == v)
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[774] | 417 | {
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[1526] | 418 | vSig = Ordenacion[t].vLS;
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[774] | 419 | }
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| 420 | }
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| 421 |
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[1526] | 422 | if (vSig != 0)
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[774] | 423 | {
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[1017] | 424 | Ordenacion[i].vLSNext = vSig;
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[774] | 425 | }
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[2078] | 426 |
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| 427 | // Bone reassignment.
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| 428 | for (size_t assig = 0; assig < mInitialMesh->mBones.size(); assig++)
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| 429 | {
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| 430 | if (mInitialMesh->mBones[assig].vertexIndex == Ordenacion[i].vQslim)
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| 431 | {
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| 432 | bone.vertexIndex = i;
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| 433 | bone.boneIndex = mInitialMesh->mBones[assig].boneIndex;
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| 434 | bone.weight = mInitialMesh->mBones[assig].weight;
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| 435 |
|
---|
| 436 | mGeoMesh->mBones.push_back(bone);
|
---|
| 437 | }
|
---|
| 438 | }
|
---|
[774] | 439 | }
|
---|
[1017] | 440 |
|
---|
[774] | 441 | //Creacion de nuevas tiras con las mismas dimensiones
|
---|
[1070] | 442 | size_t cStripsSize = this->cStrips.size();
|
---|
[1017] | 443 | for(t = 0; t < cStripsSize; t++)
|
---|
[774] | 444 | {
|
---|
| 445 | tira.clear();
|
---|
| 446 |
|
---|
[1070] | 447 | size_t cStripsSizeT = this->cStrips[t].size();
|
---|
[1526] | 448 |
|
---|
[1017] | 449 | for(i = 0; i < cStripsSizeT; i++)
|
---|
[1526] | 450 | {
|
---|
[774] | 451 | tira.push_back(0);
|
---|
[1526] | 452 | }
|
---|
[774] | 453 |
|
---|
| 454 | NuevasTiras.push_back(tira);
|
---|
| 455 | }
|
---|
| 456 |
|
---|
[1017] | 457 | update = -1;
|
---|
| 458 | increment = (float)(20.0) / (float)(NuevosVerts.size());
|
---|
| 459 | percent = 1.0;
|
---|
| 460 |
|
---|
| 461 | k = 0;
|
---|
| 462 |
|
---|
[774] | 463 | // 2 min.
|
---|
| 464 | //Cambiar los vertices de las tiras
|
---|
[1526] | 465 | size_t NuevosVertsSize = NuevosVerts.size();
|
---|
| 466 |
|
---|
[1017] | 467 | for(v = 0; v < NuevosVertsSize; v++)
|
---|
[774] | 468 | {
|
---|
[1017] | 469 | if (update != (int)(v * increment))
|
---|
[774] | 470 | {
|
---|
[1017] | 471 | update = (int)(v * increment);
|
---|
[774] | 472 | upb(percent);
|
---|
[1017] | 473 | }
|
---|
[1014] | 474 |
|
---|
[1017] | 475 | const tipoOrden & OrdenacionV = Ordenacion[v];
|
---|
| 476 |
|
---|
| 477 | for(t = 0; t < cStrips.size(); t++)
|
---|
[774] | 478 | {
|
---|
[1018] | 479 | std::vector<int> & thisStrip = cStrips[t];
|
---|
| 480 | std::vector<int> & NuevasTirasT = NuevasTiras[t];
|
---|
[1070] | 481 | size_t cStripsSizeT = thisStrip.size();
|
---|
[1526] | 482 |
|
---|
[1017] | 483 | for(i = 0; i < cStripsSizeT; i++)
|
---|
[774] | 484 | {
|
---|
[1017] | 485 | if (thisStrip[i] == OrdenacionV.vQslim)
|
---|
[774] | 486 | {
|
---|
[1017] | 487 | k++;
|
---|
| 488 | NuevasTirasT[i] = v;
|
---|
[774] | 489 | }
|
---|
| 490 | }
|
---|
| 491 | }
|
---|
| 492 | }
|
---|
| 493 |
|
---|
[1017] | 494 | //Cambiar a Tiras Nuevas
|
---|
[774] | 495 | this->cStrips = NuevasTiras;
|
---|
| 496 |
|
---|
[1017] | 497 | //NuevosVerts y Ordenacion = tamaño.
|
---|
| 498 | NuevosVertsSize = NuevosVerts.size();
|
---|
[1526] | 499 |
|
---|
[1017] | 500 | for(i = 0; i < NuevosVertsSize; i++)
|
---|
[774] | 501 | {
|
---|
| 502 | NuevosVerts[i].Next = Ordenacion[i].vLSNext;
|
---|
| 503 | }
|
---|
| 504 |
|
---|
| 505 | //Cambiar cVerts por nuevosVerts.
|
---|
| 506 | this->cVerts = NuevosVerts;
|
---|
| 507 |
|
---|
[996] | 508 | //percent = 100.0;
|
---|
| 509 | //upb(percent);
|
---|
| 510 | }
|
---|
[774] | 511 |
|
---|
[2078] | 512 | //-------------------------------------------------------------------------
|
---|
[774] | 513 | // Constructor of LodStripsConstructor object from
|
---|
[1070] | 514 | // a Mesh and MeshSimplificationSequence.
|
---|
[2078] | 515 | //-------------------------------------------------------------------------
|
---|
[774] | 516 | LodStripsConstructor::LodStripsConstructor(const Mesh *m,
|
---|
| 517 | const MeshSimplificationSequence *ms,
|
---|
[841] | 518 | size_t submesh,
|
---|
[774] | 519 | TIPOFUNC upb)
|
---|
| 520 | {
|
---|
| 521 | MARCA = TOTALTIRAS = TOTALVERTS = TOTALCAMBIOS = 0;
|
---|
| 522 |
|
---|
[1070] | 523 | meshoriginal = m;
|
---|
| 524 |
|
---|
| 525 | mGeoMesh = new Mesh();
|
---|
| 526 | *mGeoMesh = *m;
|
---|
[2078] | 527 |
|
---|
| 528 | // Initialize bones assignments.
|
---|
| 529 | mGeoMesh->mBones.clear();
|
---|
| 530 |
|
---|
[1070] | 531 | mInitialMesh = new Mesh();
|
---|
| 532 | *mInitialMesh = *m;
|
---|
| 533 |
|
---|
| 534 | this->mGeoMeshSQ = const_cast<MeshSimplificationSequence*>(ms);
|
---|
[774] | 535 |
|
---|
[1526] | 536 | // Add new vertices to mesh.
|
---|
| 537 | AddNewVertices();
|
---|
| 538 |
|
---|
[841] | 539 | // Set the leaves submesh.
|
---|
| 540 | mSubMeshLeaves = submesh;
|
---|
[1070] | 541 |
|
---|
[774] | 542 | this->GenerarModeloCompleto(upb);
|
---|
| 543 | }
|
---|
| 544 |
|
---|
[2078] | 545 | //-------------------------------------------------------------------------
|
---|
[774] | 546 | // Destructor LodStripsConstructor object
|
---|
[2078] | 547 | //-------------------------------------------------------------------------
|
---|
[774] | 548 | LodStripsConstructor::~LodStripsConstructor()
|
---|
| 549 | {
|
---|
| 550 | delete [] vDatos;
|
---|
| 551 | delete [] vCambios;
|
---|
[1017] | 552 | /* vector <LODData> cCambiosTemp;
|
---|
| 553 | cCambios.swap(cCambiosTemp);*/
|
---|
| 554 | cCambios.clear();
|
---|
[774] | 555 |
|
---|
[1017] | 556 | /* VECTORUNINT cDatosTemp;
|
---|
| 557 | cDatos.swap(cDatosTemp);*/
|
---|
| 558 | cDatos.clear();
|
---|
[774] | 559 |
|
---|
| 560 | delete [] vStrips;
|
---|
| 561 | delete [] vVerts;
|
---|
| 562 |
|
---|
[1017] | 563 | // vector <VECTORINT> cStripsTemp;
|
---|
| 564 | // cStrips.swap(cStripsTemp);;
|
---|
| 565 | cStrips.clear();
|
---|
[774] | 566 |
|
---|
[1017] | 567 | // VECTORVERTEX cVertsTemp;
|
---|
| 568 | // cVerts.swap(cVertsTemp);
|
---|
| 569 | cVerts.clear();
|
---|
[774] | 570 |
|
---|
| 571 | delete [] pCambios;
|
---|
[1070] | 572 | delete mInitialMesh;
|
---|
| 573 | delete mGeoMesh;
|
---|
[774] | 574 | }
|
---|
| 575 |
|
---|
[2078] | 576 | //-------------------------------------------------------------------------
|
---|
[1070] | 577 | // Build lod file with necessary information and save all changes at
|
---|
| 578 | // lodStripConstructor object.
|
---|
[2078] | 579 | //-------------------------------------------------------------------------
|
---|
[1078] | 580 | void LodStripsConstructor::Save(std::string filename)
|
---|
[774] | 581 | {
|
---|
[1136] | 582 | int vertexCount = (int)this->cVerts.size();
|
---|
| 583 | int changesCount = (int)this->cCambios.size();
|
---|
[1541] | 584 | int dataCount = (int)this->cDatos.size();
|
---|
[1136] | 585 | int cambiosCount = this->TOTALCAMBIOS;
|
---|
[1541] | 586 | int size = changesCount*sizeof(LODData)
|
---|
| 587 | +
|
---|
| 588 | (vertexCount + dataCount + cambiosCount + 4)
|
---|
| 589 | *
|
---|
| 590 | sizeof(int)
|
---|
| 591 | +
|
---|
| 592 | CHUNK_OVERHEAD_SIZE;
|
---|
[774] | 593 |
|
---|
[1541] | 594 | FILE *f = fopen(filename.c_str(),"ab");
|
---|
[1078] | 595 |
|
---|
[1541] | 596 | unsigned short chunkid = 0xabcd;
|
---|
| 597 |
|
---|
| 598 | fwrite(&chunkid,sizeof(unsigned short),1,f);
|
---|
[1078] | 599 | fwrite(&size,sizeof(unsigned long),1,f);
|
---|
| 600 |
|
---|
[1541] | 601 | // VERTICES.
|
---|
[1078] | 602 | fwrite(&vertexCount, sizeof(int), 1, f);
|
---|
[1541] | 603 |
|
---|
| 604 | for (size_t i = 0; i < this->cVerts.size(); i++)
|
---|
[774] | 605 | {
|
---|
[1541] | 606 | int auxv = cVerts[i].Next;
|
---|
[1078] | 607 | fwrite(&auxv, sizeof(int), 1, f);
|
---|
| 608 | }
|
---|
[1541] | 609 |
|
---|
[774] | 610 | // CSTRIPS.
|
---|
| 611 | this->TOTALINDICES = 0;
|
---|
| 612 |
|
---|
[2078] | 613 | for (size_t i = 0; i < this->cStrips.size(); i++)
|
---|
[1541] | 614 | {
|
---|
[985] | 615 | this->TOTALINDICES += int(this->cStrips[i].size());
|
---|
[1541] | 616 | }
|
---|
[774] | 617 |
|
---|
| 618 | // lines starting with a d.
|
---|
| 619 | // Changes
|
---|
[1078] | 620 | fwrite(&changesCount, sizeof(int), 1, f);
|
---|
[2078] | 621 |
|
---|
[1136] | 622 | for(size_t i = 0; i < this->cCambios.size(); i++)
|
---|
[774] | 623 | {
|
---|
[1078] | 624 | LODData change= cCambios[i];
|
---|
| 625 | fwrite(&change, sizeof(LODData), 1, f);
|
---|
| 626 | }
|
---|
| 627 |
|
---|
[774] | 628 | // Data.
|
---|
[1078] | 629 | fwrite(&dataCount, sizeof(int), 1, f);
|
---|
[2078] | 630 |
|
---|
[1136] | 631 | for(size_t i = 0; i < this->cDatos.size(); i++)
|
---|
[1078] | 632 | {
|
---|
| 633 | int data= cDatos[i];
|
---|
| 634 | fwrite(&data, sizeof(int), 1, f);
|
---|
| 635 | }
|
---|
| 636 |
|
---|
[774] | 637 | // lines starting with a p.
|
---|
| 638 | // Chages made in a LOD.
|
---|
[1078] | 639 | fwrite(&cambiosCount, sizeof(int), 1, f);
|
---|
[1136] | 640 |
|
---|
| 641 | for(size_t i = 0; i < this->TOTALCAMBIOS; i++)
|
---|
[774] | 642 | {
|
---|
[1078] | 643 | int cambio= pCambios[i];
|
---|
| 644 | fwrite(&cambio, sizeof(int), 1, f);
|
---|
[774] | 645 | }
|
---|
| 646 |
|
---|
[1078] | 647 | fclose(f);
|
---|
[774] | 648 | }
|
---|
| 649 |
|
---|
| 650 | int LodStripsConstructor::igual(Geometry::Vector3 vo,Geometry::Vector3 vc)
|
---|
| 651 | {
|
---|
| 652 | if (vo.x==vc.x && vo.y==vc.y && vo.z==vc.z)
|
---|
| 653 | return 1;
|
---|
| 654 | else
|
---|
| 655 | return 0;
|
---|
| 656 | }
|
---|
| 657 |
|
---|
| 658 | int LodStripsConstructor::igual(Geometry::Vector2 vo,Geometry::Vector2 vc)
|
---|
| 659 | {
|
---|
| 660 | if (vo.x==vc.x && vo.y==vc.y)
|
---|
| 661 | return 1;
|
---|
| 662 | else
|
---|
| 663 | return 0;
|
---|
| 664 | }
|
---|
| 665 |
|
---|
[1078] | 666 | /*void LodStripsConstructor::Load(Serializer &oSerializer)
|
---|
[774] | 667 | {
|
---|
[1078] | 668 | }*/
|
---|
[774] | 669 |
|
---|
[1070] | 670 | //---------------------------------------------------------------------------
|
---|
| 671 | // Call leeVerticesyTirasDeMesh, OrdenarModeloVQSLIM
|
---|
| 672 | // and CalcularCambiosLODsVNuevaED to make changes at vertex
|
---|
| 673 | // and index strutures.
|
---|
| 674 | //---------------------------------------------------------------------------
|
---|
[774] | 675 | void LodStripsConstructor::GenerarModeloV(TIPOFUNC upb)
|
---|
| 676 | {
|
---|
| 677 | long int max;
|
---|
| 678 | long int t;
|
---|
[985] | 679 | unsigned long int i;
|
---|
[774] | 680 | float percent;
|
---|
| 681 |
|
---|
| 682 | percent = 10;
|
---|
| 683 |
|
---|
| 684 | this->leeVerticesyTirasDeMesh();
|
---|
| 685 |
|
---|
| 686 | upb(percent);
|
---|
| 687 |
|
---|
| 688 | this->OrdenarModeloVQSLIM(upb);
|
---|
| 689 |
|
---|
| 690 | //Calcular el tamaño maximo de tira
|
---|
| 691 | max = 0;
|
---|
| 692 |
|
---|
| 693 | for(i = 0; i < this->TOTALTIRAS; i++)
|
---|
| 694 | {
|
---|
[1552] | 695 | t = long(this->cStrips[i].size());
|
---|
[774] | 696 | if (t > max)
|
---|
[1526] | 697 | max = t;
|
---|
[774] | 698 | }
|
---|
| 699 |
|
---|
| 700 | this->MARCA = max + 1;
|
---|
| 701 | this->CalcularCambiosLODsVNuevaED(upb);
|
---|
| 702 | }
|
---|
| 703 |
|
---|
[1070] | 704 | //---------------------------------------------------------------------------
|
---|
| 705 | // It fills structs with vertex and index information.
|
---|
| 706 | //---------------------------------------------------------------------------
|
---|
[774] | 707 | void LodStripsConstructor::CopiarVectors2ArraysNUEVAED()
|
---|
| 708 | {
|
---|
[985] | 709 | unsigned int i;
|
---|
| 710 | unsigned int j;
|
---|
[774] | 711 | uint32 max;
|
---|
| 712 | uint32 t;
|
---|
| 713 | VECTORINT tira;
|
---|
| 714 | LODChanges listaCambios;
|
---|
| 715 |
|
---|
| 716 | // ALLOCATE----------------
|
---|
[985] | 717 | this->TOTALVERTS = int(this->cVerts.size());
|
---|
| 718 | this->TOTALTIRAS = int(this->cStrips.size());
|
---|
[774] | 719 | this->vVerts = new tipoVertice[this->TOTALVERTS];
|
---|
| 720 | this->lStripsV = new VECTORINT[this->TOTALTIRAS];
|
---|
| 721 | this->vDatos = new uint32[cDatos.size()];
|
---|
| 722 |
|
---|
| 723 | // Calcular el tamaño maximo de tira y el numero de caras total.
|
---|
| 724 | max = 0;
|
---|
| 725 | this->TOTALCARAS = 0;
|
---|
| 726 |
|
---|
| 727 | for (i = 0; i < this->cStrips.size(); i++)
|
---|
| 728 | {
|
---|
[985] | 729 | t = int(this->cStrips[i].size());
|
---|
[774] | 730 |
|
---|
| 731 | if (t > max)
|
---|
| 732 | {
|
---|
| 733 | max = t;
|
---|
| 734 | }
|
---|
| 735 |
|
---|
| 736 | this->TOTALCARAS += (t-2);
|
---|
| 737 | }
|
---|
| 738 |
|
---|
| 739 | this->vStrips = Allocate2DArrayINT(this->TOTALTIRAS,max+1);
|
---|
[985] | 740 | this->MARCA = int(this->cVerts.size());
|
---|
[774] | 741 | vCambios = new LODData[this->cCambios.size()];
|
---|
| 742 |
|
---|
| 743 | // Rellenar vChanges.
|
---|
| 744 | for (i = 0; i < this->cCambios.size();++i)
|
---|
| 745 | {
|
---|
| 746 | vCambios[i] = cCambios[i];
|
---|
| 747 | }
|
---|
| 748 |
|
---|
| 749 | for (i = 0; i < this->cStrips.size(); i++)
|
---|
| 750 | {
|
---|
| 751 | for (j = 0; j < this->cStrips[i].size(); j++)
|
---|
| 752 | {
|
---|
| 753 | // Rellenar el array vStrips.
|
---|
| 754 | this->vStrips[i][j] = this->cStrips[i][j];
|
---|
| 755 |
|
---|
| 756 | // Rellenar el vVector.
|
---|
| 757 | this->lStripsV[i].push_back(this->cStrips[i][j]);
|
---|
| 758 | }
|
---|
| 759 |
|
---|
| 760 | this->vStrips[i][j] = this->MARCA;
|
---|
| 761 | }
|
---|
| 762 |
|
---|
| 763 | for (i = 0; i < cDatos.size(); i++)
|
---|
| 764 | {
|
---|
| 765 | vDatos[i] = cDatos[i];
|
---|
| 766 | }
|
---|
| 767 |
|
---|
| 768 | pCurrentData = vDatos;
|
---|
| 769 |
|
---|
| 770 | // Meter los vertices en vVerts.
|
---|
| 771 | for (i = 0; i < this->cVerts.size(); i++)
|
---|
| 772 | {
|
---|
| 773 | this->vVerts[i] = this->cVerts[i];
|
---|
| 774 | }
|
---|
| 775 |
|
---|
| 776 | }
|
---|
| 777 |
|
---|
[1070] | 778 | //---------------------------------------------------------------------------
|
---|
| 779 | // It fills cVerts and cStrips with original Mesh vertex and strips
|
---|
| 780 | // information.
|
---|
| 781 | //---------------------------------------------------------------------------
|
---|
[774] | 782 | void LodStripsConstructor::leeVerticesyTirasDeMesh()
|
---|
| 783 | {
|
---|
| 784 | tipoVertice vAux;
|
---|
[1018] | 785 | std::vector<int> tira;
|
---|
[774] | 786 | size_t i;
|
---|
| 787 | size_t j;
|
---|
| 788 | bool error;
|
---|
| 789 |
|
---|
| 790 | error = false;
|
---|
| 791 |
|
---|
[1070] | 792 | if(this->mGeoMesh->mSubMeshCount == 1)
|
---|
[774] | 793 | {
|
---|
| 794 | error = false;
|
---|
| 795 | }
|
---|
| 796 | else
|
---|
| 797 | {
|
---|
[1070] | 798 | for (i = 0; i < this->mGeoMesh->mSubMeshCount;i++)
|
---|
[774] | 799 | {
|
---|
[1070] | 800 | if (this->mGeoMesh->mSubMesh[i].mSharedVertexBuffer == true)
|
---|
[774] | 801 | {
|
---|
| 802 | error = false;
|
---|
| 803 | }
|
---|
| 804 | else
|
---|
| 805 | {
|
---|
| 806 | error = true;
|
---|
| 807 | break;
|
---|
| 808 | }
|
---|
| 809 | }
|
---|
| 810 | }
|
---|
| 811 |
|
---|
| 812 | if(!error)
|
---|
| 813 | {
|
---|
[1070] | 814 | if ( (this->mGeoMesh->mSubMesh[0].mSharedVertexBuffer == true)
|
---|
[774] | 815 | &&
|
---|
[1070] | 816 | (this->mGeoMesh->mSubMeshCount > 1)
|
---|
[774] | 817 | )
|
---|
| 818 | {
|
---|
[1070] | 819 | for (j = 0; j < this->mGeoMesh->mVertexBuffer->mVertexCount; j++)
|
---|
[774] | 820 | {
|
---|
| 821 | // Si hay mas de un submesh ListaIndices no se rellena correctamente
|
---|
[1070] | 822 | vAux.Vertex[0] = this->mGeoMesh->mVertexBuffer->mPosition[j].x;
|
---|
| 823 | vAux.Vertex[1] = this->mGeoMesh->mVertexBuffer->mPosition[j].y;
|
---|
| 824 | vAux.Vertex[2] = this->mGeoMesh->mVertexBuffer->mPosition[j].z;
|
---|
[774] | 825 |
|
---|
| 826 | // Añadimos las normales en cVerts.
|
---|
[1070] | 827 | if ( this->mGeoMesh->mVertexBuffer->mVertexInfo
|
---|
[774] | 828 | &
|
---|
| 829 | Geometry::VERTEX_NORMAL
|
---|
| 830 | )
|
---|
| 831 | {
|
---|
[1070] | 832 | vAux.Normal[0] = this->mGeoMesh->mVertexBuffer->mNormal[j].x;
|
---|
| 833 | vAux.Normal[1] = this->mGeoMesh->mVertexBuffer->mNormal[j].y;
|
---|
| 834 | vAux.Normal[2] = this->mGeoMesh->mVertexBuffer->mNormal[j].z;
|
---|
[774] | 835 | }
|
---|
| 836 |
|
---|
| 837 | // Añadimos las coordenadas de textura a cVerts.
|
---|
[1070] | 838 | if ( this->mGeoMesh->mVertexBuffer->mVertexInfo
|
---|
[774] | 839 | &
|
---|
| 840 | Geometry::VERTEX_TEXCOORDS
|
---|
| 841 | )
|
---|
| 842 | {
|
---|
[1070] | 843 | vAux.TexCoords[0] = this->mGeoMesh->mVertexBuffer->mTexCoords[j].x;
|
---|
| 844 | vAux.TexCoords[1] = this->mGeoMesh->mVertexBuffer->mTexCoords[j].y;
|
---|
[774] | 845 | }
|
---|
| 846 |
|
---|
[1526] | 847 | vAux.Next = -10;
|
---|
| 848 | vAux.numMesh = 0;
|
---|
| 849 | vAux.obligatory = 0;
|
---|
[774] | 850 |
|
---|
| 851 | this->cVerts.push_back(vAux);
|
---|
| 852 | }
|
---|
| 853 | }
|
---|
| 854 | else
|
---|
| 855 | {
|
---|
[1070] | 856 | for (i = 0; i < this->mGeoMesh->mSubMeshCount; i++)
|
---|
[774] | 857 | {
|
---|
| 858 | for ( j = 0;
|
---|
[1070] | 859 | j < this->mGeoMesh->mSubMesh[i].mVertexBuffer->mVertexCount;
|
---|
[841] | 860 | j++)
|
---|
[774] | 861 | {
|
---|
| 862 | // Si hay mas de un submesh ListaIndices
|
---|
| 863 | // no se rellena correctamente.
|
---|
[1070] | 864 | vAux.Vertex[0] = this->mGeoMesh->mSubMesh[i].
|
---|
[841] | 865 | mVertexBuffer->mPosition[j].x;
|
---|
[1070] | 866 | vAux.Vertex[1] = this->mGeoMesh->mSubMesh[i].
|
---|
[841] | 867 | mVertexBuffer->mPosition[j].y;
|
---|
[1070] | 868 | vAux.Vertex[2] = this->mGeoMesh->mSubMesh[i].
|
---|
[841] | 869 | mVertexBuffer->mPosition[j].z;
|
---|
[774] | 870 | // Añadimos las normales en cVerts.
|
---|
[1070] | 871 | vAux.Normal[0] = this->mGeoMesh->mSubMesh[i].
|
---|
[841] | 872 | mVertexBuffer->mNormal[j].x;
|
---|
[1070] | 873 | vAux.Normal[1] = this->mGeoMesh->mSubMesh[i].
|
---|
[841] | 874 | mVertexBuffer->mNormal[j].y;
|
---|
[1070] | 875 | vAux.Normal[2] = this->mGeoMesh->mSubMesh[i].
|
---|
[841] | 876 | mVertexBuffer->mNormal[j].z;
|
---|
[774] | 877 |
|
---|
| 878 | // Añadimos las coordenadas de textura a cVerts.
|
---|
[1070] | 879 | vAux.TexCoords[0] = this->mGeoMesh->mSubMesh[i].
|
---|
[841] | 880 | mVertexBuffer->mTexCoords[j].x;
|
---|
[1070] | 881 | vAux.TexCoords[1] = this->mGeoMesh->mSubMesh[i].
|
---|
[841] | 882 | mVertexBuffer->mTexCoords[j].y;
|
---|
[774] | 883 |
|
---|
| 884 | vAux.Next = -10;
|
---|
[985] | 885 | vAux.numMesh = int(i);
|
---|
[841] | 886 |
|
---|
[774] | 887 | this->cVerts.push_back(vAux);
|
---|
| 888 | }
|
---|
| 889 | }
|
---|
| 890 | }
|
---|
| 891 |
|
---|
| 892 | Index indice_acum;
|
---|
| 893 | Index num_vert;
|
---|
| 894 |
|
---|
| 895 | num_vert = 0;
|
---|
[1552] | 896 |
|
---|
| 897 | // load the strips list
|
---|
[1070] | 898 | for (i = 0; i < this->mGeoMesh->mSubMeshCount; i++)
|
---|
[774] | 899 | {
|
---|
[841] | 900 | // If is not the leaves submesh.
|
---|
| 901 | if (mSubMeshLeaves != i)
|
---|
[774] | 902 | {
|
---|
[841] | 903 | indice_acum = 0;
|
---|
| 904 |
|
---|
[1070] | 905 | for (j = 0; j < this->mGeoMesh->mSubMesh[i].mStripCount; j++)
|
---|
[774] | 906 | {
|
---|
[1070] | 907 | Index *aux = this->mGeoMesh->mSubMesh[i].mStrip[j];
|
---|
[841] | 908 |
|
---|
[1552] | 909 | // remove strip degenerates (first indices) except for the first (DEG!)
|
---|
[841] | 910 | if (j != 0)
|
---|
[774] | 911 | {
|
---|
[841] | 912 | // La primera tira no empieza por índices repetidos.
|
---|
[1552] | 913 | aux = aux+1;
|
---|
[774] | 914 | indice_acum++;
|
---|
| 915 | }
|
---|
[1552] | 916 |
|
---|
[1070] | 917 | if (j+1 < this->mGeoMesh->mSubMesh[i].mStripCount)
|
---|
[841] | 918 | {
|
---|
[1070] | 919 | Index *siguiente = this->mGeoMesh->mSubMesh[i].mStrip[j+1];
|
---|
[841] | 920 |
|
---|
| 921 | tira.clear();
|
---|
| 922 |
|
---|
| 923 | while (aux != siguiente)
|
---|
| 924 | {
|
---|
| 925 | tira.push_back(*aux);
|
---|
| 926 | indice_acum++;
|
---|
| 927 |
|
---|
| 928 | aux = aux + 1;
|
---|
| 929 | }
|
---|
| 930 |
|
---|
[1552] | 931 | // DEG!: remove strip degenerates (last indices) except for the last strip
|
---|
| 932 | tira.pop_back();
|
---|
[891] | 933 |
|
---|
[841] | 934 | this->cStrips.push_back(tira);
|
---|
| 935 | }
|
---|
| 936 | else
|
---|
| 937 | {
|
---|
| 938 | // Insertar los indices de la última tira en el cStrips
|
---|
| 939 | tira.clear();
|
---|
| 940 |
|
---|
| 941 | for ( unsigned int k = indice_acum;
|
---|
[1070] | 942 | k < this->mGeoMesh->mSubMesh[i].mIndexCount;
|
---|
[774] | 943 | k++)
|
---|
[841] | 944 | {
|
---|
[1070] | 945 | tira.push_back(this->mGeoMesh->mSubMesh[i].mIndex[k]);
|
---|
[841] | 946 | }
|
---|
| 947 |
|
---|
| 948 | this->cStrips.push_back(tira);
|
---|
[774] | 949 | }
|
---|
| 950 | }
|
---|
[841] | 951 |
|
---|
[1070] | 952 | num_vert += int(this->mGeoMesh->mSubMesh[i].
|
---|
[985] | 953 | mVertexBuffer->mVertexCount);
|
---|
[774] | 954 | }
|
---|
| 955 | }
|
---|
| 956 |
|
---|
[985] | 957 | this->TOTALVERTS = int(cVerts.size());
|
---|
| 958 | this->TOTALTIRAS = int(cStrips.size());
|
---|
[774] | 959 | }
|
---|
| 960 | else
|
---|
| 961 | {
|
---|
| 962 | // Error.
|
---|
| 963 | }
|
---|
| 964 | }
|
---|
| 965 |
|
---|
[1070] | 966 | //---------------------------------------------------------------------------
|
---|
[996] | 967 | // GetMesh: Return de current Mesh.
|
---|
[1070] | 968 | //---------------------------------------------------------------------------
|
---|
[774] | 969 | Mesh * LodStripsConstructor::GetMesh()
|
---|
| 970 | {
|
---|
| 971 | Mesh *mesh_built;
|
---|
| 972 |
|
---|
| 973 | mesh_built = new Mesh();
|
---|
[1070] | 974 | *mesh_built = *mGeoMesh;
|
---|
[774] | 975 |
|
---|
| 976 | return mesh_built;
|
---|
| 977 | }
|
---|
| 978 |
|
---|
[1070] | 979 | //---------------------------------------------------------------------------
|
---|
[841] | 980 | // Sets what is the submesh that stores the leaves.
|
---|
[1070] | 981 | //---------------------------------------------------------------------------
|
---|
[841] | 982 | void LodStripsConstructor::SetSubMeshLeaves(size_t submesh)
|
---|
| 983 | {
|
---|
| 984 | mSubMeshLeaves = submesh;
|
---|
| 985 | }
|
---|
| 986 |
|
---|
[1070] | 987 | //---------------------------------------------------------------------------
|
---|
[2078] | 988 | // Update mesh.
|
---|
[1070] | 989 | //---------------------------------------------------------------------------
|
---|
[1526] | 990 | void LodStripsConstructor::UpdateMesh(void)
|
---|
[1078] | 991 | {
|
---|
| 992 | int num_no = 0;
|
---|
[1136] | 993 | //int i=0,j=0;
|
---|
[1078] | 994 |
|
---|
| 995 | if(this->mGeoMesh->mSubMesh[0].mSharedVertexBuffer == true)
|
---|
| 996 | {
|
---|
| 997 | //mPosition
|
---|
| 998 | delete[] this->mGeoMesh->mVertexBuffer->mPosition;
|
---|
| 999 | this->mGeoMesh->mVertexBuffer->mPosition = new Vector3[this->cVerts.size()];
|
---|
| 1000 |
|
---|
| 1001 | //mNormal
|
---|
| 1002 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
| 1003 | {
|
---|
| 1004 | delete[] this->mGeoMesh->mVertexBuffer->mNormal;
|
---|
| 1005 | this->mGeoMesh->mVertexBuffer->mNormal = new Vector3[this->cVerts.size()];
|
---|
| 1006 | }
|
---|
| 1007 |
|
---|
| 1008 | //mTexCoords
|
---|
| 1009 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
| 1010 | {
|
---|
| 1011 | delete[] this->mGeoMesh->mVertexBuffer->mTexCoords;
|
---|
| 1012 | this->mGeoMesh->mVertexBuffer->mTexCoords = new Vector2[this->cVerts.size()];
|
---|
| 1013 | }
|
---|
| 1014 |
|
---|
| 1015 | this->mGeoMesh->mVertexBuffer->mVertexCount = this->cVerts.size();
|
---|
| 1016 | this->mGeoMesh->mVertexBuffer->mVertexInfo = this->meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo;
|
---|
| 1017 |
|
---|
[1136] | 1018 | for(size_t i = 0; i < this->mGeoMesh->mSubMeshCount; i++)
|
---|
[1078] | 1019 | {
|
---|
[1136] | 1020 | this->mGeoMesh->mSubMesh[i].mVertexBuffer = this->mGeoMesh->mVertexBuffer;
|
---|
[1078] | 1021 | this->mGeoMesh->mSubMesh[i].mSharedVertexBuffer = true;
|
---|
| 1022 | }
|
---|
| 1023 |
|
---|
| 1024 | int indice = 0;
|
---|
| 1025 |
|
---|
[1136] | 1026 | for (size_t j = 0; j < this->cVerts.size(); j++)
|
---|
[1078] | 1027 | {
|
---|
| 1028 | //Copiamos las coordeandas de posicion
|
---|
| 1029 | this->mGeoMesh->mVertexBuffer->mPosition[indice].x = this->cVerts[j].Vertex[0];
|
---|
| 1030 | this->mGeoMesh->mVertexBuffer->mPosition[indice].y = this->cVerts[j].Vertex[1];
|
---|
| 1031 | this->mGeoMesh->mVertexBuffer->mPosition[indice].z = this->cVerts[j].Vertex[2];
|
---|
| 1032 |
|
---|
| 1033 | //Copiamos las normales
|
---|
| 1034 | if (meshoriginal->mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
| 1035 | {
|
---|
| 1036 | this->mGeoMesh->mVertexBuffer->mNormal[indice].x = this->cVerts[j].Normal[0];
|
---|
| 1037 | this->mGeoMesh->mVertexBuffer->mNormal[indice].y = this->cVerts[j].Normal[1];
|
---|
| 1038 | this->mGeoMesh->mVertexBuffer->mNormal[indice].z = this->cVerts[j].Normal[2];
|
---|
| 1039 | }
|
---|
| 1040 |
|
---|
| 1041 | //Copiamos las coordenadas de textura
|
---|
| 1042 | if (meshoriginal->mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
| 1043 | {
|
---|
| 1044 | this->mGeoMesh->mVertexBuffer->mTexCoords[indice].x = this->cVerts[j].TexCoords[0];
|
---|
| 1045 | this->mGeoMesh->mVertexBuffer->mTexCoords[indice].y = this->cVerts[j].TexCoords[1];
|
---|
| 1046 | }
|
---|
| 1047 |
|
---|
| 1048 | indice++;
|
---|
| 1049 | }
|
---|
| 1050 |
|
---|
| 1051 | this->mGeoMesh->mVertexBuffer->mVertexCount = indice;
|
---|
| 1052 | }
|
---|
| 1053 | else //OSCAR
|
---|
| 1054 | {
|
---|
| 1055 | //Supondre que solo tengo un submesh con vertices no compartidos
|
---|
| 1056 | //mPosition
|
---|
| 1057 | delete[] this->mGeoMesh->mSubMesh[0].mVertexBuffer->mPosition;
|
---|
| 1058 |
|
---|
| 1059 | this->mGeoMesh->mSubMesh[0].mVertexBuffer->mPosition = new Vector3[this->cVerts.size()];
|
---|
| 1060 |
|
---|
| 1061 | //mNormal
|
---|
| 1062 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
| 1063 | {
|
---|
| 1064 | delete[] this->mGeoMesh->mSubMesh[0].mVertexBuffer->mNormal;
|
---|
| 1065 | this->mGeoMesh->mSubMesh[0].mVertexBuffer->mNormal = new Vector3[this->cVerts.size()];
|
---|
| 1066 | }
|
---|
| 1067 |
|
---|
| 1068 | //mTexCoords
|
---|
| 1069 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
| 1070 | {
|
---|
| 1071 | delete[] this->mGeoMesh->mSubMesh[0].mVertexBuffer->mTexCoords;
|
---|
| 1072 | this->mGeoMesh->mSubMesh[0].mVertexBuffer->mTexCoords = new Vector2[this->cVerts.size()];
|
---|
| 1073 | }
|
---|
| 1074 |
|
---|
| 1075 | this->mGeoMesh->mSubMesh[0].mVertexBuffer->mVertexCount =this->cVerts.size();
|
---|
| 1076 | this->mGeoMesh->mSubMesh[0].mVertexBuffer->mVertexInfo = this->meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo;
|
---|
| 1077 |
|
---|
| 1078 | this->mGeoMesh->mSubMesh[0].mSharedVertexBuffer=false;
|
---|
| 1079 |
|
---|
[1136] | 1080 | int indice = 0;
|
---|
| 1081 |
|
---|
| 1082 | for (size_t j = 0; j < this->cVerts.size(); j++)
|
---|
[1078] | 1083 | {
|
---|
| 1084 | //Copiamos las coordeandas de posicion
|
---|
| 1085 | this->mGeoMesh->mSubMesh[0].mVertexBuffer->mPosition[indice].x=this->cVerts[j].Vertex[0];
|
---|
| 1086 | this->mGeoMesh->mSubMesh[0].mVertexBuffer->mPosition[indice].y=this->cVerts[j].Vertex[1];
|
---|
| 1087 | this->mGeoMesh->mSubMesh[0].mVertexBuffer->mPosition[indice].z=this->cVerts[j].Vertex[2];
|
---|
| 1088 |
|
---|
| 1089 | //Copiamos las normales
|
---|
| 1090 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
| 1091 | {
|
---|
| 1092 | this->mGeoMesh->mSubMesh[0].mVertexBuffer->mNormal[indice].x=this->cVerts[j].Normal[0];
|
---|
| 1093 | this->mGeoMesh->mSubMesh[0].mVertexBuffer->mNormal[indice].y=this->cVerts[j].Normal[1];
|
---|
| 1094 | this->mGeoMesh->mSubMesh[0].mVertexBuffer->mNormal[indice].z=this->cVerts[j].Normal[2];
|
---|
| 1095 | }
|
---|
| 1096 |
|
---|
| 1097 | //Copiamos las coordenadas de textura
|
---|
| 1098 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
| 1099 | {
|
---|
| 1100 | this->mGeoMesh->mSubMesh[0].mVertexBuffer->mTexCoords[indice].x=this->cVerts[j].TexCoords[0];
|
---|
| 1101 | this->mGeoMesh->mSubMesh[0].mVertexBuffer->mTexCoords[indice].y=this->cVerts[j].TexCoords[1];
|
---|
| 1102 | }
|
---|
| 1103 | indice++;
|
---|
| 1104 | }
|
---|
| 1105 | this->mGeoMesh->mSubMesh[0].mVertexBuffer->mVertexCount =indice;
|
---|
| 1106 | }
|
---|
| 1107 |
|
---|
| 1108 | int indice_acum = 0;
|
---|
[1136] | 1109 |
|
---|
| 1110 | for(size_t i = 0; i < this->mGeoMesh->mSubMeshCount; i++)
|
---|
[1078] | 1111 | {
|
---|
| 1112 | Geometry::SubMesh & subMesh = meshoriginal->mSubMesh[i];
|
---|
| 1113 | Geometry::SubMesh & mGeoMeshSubMesh = this->mGeoMesh->mSubMesh[i];
|
---|
| 1114 |
|
---|
| 1115 | for (size_t ind=0; ind < subMesh.mIndexCount; ind++)
|
---|
| 1116 | {
|
---|
| 1117 | Index indIndex = subMesh.mIndex[ind];
|
---|
| 1118 | if (subMesh.mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
| 1119 | {
|
---|
| 1120 | //Hay coordenadas de textura y normales
|
---|
| 1121 | if(subMesh.mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
| 1122 | {
|
---|
| 1123 | for (size_t indvo=0; indvo<mGeoMeshSubMesh.mVertexBuffer->mVertexCount; indvo++)
|
---|
| 1124 | {
|
---|
| 1125 | if (igual(subMesh.mVertexBuffer->mPosition[indIndex],mGeoMeshSubMesh.mVertexBuffer->mPosition[indvo]))
|
---|
| 1126 | {
|
---|
| 1127 | if (igual(subMesh.mVertexBuffer->mNormal[indIndex],mGeoMeshSubMesh.mVertexBuffer->mNormal[indvo]))
|
---|
| 1128 | {
|
---|
| 1129 | if (igual(subMesh.mVertexBuffer->mTexCoords[indIndex],mGeoMeshSubMesh.mVertexBuffer->mTexCoords[indvo]))
|
---|
| 1130 | {
|
---|
| 1131 | mGeoMeshSubMesh.mIndex[ind]= int(indvo);//+indice_acum;
|
---|
| 1132 | }
|
---|
| 1133 | }
|
---|
| 1134 | }
|
---|
| 1135 | }
|
---|
| 1136 | }
|
---|
| 1137 | else //Hay coordenadas de textura pero no hay normales
|
---|
| 1138 | {
|
---|
| 1139 | for (size_t indvo=0; indvo<mGeoMeshSubMesh.mVertexBuffer->mVertexCount; indvo++)
|
---|
| 1140 | {
|
---|
| 1141 | if (igual(subMesh.mVertexBuffer->mPosition[indIndex],mGeoMeshSubMesh.mVertexBuffer->mPosition[indvo]))
|
---|
| 1142 | {
|
---|
| 1143 | if (igual(subMesh.mVertexBuffer->mTexCoords[indIndex],mGeoMeshSubMesh.mVertexBuffer->mTexCoords[indvo]))
|
---|
| 1144 | {
|
---|
| 1145 | mGeoMeshSubMesh.mIndex[ind]=int(indvo);//+indice_acum;
|
---|
| 1146 | }
|
---|
| 1147 | }
|
---|
| 1148 | }
|
---|
| 1149 | }
|
---|
| 1150 | }
|
---|
| 1151 | else
|
---|
| 1152 | {
|
---|
| 1153 | // No hay coordenadas de textura pero si normales
|
---|
| 1154 | if(subMesh.mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
| 1155 | {
|
---|
| 1156 | for (size_t indvo=0; indvo<mGeoMeshSubMesh.mVertexBuffer->mVertexCount; indvo++)
|
---|
| 1157 | {
|
---|
| 1158 | if (igual(subMesh.mVertexBuffer->mPosition[indIndex],mGeoMeshSubMesh.mVertexBuffer->mPosition[indvo]))
|
---|
| 1159 | {
|
---|
| 1160 | if (igual(subMesh.mVertexBuffer->mNormal[indIndex],mGeoMeshSubMesh.mVertexBuffer->mNormal[indvo]))
|
---|
| 1161 | {
|
---|
| 1162 | mGeoMeshSubMesh.mIndex[ind]=int(indvo);//+indice_acum;
|
---|
| 1163 | }
|
---|
| 1164 | }
|
---|
| 1165 | }
|
---|
| 1166 | }
|
---|
| 1167 | else //No hay coordenadas de texturas ni normales
|
---|
| 1168 | {
|
---|
| 1169 | for (size_t indvo=0; indvo<mGeoMeshSubMesh.mVertexBuffer->mVertexCount; indvo++)
|
---|
| 1170 | {
|
---|
| 1171 | if (igual(subMesh.mVertexBuffer->mPosition[indIndex],mGeoMeshSubMesh.mVertexBuffer->mPosition[indvo]))
|
---|
| 1172 | {
|
---|
| 1173 | mGeoMeshSubMesh.mIndex[ind]=int(indvo);//+indice_acum;
|
---|
| 1174 | }
|
---|
| 1175 | }
|
---|
| 1176 | }
|
---|
| 1177 | }
|
---|
| 1178 | }
|
---|
| 1179 | }
|
---|
[1136] | 1180 | }
|
---|
[1526] | 1181 |
|
---|
[2078] | 1182 | //-------------------------------------------------------------------------
|
---|
[1526] | 1183 | // Add new vertices to mesh.
|
---|
[2078] | 1184 | //-------------------------------------------------------------------------
|
---|
[1526] | 1185 | void LodStripsConstructor::AddNewVertices()
|
---|
| 1186 | {
|
---|
[2078] | 1187 | size_t num_vertices;
|
---|
| 1188 | size_t bones_count;
|
---|
| 1189 | SubMesh *geosubmesh;
|
---|
[1526] | 1190 | VertexBuffer *vertex_buffer;
|
---|
| 1191 | VertexBuffer *new_vertex_buffer;
|
---|
| 1192 |
|
---|
[2078] | 1193 | vector<VertexBoneAssignment>::iterator it;
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| 1194 |
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[1526] | 1195 | // Gets old vertex buffer.
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| 1196 | vertex_buffer = mGeoMesh->mVertexBuffer;
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| 1197 |
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| 1198 | num_vertices = vertex_buffer->mVertexCount
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| 1199 | +
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| 1200 | mGeoMeshSQ->mNewVertices.size();
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| 1201 |
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| 1202 | // Initialize auxiliar vertex buffer.
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| 1203 | new_vertex_buffer = new VertexBuffer();
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| 1204 |
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| 1205 | new_vertex_buffer->mVertexCount = num_vertices;
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| 1206 |
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| 1207 | new_vertex_buffer->mPosition = new Vector3[num_vertices];
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| 1208 | new_vertex_buffer->mNormal = new Vector3[num_vertices];
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| 1209 | new_vertex_buffer->mTexCoords = new Vector2[num_vertices];
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| 1210 |
|
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| 1211 | new_vertex_buffer->mVertexInfo = vertex_buffer->mVertexInfo;
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| 1212 |
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| 1213 | // Num old vertices.
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| 1214 | num_vertices = vertex_buffer->mVertexCount;
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| 1215 |
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| 1216 | // Copy the old vertex buffer.
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| 1217 | for (unsigned int i = 0; i < num_vertices; i++)
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| 1218 | {
|
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| 1219 | new_vertex_buffer->mPosition[i] = vertex_buffer->mPosition[i];
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| 1220 | new_vertex_buffer->mNormal[i] = vertex_buffer->mNormal[i];
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| 1221 | new_vertex_buffer->mTexCoords[i]= vertex_buffer->mTexCoords[i];
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| 1222 | }
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| 1223 |
|
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| 1224 | // Copy new vertices.
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| 1225 | for (unsigned int i = 0; i < mGeoMeshSQ->mNewVertices.size(); i++)
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| 1226 | {
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[2078] | 1227 | new_vertex_buffer->mPosition[num_vertices + i] =
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| 1228 | mGeoMeshSQ->mNewVertices[i].position;
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[1526] | 1229 |
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[2078] | 1230 | new_vertex_buffer->mTexCoords[num_vertices + i] =
|
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| 1231 | mGeoMeshSQ->mNewVertices[i].texcoord;
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| 1232 |
|
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| 1233 | new_vertex_buffer->mNormal[num_vertices + i] =
|
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| 1234 | mGeoMeshSQ->mNewVertices[i].normal;
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| 1235 |
|
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| 1236 | // Initialize number of bones.
|
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| 1237 | bones_count = mInitialMesh->mBones.size();
|
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| 1238 |
|
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| 1239 | // Check if my twin-vertex-bone has a bone assignment
|
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| 1240 | // we check only the GeoMesh bones because the lodstrips
|
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| 1241 | // only works for sharedvertex bones
|
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| 1242 | for (int bone = 0; bone < bones_count; bone++)
|
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[1526] | 1243 | {
|
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[2078] | 1244 | it = mInitialMesh->mBones.begin() + bone;
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| 1245 |
|
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[1526] | 1246 | if (it->vertexIndex == mGeoMeshSQ->mNewVertices[i].bonefrom)
|
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| 1247 | {
|
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| 1248 | VertexBoneAssignment vba;
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[2078] | 1249 |
|
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| 1250 | vba.boneIndex = it->boneIndex;
|
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| 1251 | vba.vertexIndex = mGeoMeshSQ->mNewVertices[i].id;
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| 1252 | vba.weight = it->weight;
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| 1253 |
|
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| 1254 | mInitialMesh->mBones.push_back(vba);
|
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| 1255 | bones_count++;
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[1526] | 1256 | }
|
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| 1257 | }
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| 1258 | }
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| 1259 |
|
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| 1260 | // For each submesh.
|
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| 1261 | for (unsigned int submesh = 0; submesh < mGeoMesh->mSubMeshCount; submesh++)
|
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| 1262 | {
|
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| 1263 | geosubmesh = &mGeoMesh->mSubMesh[submesh];
|
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| 1264 |
|
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| 1265 | geosubmesh->mVertexBuffer = new_vertex_buffer;
|
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| 1266 | }
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| 1267 |
|
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| 1268 | delete vertex_buffer;
|
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| 1269 |
|
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| 1270 | mGeoMesh->mVertexBuffer = new_vertex_buffer;
|
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| 1271 | }
|
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| 1272 |
|
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