1 | #include <iostream>
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2 | #include <fstream>
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3 |
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4 | #include "GeoLodStripsConstructor.h"
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5 |
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6 | using namespace Geometry;
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7 |
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8 | //--------------------------------------------------------------------------
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9 | //Call GenerarModeloV and CopiarVectorsArraysNUEVAED to make changes
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10 | //---------------------------------------------------------------------------
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11 | // Se utiliza en el constructor sobrecargado.
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12 | void LodStripsConstructor::GenerarModeloCompleto(TIPOFUNC upb)
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13 | {
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14 | float percent;
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15 |
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16 | percent = 10;
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17 |
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18 | this->GenerarModeloV(upb);
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19 | this->CopiarVectors2ArraysNUEVAED();
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20 |
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21 | // Last updtate of the progress bar.
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22 | upb(percent);
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23 | }
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24 |
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25 | //-----------------------------------------------------------------------------------
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26 | //It makes Lods changes and count them
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27 | //-----------------------------------------------------------------------------------
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28 | void LodStripsConstructor::CalcularCambiosLODsVNuevaED(TIPOFUNC upb)
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29 | {
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30 | // LODPosition pos;
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31 | // vector <LODPosition> listaPos;
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32 | long int k;
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33 | long int i;
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34 | long int t;
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35 | long int r;
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36 | long int v;
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37 | long int p0;
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38 | long int lod = 0;
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39 | long int sigue;
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40 | long int ac[3] = {0,0,0};
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41 | long int totalRegs = 0;
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42 | long int RegsCambios;
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43 | vector <VECTORINT> TiraOriginal;
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44 | LODData regLOD;
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45 | LODChanges listaCambios;
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46 | uint32 CreaTira;
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47 | float percent;
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48 | long int update;
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49 |
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50 | // Guardamos copia original.
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51 | TiraOriginal = this->cStrips;
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52 |
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53 | this->MARCAVACIO = 10 * this->cVerts.size();
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54 |
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55 | listaCambios.clear();
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56 |
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57 | update = 0;
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58 |
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59 | for (lod = 0; ((this->cVerts[lod].Next) != -1); lod++)
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60 | {
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61 | update++;
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62 | }
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63 |
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64 | update = update / 20;
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65 | percent = 0.5;
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66 |
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67 | this->LodsDisp = this->TOTALCAMBIOS = lod;
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68 | pCambios = new uint32[this->TOTALCAMBIOS];
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69 | pCambios[0] = 0;
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70 |
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71 | // 5 min.
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72 | for (lod = 0; ((this->cVerts[lod].Next) != -1); lod++)
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73 | {
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74 | if ((lod % update) == 0)
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75 | {
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76 | upb(percent);
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77 | }
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78 |
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79 | RegsCambios = 0;
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80 | regLOD.obligatory = this->Ordenacion[lod].obligatorio;
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81 |
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82 | for(t = 0; t < this->cStrips.size(); t++)
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83 | {
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84 | //Inicializar
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85 | regLOD.strip = this->MARCAVACIO;
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86 |
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87 | //PRIMERO: los cambios de los vertices
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88 | totalRegs = 0;
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89 |
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90 | for (v = 0; v < this->cStrips[t].size(); v++)
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91 | {
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92 | // RESOLUCION VARIABLE MAL.
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93 | if (this->cStrips[t][v] == lod)
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94 | {
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95 | //Gestion de Tiras.
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96 | if (regLOD.strip == this->MARCAVACIO)
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97 | {
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98 | regLOD.strip = t;
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99 | }
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100 |
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101 | ++totalRegs;
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102 |
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103 | cDatos.push_back(v);
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104 |
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105 | this->cStrips[t][v] = this->cVerts[lod].Next;
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106 | }
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107 | }
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108 |
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109 | regLOD.nP = totalRegs;
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110 |
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111 | //SEGUNDO: Simplificaciones de Longitud 1
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112 | // Cambio para simplifaciones de nivel 1 mayores de 2
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113 | totalRegs = 0;
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114 | i = 0;
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115 | r = 0;
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116 | sigue = 0;
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117 | k = this->cStrips[t].size()-3;
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118 |
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119 | while (i < k)
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120 | {
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121 | if ( (this->cStrips[t][i] == this->cStrips[t][i+1])
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122 | &&
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123 | (this->cStrips[t][i+1] == this->cStrips[t][i+2])
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124 | )
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125 | {
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126 | // Salvar el inicio de la repeticion.
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127 | if (!r)
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128 | {
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129 | p0 = i;
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130 | }
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131 |
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132 | this->cStrips[t].erase(this->cStrips[t].begin()+i);
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133 | i--;
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134 | r++;
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135 |
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136 | if ((i+1) != this->cStrips[t].size()-1)
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137 | {
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138 | sigue = 1;
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139 | }
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140 | else
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141 | {
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142 | sigue = 0;
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143 | }
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144 |
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145 | }
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146 | else
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147 | {
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148 | sigue = 0;
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149 | }
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150 |
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151 | if (!sigue && r)
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152 | {
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153 | if (regLOD.strip == this->MARCAVACIO)
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154 | {
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155 | regLOD.strip = t;
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156 | }
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157 |
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158 | ++totalRegs;
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159 |
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160 | cDatos.push_back(p0);
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161 | cDatos.push_back(r);
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162 |
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163 | r = 0;
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164 | k = this->cStrips[t].size()-r-3;
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165 | }
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166 |
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167 | i++;
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168 | }
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169 |
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170 | regLOD.nL1 = totalRegs;
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171 |
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172 | //TERCERO: Simplificaciones de Longitud 2 tipo V1 V2 V1 V2 -> V1 V2
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173 | totalRegs = 0;
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174 | i = 0;
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175 | r = 0;
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176 | sigue = 0;
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177 | k = this->cStrips[t].size() - 4;
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178 |
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179 | while (i < k)
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180 | {
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181 | if ( (this->cStrips[t][i] == this->cStrips[t][i+2])
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182 | &&
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183 | (this->cStrips[t][i+1] == this->cStrips[t][i+3])
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184 | )
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185 | {
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186 | if (!r)
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187 | {
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188 | p0 = i;
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189 | }
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190 |
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191 | this->cStrips[t].erase(this->cStrips[t].begin()+i);
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192 | this->cStrips[t].erase(this->cStrips[t].begin()+i);
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193 | r++;
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194 |
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195 | i -= 2;
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196 |
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197 | if ((i+1) != this->cStrips[t].size()-3)
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198 | {
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199 | sigue = 1;
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200 | }
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201 | else
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202 | {
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203 | sigue = 0;
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204 | }
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205 |
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206 | }
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207 | else
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208 | {
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209 | sigue = 0;
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210 | }
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211 |
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212 | if (!sigue && r)
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213 | {
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214 | if (regLOD.strip == this->MARCAVACIO)
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215 | {
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216 | regLOD.strip = t;
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217 | }
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218 |
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219 | ++totalRegs;
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220 |
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221 | cDatos.push_back(p0);
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222 | cDatos.push_back(r);
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223 |
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224 | r = 0;
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225 | k = this->cStrips[t].size()-4-2*r;
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226 | }
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227 |
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228 | i++;
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229 | }
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230 |
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231 | regLOD.nL2 = totalRegs;
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232 |
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233 | if (regLOD.strip != this->MARCAVACIO)
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234 | {
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235 | RegsCambios++;
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236 | listaCambios.push_back(regLOD);
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237 | }
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238 | }// End for t.
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239 |
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240 | pCambios[lod] = RegsCambios;
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241 | }// End for lod.
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242 |
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243 | this->cCambios = listaCambios;
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244 |
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245 | // Guardar el numero de LODS disponibles.
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246 | this->TOTALCAMBIOS = this->LodsDisp=lod;
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247 |
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248 | //Retornar a la lista original
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249 | this->cStrips = TiraOriginal;
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250 | }
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251 |
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252 | //-----------------------------------------------------------------------
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253 | //Put in order vertex of Mesh from simplification sequence
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254 | //-----------------------------------------------------------------------
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255 | void LodStripsConstructor::OrdenarModeloVQSLIM(TIPOFUNC upb)
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256 | {
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257 | long int i;
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258 | long int j;
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259 | long int t;
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260 | long int v;
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261 | long int vSig;
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262 | long int k;
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263 | VECTORVERTEX Vertices;
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264 | VECTORVERTEX NuevosVerts;
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265 | vector <VECTORINT> NuevasTiras;
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266 | VECTORINT tira;
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267 | vector <Index> mV1Aux;
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268 | tipoOrden Orden;
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269 | tipoOrden *Ord;
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270 | bool bEncontrado;
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271 | long int c1;
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272 | long int c2;
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273 | // Progress bar
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274 | float percent;
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275 | long int update;
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276 |
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277 | bEncontrado = false;
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278 |
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279 | c1 = 0;
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280 | c2 = 0;
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281 |
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282 | update = geoMeshSQ->mSteps.size() / 20;
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283 | percent = 0.5;
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284 |
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285 | for (i = 0; i < this->geoMeshSQ->mSteps.size(); i++)
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286 | {
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287 | if ((i % update) == 0)
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288 | {
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289 | upb(percent);
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290 | }
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291 |
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292 | mV1Aux.push_back(this->geoMeshSQ->mSteps[i].mV1);
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293 |
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294 | Orden.vQslimNext = this->geoMeshSQ->mSteps[i].mV0;
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295 | Orden.vQslim = this->geoMeshSQ->mSteps[i].mV1;
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296 | Orden.obligatorio = this->geoMeshSQ->mSteps[i].obligatorio;
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297 | Orden.vLS = i;
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298 |
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299 | Orden.x = this->geoMeshSQ->mSteps[i].x;
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300 | Orden.vLSNext = -1;
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301 | Orden.cambio = "n";
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302 |
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303 | Ordenacion.push_back(Orden);
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304 | }
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305 |
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306 | this->NumVertsRepetidos = c2;
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307 |
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308 | update = Ordenacion.size() / 20;
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309 | percent = 0.5;
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310 |
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311 | // 1 min.
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312 | // Change all vertices that have x != 0.
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313 | for(i=0;i<Ordenacion.size();i++)
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314 | {
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315 | if ((i % update) == 0)
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316 | {
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317 | upb(percent);
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318 | }
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319 |
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320 | Ord = &(Ordenacion[i]);
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321 |
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322 | if (Ord->x!=0)
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323 | {
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324 | // Change the simplification order.
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325 | v = Ord->vQslim;
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326 | Ord->vQslim = Ord->vQslimNext;
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327 | Ord->vQslimNext = v;
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328 |
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329 | for (j = i+1; j < Ordenacion.size(); j++)
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330 | {
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331 | if (Ordenacion[j].vQslim == Ord->vQslim)
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332 | {
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333 | Ordenacion[j].vQslim = Ord->vQslimNext;
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334 | Ordenacion[j].cambio = "y";
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335 | }
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336 | else if (Ordenacion[j].vQslimNext == Ord->vQslim)
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337 | {
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338 | Ordenacion[j].vQslimNext = Ord->vQslimNext;
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339 | Ordenacion[j].cambio = "y";
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340 | }
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341 | }
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342 | }
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343 | }
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344 |
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345 | update = Ordenacion.size() / 20;
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346 | percent = 0.5;
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347 |
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348 | // 3 seg.
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349 | //Ordenacion de los vertices
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350 | for(i = 0; i < Ordenacion.size(); i++)
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351 | {
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352 | if ((i % update) == 0)
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353 | {
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354 | upb(percent);
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355 | }
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356 |
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357 | c1++;
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358 | NuevosVerts.push_back(this->cVerts[Ordenacion[i].vQslim]);
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359 |
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360 | cVerts[Ordenacion[i].vQslim].Next = -1;
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361 |
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362 | }
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363 |
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364 | // Añadir aquellos vertices que no estaban en NuevosVerts
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365 | // y no se simplificaban.
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366 | int cont = 0;
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367 | int contestaban = 0;
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368 |
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369 | for(i = 0; i < this->cVerts.size(); i++)
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370 | {
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371 | if (this->cVerts[i].Next != -1)
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372 | {
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373 | cont++;
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374 | NuevosVerts.push_back(this->cVerts[i]);
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375 | Orden.vLS = Ordenacion.size();
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376 | Orden.obligatorio = 0;
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377 | Orden.vLSNext = -1;
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378 | Orden.vQslim = i;
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379 | Orden.vQslimNext = -1;
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380 |
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381 | Ordenacion.push_back(Orden);
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382 | }
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383 | else
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384 | {
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385 | contestaban++;
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386 | }
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387 | }
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388 |
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389 | update = Ordenacion.size() / 20;
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390 | percent = 0.5;
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391 |
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392 | // 2 min.
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393 | // Calcular los siguiente teniendo en cuenta el QSLIM.
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394 | for (i = 0; i < Ordenacion.size(); i++)
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395 | {
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396 | if ((i % update) == 0)
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397 | {
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398 | upb(percent);
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399 | }
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400 |
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401 | v = Ordenacion[i].vQslimNext;
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402 |
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403 | //Buscar ese vertice v cual es ahora
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404 | vSig = 0;
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405 |
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406 | for (t = 0; t < Ordenacion.size() && !vSig;t++)
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407 | {
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408 | if (Ordenacion[t].vQslim==v)
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409 | {
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410 | vSig=Ordenacion[t].vLS;
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411 | }
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412 | }
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413 |
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414 | if (vSig!=0)
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415 | {
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416 | Ordenacion[i].vLSNext = vSig;
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417 | }
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418 | }
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419 |
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420 | //Creacion de nuevas tiras con las mismas dimensiones
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421 | for(t = 0; t < this->cStrips.size(); t++)
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422 | {
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423 | tira.clear();
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424 |
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425 | for(i = 0; i < this->cStrips[t].size(); i++)
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426 | {
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427 | tira.push_back(0);
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428 | }
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429 |
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430 | NuevasTiras.push_back(tira);
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431 | }
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432 |
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433 | update = NuevosVerts.size() / 40;
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434 | percent = 0.5;
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435 |
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436 | k = 0;
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437 |
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438 | // 2 min.
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439 | //Cambiar los vertices de las tiras
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440 | for(v = 0; v < NuevosVerts.size(); v++)
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441 | {
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442 | if ((v % update) == 0)
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443 | {
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444 | upb(percent);
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445 | }
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446 |
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447 | for(t = 0; t < this->cStrips.size(); t++)
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448 | {
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449 | for(i = 0; i < this->cStrips[t].size(); i++)
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450 | {
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451 | if (this->cStrips[t][i] == Ordenacion[v].vQslim)
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452 | {
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453 | k++;
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454 | NuevasTiras[t][i] = v;
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455 | }
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456 | }
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457 | }
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458 | }
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459 |
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460 | //Cambiar a Tiras Nuevas
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461 | this->cStrips = NuevasTiras;
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462 |
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463 | //NuevosVerts y Ordenacion = tamaño.
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464 | for(i = 0; i < NuevosVerts.size(); i++)
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465 | {
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466 | NuevosVerts[i].Next = Ordenacion[i].vLSNext;
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467 | }
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468 |
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469 | //Cambiar cVerts por nuevosVerts.
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470 | this->cVerts = NuevosVerts;
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471 |
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472 | percent = 10;
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473 | upb(percent);
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474 | }
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475 |
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476 | //-----------------------------------------------------------------------------
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477 | // Constructor of LodStripsConstructor object from
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478 | // a Mesh and MeshSimplificationSequence
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479 | // Constructor del objeto LodStripsConstructor.
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480 | // Tomamos el Mesh y la secuencia de simplificacion que se pasan
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481 | // como parametros y llamamos a la funcion GenerarModeloCompleto para
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482 | // que se realicen las modificaciones a efectuar
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483 | //-----------------------------------------------------------------------------
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484 | LodStripsConstructor::LodStripsConstructor(const Mesh *m,
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485 | const MeshSimplificationSequence *ms,
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486 | size_t submesh,
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487 | TIPOFUNC upb)
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488 | {
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489 | MARCA = TOTALTIRAS = TOTALVERTS = TOTALCAMBIOS = 0;
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490 |
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491 | meshoriginal = m;
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492 | this->geoMesh = new Geometry::Mesh();
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493 | *this->geoMesh = *m;
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494 | this->geoMeshSQ = ms;
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495 |
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496 | // Set the leaves submesh.
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497 | mSubMeshLeaves = submesh;
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498 |
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499 |
|
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500 | this->GenerarModeloCompleto(upb);
|
---|
501 | }
|
---|
502 |
|
---|
503 | //---------------------------------------------
|
---|
504 | // Destructor LodStripsConstructor object
|
---|
505 | // Destructor de la clase LodStripsConstructor
|
---|
506 | //---------------------------------------------
|
---|
507 | LodStripsConstructor::~LodStripsConstructor()
|
---|
508 | {
|
---|
509 | uint32 i,j;
|
---|
510 |
|
---|
511 | delete [] vDatos;
|
---|
512 | delete [] vCambios;
|
---|
513 | vector <LODData> cCambiosTemp;
|
---|
514 | cCambios.swap(cCambiosTemp);
|
---|
515 |
|
---|
516 | VECTORUNINT cDatosTemp;
|
---|
517 | cDatos.swap(cDatosTemp);
|
---|
518 |
|
---|
519 | delete [] vStrips;
|
---|
520 |
|
---|
521 | delete [] vVerts;
|
---|
522 |
|
---|
523 | vector <VECTORINT> cStripsTemp;
|
---|
524 | cStrips.swap(cStripsTemp);;
|
---|
525 |
|
---|
526 | VECTORVERTEX cVertsTemp;
|
---|
527 | cVerts.swap(cVertsTemp);
|
---|
528 |
|
---|
529 | delete [] pCambios;
|
---|
530 |
|
---|
531 | delete this->geoMesh;
|
---|
532 | }
|
---|
533 |
|
---|
534 | //------------------------------------------------------------------------------
|
---|
535 | // build lod file with necessary information and save all changes at
|
---|
536 | // lodStripConstructor object
|
---|
537 | // Construimos el archivo Lod donde se guarda la informacion sobre los
|
---|
538 | // cambios realizados en el mesh
|
---|
539 | // y copiamos todos los cambios realizados sobre las estructuras que
|
---|
540 | // contienen los vertices y los indices
|
---|
541 | // modificados sobre el objeto Mesh de la clase
|
---|
542 | //------------------------------------------------------------------------------
|
---|
543 | void LodStripsConstructor::Save(Serializer &oSerializer)
|
---|
544 | {
|
---|
545 | int i,j,k=0,s;
|
---|
546 | char simp[256];
|
---|
547 |
|
---|
548 | Geometry::Index pos;
|
---|
549 | float fx, fy, fz;
|
---|
550 |
|
---|
551 | //****************** 1º CONSTRUCCION DEL FICHERO.LOD *********************
|
---|
552 |
|
---|
553 | // VERTICES.
|
---|
554 | for(i = 0; i < this->cVerts.size(); i++)
|
---|
555 | {
|
---|
556 | sprintf(simp,"v %d\n",cVerts[i].Next);
|
---|
557 | oSerializer.WriteData(simp,sizeof(char),strlen(simp));
|
---|
558 | }
|
---|
559 |
|
---|
560 | // CSTRIPS.
|
---|
561 | this->TOTALINDICES = 0;
|
---|
562 |
|
---|
563 | for(i = 0; i < this->cStrips.size(); i++)
|
---|
564 | {
|
---|
565 | this->TOTALINDICES += this->cStrips[i].size();
|
---|
566 | }
|
---|
567 |
|
---|
568 | // lines starting with a d.
|
---|
569 | // Changes
|
---|
570 | for(i = 0; i < this->cCambios.size(); i++)
|
---|
571 | {
|
---|
572 | sprintf(simp,"c\n");
|
---|
573 | oSerializer.WriteData(simp,sizeof(char),strlen(simp));
|
---|
574 |
|
---|
575 | sprintf(simp,
|
---|
576 | "d %u %u %u %u %u\n",
|
---|
577 | cCambios[i].strip,
|
---|
578 | cCambios[i].nP,
|
---|
579 | cCambios[i].nL1,
|
---|
580 | cCambios[i].nL2,
|
---|
581 | cCambios[i].obligatory);
|
---|
582 |
|
---|
583 | oSerializer.WriteData(simp,sizeof(char),strlen(simp));
|
---|
584 | }
|
---|
585 |
|
---|
586 | // Lines starting with a b.
|
---|
587 | // Data.
|
---|
588 | sprintf(simp,"a\n");
|
---|
589 | oSerializer.WriteData(simp,sizeof(char),strlen(simp));
|
---|
590 |
|
---|
591 | for(i = 0; i < this->cDatos.size(); i++)
|
---|
592 | {
|
---|
593 | sprintf(simp,"b %d\n",cDatos[i]);
|
---|
594 |
|
---|
595 | oSerializer.WriteData(simp,sizeof(char),strlen(simp));
|
---|
596 | }
|
---|
597 |
|
---|
598 | // lines starting with a p.
|
---|
599 | // Chages made in a LOD.
|
---|
600 | for(i = 0; i < this->TOTALCAMBIOS; i++)
|
---|
601 | {
|
---|
602 | sprintf(simp,"p %d\n",this->pCambios[i]);
|
---|
603 |
|
---|
604 | oSerializer.WriteData(simp,sizeof(char),strlen(simp));
|
---|
605 | }
|
---|
606 |
|
---|
607 | oSerializer.WriteData("\n",sizeof(char),1);
|
---|
608 |
|
---|
609 | //******************* 2º DEVOLVER EL MESH CON LAS MODIFICACIONES EFECTUADAS *********************
|
---|
610 | int num_no = 0;
|
---|
611 |
|
---|
612 | if(this->geoMesh->mSubMesh[0].mSharedVertexBuffer == true)
|
---|
613 | {
|
---|
614 | //mPosition
|
---|
615 | delete[] this->geoMesh->mVertexBuffer->mPosition;
|
---|
616 | this->geoMesh->mVertexBuffer->mPosition = new Vector3[this->cVerts.size()];
|
---|
617 |
|
---|
618 | //mNormal
|
---|
619 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
620 | {
|
---|
621 | delete[] this->geoMesh->mVertexBuffer->mNormal;
|
---|
622 | this->geoMesh->mVertexBuffer->mNormal = new Vector3[this->cVerts.size()];
|
---|
623 | }
|
---|
624 |
|
---|
625 | //mTexCoords
|
---|
626 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
627 | {
|
---|
628 | delete[] this->geoMesh->mVertexBuffer->mTexCoords;
|
---|
629 | this->geoMesh->mVertexBuffer->mTexCoords = new Vector2[this->cVerts.size()];
|
---|
630 | }
|
---|
631 |
|
---|
632 | this->geoMesh->mVertexBuffer->mVertexCount = this->cVerts.size();
|
---|
633 | this->geoMesh->mVertexBuffer->mVertexInfo = this->meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo;
|
---|
634 |
|
---|
635 | for(i = 0; i < this->geoMesh->mSubMeshCount; i++)
|
---|
636 | {
|
---|
637 | this->geoMesh->mSubMesh[i].mVertexBuffer = this->geoMesh->mVertexBuffer;
|
---|
638 | this->geoMesh->mSubMesh[i].mSharedVertexBuffer = true;
|
---|
639 | }
|
---|
640 |
|
---|
641 | int indice = 0;
|
---|
642 |
|
---|
643 | for (j = 0; j < this->cVerts.size(); j++)
|
---|
644 | {
|
---|
645 | //Copiamos las coordeandas de posicion
|
---|
646 | this->geoMesh->mVertexBuffer->mPosition[indice].x = this->cVerts[j].Vertex[0];
|
---|
647 | this->geoMesh->mVertexBuffer->mPosition[indice].y = this->cVerts[j].Vertex[1];
|
---|
648 | this->geoMesh->mVertexBuffer->mPosition[indice].z = this->cVerts[j].Vertex[2];
|
---|
649 |
|
---|
650 | //Copiamos las normales
|
---|
651 | if (meshoriginal->mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
652 | {
|
---|
653 | this->geoMesh->mVertexBuffer->mNormal[indice].x = this->cVerts[j].Normal[0];
|
---|
654 | this->geoMesh->mVertexBuffer->mNormal[indice].y = this->cVerts[j].Normal[1];
|
---|
655 | this->geoMesh->mVertexBuffer->mNormal[indice].z = this->cVerts[j].Normal[2];
|
---|
656 | }
|
---|
657 |
|
---|
658 | //Copiamos las coordenadas de textura
|
---|
659 | if (meshoriginal->mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
660 | {
|
---|
661 | this->geoMesh->mVertexBuffer->mTexCoords[indice].x = this->cVerts[j].TexCoords[0];
|
---|
662 | this->geoMesh->mVertexBuffer->mTexCoords[indice].y = this->cVerts[j].TexCoords[1];
|
---|
663 | }
|
---|
664 |
|
---|
665 | indice++;
|
---|
666 |
|
---|
667 | }
|
---|
668 |
|
---|
669 | this->geoMesh->mVertexBuffer->mVertexCount = indice;
|
---|
670 | }
|
---|
671 | else //OSCAR
|
---|
672 | {
|
---|
673 | //Supondre que solo tengo un submesh con vertices no compartidos
|
---|
674 | //mPosition
|
---|
675 | delete[] this->geoMesh->mSubMesh[0].mVertexBuffer->mPosition;
|
---|
676 |
|
---|
677 | this->geoMesh->mSubMesh[0].mVertexBuffer->mPosition = new Vector3[this->cVerts.size()];
|
---|
678 |
|
---|
679 | //mNormal
|
---|
680 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
681 | {
|
---|
682 | delete[] this->geoMesh->mSubMesh[0].mVertexBuffer->mNormal;
|
---|
683 | this->geoMesh->mSubMesh[0].mVertexBuffer->mNormal = new Vector3[this->cVerts.size()];
|
---|
684 | }
|
---|
685 |
|
---|
686 | //mTexCoords
|
---|
687 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
688 | {
|
---|
689 | delete[] this->geoMesh->mSubMesh[0].mVertexBuffer->mTexCoords;
|
---|
690 | this->geoMesh->mSubMesh[0].mVertexBuffer->mTexCoords = new Vector2[this->cVerts.size()];
|
---|
691 | }
|
---|
692 |
|
---|
693 | this->geoMesh->mSubMesh[0].mVertexBuffer->mVertexCount =this->cVerts.size();
|
---|
694 | this->geoMesh->mSubMesh[0].mVertexBuffer->mVertexInfo = this->meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo;
|
---|
695 |
|
---|
696 | this->geoMesh->mSubMesh[0].mSharedVertexBuffer=false;
|
---|
697 |
|
---|
698 | int indice=0;
|
---|
699 | for (j=0; j<this->cVerts.size(); j++)
|
---|
700 | {
|
---|
701 | //Copiamos las coordeandas de posicion
|
---|
702 | this->geoMesh->mSubMesh[0].mVertexBuffer->mPosition[indice].x=this->cVerts[j].Vertex[0];
|
---|
703 | this->geoMesh->mSubMesh[0].mVertexBuffer->mPosition[indice].y=this->cVerts[j].Vertex[1];
|
---|
704 | this->geoMesh->mSubMesh[0].mVertexBuffer->mPosition[indice].z=this->cVerts[j].Vertex[2];
|
---|
705 |
|
---|
706 | //Copiamos las normales
|
---|
707 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
708 | {
|
---|
709 | this->geoMesh->mSubMesh[0].mVertexBuffer->mNormal[indice].x=this->cVerts[j].Normal[0];
|
---|
710 | this->geoMesh->mSubMesh[0].mVertexBuffer->mNormal[indice].y=this->cVerts[j].Normal[1];
|
---|
711 | this->geoMesh->mSubMesh[0].mVertexBuffer->mNormal[indice].z=this->cVerts[j].Normal[2];
|
---|
712 | }
|
---|
713 |
|
---|
714 | //Copiamos las coordenadas de textura
|
---|
715 | if (meshoriginal->mSubMesh[0].mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
716 | {
|
---|
717 | this->geoMesh->mSubMesh[0].mVertexBuffer->mTexCoords[indice].x=this->cVerts[j].TexCoords[0];
|
---|
718 | this->geoMesh->mSubMesh[0].mVertexBuffer->mTexCoords[indice].y=this->cVerts[j].TexCoords[1];
|
---|
719 | }
|
---|
720 | indice++;
|
---|
721 | }
|
---|
722 | this->geoMesh->mSubMesh[0].mVertexBuffer->mVertexCount =indice;
|
---|
723 | }
|
---|
724 |
|
---|
725 | int indice_acum = 0;
|
---|
726 | for(i=0;i<this->geoMesh->mSubMeshCount;i++)
|
---|
727 | {
|
---|
728 | for (size_t ind=0; ind < meshoriginal->mSubMesh[i].mIndexCount; ind++)
|
---|
729 | {
|
---|
730 | if (meshoriginal->mSubMesh[i].mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
|
---|
731 | {
|
---|
732 | //Hay coordenadas de textura y normales
|
---|
733 | if(meshoriginal->mSubMesh[i].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
734 | {
|
---|
735 | for (size_t indvo=0; indvo<this->geoMesh->mSubMesh[i].mVertexBuffer->mVertexCount; indvo++)
|
---|
736 | {
|
---|
737 | if (igual(meshoriginal->mSubMesh[i].mVertexBuffer->mPosition[meshoriginal->mSubMesh[i].mIndex[ind]],this->geoMesh->mSubMesh[i].mVertexBuffer->mPosition[indvo]))
|
---|
738 | {
|
---|
739 | if (igual(meshoriginal->mSubMesh[i].mVertexBuffer->mNormal[meshoriginal->mSubMesh[i].mIndex[ind]],this->geoMesh->mSubMesh[i].mVertexBuffer->mNormal[indvo]))
|
---|
740 | {
|
---|
741 | if (igual(meshoriginal->mSubMesh[i].mVertexBuffer->mTexCoords[meshoriginal->mSubMesh[i].mIndex[ind]],this->geoMesh->mSubMesh[i].mVertexBuffer->mTexCoords[indvo]))
|
---|
742 | {
|
---|
743 | this->geoMesh->mSubMesh[i].mIndex[ind]=indvo;//+indice_acum;
|
---|
744 | }
|
---|
745 | }
|
---|
746 | }
|
---|
747 | }
|
---|
748 | }
|
---|
749 | else //Hay coordenadas de textura pero no hay normales
|
---|
750 | {
|
---|
751 | for (size_t indvo=0; indvo<this->geoMesh->mSubMesh[i].mVertexBuffer->mVertexCount; indvo++)
|
---|
752 | {
|
---|
753 | if (igual(meshoriginal->mSubMesh[i].mVertexBuffer->mPosition[meshoriginal->mSubMesh[i].mIndex[ind]],this->geoMesh->mSubMesh[i].mVertexBuffer->mPosition[indvo]))
|
---|
754 | {
|
---|
755 | if (igual(meshoriginal->mSubMesh[i].mVertexBuffer->mTexCoords[meshoriginal->mSubMesh[i].mIndex[ind]],this->geoMesh->mSubMesh[i].mVertexBuffer->mTexCoords[indvo]))
|
---|
756 | {
|
---|
757 | this->geoMesh->mSubMesh[i].mIndex[ind]=indvo;//+indice_acum;
|
---|
758 | }
|
---|
759 | }
|
---|
760 | }
|
---|
761 | }
|
---|
762 | }
|
---|
763 | else
|
---|
764 | {
|
---|
765 | // No hay coordenadas de textura pero si normales
|
---|
766 | if(meshoriginal->mSubMesh[i].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
|
---|
767 | {
|
---|
768 | for (size_t indvo=0; indvo<this->geoMesh->mSubMesh[i].mVertexBuffer->mVertexCount; indvo++)
|
---|
769 | {
|
---|
770 | if (igual(meshoriginal->mSubMesh[i].mVertexBuffer->mPosition[meshoriginal->mSubMesh[i].mIndex[ind]],this->geoMesh->mSubMesh[i].mVertexBuffer->mPosition[indvo]))
|
---|
771 | {
|
---|
772 | if (igual(meshoriginal->mSubMesh[i].mVertexBuffer->mNormal[meshoriginal->mSubMesh[i].mIndex[ind]],this->geoMesh->mSubMesh[i].mVertexBuffer->mNormal[indvo]))
|
---|
773 | {
|
---|
774 | this->geoMesh->mSubMesh[i].mIndex[ind]=indvo;//+indice_acum;
|
---|
775 | }
|
---|
776 | }
|
---|
777 | }
|
---|
778 | }
|
---|
779 | else //No hay coordenadas de texturas ni normales
|
---|
780 | {
|
---|
781 | for (size_t indvo=0; indvo<this->geoMesh->mSubMesh[i].mVertexBuffer->mVertexCount; indvo++)
|
---|
782 | {
|
---|
783 | if (igual(meshoriginal->mSubMesh[i].mVertexBuffer->mPosition[meshoriginal->mSubMesh[i].mIndex[ind]],this->geoMesh->mSubMesh[i].mVertexBuffer->mPosition[indvo]))
|
---|
784 | {
|
---|
785 | this->geoMesh->mSubMesh[i].mIndex[ind]=indvo;//+indice_acum;
|
---|
786 | }
|
---|
787 | }
|
---|
788 | }
|
---|
789 | }
|
---|
790 | }
|
---|
791 | }
|
---|
792 |
|
---|
793 | }
|
---|
794 |
|
---|
795 | int LodStripsConstructor::igual(Geometry::Vector3 vo,Geometry::Vector3 vc)
|
---|
796 | {
|
---|
797 | if (vo.x==vc.x && vo.y==vc.y && vo.z==vc.z)
|
---|
798 | return 1;
|
---|
799 | else
|
---|
800 | return 0;
|
---|
801 | }
|
---|
802 |
|
---|
803 | int LodStripsConstructor::igual(Geometry::Vector2 vo,Geometry::Vector2 vc)
|
---|
804 | {
|
---|
805 | if (vo.x==vc.x && vo.y==vc.y)
|
---|
806 | return 1;
|
---|
807 | else
|
---|
808 | return 0;
|
---|
809 | }
|
---|
810 |
|
---|
811 | void LodStripsConstructor::Load(Serializer &oSerializer)
|
---|
812 | {
|
---|
813 | }
|
---|
814 |
|
---|
815 | //-----------------------------------------------------------------------------------------------
|
---|
816 | //Call leeVerticesyTirasDeMesh, OrdenarModeloVQSLIM and CalcularCambiosLODsVNuevaED to make changes
|
---|
817 | //at vertex and index strutures
|
---|
818 | //Llama a los metodos que realizan los cambios sobre las estructuras que contienen la informacion
|
---|
819 | //de los vertices y los indices
|
---|
820 | //-----------------------------------------------------------------------------------------------
|
---|
821 | void LodStripsConstructor::GenerarModeloV(TIPOFUNC upb)
|
---|
822 | {
|
---|
823 | long int max;
|
---|
824 | long int t;
|
---|
825 | long int i;
|
---|
826 | float percent;
|
---|
827 |
|
---|
828 | percent = 10;
|
---|
829 |
|
---|
830 | this->leeVerticesyTirasDeMesh();
|
---|
831 |
|
---|
832 | upb(percent);
|
---|
833 |
|
---|
834 | // 6 min.
|
---|
835 | this->OrdenarModeloVQSLIM(upb);
|
---|
836 |
|
---|
837 | //Calcular el tamaño maximo de tira
|
---|
838 | max = 0;
|
---|
839 |
|
---|
840 | for(i = 0; i < this->TOTALTIRAS; i++)
|
---|
841 | {
|
---|
842 | t = this->cStrips[i].size();
|
---|
843 |
|
---|
844 | if (t > max)
|
---|
845 | {
|
---|
846 | max = t;
|
---|
847 | }
|
---|
848 | }
|
---|
849 |
|
---|
850 | this->MARCA = max + 1;
|
---|
851 |
|
---|
852 | // 5 min.
|
---|
853 | this->CalcularCambiosLODsVNuevaED(upb);
|
---|
854 |
|
---|
855 | }
|
---|
856 |
|
---|
857 | //-----------------------------------------------------------------------------------------
|
---|
858 | //It fills structs with vertex and index information
|
---|
859 | //Rellena estructuras de datos que contienen la informacion de vertices y tiras modificadas
|
---|
860 | //-----------------------------------------------------------------------------------------
|
---|
861 | void LodStripsConstructor::CopiarVectors2ArraysNUEVAED()
|
---|
862 | {
|
---|
863 | int32 i;
|
---|
864 | int32 j;
|
---|
865 | int32 *vertex;
|
---|
866 | int32 tActual;
|
---|
867 | uint32 max;
|
---|
868 | uint32 t;
|
---|
869 | uint32 CreaTira;
|
---|
870 | VECTORINT tira;
|
---|
871 | LODData RegLOD;
|
---|
872 | LODChanges listaCambios;
|
---|
873 |
|
---|
874 | // ALLOCATE----------------
|
---|
875 | this->TOTALVERTS = this->cVerts.size();
|
---|
876 | this->TOTALTIRAS = this->cStrips.size();
|
---|
877 | this->vVerts = new tipoVertice[this->TOTALVERTS];
|
---|
878 | this->lStripsV = new VECTORINT[this->TOTALTIRAS];
|
---|
879 | this->vDatos = new uint32[cDatos.size()];
|
---|
880 |
|
---|
881 | // Calcular el tamaño maximo de tira y el numero de caras total.
|
---|
882 | max = 0;
|
---|
883 | this->TOTALCARAS = 0;
|
---|
884 |
|
---|
885 | for (i = 0; i < this->cStrips.size(); i++)
|
---|
886 | {
|
---|
887 | t = this->cStrips[i].size();
|
---|
888 |
|
---|
889 | if (t > max)
|
---|
890 | {
|
---|
891 | max = t;
|
---|
892 | }
|
---|
893 |
|
---|
894 | this->TOTALCARAS += (t-2);
|
---|
895 | }
|
---|
896 |
|
---|
897 | this->vStrips = Allocate2DArrayINT(this->TOTALTIRAS,max+1);
|
---|
898 | this->MARCA = this->cVerts.size();
|
---|
899 | vCambios = new LODData[this->cCambios.size()];
|
---|
900 |
|
---|
901 | // Rellenar vChanges.
|
---|
902 | for (i = 0; i < this->cCambios.size();++i)
|
---|
903 | {
|
---|
904 | vCambios[i] = cCambios[i];
|
---|
905 | }
|
---|
906 |
|
---|
907 | for (i = 0; i < this->cStrips.size(); i++)
|
---|
908 | {
|
---|
909 | for (j = 0; j < this->cStrips[i].size(); j++)
|
---|
910 | {
|
---|
911 | // Rellenar el array vStrips.
|
---|
912 | this->vStrips[i][j] = this->cStrips[i][j];
|
---|
913 |
|
---|
914 | // Rellenar el vVector.
|
---|
915 | this->lStripsV[i].push_back(this->cStrips[i][j]);
|
---|
916 | }
|
---|
917 |
|
---|
918 | this->vStrips[i][j] = this->MARCA;
|
---|
919 | }
|
---|
920 |
|
---|
921 | for (i = 0; i < cDatos.size(); i++)
|
---|
922 | {
|
---|
923 | vDatos[i] = cDatos[i];
|
---|
924 | }
|
---|
925 |
|
---|
926 | pCurrentData = vDatos;
|
---|
927 |
|
---|
928 | // Meter los vertices en vVerts.
|
---|
929 | for (i = 0; i < this->cVerts.size(); i++)
|
---|
930 | {
|
---|
931 | this->vVerts[i] = this->cVerts[i];
|
---|
932 | }
|
---|
933 |
|
---|
934 | }
|
---|
935 |
|
---|
936 | //---------------------------------------------------------------------------------------------------
|
---|
937 | //It fills cVerts and cStrips with original Mesh vertex and strips information
|
---|
938 | //Rellena las estructuras cVerts Y cStrips a partir de de los vertices y las tiras del mesh original
|
---|
939 | //---------------------------------------------------------------------------------------------------
|
---|
940 | void LodStripsConstructor::leeVerticesyTirasDeMesh()
|
---|
941 | {
|
---|
942 | tipoVertice vAux;
|
---|
943 | VECTORINT tira;
|
---|
944 | size_t i;
|
---|
945 | size_t j;
|
---|
946 | bool error;
|
---|
947 |
|
---|
948 | error = false;
|
---|
949 |
|
---|
950 | if(this->geoMesh->mSubMeshCount == 1)
|
---|
951 | {
|
---|
952 | error = false;
|
---|
953 | }
|
---|
954 | else
|
---|
955 | {
|
---|
956 | for (i = 0; i < this->geoMesh->mSubMeshCount;i++)
|
---|
957 | {
|
---|
958 | if (this->geoMesh->mSubMesh[i].mSharedVertexBuffer == true)
|
---|
959 | {
|
---|
960 | error = false;
|
---|
961 | }
|
---|
962 | else
|
---|
963 | {
|
---|
964 | error = true;
|
---|
965 | break;
|
---|
966 | }
|
---|
967 | }
|
---|
968 | }
|
---|
969 |
|
---|
970 | if(!error)
|
---|
971 | {
|
---|
972 | if ( (this->geoMesh->mSubMesh[0].mSharedVertexBuffer == true)
|
---|
973 | &&
|
---|
974 | (this->geoMesh->mSubMeshCount > 1)
|
---|
975 | )
|
---|
976 | {
|
---|
977 | for (j = 0; j < this->geoMesh->mVertexBuffer->mVertexCount; j++)
|
---|
978 | {
|
---|
979 | // Si hay mas de un submesh ListaIndices no se rellena correctamente
|
---|
980 | vAux.Vertex[0] = this->geoMesh->mVertexBuffer->mPosition[j].x;
|
---|
981 | vAux.Vertex[1] = this->geoMesh->mVertexBuffer->mPosition[j].y;
|
---|
982 | vAux.Vertex[2] = this->geoMesh->mVertexBuffer->mPosition[j].z;
|
---|
983 |
|
---|
984 | // Añadimos las normales en cVerts.
|
---|
985 | if ( this->geoMesh->mVertexBuffer->mVertexInfo
|
---|
986 | &
|
---|
987 | Geometry::VERTEX_NORMAL
|
---|
988 | )
|
---|
989 | {
|
---|
990 | vAux.Normal[0] = this->geoMesh->mVertexBuffer->mNormal[j].x;
|
---|
991 | vAux.Normal[1] = this->geoMesh->mVertexBuffer->mNormal[j].y;
|
---|
992 | vAux.Normal[2] = this->geoMesh->mVertexBuffer->mNormal[j].z;
|
---|
993 | }
|
---|
994 |
|
---|
995 | // Añadimos las coordenadas de textura a cVerts.
|
---|
996 | if ( this->geoMesh->mVertexBuffer->mVertexInfo
|
---|
997 | &
|
---|
998 | Geometry::VERTEX_TEXCOORDS
|
---|
999 | )
|
---|
1000 | {
|
---|
1001 | vAux.TexCoords[0] = this->geoMesh->mVertexBuffer->mTexCoords[j].x;
|
---|
1002 | vAux.TexCoords[1] = this->geoMesh->mVertexBuffer->mTexCoords[j].y;
|
---|
1003 | }
|
---|
1004 |
|
---|
1005 | vAux.Next = -10;
|
---|
1006 | vAux.numMesh = 0;
|
---|
1007 |
|
---|
1008 | vAux.obligatorio = 0;
|
---|
1009 |
|
---|
1010 | this->cVerts.push_back(vAux);
|
---|
1011 | }
|
---|
1012 | }
|
---|
1013 | else
|
---|
1014 | {
|
---|
1015 | for (i = 0; i < this->geoMesh->mSubMeshCount; i++)
|
---|
1016 | {
|
---|
1017 | for ( j = 0;
|
---|
1018 | j < this->geoMesh->mSubMesh[i].mVertexBuffer->mVertexCount;
|
---|
1019 | j++)
|
---|
1020 | {
|
---|
1021 | // Si hay mas de un submesh ListaIndices
|
---|
1022 | // no se rellena correctamente.
|
---|
1023 | vAux.Vertex[0] = this->geoMesh->mSubMesh[i].
|
---|
1024 | mVertexBuffer->mPosition[j].x;
|
---|
1025 | vAux.Vertex[1] = this->geoMesh->mSubMesh[i].
|
---|
1026 | mVertexBuffer->mPosition[j].y;
|
---|
1027 | vAux.Vertex[2] = this->geoMesh->mSubMesh[i].
|
---|
1028 | mVertexBuffer->mPosition[j].z;
|
---|
1029 | // Añadimos las normales en cVerts.
|
---|
1030 | vAux.Normal[0] = this->geoMesh->mSubMesh[i].
|
---|
1031 | mVertexBuffer->mNormal[j].x;
|
---|
1032 | vAux.Normal[1] = this->geoMesh->mSubMesh[i].
|
---|
1033 | mVertexBuffer->mNormal[j].y;
|
---|
1034 | vAux.Normal[2] = this->geoMesh->mSubMesh[i].
|
---|
1035 | mVertexBuffer->mNormal[j].z;
|
---|
1036 |
|
---|
1037 | // Añadimos las coordenadas de textura a cVerts.
|
---|
1038 | vAux.TexCoords[0] = this->geoMesh->mSubMesh[i].
|
---|
1039 | mVertexBuffer->mTexCoords[j].x;
|
---|
1040 | vAux.TexCoords[1] = this->geoMesh->mSubMesh[i].
|
---|
1041 | mVertexBuffer->mTexCoords[j].y;
|
---|
1042 |
|
---|
1043 | vAux.Next = -10;
|
---|
1044 | vAux.numMesh = i;
|
---|
1045 |
|
---|
1046 | this->cVerts.push_back(vAux);
|
---|
1047 | }
|
---|
1048 | }
|
---|
1049 | }
|
---|
1050 |
|
---|
1051 | Index indice_acum;
|
---|
1052 | Index num_vert;
|
---|
1053 |
|
---|
1054 | num_vert = 0;
|
---|
1055 |
|
---|
1056 | for (i = 0; i < this->geoMesh->mSubMeshCount; i++)
|
---|
1057 | {
|
---|
1058 | // If is not the leaves submesh.
|
---|
1059 | if (mSubMeshLeaves != i)
|
---|
1060 | {
|
---|
1061 | indice_acum = 0;
|
---|
1062 |
|
---|
1063 | for (j = 0; j < this->geoMesh->mSubMesh[i].mStripCount; j++)
|
---|
1064 | {
|
---|
1065 | Index *aux = this->geoMesh->mSubMesh[i].mStrip[j];
|
---|
1066 |
|
---|
1067 | /*
|
---|
1068 | if (j != 0)
|
---|
1069 | {
|
---|
1070 | // La primera tira no empieza por índices repetidos.
|
---|
1071 | aux = aux+1;
|
---|
1072 |
|
---|
1073 | indice_acum++;
|
---|
1074 | }
|
---|
1075 | */
|
---|
1076 |
|
---|
1077 | if (j+1 < this->geoMesh->mSubMesh[i].mStripCount)
|
---|
1078 | {
|
---|
1079 | Index *siguiente = this->geoMesh->mSubMesh[i].mStrip[j+1];
|
---|
1080 |
|
---|
1081 | tira.clear();
|
---|
1082 |
|
---|
1083 | while (aux != siguiente)
|
---|
1084 | {
|
---|
1085 | tira.push_back(*aux);
|
---|
1086 | indice_acum++;
|
---|
1087 |
|
---|
1088 | aux = aux + 1;
|
---|
1089 | }
|
---|
1090 |
|
---|
1091 | //tira.pop_back();
|
---|
1092 |
|
---|
1093 | this->cStrips.push_back(tira);
|
---|
1094 | }
|
---|
1095 | else
|
---|
1096 | {
|
---|
1097 | // Insertar los indices de la última tira en el cStrips
|
---|
1098 | tira.clear();
|
---|
1099 |
|
---|
1100 | for ( unsigned int k = indice_acum;
|
---|
1101 | k < this->geoMesh->mSubMesh[i].mIndexCount;
|
---|
1102 | k++)
|
---|
1103 | {
|
---|
1104 | tira.push_back(this->geoMesh->mSubMesh[i].mIndex[k]);
|
---|
1105 | }
|
---|
1106 |
|
---|
1107 | this->cStrips.push_back(tira);
|
---|
1108 | }
|
---|
1109 | }
|
---|
1110 |
|
---|
1111 | num_vert += this->geoMesh->mSubMesh[i].
|
---|
1112 | mVertexBuffer->mVertexCount;
|
---|
1113 | }
|
---|
1114 | }
|
---|
1115 |
|
---|
1116 | this->TOTALVERTS = cVerts.size();
|
---|
1117 | this->TOTALTIRAS = cStrips.size();
|
---|
1118 | }
|
---|
1119 | else
|
---|
1120 | {
|
---|
1121 | // Error.
|
---|
1122 | }
|
---|
1123 | }
|
---|
1124 |
|
---|
1125 | /// GetMesh: Return de current Mesh.
|
---|
1126 | Mesh * LodStripsConstructor::GetMesh()
|
---|
1127 | {
|
---|
1128 | Mesh *mesh_built;
|
---|
1129 |
|
---|
1130 | mesh_built = new Mesh();
|
---|
1131 | *mesh_built = *geoMesh;
|
---|
1132 |
|
---|
1133 | return mesh_built;
|
---|
1134 | }
|
---|
1135 |
|
---|
1136 | // Sets what is the submesh that stores the leaves.
|
---|
1137 | void LodStripsConstructor::SetSubMeshLeaves(size_t submesh)
|
---|
1138 | {
|
---|
1139 | mSubMeshLeaves = submesh;
|
---|
1140 | }
|
---|
1141 |
|
---|