1 | #include <iostream>
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2 | #include <fstream>
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3 |
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4 | #include "GeoLodStripsConstructor.h"
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5 |
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6 | using namespace Geometry;
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7 |
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8 |
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9 | //--------------------------------------------------------------------------
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10 | //Call GenerarModeloV and CopiarVectorsArraysNUEVAED to make changes
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11 | //---------------------------------------------------------------------------
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12 | // Se utiliza en el constructor sobrecargado.
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13 | void LodStripsConstructor::GenerarModeloCompleto(TIPOFUNC upb)
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14 | {
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15 | float percent;
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16 |
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17 |
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18 | this->GenerarModeloV(upb);
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19 | this->CopiarVectors2ArraysNUEVAED();
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20 |
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21 | // Last updtate of the progress bar.
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22 | percent = 100.0;
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23 | upb(percent);
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24 | }
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25 |
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26 | //-----------------------------------------------------------------------------------
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27 | //It makes Lods changes and count them
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28 | //-----------------------------------------------------------------------------------
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29 | void LodStripsConstructor::CalcularCambiosLODsVNuevaED(TIPOFUNC upb)
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30 | {
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31 | // LODPosition pos;
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32 | // vector <LODPosition> listaPos;
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33 | long int k;
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34 | long int i;
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35 | unsigned long int t;
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36 | long int r;
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37 | unsigned long int v;
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38 | long int p0;
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39 | long int lod = 0;
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40 | long int sigue;
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41 | long int ac[3] = {0,0,0};
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42 | long int totalRegs = 0;
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43 | long int RegsCambios;
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44 | std::vector<std::vector<int> > TiraOriginal;
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45 | LODData regLOD;
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46 | //LODChanges listaCambios;
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47 | std::vector<LODData> listaCambios;
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48 | float percent;
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49 | float increment;
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50 | long int update;
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51 |
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52 | // Saves original copy.
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53 | TiraOriginal = this->cStrips;
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54 |
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55 | this->MARCAVACIO = int(10 * this->cVerts.size());
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56 |
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57 | listaCambios.clear();
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58 |
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59 | // Initialize increment.
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60 | increment = 0.0;
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61 |
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62 | for (lod = 0; ((this->cVerts[lod].Next) != -1); lod++)
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63 | {
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64 | increment += 1.0;
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65 | }
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66 |
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67 | update = -1;
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68 | increment = (float)30.0 / increment;
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69 | percent = 1.0;
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70 |
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71 | this->LodsDisp = this->TOTALCAMBIOS = lod;
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72 | pCambios = new uint32[this->TOTALCAMBIOS];
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73 | pCambios[0] = 0;
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74 |
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75 | for (lod = 0; ((this->cVerts[lod].Next) != -1); lod++)
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76 | {
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77 | /* if (update != (int)(increment * lod))
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78 | {
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79 | update = (int)(increment * lod);
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80 | upb(percent);
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81 | }*/
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82 |
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83 | tipoVertice & cVertsLOD = this->cVerts[lod];
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84 |
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85 | RegsCambios = 0;
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86 | regLOD.obligatory = this->Ordenacion[lod].obligatorio;
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87 |
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88 | for(t = 0; t < this->cStrips.size(); t++)
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89 | {
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90 |
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91 | std::vector<int> & cStripsT = this->cStrips[t];
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92 |
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93 | // Initialize.
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94 | regLOD.strip = this->MARCAVACIO;
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95 |
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96 | // Change vertices.
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97 | totalRegs = 0;
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98 |
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99 | for (v = 0; v < cStripsT.size(); v++)
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100 | {
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101 | if (cStripsT[v] == lod)
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102 | {
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103 | // Strips.
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104 | if (regLOD.strip == this->MARCAVACIO)
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105 | {
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106 | regLOD.strip = t;
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107 | }
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108 |
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109 | ++totalRegs;
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110 |
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111 | cDatos.push_back(v);
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112 |
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113 | cStripsT[v] = cVertsLOD.Next;
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114 | }
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115 | }
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116 |
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117 | regLOD.nP = char(totalRegs);
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118 |
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119 | // Simplifications length 1.
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120 | // Changes for simplification of level 1 to greater than 2.
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121 | totalRegs = 0;
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122 | i = 0;
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123 | r = 0;
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124 | sigue = 0;
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125 | k = long(cStripsT.size()-3);
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126 |
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127 | while (i < k)
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128 | {
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129 | if ( (cStripsT[i] == cStripsT[i+1])
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130 | &&
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131 | (cStripsT[i+1] == cStripsT[i+2])
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132 | )
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133 | {
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134 | // Saves beginning of repetition.
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135 | if (!r)
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136 | {
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137 | p0 = i;
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138 | }
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139 |
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140 | //cStripsT.eraseAtPos(i);
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141 | cStripsT.erase(this->cStrips[t].begin()+i);
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142 | i--;
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143 | r++;
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144 |
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145 | if ((i+1) != cStripsT.size()-1)
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146 | {
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147 | sigue = 1;
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148 | }
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149 | else
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150 | {
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151 | sigue = 0;
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152 | }
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153 |
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154 | }
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155 | else
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156 | {
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157 | sigue = 0;
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158 | }
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159 |
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160 | if (!sigue && r)
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161 | {
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162 | if (regLOD.strip == this->MARCAVACIO)
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163 | {
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164 | regLOD.strip = t;
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165 | }
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166 |
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167 | ++totalRegs;
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168 |
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169 | cDatos.push_back(p0);
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170 | cDatos.push_back(r);
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171 |
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172 | r = 0;
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173 | k = long(cStripsT.size()-r-3);
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174 | }
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175 |
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176 | i++;
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177 | }
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178 |
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179 | regLOD.nL1 = char(totalRegs);
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180 |
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181 | //TERCERO: Simplificaciones de Longitud 2 tipo V1 V2 V1 V2 -> V1 V2
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182 | totalRegs = 0;
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183 | i = 0;
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184 | r = 0;
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185 | sigue = 0;
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186 | k = long(cStripsT.size() - 4);
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187 |
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188 | while (i < k)
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189 | {
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190 | if ( (cStripsT[i] == cStripsT[i+2])
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191 | &&
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192 | (cStripsT[i+1] == cStripsT[i+3])
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193 | )
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194 | {
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195 | if (!r)
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196 | {
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197 | p0 = i;
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198 | }
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199 |
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200 | //cStripsT.eraseAtPos(i);
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201 | cStripsT.erase(this->cStrips[t].begin()+i);
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202 | //cStripsT.eraseAtPos(i);
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203 | cStripsT.erase(this->cStrips[t].begin()+i);
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204 | r++;
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205 |
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206 | i -= 2;
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207 |
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208 | if ((i+1) != cStripsT.size()-3)
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209 | {
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210 | sigue = 1;
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211 | }
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212 | else
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213 | {
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214 | sigue = 0;
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215 | }
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216 |
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217 | }
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218 | else
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219 | {
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220 | sigue = 0;
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221 | }
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222 |
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223 | if (!sigue && r)
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224 | {
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225 | if (regLOD.strip == this->MARCAVACIO)
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226 | {
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227 | regLOD.strip = t;
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228 | }
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229 |
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230 | ++totalRegs;
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231 |
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232 | cDatos.push_back(p0);
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233 | cDatos.push_back(r);
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234 |
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235 | r = 0;
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236 | k = long((cStripsT.size()-4-2*r));
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237 | }
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238 |
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239 | i++;
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240 | }
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241 |
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242 | regLOD.nL2 = char(totalRegs);
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243 |
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244 | if (regLOD.strip != this->MARCAVACIO)
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245 | {
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246 | RegsCambios++;
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247 | listaCambios.push_back(regLOD);
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248 | }
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249 | }// End for t.
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250 |
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251 | pCambios[lod] = RegsCambios;
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252 | }// End for lod.
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253 |
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254 | this->cCambios = listaCambios;
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255 |
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256 | // Guardar el numero de LODS disponibles.
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257 | this->TOTALCAMBIOS = this->LodsDisp=lod;
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258 |
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259 | //Retornar a la lista original
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260 | this->cStrips = TiraOriginal;
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261 | }
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262 |
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263 | //-----------------------------------------------------------------------
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264 | //Put in order vertex of Mesh from simplification sequence
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265 | //-----------------------------------------------------------------------
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266 | #include <time.h>
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267 | void LodStripsConstructor::OrdenarModeloVQSLIM(TIPOFUNC upb)
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268 | {
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269 | unsigned long int i;
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270 | unsigned long int j;
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271 | unsigned long int t;
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272 | unsigned long int v;
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273 | long int vSig;
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274 | long int k;
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275 | VECTORVERTEX Vertices;
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276 | std::vector<tipoVertice> NuevosVerts;
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277 | //vector <VECTORINT> NuevasTiras;
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278 | std::vector<std::vector<int> > NuevasTiras;
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279 | // VECTORINT tira;
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280 | std::vector<int> tira;
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281 | vector <Index> mV1Aux;
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282 | tipoOrden Orden;
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283 | tipoOrden *Ord;
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284 | bool bEncontrado;
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285 | long int c1;
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286 | long int c2;
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287 | // Progress bar
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288 | float percent;
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289 | float increment;
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290 | long int update;
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291 |
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292 | bEncontrado = false;
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293 |
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294 | int mStepsSize = geoMeshSQ->mSteps.size();
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295 |
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296 | c1 = 0;
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297 | c2 = 0;
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298 |
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299 | update = -1;
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300 | percent = 1.0;
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301 | increment = (float)(10.0) / (float)mStepsSize;
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302 |
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303 | for (i = 0; i < mStepsSize; i++)
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304 | {
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305 | if (update != (int)(i * increment))
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306 | {
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307 | update = (int)(i * increment);
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308 | upb(percent);
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309 | }
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310 |
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311 | const Geometry::MeshSimplificationSequence::Step & theStep = this->geoMeshSQ->mSteps[i];
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312 |
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313 | mV1Aux.push_back(theStep.mV1);
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314 |
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315 | Orden.vQslimNext = theStep.mV0;
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316 | Orden.vQslim = theStep.mV1;
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317 | Orden.obligatorio = theStep.obligatorio;
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318 | Orden.vLS = i;
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319 |
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320 | Orden.x = theStep.x;
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321 | Orden.vLSNext = -1;
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322 | Orden.cambio = "n";
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323 |
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324 | Ordenacion.push_back(Orden);
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325 | }
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326 |
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327 | this->NumVertsRepetidos = c2;
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328 |
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329 | update = -1;
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330 | increment = (float)(10.0) / (float)(Ordenacion.size());
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331 | percent = 1.0;
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332 |
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333 | // Change all vertices that have x != 0.
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334 | for(i = 0; i < Ordenacion.size(); i++)
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335 | {
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336 | if (update != (int)(i * increment))
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337 | {
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338 | update = (int)(i * increment);
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339 | upb(percent);
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340 | }
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341 |
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342 | Ord = &(Ordenacion[i]);
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343 |
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344 | if (Ord->x!=0)
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345 | {
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346 | // Change the simplification order.
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347 | v = Ord->vQslim;
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348 | Ord->vQslim = Ord->vQslimNext;
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349 | Ord->vQslimNext = v;
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350 |
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351 | for (j = i+1; j < Ordenacion.size(); j++)
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352 | {
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353 | tipoOrden & ordJ = Ordenacion[j];
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354 | if (ordJ.vQslim == Ord->vQslim)
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355 | {
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356 | ordJ.vQslim = Ord->vQslimNext;
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357 | ordJ.cambio = "y";
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358 | }
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359 | else if (ordJ.vQslimNext == Ord->vQslim)
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360 | {
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361 | ordJ.vQslimNext = Ord->vQslimNext;
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362 | ordJ.cambio = "y";
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363 | }
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364 | }
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365 | }
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366 | }
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367 |
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368 | update = -1;
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369 | increment = (float)(10.0) / (float)(Ordenacion.size());
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370 | percent = 1.0;
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371 |
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372 | // 3 seg.
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373 | //Ordenacion de los vertices
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374 | for(i = 0; i < Ordenacion.size(); i++)
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375 | {
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376 | if (update != (int)(i * increment))
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377 | {
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378 | update = (int)(i * increment);
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379 | upb(percent);
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380 | }
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381 |
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382 | c1++;
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383 | NuevosVerts.push_back(this->cVerts[Ordenacion[i].vQslim]);
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384 |
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385 | cVerts[Ordenacion[i].vQslim].Next = -1;
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386 |
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387 | }
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388 |
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389 | // Añadir aquellos vertices que no estaban en NuevosVerts
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390 | // y no se simplificaban.
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391 | int cont = 0;
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392 | int contestaban = 0;
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393 |
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394 | int cVertsSize = this->cVerts.size();
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395 | for(i = 0; i < cVertsSize; i++)
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396 | {
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397 | if (this->cVerts[i].Next != -1)
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398 | {
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399 | cont++;
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400 | NuevosVerts.push_back(this->cVerts[i]);
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401 | Orden.vLS = int(Ordenacion.size());
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402 | Orden.obligatorio = 0;
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403 | Orden.vLSNext = -1;
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404 | Orden.vQslim = i;
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405 | Orden.vQslimNext = -1;
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406 |
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407 | Ordenacion.push_back(Orden);
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408 | }
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409 | else
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410 | {
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411 | contestaban++;
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412 | }
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413 | }
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414 |
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415 | update = -1;
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416 | increment = (float)(10.0) / (float)(Ordenacion.size());
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417 | percent = 1.0;
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418 |
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419 | // 2 min.
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420 | // Calcular los siguiente teniendo en cuenta el QSLIM.
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421 | for (i = 0; i < Ordenacion.size(); i++)
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422 | {
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423 | if (update != (int)(i * increment))
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424 | {
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425 | update = (int)(i * increment);
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426 | upb(percent);
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427 | }
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428 |
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429 | v = Ordenacion[i].vQslimNext;
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430 |
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431 | //Buscar ese vertice v cual es ahora
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432 | vSig = 0;
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433 |
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434 | for (t = 0; t < Ordenacion.size() && !vSig;t++)
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435 | {
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436 | if (Ordenacion[t].vQslim==v)
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437 | {
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438 | vSig=Ordenacion[t].vLS;
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439 | }
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440 | }
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441 |
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442 | if (vSig!=0)
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443 | {
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444 | Ordenacion[i].vLSNext = vSig;
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445 | }
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446 | }
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447 |
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448 | //Creacion de nuevas tiras con las mismas dimensiones
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449 | int cStripsSize = this->cStrips.size();
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450 | for(t = 0; t < cStripsSize; t++)
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451 | {
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452 | tira.clear();
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453 |
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454 | int cStripsSizeT = this->cStrips[t].size();
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455 | for(i = 0; i < cStripsSizeT; i++)
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456 | tira.push_back(0);
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457 |
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458 | NuevasTiras.push_back(tira);
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459 | }
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460 |
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461 | update = -1;
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462 | increment = (float)(20.0) / (float)(NuevosVerts.size());
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463 | percent = 1.0;
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464 |
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465 | k = 0;
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466 |
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467 | // 2 min.
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468 | //Cambiar los vertices de las tiras
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469 | int NuevosVertsSize = NuevosVerts.size();
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470 | for(v = 0; v < NuevosVertsSize; v++)
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471 | {
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472 | if (update != (int)(v * increment))
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473 | {
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474 | update = (int)(v * increment);
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475 | upb(percent);
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476 | }
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477 |
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478 | const tipoOrden & OrdenacionV = Ordenacion[v];
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479 |
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480 | for(t = 0; t < cStrips.size(); t++)
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481 | {
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482 | std::vector<int> & thisStrip = cStrips[t];
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483 | std::vector<int> & NuevasTirasT = NuevasTiras[t];
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484 | int cStripsSizeT = thisStrip.size();
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485 | for(i = 0; i < cStripsSizeT; i++)
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486 | {
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487 | if (thisStrip[i] == OrdenacionV.vQslim)
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488 | {
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489 | k++;
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490 | NuevasTirasT[i] = v;
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491 | }
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492 | }
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493 | }
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494 | }
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495 |
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496 | //Cambiar a Tiras Nuevas
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497 | this->cStrips = NuevasTiras;
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498 |
|
---|
499 | //NuevosVerts y Ordenacion = tamaño.
|
---|
500 | NuevosVertsSize = NuevosVerts.size();
|
---|
501 | for(i = 0; i < NuevosVertsSize; i++)
|
---|
502 | {
|
---|
503 | NuevosVerts[i].Next = Ordenacion[i].vLSNext;
|
---|
504 | }
|
---|
505 |
|
---|
506 | //Cambiar cVerts por nuevosVerts.
|
---|
507 | this->cVerts = NuevosVerts;
|
---|
508 |
|
---|
509 | //percent = 100.0;
|
---|
510 | //upb(percent);
|
---|
511 | }
|
---|
512 |
|
---|
513 | //-----------------------------------------------------------------------------
|
---|
514 | // Constructor of LodStripsConstructor object from
|
---|
515 | // a Mesh and MeshSimplificationSequence
|
---|
516 | // Constructor del objeto LodStripsConstructor.
|
---|
517 | // Tomamos el Mesh y la secuencia de simplificacion que se pasan
|
---|
518 | // como parametros y llamamos a la funcion GenerarModeloCompleto para
|
---|
519 | // que se realicen las modificaciones a efectuar
|
---|
520 | //-----------------------------------------------------------------------------
|
---|
521 | LodStripsConstructor::LodStripsConstructor(const Mesh *m,
|
---|
522 | const MeshSimplificationSequence *ms,
|
---|
523 | size_t submesh,
|
---|
524 | TIPOFUNC upb)
|
---|
525 | {
|
---|
526 | MARCA = TOTALTIRAS = TOTALVERTS = TOTALCAMBIOS = 0;
|
---|
527 |
|
---|
528 | meshoriginal = m;
|
---|
529 | this->geoMesh = new Geometry::Mesh();
|
---|
530 | *this->geoMesh = *m;
|
---|
531 | this->geoMeshSQ = const_cast<MeshSimplificationSequence*>(ms);
|
---|
532 |
|
---|
533 | // Set the leaves submesh.
|
---|
534 | mSubMeshLeaves = submesh;
|
---|
535 | this->GenerarModeloCompleto(upb);
|
---|
536 | }
|
---|
537 |
|
---|
538 | //---------------------------------------------
|
---|
539 | // Destructor LodStripsConstructor object
|
---|
540 | // Destructor de la clase LodStripsConstructor
|
---|
541 | //---------------------------------------------
|
---|
542 | LodStripsConstructor::~LodStripsConstructor()
|
---|
543 | {
|
---|
544 | delete [] vDatos;
|
---|
545 | delete [] vCambios;
|
---|
546 | /* vector <LODData> cCambiosTemp;
|
---|
547 | cCambios.swap(cCambiosTemp);*/
|
---|
548 | cCambios.clear();
|
---|
549 |
|
---|
550 | /* VECTORUNINT cDatosTemp;
|
---|
551 | cDatos.swap(cDatosTemp);*/
|
---|
552 | cDatos.clear();
|
---|
553 |
|
---|
554 | delete [] vStrips;
|
---|
555 |
|
---|
556 | delete [] vVerts;
|
---|
557 |
|
---|
558 | // vector <VECTORINT> cStripsTemp;
|
---|
559 | // cStrips.swap(cStripsTemp);;
|
---|
560 | cStrips.clear();
|
---|
561 |
|
---|
562 | // VECTORVERTEX cVertsTemp;
|
---|
563 | // cVerts.swap(cVertsTemp);
|
---|
564 | cVerts.clear();
|
---|
565 |
|
---|
566 | delete [] pCambios;
|
---|
567 |
|
---|
568 | delete this->geoMesh;
|
---|
569 | }
|
---|
570 |
|
---|
571 | //------------------------------------------------------------------------------
|
---|
572 | // build lod file with necessary information and save all changes at
|
---|
573 | // lodStripConstructor object
|
---|
574 | // Construimos el archivo Lod donde se guarda la informacion sobre los
|
---|
575 | // cambios realizados en el mesh
|
---|
576 | // y copiamos todos los cambios realizados sobre las estructuras que
|
---|
577 | // contienen los vertices y los indices
|
---|
578 | // modificados sobre el objeto Mesh de la clase
|
---|
579 | //------------------------------------------------------------------------------
|
---|
580 | void LodStripsConstructor::Save(Serializer &oSerializer)
|
---|
581 | {
|
---|
582 | unsigned int i, j;
|
---|
583 | int k = 0;
|
---|
584 | char simp[256];
|
---|
585 |
|
---|
586 | //****************** 1º CONSTRUCCION DEL FICHERO.LOD *********************
|
---|
587 |
|
---|
588 | // VERTICES.
|
---|
589 | for(i = 0; i < this->cVerts.size(); i++)
|
---|
590 | {
|
---|
591 | sprintf(simp,"v %d\n",cVerts[i].Next);
|
---|
592 | oSerializer.WriteData(simp,sizeof(char),strlen(simp));
|
---|
593 | }
|
---|
594 |
|
---|
595 | // CSTRIPS.
|
---|
596 | this->TOTALINDICES = 0;
|
---|
597 |
|
---|
598 | for(i = 0; i < this->cStrips.size(); i++)
|
---|
599 | {
|
---|
600 | this->TOTALINDICES += int(this->cStrips[i].size());
|
---|
601 | }
|
---|
602 |
|
---|
603 | // lines starting with a d.
|
---|
604 | // Changes
|
---|
605 | for(i = 0; i < this->cCambios.size(); i++)
|
---|
606 | {
|
---|
607 | sprintf(simp,"c\n");
|
---|
608 | oSerializer.WriteData(simp,sizeof(char),strlen(simp));
|
---|
609 |
|
---|
610 | sprintf(simp,
|
---|
611 | "d %u %u %u %u %u\n",
|
---|
612 | cCambios[i].strip,
|
---|
613 | cCambios[i].nP,
|
---|
614 | cCambios[i].nL1,
|
---|
615 | cCambios[i].nL2,
|
---|
616 | cCambios[i].obligatory);
|
---|
617 |
|
---|
618 | oSerializer.WriteData(simp,sizeof(char),strlen(simp));
|
---|
619 | }
|
---|
620 | // Lines starting with a b.
|
---|
621 | // Data.
|
---|
622 | sprintf(simp,"a\n");
|
---|
623 | oSerializer.WriteData(simp,sizeof(char),strlen(simp));
|
---|
624 |
|
---|
625 | for(i = 0; i < this->cDatos.size(); i++)
|
---|
626 | {
|
---|
627 | sprintf(simp,"b %d\n",cDatos[i]);
|
---|
628 |
|
---|
629 | oSerializer.WriteData(simp,sizeof(char),strlen(simp));
|
---|
630 | }
|
---|
631 |
|
---|
632 | // lines starting with a p.
|
---|
633 | // Chages made in a LOD.
|
---|
634 | for(i = 0; i < this->TOTALCAMBIOS; i++)
|
---|
635 | {
|
---|
636 | sprintf(simp,"p %d\n",this->pCambios[i]);
|
---|
637 |
|
---|
638 | oSerializer.WriteData(simp,sizeof(char),strlen(simp));
|
---|
639 | }
|
---|
640 |
|
---|
641 | oSerializer.WriteData("\n",sizeof(char),1);
|
---|
642 |
|
---|
643 | //******************* 2º DEVOLVER EL MESH CON LAS MODIFICACIONES EFECTUADAS *********************
|
---|
644 | int num_no = 0;
|
---|
645 |
|
---|
646 | if(this->geoMesh->mSubMesh[0].mSharedVertexBuffer == true)
|
---|
647 | {
|
---|
648 | //mPosition
|
---|
649 | delete[] this->geoMesh->mVertexBuffer->mPosition;
|
---|
650 | this->geoMesh->mVertexBuffer->mPosition = new Vector3[this->cVerts.size()];
|
---|
651 |
|
---|
652 | //mNormal
|
---|
653 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
654 | {
|
---|
655 | delete[] this->geoMesh->mVertexBuffer->mNormal;
|
---|
656 | this->geoMesh->mVertexBuffer->mNormal = new Vector3[this->cVerts.size()];
|
---|
657 | }
|
---|
658 |
|
---|
659 | //mTexCoords
|
---|
660 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
661 | {
|
---|
662 | delete[] this->geoMesh->mVertexBuffer->mTexCoords;
|
---|
663 | this->geoMesh->mVertexBuffer->mTexCoords = new Vector2[this->cVerts.size()];
|
---|
664 | }
|
---|
665 |
|
---|
666 | this->geoMesh->mVertexBuffer->mVertexCount = this->cVerts.size();
|
---|
667 | this->geoMesh->mVertexBuffer->mVertexInfo = this->meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo;
|
---|
668 |
|
---|
669 | for(i = 0; i < this->geoMesh->mSubMeshCount; i++)
|
---|
670 | {
|
---|
671 | this->geoMesh->mSubMesh[i].mVertexBuffer = this->geoMesh->mVertexBuffer;
|
---|
672 | this->geoMesh->mSubMesh[i].mSharedVertexBuffer = true;
|
---|
673 | }
|
---|
674 |
|
---|
675 | int indice = 0;
|
---|
676 |
|
---|
677 | for (j = 0; j < this->cVerts.size(); j++)
|
---|
678 | {
|
---|
679 | //Copiamos las coordeandas de posicion
|
---|
680 | this->geoMesh->mVertexBuffer->mPosition[indice].x = this->cVerts[j].Vertex[0];
|
---|
681 | this->geoMesh->mVertexBuffer->mPosition[indice].y = this->cVerts[j].Vertex[1];
|
---|
682 | this->geoMesh->mVertexBuffer->mPosition[indice].z = this->cVerts[j].Vertex[2];
|
---|
683 |
|
---|
684 | //Copiamos las normales
|
---|
685 | if (meshoriginal->mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
686 | {
|
---|
687 | this->geoMesh->mVertexBuffer->mNormal[indice].x = this->cVerts[j].Normal[0];
|
---|
688 | this->geoMesh->mVertexBuffer->mNormal[indice].y = this->cVerts[j].Normal[1];
|
---|
689 | this->geoMesh->mVertexBuffer->mNormal[indice].z = this->cVerts[j].Normal[2];
|
---|
690 | }
|
---|
691 |
|
---|
692 | //Copiamos las coordenadas de textura
|
---|
693 | if (meshoriginal->mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
694 | {
|
---|
695 | this->geoMesh->mVertexBuffer->mTexCoords[indice].x = this->cVerts[j].TexCoords[0];
|
---|
696 | this->geoMesh->mVertexBuffer->mTexCoords[indice].y = this->cVerts[j].TexCoords[1];
|
---|
697 | }
|
---|
698 |
|
---|
699 | indice++;
|
---|
700 |
|
---|
701 | }
|
---|
702 |
|
---|
703 | this->geoMesh->mVertexBuffer->mVertexCount = indice;
|
---|
704 | }
|
---|
705 | else //OSCAR
|
---|
706 | {
|
---|
707 | //Supondre que solo tengo un submesh con vertices no compartidos
|
---|
708 | //mPosition
|
---|
709 | delete[] this->geoMesh->mSubMesh[0].mVertexBuffer->mPosition;
|
---|
710 |
|
---|
711 | this->geoMesh->mSubMesh[0].mVertexBuffer->mPosition = new Vector3[this->cVerts.size()];
|
---|
712 |
|
---|
713 | //mNormal
|
---|
714 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
715 | {
|
---|
716 | delete[] this->geoMesh->mSubMesh[0].mVertexBuffer->mNormal;
|
---|
717 | this->geoMesh->mSubMesh[0].mVertexBuffer->mNormal = new Vector3[this->cVerts.size()];
|
---|
718 | }
|
---|
719 |
|
---|
720 | //mTexCoords
|
---|
721 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
722 | {
|
---|
723 | delete[] this->geoMesh->mSubMesh[0].mVertexBuffer->mTexCoords;
|
---|
724 | this->geoMesh->mSubMesh[0].mVertexBuffer->mTexCoords = new Vector2[this->cVerts.size()];
|
---|
725 | }
|
---|
726 |
|
---|
727 | this->geoMesh->mSubMesh[0].mVertexBuffer->mVertexCount =this->cVerts.size();
|
---|
728 | this->geoMesh->mSubMesh[0].mVertexBuffer->mVertexInfo = this->meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo;
|
---|
729 |
|
---|
730 | this->geoMesh->mSubMesh[0].mSharedVertexBuffer=false;
|
---|
731 |
|
---|
732 | int indice=0;
|
---|
733 | for (j=0; j<this->cVerts.size(); j++)
|
---|
734 | {
|
---|
735 | //Copiamos las coordeandas de posicion
|
---|
736 | this->geoMesh->mSubMesh[0].mVertexBuffer->mPosition[indice].x=this->cVerts[j].Vertex[0];
|
---|
737 | this->geoMesh->mSubMesh[0].mVertexBuffer->mPosition[indice].y=this->cVerts[j].Vertex[1];
|
---|
738 | this->geoMesh->mSubMesh[0].mVertexBuffer->mPosition[indice].z=this->cVerts[j].Vertex[2];
|
---|
739 |
|
---|
740 | //Copiamos las normales
|
---|
741 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
742 | {
|
---|
743 | this->geoMesh->mSubMesh[0].mVertexBuffer->mNormal[indice].x=this->cVerts[j].Normal[0];
|
---|
744 | this->geoMesh->mSubMesh[0].mVertexBuffer->mNormal[indice].y=this->cVerts[j].Normal[1];
|
---|
745 | this->geoMesh->mSubMesh[0].mVertexBuffer->mNormal[indice].z=this->cVerts[j].Normal[2];
|
---|
746 | }
|
---|
747 |
|
---|
748 | //Copiamos las coordenadas de textura
|
---|
749 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
750 | {
|
---|
751 | this->geoMesh->mSubMesh[0].mVertexBuffer->mTexCoords[indice].x=this->cVerts[j].TexCoords[0];
|
---|
752 | this->geoMesh->mSubMesh[0].mVertexBuffer->mTexCoords[indice].y=this->cVerts[j].TexCoords[1];
|
---|
753 | }
|
---|
754 | indice++;
|
---|
755 | }
|
---|
756 | this->geoMesh->mSubMesh[0].mVertexBuffer->mVertexCount =indice;
|
---|
757 | }
|
---|
758 |
|
---|
759 |
|
---|
760 |
|
---|
761 | int indice_acum = 0;
|
---|
762 | for(i=0;i<this->geoMesh->mSubMeshCount;i++)
|
---|
763 | {
|
---|
764 | Geometry::SubMesh & subMesh = meshoriginal->mSubMesh[i];
|
---|
765 | Geometry::SubMesh & geoMeshSubMesh = this->geoMesh->mSubMesh[i];
|
---|
766 |
|
---|
767 | for (size_t ind=0; ind < subMesh.mIndexCount; ind++)
|
---|
768 | {
|
---|
769 | Index indIndex = subMesh.mIndex[ind];
|
---|
770 | if (subMesh.mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
771 | {
|
---|
772 | //Hay coordenadas de textura y normales
|
---|
773 | if(subMesh.mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
774 | {
|
---|
775 | for (size_t indvo=0; indvo<geoMeshSubMesh.mVertexBuffer->mVertexCount; indvo++)
|
---|
776 | {
|
---|
777 | if (igual(subMesh.mVertexBuffer->mPosition[indIndex],geoMeshSubMesh.mVertexBuffer->mPosition[indvo]))
|
---|
778 | {
|
---|
779 | if (igual(subMesh.mVertexBuffer->mNormal[indIndex],geoMeshSubMesh.mVertexBuffer->mNormal[indvo]))
|
---|
780 | {
|
---|
781 | if (igual(subMesh.mVertexBuffer->mTexCoords[indIndex],geoMeshSubMesh.mVertexBuffer->mTexCoords[indvo]))
|
---|
782 | {
|
---|
783 | geoMeshSubMesh.mIndex[ind]= int(indvo);//+indice_acum;
|
---|
784 | }
|
---|
785 | }
|
---|
786 | }
|
---|
787 | }
|
---|
788 | }
|
---|
789 | else //Hay coordenadas de textura pero no hay normales
|
---|
790 | {
|
---|
791 | for (size_t indvo=0; indvo<geoMeshSubMesh.mVertexBuffer->mVertexCount; indvo++)
|
---|
792 | {
|
---|
793 | if (igual(subMesh.mVertexBuffer->mPosition[indIndex],geoMeshSubMesh.mVertexBuffer->mPosition[indvo]))
|
---|
794 | {
|
---|
795 | if (igual(subMesh.mVertexBuffer->mTexCoords[indIndex],geoMeshSubMesh.mVertexBuffer->mTexCoords[indvo]))
|
---|
796 | {
|
---|
797 | geoMeshSubMesh.mIndex[ind]=int(indvo);//+indice_acum;
|
---|
798 | }
|
---|
799 | }
|
---|
800 | }
|
---|
801 | }
|
---|
802 | }
|
---|
803 | else
|
---|
804 | {
|
---|
805 | // No hay coordenadas de textura pero si normales
|
---|
806 | if(subMesh.mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
807 | {
|
---|
808 | for (size_t indvo=0; indvo<geoMeshSubMesh.mVertexBuffer->mVertexCount; indvo++)
|
---|
809 | {
|
---|
810 | if (igual(subMesh.mVertexBuffer->mPosition[indIndex],geoMeshSubMesh.mVertexBuffer->mPosition[indvo]))
|
---|
811 | {
|
---|
812 | if (igual(subMesh.mVertexBuffer->mNormal[indIndex],geoMeshSubMesh.mVertexBuffer->mNormal[indvo]))
|
---|
813 | {
|
---|
814 | geoMeshSubMesh.mIndex[ind]=int(indvo);//+indice_acum;
|
---|
815 | }
|
---|
816 | }
|
---|
817 | }
|
---|
818 | }
|
---|
819 | else //No hay coordenadas de texturas ni normales
|
---|
820 | {
|
---|
821 | for (size_t indvo=0; indvo<geoMeshSubMesh.mVertexBuffer->mVertexCount; indvo++)
|
---|
822 | {
|
---|
823 | if (igual(subMesh.mVertexBuffer->mPosition[indIndex],geoMeshSubMesh.mVertexBuffer->mPosition[indvo]))
|
---|
824 | {
|
---|
825 | geoMeshSubMesh.mIndex[ind]=int(indvo);//+indice_acum;
|
---|
826 | }
|
---|
827 | }
|
---|
828 | }
|
---|
829 | }
|
---|
830 | }
|
---|
831 | }
|
---|
832 |
|
---|
833 | }
|
---|
834 |
|
---|
835 | int LodStripsConstructor::igual(Geometry::Vector3 vo,Geometry::Vector3 vc)
|
---|
836 | {
|
---|
837 | if (vo.x==vc.x && vo.y==vc.y && vo.z==vc.z)
|
---|
838 | return 1;
|
---|
839 | else
|
---|
840 | return 0;
|
---|
841 | }
|
---|
842 |
|
---|
843 | int LodStripsConstructor::igual(Geometry::Vector2 vo,Geometry::Vector2 vc)
|
---|
844 | {
|
---|
845 | if (vo.x==vc.x && vo.y==vc.y)
|
---|
846 | return 1;
|
---|
847 | else
|
---|
848 | return 0;
|
---|
849 | }
|
---|
850 |
|
---|
851 | void LodStripsConstructor::Load(Serializer &oSerializer)
|
---|
852 | {
|
---|
853 | }
|
---|
854 |
|
---|
855 | //-----------------------------------------------------------------------------------------------
|
---|
856 | //Call leeVerticesyTirasDeMesh, OrdenarModeloVQSLIM and CalcularCambiosLODsVNuevaED to make changes
|
---|
857 | //at vertex and index strutures
|
---|
858 | //Llama a los metodos que realizan los cambios sobre las estructuras que contienen la informacion
|
---|
859 | //de los vertices y los indices
|
---|
860 | //-----------------------------------------------------------------------------------------------
|
---|
861 |
|
---|
862 | void LodStripsConstructor::GenerarModeloV(TIPOFUNC upb)
|
---|
863 | {
|
---|
864 | long int max;
|
---|
865 | long int t;
|
---|
866 | unsigned long int i;
|
---|
867 | float percent;
|
---|
868 |
|
---|
869 | percent = 10;
|
---|
870 |
|
---|
871 | this->leeVerticesyTirasDeMesh();
|
---|
872 |
|
---|
873 | upb(percent);
|
---|
874 |
|
---|
875 | // 6 min.
|
---|
876 | this->OrdenarModeloVQSLIM(upb);
|
---|
877 |
|
---|
878 | //Calcular el tamaño maximo de tira
|
---|
879 | max = 0;
|
---|
880 |
|
---|
881 | for(i = 0; i < this->TOTALTIRAS; i++)
|
---|
882 | {
|
---|
883 | t = long(this->cStrips[i].size());
|
---|
884 |
|
---|
885 | if (t > max)
|
---|
886 | {
|
---|
887 | max = t;
|
---|
888 | }
|
---|
889 | }
|
---|
890 |
|
---|
891 | this->MARCA = max + 1;
|
---|
892 | this->CalcularCambiosLODsVNuevaED(upb);
|
---|
893 | }
|
---|
894 |
|
---|
895 | //-----------------------------------------------------------------------------------------
|
---|
896 | //It fills structs with vertex and index information
|
---|
897 | //Rellena estructuras de datos que contienen la informacion de vertices y tiras modificadas
|
---|
898 | //-----------------------------------------------------------------------------------------
|
---|
899 | void LodStripsConstructor::CopiarVectors2ArraysNUEVAED()
|
---|
900 | {
|
---|
901 | unsigned int i;
|
---|
902 | unsigned int j;
|
---|
903 | uint32 max;
|
---|
904 | uint32 t;
|
---|
905 | VECTORINT tira;
|
---|
906 | LODChanges listaCambios;
|
---|
907 |
|
---|
908 | // ALLOCATE----------------
|
---|
909 | this->TOTALVERTS = int(this->cVerts.size());
|
---|
910 | this->TOTALTIRAS = int(this->cStrips.size());
|
---|
911 | this->vVerts = new tipoVertice[this->TOTALVERTS];
|
---|
912 | this->lStripsV = new VECTORINT[this->TOTALTIRAS];
|
---|
913 | this->vDatos = new uint32[cDatos.size()];
|
---|
914 |
|
---|
915 | // Calcular el tamaño maximo de tira y el numero de caras total.
|
---|
916 | max = 0;
|
---|
917 | this->TOTALCARAS = 0;
|
---|
918 |
|
---|
919 | for (i = 0; i < this->cStrips.size(); i++)
|
---|
920 | {
|
---|
921 | t = int(this->cStrips[i].size());
|
---|
922 |
|
---|
923 | if (t > max)
|
---|
924 | {
|
---|
925 | max = t;
|
---|
926 | }
|
---|
927 |
|
---|
928 | this->TOTALCARAS += (t-2);
|
---|
929 | }
|
---|
930 |
|
---|
931 | this->vStrips = Allocate2DArrayINT(this->TOTALTIRAS,max+1);
|
---|
932 | this->MARCA = int(this->cVerts.size());
|
---|
933 | vCambios = new LODData[this->cCambios.size()];
|
---|
934 |
|
---|
935 | // Rellenar vChanges.
|
---|
936 | for (i = 0; i < this->cCambios.size();++i)
|
---|
937 | {
|
---|
938 | vCambios[i] = cCambios[i];
|
---|
939 | }
|
---|
940 |
|
---|
941 | for (i = 0; i < this->cStrips.size(); i++)
|
---|
942 | {
|
---|
943 | for (j = 0; j < this->cStrips[i].size(); j++)
|
---|
944 | {
|
---|
945 | // Rellenar el array vStrips.
|
---|
946 | this->vStrips[i][j] = this->cStrips[i][j];
|
---|
947 |
|
---|
948 | // Rellenar el vVector.
|
---|
949 | this->lStripsV[i].push_back(this->cStrips[i][j]);
|
---|
950 | }
|
---|
951 |
|
---|
952 | this->vStrips[i][j] = this->MARCA;
|
---|
953 | }
|
---|
954 |
|
---|
955 | for (i = 0; i < cDatos.size(); i++)
|
---|
956 | {
|
---|
957 | vDatos[i] = cDatos[i];
|
---|
958 | }
|
---|
959 |
|
---|
960 | pCurrentData = vDatos;
|
---|
961 |
|
---|
962 | // Meter los vertices en vVerts.
|
---|
963 | for (i = 0; i < this->cVerts.size(); i++)
|
---|
964 | {
|
---|
965 | this->vVerts[i] = this->cVerts[i];
|
---|
966 | }
|
---|
967 |
|
---|
968 | }
|
---|
969 |
|
---|
970 | //---------------------------------------------------------------------------------------------------
|
---|
971 | //It fills cVerts and cStrips with original Mesh vertex and strips information
|
---|
972 | //Rellena las estructuras cVerts Y cStrips a partir de de los vertices y las tiras del mesh original
|
---|
973 | //---------------------------------------------------------------------------------------------------
|
---|
974 | void LodStripsConstructor::leeVerticesyTirasDeMesh()
|
---|
975 | {
|
---|
976 | tipoVertice vAux;
|
---|
977 | std::vector<int> tira;
|
---|
978 | size_t i;
|
---|
979 | size_t j;
|
---|
980 | bool error;
|
---|
981 |
|
---|
982 | error = false;
|
---|
983 |
|
---|
984 | if(this->geoMesh->mSubMeshCount == 1)
|
---|
985 | {
|
---|
986 | error = false;
|
---|
987 | }
|
---|
988 | else
|
---|
989 | {
|
---|
990 | for (i = 0; i < this->geoMesh->mSubMeshCount;i++)
|
---|
991 | {
|
---|
992 | if (this->geoMesh->mSubMesh[i].mSharedVertexBuffer == true)
|
---|
993 | {
|
---|
994 | error = false;
|
---|
995 | }
|
---|
996 | else
|
---|
997 | {
|
---|
998 | error = true;
|
---|
999 | break;
|
---|
1000 | }
|
---|
1001 | }
|
---|
1002 | }
|
---|
1003 |
|
---|
1004 | if(!error)
|
---|
1005 | {
|
---|
1006 | if ( (this->geoMesh->mSubMesh[0].mSharedVertexBuffer == true)
|
---|
1007 | &&
|
---|
1008 | (this->geoMesh->mSubMeshCount > 1)
|
---|
1009 | )
|
---|
1010 | {
|
---|
1011 | for (j = 0; j < this->geoMesh->mVertexBuffer->mVertexCount; j++)
|
---|
1012 | {
|
---|
1013 | // Si hay mas de un submesh ListaIndices no se rellena correctamente
|
---|
1014 | vAux.Vertex[0] = this->geoMesh->mVertexBuffer->mPosition[j].x;
|
---|
1015 | vAux.Vertex[1] = this->geoMesh->mVertexBuffer->mPosition[j].y;
|
---|
1016 | vAux.Vertex[2] = this->geoMesh->mVertexBuffer->mPosition[j].z;
|
---|
1017 |
|
---|
1018 | // Añadimos las normales en cVerts.
|
---|
1019 | if ( this->geoMesh->mVertexBuffer->mVertexInfo
|
---|
1020 | &
|
---|
1021 | Geometry::VERTEX_NORMAL
|
---|
1022 | )
|
---|
1023 | {
|
---|
1024 | vAux.Normal[0] = this->geoMesh->mVertexBuffer->mNormal[j].x;
|
---|
1025 | vAux.Normal[1] = this->geoMesh->mVertexBuffer->mNormal[j].y;
|
---|
1026 | vAux.Normal[2] = this->geoMesh->mVertexBuffer->mNormal[j].z;
|
---|
1027 | }
|
---|
1028 |
|
---|
1029 | // Añadimos las coordenadas de textura a cVerts.
|
---|
1030 | if ( this->geoMesh->mVertexBuffer->mVertexInfo
|
---|
1031 | &
|
---|
1032 | Geometry::VERTEX_TEXCOORDS
|
---|
1033 | )
|
---|
1034 | {
|
---|
1035 | vAux.TexCoords[0] = this->geoMesh->mVertexBuffer->mTexCoords[j].x;
|
---|
1036 | vAux.TexCoords[1] = this->geoMesh->mVertexBuffer->mTexCoords[j].y;
|
---|
1037 | }
|
---|
1038 |
|
---|
1039 | vAux.Next = -10;
|
---|
1040 | vAux.numMesh = 0;
|
---|
1041 |
|
---|
1042 | vAux.obligatorio = 0;
|
---|
1043 |
|
---|
1044 | this->cVerts.push_back(vAux);
|
---|
1045 | }
|
---|
1046 | }
|
---|
1047 | else
|
---|
1048 | {
|
---|
1049 | for (i = 0; i < this->geoMesh->mSubMeshCount; i++)
|
---|
1050 | {
|
---|
1051 | for ( j = 0;
|
---|
1052 | j < this->geoMesh->mSubMesh[i].mVertexBuffer->mVertexCount;
|
---|
1053 | j++)
|
---|
1054 | {
|
---|
1055 | // Si hay mas de un submesh ListaIndices
|
---|
1056 | // no se rellena correctamente.
|
---|
1057 | vAux.Vertex[0] = this->geoMesh->mSubMesh[i].
|
---|
1058 | mVertexBuffer->mPosition[j].x;
|
---|
1059 | vAux.Vertex[1] = this->geoMesh->mSubMesh[i].
|
---|
1060 | mVertexBuffer->mPosition[j].y;
|
---|
1061 | vAux.Vertex[2] = this->geoMesh->mSubMesh[i].
|
---|
1062 | mVertexBuffer->mPosition[j].z;
|
---|
1063 | // Añadimos las normales en cVerts.
|
---|
1064 | vAux.Normal[0] = this->geoMesh->mSubMesh[i].
|
---|
1065 | mVertexBuffer->mNormal[j].x;
|
---|
1066 | vAux.Normal[1] = this->geoMesh->mSubMesh[i].
|
---|
1067 | mVertexBuffer->mNormal[j].y;
|
---|
1068 | vAux.Normal[2] = this->geoMesh->mSubMesh[i].
|
---|
1069 | mVertexBuffer->mNormal[j].z;
|
---|
1070 |
|
---|
1071 | // Añadimos las coordenadas de textura a cVerts.
|
---|
1072 | vAux.TexCoords[0] = this->geoMesh->mSubMesh[i].
|
---|
1073 | mVertexBuffer->mTexCoords[j].x;
|
---|
1074 | vAux.TexCoords[1] = this->geoMesh->mSubMesh[i].
|
---|
1075 | mVertexBuffer->mTexCoords[j].y;
|
---|
1076 |
|
---|
1077 | vAux.Next = -10;
|
---|
1078 | vAux.numMesh = int(i);
|
---|
1079 |
|
---|
1080 | this->cVerts.push_back(vAux);
|
---|
1081 | }
|
---|
1082 | }
|
---|
1083 | }
|
---|
1084 |
|
---|
1085 | Index indice_acum;
|
---|
1086 | Index num_vert;
|
---|
1087 |
|
---|
1088 | num_vert = 0;
|
---|
1089 |
|
---|
1090 | for (i = 0; i < this->geoMesh->mSubMeshCount; i++)
|
---|
1091 | {
|
---|
1092 | // If is not the leaves submesh.
|
---|
1093 | if (mSubMeshLeaves != i)
|
---|
1094 | {
|
---|
1095 | indice_acum = 0;
|
---|
1096 |
|
---|
1097 | for (j = 0; j < this->geoMesh->mSubMesh[i].mStripCount; j++)
|
---|
1098 | {
|
---|
1099 | Index *aux = this->geoMesh->mSubMesh[i].mStrip[j];
|
---|
1100 |
|
---|
1101 | /*
|
---|
1102 | if (j != 0)
|
---|
1103 | {
|
---|
1104 | // La primera tira no empieza por índices repetidos.
|
---|
1105 | aux = aux+1;
|
---|
1106 |
|
---|
1107 | indice_acum++;
|
---|
1108 | }
|
---|
1109 | */
|
---|
1110 |
|
---|
1111 | if (j+1 < this->geoMesh->mSubMesh[i].mStripCount)
|
---|
1112 | {
|
---|
1113 | Index *siguiente = this->geoMesh->mSubMesh[i].mStrip[j+1];
|
---|
1114 |
|
---|
1115 | tira.clear();
|
---|
1116 |
|
---|
1117 | while (aux != siguiente)
|
---|
1118 | {
|
---|
1119 | tira.push_back(*aux);
|
---|
1120 | indice_acum++;
|
---|
1121 |
|
---|
1122 | aux = aux + 1;
|
---|
1123 | }
|
---|
1124 |
|
---|
1125 | //tira.pop_back();
|
---|
1126 |
|
---|
1127 | this->cStrips.push_back(tira);
|
---|
1128 | }
|
---|
1129 | else
|
---|
1130 | {
|
---|
1131 | // Insertar los indices de la última tira en el cStrips
|
---|
1132 | tira.clear();
|
---|
1133 |
|
---|
1134 | for ( unsigned int k = indice_acum;
|
---|
1135 | k < this->geoMesh->mSubMesh[i].mIndexCount;
|
---|
1136 | k++)
|
---|
1137 | {
|
---|
1138 | tira.push_back(this->geoMesh->mSubMesh[i].mIndex[k]);
|
---|
1139 | }
|
---|
1140 |
|
---|
1141 | this->cStrips.push_back(tira);
|
---|
1142 | }
|
---|
1143 | }
|
---|
1144 |
|
---|
1145 | num_vert += int(this->geoMesh->mSubMesh[i].
|
---|
1146 | mVertexBuffer->mVertexCount);
|
---|
1147 | }
|
---|
1148 | }
|
---|
1149 |
|
---|
1150 | this->TOTALVERTS = int(cVerts.size());
|
---|
1151 | this->TOTALTIRAS = int(cStrips.size());
|
---|
1152 | }
|
---|
1153 | else
|
---|
1154 | {
|
---|
1155 | // Error.
|
---|
1156 | }
|
---|
1157 | }
|
---|
1158 |
|
---|
1159 | // GetMesh: Return de current Mesh.
|
---|
1160 | Mesh * LodStripsConstructor::GetMesh()
|
---|
1161 | {
|
---|
1162 | Mesh *mesh_built;
|
---|
1163 |
|
---|
1164 | mesh_built = new Mesh();
|
---|
1165 | *mesh_built = *geoMesh;
|
---|
1166 |
|
---|
1167 | return mesh_built;
|
---|
1168 | }
|
---|
1169 |
|
---|
1170 | // Sets what is the submesh that stores the leaves.
|
---|
1171 | void LodStripsConstructor::SetSubMeshLeaves(size_t submesh)
|
---|
1172 | {
|
---|
1173 | mSubMeshLeaves = submesh;
|
---|
1174 | }
|
---|
1175 |
|
---|