[774] | 1 | #include "GeoMesh.h"
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| 2 |
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| 3 | using namespace Geometry;
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| 4 | using namespace std;
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| 5 |
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[980] | 6 | //---------------------------------------------------------------------------
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| 7 | // Cosntructor.
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| 8 | //---------------------------------------------------------------------------
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[774] | 9 | Mesh::Mesh():
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[980] | 10 | mVertexBuffer(0), mSubMeshCount(0), mSubMesh(0), hasSkeleton(false)
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[774] | 11 | {
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[1009] | 12 | mMeshBounds.maxX = 0.0;
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| 13 | mMeshBounds.maxY = 0.0;
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| 14 | mMeshBounds.maxZ = 0.0;
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| 15 | mMeshBounds.minX = 0.0;
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| 16 | mMeshBounds.minY = 0.0;
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| 17 | mMeshBounds.minZ = 0.0;
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[980] | 18 | mMeshBounds.scaleFactor = 0.0;
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[774] | 19 | }
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| 20 |
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[980] | 21 | //---------------------------------------------------------------------------
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| 22 | // Destroyer.
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| 23 | //---------------------------------------------------------------------------
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[774] | 24 | Mesh::~Mesh()
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| 25 | {
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[1009] | 26 | delete [] mSubMesh;
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| 27 | delete mVertexBuffer;
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[774] | 28 | }
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| 29 |
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[980] | 30 | //---------------------------------------------------------------------------
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| 31 | // Copy constructor.
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| 32 | //---------------------------------------------------------------------------
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[1009] | 33 | Mesh::Mesh(const Mesh &mesh)
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[774] | 34 | {
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[980] | 35 | mVertexBuffer = new VertexBuffer();
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[1009] | 36 | mSubMeshCount = mesh.mSubMeshCount;
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| 37 | mSubMesh = new SubMesh[mesh.mSubMeshCount];
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[980] | 38 |
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| 39 | // Fill up bounding box settings.
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[1009] | 40 | mMeshBounds.maxX = mesh.mMeshBounds.maxX;
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| 41 | mMeshBounds.maxY = mesh.mMeshBounds.maxY;
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| 42 | mMeshBounds.maxZ = mesh.mMeshBounds.maxZ;
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| 43 | mMeshBounds.minX = mesh.mMeshBounds.minX;
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| 44 | mMeshBounds.minY = mesh.mMeshBounds.minY;
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| 45 | mMeshBounds.minZ = mesh.mMeshBounds.minZ;
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| 46 | mMeshBounds.radius = mesh.mMeshBounds.radius;
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| 47 | mMeshBounds.scaleFactor = mesh.mMeshBounds.scaleFactor;
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[980] | 48 |
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| 49 | // For each submesh.
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[1009] | 50 | for (size_t i = 0; i < mesh.mSubMeshCount; i++)
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[774] | 51 | {
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[980] | 52 | mSubMesh[i].mSharedVertexBuffer = false;
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| 53 | mSubMesh[i].mVertexBuffer = new VertexBuffer();
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[1009] | 54 | mSubMesh[i].mVertexBuffer->mPosition = new Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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| 55 | mSubMesh[i].mVertexBuffer->mNormal = new Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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| 56 | mSubMesh[i].mVertexBuffer->mTexCoords = new Vector2[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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| 57 | mSubMesh[i].mVertexBuffer->mVertexCount = mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
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| 58 | mSubMesh[i].mVertexBuffer->mVertexInfo = mesh.mSubMesh[i].mVertexBuffer->mVertexInfo;
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| 59 | mSubMesh[i].mType = mesh.mSubMesh[i].mType;
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| 60 |
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| 61 | strcpy(mSubMesh[i].mMaterialName,mesh.mSubMesh[i].mMaterialName);
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[774] | 62 |
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[1009] | 63 | if (mesh.mSubMesh[i].mSharedVertexBuffer)
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[774] | 64 | {
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[1009] | 65 | for (size_t s = 0;
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| 66 | s < mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
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[980] | 67 | s++)
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[774] | 68 | {
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[1009] | 69 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_POSITION)
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[774] | 70 | {
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[1009] | 71 | mSubMesh[i].mVertexBuffer->mPosition[s].x = mesh.mVertexBuffer->mPosition[s].x;
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| 72 | mSubMesh[i].mVertexBuffer->mPosition[s].y = mesh.mVertexBuffer->mPosition[s].y;
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| 73 | mSubMesh[i].mVertexBuffer->mPosition[s].z = mesh.mVertexBuffer->mPosition[s].z;
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[774] | 74 | }
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[980] | 75 |
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[1009] | 76 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_NORMAL)
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[774] | 77 | {
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[1009] | 78 | mSubMesh[i].mVertexBuffer->mNormal[s].x = mesh.mVertexBuffer->mNormal[s].x;
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| 79 | mSubMesh[i].mVertexBuffer->mNormal[s].y = mesh.mVertexBuffer->mNormal[s].y;
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| 80 | mSubMesh[i].mVertexBuffer->mNormal[s].z = mesh.mVertexBuffer->mNormal[s].z;
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[774] | 81 | }
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| 82 |
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[1009] | 83 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_TEXCOORDS)
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[774] | 84 | {
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[1009] | 85 | mSubMesh[i].mVertexBuffer->mTexCoords[s].x = mesh.mVertexBuffer->mTexCoords[s].x;
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| 86 | mSubMesh[i].mVertexBuffer->mTexCoords[s].y = mesh.mVertexBuffer->mTexCoords[s].y;
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[774] | 87 | }
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| 88 | }
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[1009] | 89 |
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| 90 | mesh.mSubMesh[i].mSharedVertexBuffer = false;
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[774] | 91 | }
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| 92 | else
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| 93 | {
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[1009] | 94 | for (size_t s = 0; s < mesh.mSubMesh[i].mVertexBuffer->mVertexCount; s++)
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[774] | 95 | {
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[1009] | 96 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_POSITION)
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[774] | 97 | {
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[1009] | 98 | mSubMesh[i].mVertexBuffer->mPosition[s].x = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].x;
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| 99 | mSubMesh[i].mVertexBuffer->mPosition[s].y = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].y;
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| 100 | mSubMesh[i].mVertexBuffer->mPosition[s].z = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].z;
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[774] | 101 | }
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[980] | 102 |
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[1009] | 103 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_NORMAL)
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[774] | 104 | {
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[1009] | 105 | mSubMesh[i].mVertexBuffer->mNormal[s].x = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].x;
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| 106 | mSubMesh[i].mVertexBuffer->mNormal[s].y = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].y;
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| 107 | mSubMesh[i].mVertexBuffer->mNormal[s].z = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].z;
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[774] | 108 | }
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| 109 |
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[1009] | 110 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_TEXCOORDS)
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[774] | 111 | {
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[1009] | 112 | mSubMesh[i].mVertexBuffer->mTexCoords[s].x = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].x;
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| 113 | mSubMesh[i].mVertexBuffer->mTexCoords[s].y = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].y;
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[774] | 114 | }
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| 115 | }
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| 116 |
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| 117 | }
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[980] | 118 |
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| 119 | // Copy indices.
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[1009] | 120 | mSubMesh[i].mIndexCount = mesh.mSubMesh[i].mIndexCount;
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[980] | 121 | mSubMesh[i].mIndex = new Index[mSubMesh[i].mIndexCount];
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| 122 |
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[1009] | 123 | memcpy( mSubMesh[i].mIndex,
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| 124 | mesh.mSubMesh[i].mIndex,
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| 125 | mesh.mSubMesh[i].mIndexCount * sizeof(Index));
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[774] | 126 |
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[980] | 127 | // Copy strips.
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[1009] | 128 | // offset between memory positions.
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| 129 | __w64 int offset = 0;
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| 130 | mSubMesh[i].mStripCount = mesh.mSubMesh[i].mStripCount;
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| 131 |
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| 132 | if (mesh.mSubMesh[i].mStripCount > 0)
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[774] | 133 | {
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[1009] | 134 | mSubMesh[i].mStrip = new Index*[mesh.mSubMesh[i].mStripCount];
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[774] | 135 |
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[1009] | 136 | offset = &(mSubMesh[i].mIndex[0]) - &(mesh.mSubMesh[i].mIndex[0]);
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| 137 |
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| 138 | for (size_t j = 0; j < mesh.mSubMesh[i].mStripCount; j++)
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[774] | 139 | {
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[1009] | 140 | mSubMesh[i].mStrip[j] = mesh.mSubMesh[i].mStrip[j] + offset;
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[774] | 141 | }
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| 142 | }
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[980] | 143 |
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| 144 | // Copy submesh bones.
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[1009] | 145 | if (!mesh.mSubMesh[i].mBones.empty())
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[980] | 146 | {
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[1009] | 147 | for (unsigned int j = 0; j < mesh.mSubMesh[i].mBones.size(); j++)
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[980] | 148 | {
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[1009] | 149 | mSubMesh[i].mBones.push_back(mesh.mSubMesh[i].mBones[j]);
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[980] | 150 | }
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| 151 | }
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[774] | 152 | }
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[980] | 153 |
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| 154 | // Copy skeleton name.
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[1009] | 155 | if (mesh.hasSkeleton)
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[980] | 156 | {
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| 157 | hasSkeleton = true;
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| 158 |
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[1009] | 159 | strcpy(mSkeletonName, mesh.mSkeletonName);
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[980] | 160 | }
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| 161 |
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| 162 | // Copy mesh bones.
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[1009] | 163 | if (!mesh.mBones.empty())
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[980] | 164 | {
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[1009] | 165 | for (unsigned int j = 0; j < mesh.mBones.size(); j++)
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[980] | 166 | {
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[1009] | 167 | mBones.push_back(mesh.mBones[j]);
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[980] | 168 | }
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| 169 | }
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| 170 |
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[774] | 171 | }
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| 172 |
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[980] | 173 | //---------------------------------------------------------------------------
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| 174 | // Assignment operator.
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| 175 | //---------------------------------------------------------------------------
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[1009] | 176 | Mesh &Mesh::operator =(const Mesh &mesh)
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[774] | 177 | {
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[1009] | 178 | bool copied = false;
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[774] | 179 | mVertexBuffer = new VertexBuffer();
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[1009] | 180 | mSubMeshCount = mesh.mSubMeshCount;
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| 181 | mSubMesh = new Geometry::SubMesh[mesh.mSubMeshCount];
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[980] | 182 |
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| 183 | // Fill up bounding box settings.
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[1009] | 184 | mMeshBounds.maxX = mesh.mMeshBounds.maxX;
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| 185 | mMeshBounds.maxY = mesh.mMeshBounds.maxY;
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| 186 | mMeshBounds.maxZ = mesh.mMeshBounds.maxZ;
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| 187 | mMeshBounds.minX = mesh.mMeshBounds.minX;
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| 188 | mMeshBounds.minY = mesh.mMeshBounds.minY;
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| 189 | mMeshBounds.minZ = mesh.mMeshBounds.minZ;
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| 190 | mMeshBounds.radius = mesh.mMeshBounds.radius;
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| 191 | mMeshBounds.scaleFactor = mesh.mMeshBounds.scaleFactor;
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[774] | 192 |
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[980] | 193 | // For each submesh.
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[1009] | 194 | for(size_t i = 0; i < mesh.mSubMeshCount; i++)
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[774] | 195 | {
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[1009] | 196 | mSubMesh[i].mSharedVertexBuffer = mesh.mSubMesh[i].mSharedVertexBuffer; //.false;
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[774] | 197 | mSubMesh[i].mVertexBuffer = new Geometry::VertexBuffer();
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[1009] | 198 | mSubMesh[i].mVertexBuffer->mPosition = new Geometry::Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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| 199 | mSubMesh[i].mVertexBuffer->mNormal = new Geometry::Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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| 200 | mSubMesh[i].mVertexBuffer->mTexCoords = new Geometry::Vector2[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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| 201 | mSubMesh[i].mVertexBuffer->mVertexCount = mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
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| 202 | mSubMesh[i].mVertexBuffer->mVertexInfo = mesh.mSubMesh[i].mVertexBuffer->mVertexInfo;
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| 203 | mSubMesh[i].mType = mesh.mSubMesh[i].mType;
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| 204 | strcpy(mSubMesh[i].mMaterialName,mesh.mSubMesh[i].mMaterialName);
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[774] | 205 |
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[1009] | 206 | if (mesh.mSubMesh[i].mSharedVertexBuffer && !copied)
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[774] | 207 | {
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| 208 | mVertexBuffer = mSubMesh[i].mVertexBuffer;
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[1009] | 209 | copied = true;
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[774] | 210 | }
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| 211 |
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[1009] | 212 | for(size_t s = 0; s < mesh.mSubMesh[i].mVertexBuffer->mVertexCount; s++)
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[774] | 213 | {
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[1009] | 214 | mSubMesh[i].mVertexBuffer->mPosition[s].x = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].x;
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| 215 | mSubMesh[i].mVertexBuffer->mPosition[s].y = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].y;
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| 216 | mSubMesh[i].mVertexBuffer->mPosition[s].z = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].z;
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| 217 |
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| 218 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
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[774] | 219 | {
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[1009] | 220 | mSubMesh[i].mVertexBuffer->mNormal[s].x = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].x;
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| 221 | mSubMesh[i].mVertexBuffer->mNormal[s].y = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].y;
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| 222 | mSubMesh[i].mVertexBuffer->mNormal[s].z = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].z;
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[774] | 223 | }
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| 224 |
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[1009] | 225 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
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[774] | 226 | {
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[1009] | 227 | mSubMesh[i].mVertexBuffer->mTexCoords[s].x = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].x;
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| 228 | mSubMesh[i].mVertexBuffer->mTexCoords[s].y = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].y;
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[774] | 229 | }
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| 230 | }
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| 231 |
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[1009] | 232 | // Copy indices.
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| 233 | mSubMesh[i].mIndexCount = mesh.mSubMesh[i].mIndexCount;
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[774] | 234 | mSubMesh[i].mIndex = new Index[mSubMesh[i].mIndexCount];
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| 235 |
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[980] | 236 | memcpy( mSubMesh[i].mIndex,
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[1009] | 237 | mesh.mSubMesh[i].mIndex,
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| 238 | mesh.mSubMesh[i].mIndexCount*sizeof(Geometry::Index));
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[774] | 239 |
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[1009] | 240 | // Copy strips.
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| 241 | __w64 offset = 0;
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| 242 | mSubMesh[i].mStripCount = mesh.mSubMesh[i].mStripCount;
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[774] | 243 |
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[1009] | 244 | if (mesh.mSubMesh[i].mStripCount > 0)
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[774] | 245 | {
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[1009] | 246 | mSubMesh[i].mStrip = new Index*[mesh.mSubMesh[i].mStripCount];
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| 247 |
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| 248 | offset = &(mSubMesh[i].mIndex[0])
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| 249 | -
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| 250 | &(mesh.mSubMesh[i].mIndex[0]);
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[774] | 251 |
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[1009] | 252 | for (size_t j = 0; j < mesh.mSubMesh[i].mStripCount; j++)
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[774] | 253 | {
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[1009] | 254 | mSubMesh[i].mStrip[j] = mesh.mSubMesh[i].mStrip[j] + offset;
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[774] | 255 | }
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| 256 | }
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| 257 |
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[980] | 258 | // Copy submesh bones.
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[1009] | 259 | if (!mesh.mSubMesh[i].mBones.empty())
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[774] | 260 | {
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[1009] | 261 | for (unsigned int j = 0; j < mesh.mSubMesh[i].mBones.size(); j++)
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[774] | 262 | {
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[1009] | 263 | mSubMesh[i].mBones.push_back(mesh.mSubMesh[i].mBones[j]);
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[774] | 264 | }
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| 265 | }
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| 266 | }
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| 267 |
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[980] | 268 | // Copy skeleton name.
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[1009] | 269 | if (mesh.hasSkeleton)
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[774] | 270 | {
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| 271 | hasSkeleton = true;
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| 272 |
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[1009] | 273 | strcpy(mSkeletonName, mesh.mSkeletonName);
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[774] | 274 | }
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| 275 |
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[980] | 276 | // Copy mesh bones.
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[1009] | 277 | if (!mesh.mBones.empty())
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[774] | 278 | {
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[1009] | 279 | for (unsigned int j = 0; j < mesh.mBones.size(); j++)
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[774] | 280 | {
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[1009] | 281 | mBones.push_back(mesh.mBones[j]);
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[774] | 282 | }
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| 283 | }
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| 284 |
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| 285 | return *this;
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| 286 | }
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| 287 |
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[980] | 288 | //---------------------------------------------------------------------------
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| 289 | // Load mesh.
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| 290 | //---------------------------------------------------------------------------
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[774] | 291 | void Mesh::Load(Serializer &s)
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| 292 | {
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| 293 | bool sharedVertexBuffer = false;
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| 294 |
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[1009] | 295 | // Clear Data.
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| 296 | delete [] mSubMesh;
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| 297 |
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| 298 | mSubMesh = 0;
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| 299 |
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| 300 | delete mVertexBuffer;
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| 301 |
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| 302 | mVertexBuffer = 0;
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[774] | 303 | mSubMeshCount = 0;
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| 304 |
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| 305 | s.ReadArray(&sharedVertexBuffer,1);
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[1009] | 306 |
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[774] | 307 | if (sharedVertexBuffer)
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| 308 | {
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| 309 | mVertexBuffer = new VertexBuffer;
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| 310 | mVertexBuffer->Load(s);
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| 311 | }
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[1009] | 312 |
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| 313 | s.ReadArray(&mSubMeshCount, 1);
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| 314 |
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| 315 | mSubMesh = new SubMesh[mSubMeshCount];
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| 316 |
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| 317 | for(size_t i = 0; i < mSubMeshCount; i++)
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[774] | 318 | {
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| 319 | mSubMesh[i].Load(s);
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[1009] | 320 |
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[774] | 321 | if (mSubMesh[i].mSharedVertexBuffer && sharedVertexBuffer)
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| 322 | {
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[1009] | 323 | mSubMesh[i].mVertexBuffer = mVertexBuffer;
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[774] | 324 | }
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| 325 | }
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| 326 | }
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| 327 |
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[980] | 328 | //---------------------------------------------------------------------------
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| 329 | // Save mesh.
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| 330 | //---------------------------------------------------------------------------
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[774] | 331 | void Mesh::Save(Serializer &s)
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| 332 | {
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[1009] | 333 | bool sharedVertexBuffer = (mVertexBuffer != 0);
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| 334 |
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[774] | 335 | s.WriteArray(&sharedVertexBuffer, 1);
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[1009] | 336 |
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[774] | 337 | if (sharedVertexBuffer)
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| 338 | {
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| 339 | mVertexBuffer->Save(s);
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| 340 | }
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[1009] | 341 |
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[774] | 342 | s.WriteArray(&mSubMeshCount,1);
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[1009] | 343 |
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| 344 | for(size_t i = 0; i < mSubMeshCount; i++)
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[774] | 345 | {
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| 346 | mSubMesh[i].Save(s);
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| 347 | }
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| 348 | }
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| 349 |
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[980] | 350 | //---------------------------------------------------------------------------
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| 351 | // Export to obj mesh.
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| 352 | //---------------------------------------------------------------------------
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[1009] | 353 | void Mesh::exportToOBJ(char *fileName)
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[774] | 354 | {
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[1009] | 355 | std::ofstream obj(fileName);
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| 356 |
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| 357 | obj << "begin" << std::endl;
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[774] | 358 |
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[1009] | 359 | // Vertices.
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| 360 | for (size_t i = 0; i < mSubMeshCount; i++)
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[774] | 361 | {
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[1009] | 362 | for (size_t j = 0; j < mSubMesh[i].mVertexBuffer->mVertexCount; j++)
|
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[774] | 363 | {
|
---|
[1009] | 364 | obj << "v "
|
---|
| 365 | << mSubMesh[i].mVertexBuffer->mPosition[j].x
|
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| 366 | << " "
|
---|
| 367 | << mSubMesh[i].mVertexBuffer->mPosition[j].y
|
---|
| 368 | << " "
|
---|
| 369 | << mSubMesh[i].mVertexBuffer->mPosition[j].z
|
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| 370 | << " "
|
---|
| 371 | << std::endl;
|
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[774] | 372 | }
|
---|
| 373 | }
|
---|
| 374 |
|
---|
[1009] | 375 | // Faces.
|
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| 376 | for (size_t i = 0; i < mSubMeshCount; i++)
|
---|
[774] | 377 | {
|
---|
[1009] | 378 | for (size_t j = 0; j < mSubMesh[i].mIndexCount; j = j + 3)
|
---|
[774] | 379 | {
|
---|
[1009] | 380 | obj << "f "
|
---|
| 381 | << mSubMesh[i].mIndex[j] + 1
|
---|
| 382 | << " "
|
---|
| 383 | << mSubMesh[i].mIndex[j + 1] + 1
|
---|
| 384 | << " "
|
---|
| 385 | << mSubMesh[i].mIndex[j + 2] + 1
|
---|
| 386 | << std::endl;
|
---|
[774] | 387 | }
|
---|
| 388 | }
|
---|
| 389 |
|
---|
[1009] | 390 | obj << "end" << std::endl;
|
---|
| 391 |
|
---|
[774] | 392 | obj.close();
|
---|
| 393 | }
|
---|
| 394 |
|
---|
[980] | 395 | //---------------------------------------------------------------------------
|
---|
| 396 | // Transform to shared vertex mesh.
|
---|
| 397 | //---------------------------------------------------------------------------
|
---|
| 398 | Mesh *Mesh::toSharedVertex()
|
---|
[774] | 399 | {
|
---|
| 400 | // Move all vertex to the shared vertex buffer.
|
---|
[1009] | 401 | Mesh *mesh = new Mesh();
|
---|
[774] | 402 |
|
---|
[980] | 403 | if (mSubMesh[0].mSharedVertexBuffer)
|
---|
[774] | 404 | {
|
---|
| 405 | *mesh = *this;
|
---|
[980] | 406 |
|
---|
[774] | 407 | return mesh;
|
---|
| 408 | }
|
---|
| 409 |
|
---|
[980] | 410 | mesh->mVertexBuffer = new VertexBuffer();
|
---|
[1009] | 411 | mesh->mSubMeshCount = mSubMeshCount;
|
---|
| 412 | mesh->mSubMesh = new SubMesh[mSubMeshCount];
|
---|
[774] | 413 |
|
---|
[980] | 414 | // Fill up bounding box settings.
|
---|
| 415 | mesh->mMeshBounds.maxX = mMeshBounds.maxX;
|
---|
| 416 | mesh->mMeshBounds.maxY = mMeshBounds.maxY;
|
---|
| 417 | mesh->mMeshBounds.maxZ = mMeshBounds.maxZ;
|
---|
| 418 | mesh->mMeshBounds.minX = mMeshBounds.minX;
|
---|
| 419 | mesh->mMeshBounds.minY = mMeshBounds.minY;
|
---|
| 420 | mesh->mMeshBounds.minZ = mMeshBounds.minZ;
|
---|
| 421 | mesh->mMeshBounds.radius = mMeshBounds.radius;
|
---|
| 422 | mesh->mMeshBounds.scaleFactor = mMeshBounds.scaleFactor;
|
---|
| 423 |
|
---|
| 424 | // construcción de los submeshes
|
---|
| 425 | long int acumVerts = 0;
|
---|
| 426 |
|
---|
| 427 | for (size_t i = 0; i < mesh->mSubMeshCount; i++)
|
---|
[774] | 428 | {
|
---|
[980] | 429 | mesh->mSubMesh[i].mSharedVertexBuffer = true;
|
---|
| 430 | mesh->mSubMesh[i].mVertexBuffer = mesh->mVertexBuffer;
|
---|
| 431 | mesh->mSubMesh[i].mStripCount = 0;
|
---|
| 432 | mesh->mSubMesh[i].mStrip = NULL;
|
---|
| 433 | mesh->mSubMesh[i].mType = mSubMesh[i].mType;
|
---|
| 434 |
|
---|
| 435 | strcpy(mesh->mSubMesh[i].mMaterialName,mSubMesh[i].mMaterialName);
|
---|
| 436 |
|
---|
[1009] | 437 | // Copy indices.
|
---|
[980] | 438 | mesh->mSubMesh[i].mIndexCount = mSubMesh[i].mIndexCount;
|
---|
| 439 | mesh->mSubMesh[i].mIndex = new Index[mSubMesh[i].mIndexCount];
|
---|
[774] | 440 |
|
---|
[980] | 441 | for (size_t j = 0; j < mSubMesh[i].mIndexCount; j++)
|
---|
[774] | 442 | {
|
---|
[980] | 443 | mesh->mSubMesh[i].mIndex[j] = mSubMesh[i].mIndex[j]+acumVerts;
|
---|
[774] | 444 | }
|
---|
| 445 |
|
---|
[985] | 446 | acumVerts += long(mSubMesh[i].mVertexBuffer->mVertexCount);
|
---|
[774] | 447 |
|
---|
[1009] | 448 | // Copy strips.
|
---|
| 449 | int offset = 0;
|
---|
[980] | 450 |
|
---|
| 451 | mesh->mSubMesh[i].mStripCount = mSubMesh[i].mStripCount;
|
---|
| 452 |
|
---|
| 453 | if (mSubMesh[i].mStripCount > 0)
|
---|
[774] | 454 | {
|
---|
[980] | 455 | mesh->mSubMesh[i].mStrip = new Index*[mSubMesh[i].mStripCount];
|
---|
[774] | 456 |
|
---|
[985] | 457 | offset = int(&(mesh->mSubMesh[i].mIndex[0]) - &(mSubMesh[i].mIndex[0]));
|
---|
[980] | 458 |
|
---|
[1009] | 459 | for (size_t j = 0; j < mSubMesh[i].mStripCount; j++)
|
---|
[774] | 460 | {
|
---|
[1009] | 461 | mesh->mSubMesh[i].mStrip[j] = mSubMesh[i].mStrip[j] + offset;
|
---|
[774] | 462 | }
|
---|
| 463 | }
|
---|
| 464 | }
|
---|
| 465 |
|
---|
[980] | 466 | mesh->mVertexBuffer->mVertexCount = acumVerts;
|
---|
| 467 | mesh->mVertexBuffer->mVertexInfo = mSubMesh[0].mVertexBuffer->mVertexInfo;
|
---|
[774] | 468 |
|
---|
[980] | 469 | mesh->mVertexBuffer->mPosition = new Vector3[mesh->mVertexBuffer->mVertexCount];
|
---|
| 470 | mesh->mVertexBuffer->mNormal = new Vector3[mesh->mVertexBuffer->mVertexCount];
|
---|
| 471 | mesh->mVertexBuffer->mTexCoords = new Vector2[mesh->mVertexBuffer->mVertexCount];
|
---|
| 472 |
|
---|
| 473 | acumVerts = 0;
|
---|
| 474 |
|
---|
| 475 | size_t newIndex;
|
---|
| 476 |
|
---|
[1009] | 477 | for (size_t i = 0; i < mSubMeshCount; i++)
|
---|
[774] | 478 | {
|
---|
[1009] | 479 | for (size_t j = 0; j < mSubMesh[i].mVertexBuffer->mVertexCount; j++)
|
---|
[774] | 480 | {
|
---|
[980] | 481 | newIndex = acumVerts + j;
|
---|
| 482 |
|
---|
| 483 | mesh->mVertexBuffer->
|
---|
| 484 | mPosition[newIndex].x = mSubMesh[i].mVertexBuffer->
|
---|
| 485 | mPosition[j].x;
|
---|
| 486 |
|
---|
| 487 | mesh->mVertexBuffer->
|
---|
| 488 | mPosition[newIndex].y = mSubMesh[i].mVertexBuffer->
|
---|
| 489 | mPosition[j].y;
|
---|
| 490 |
|
---|
| 491 | mesh->mVertexBuffer->
|
---|
| 492 | mPosition[newIndex].z = mSubMesh[i].mVertexBuffer->
|
---|
| 493 | mPosition[j].z;
|
---|
[774] | 494 |
|
---|
[980] | 495 | mesh->mVertexBuffer->
|
---|
| 496 | mNormal[newIndex].x = mSubMesh[i].mVertexBuffer->
|
---|
| 497 | mNormal[j].x;
|
---|
| 498 |
|
---|
| 499 | mesh->mVertexBuffer->
|
---|
| 500 | mNormal[newIndex].y = mSubMesh[i].mVertexBuffer->
|
---|
| 501 | mNormal[j].y;
|
---|
| 502 |
|
---|
| 503 | mesh->mVertexBuffer->
|
---|
| 504 | mNormal[newIndex].z = mSubMesh[i].mVertexBuffer->
|
---|
| 505 | mNormal[j].z;
|
---|
[774] | 506 |
|
---|
[980] | 507 | mesh->mVertexBuffer->
|
---|
| 508 | mTexCoords[newIndex].x = mSubMesh[i].mVertexBuffer->
|
---|
| 509 | mTexCoords[j].x;
|
---|
| 510 |
|
---|
| 511 | mesh->mVertexBuffer->
|
---|
| 512 | mTexCoords[newIndex].y = mSubMesh[i].mVertexBuffer->
|
---|
| 513 | mTexCoords[j].y;
|
---|
[774] | 514 | }
|
---|
[980] | 515 |
|
---|
[1070] | 516 | // Shared bones.
|
---|
[986] | 517 | if (!mSubMesh[i].mBones.empty())
|
---|
| 518 | {
|
---|
| 519 | for (unsigned int j = 0; j < mSubMesh[i].mBones.size(); j++)
|
---|
| 520 | {
|
---|
[1070] | 521 | mesh->mBones.push_back(mSubMesh[i].mBones[j]);
|
---|
| 522 |
|
---|
| 523 | mesh->mBones.back().vertexIndex += acumVerts;
|
---|
[986] | 524 | }
|
---|
| 525 | }
|
---|
| 526 |
|
---|
[1070] | 527 | acumVerts += long(mSubMesh[i].mVertexBuffer->mVertexCount);
|
---|
[774] | 528 | }
|
---|
| 529 |
|
---|
[986] | 530 | // Copy skeleton name.
|
---|
| 531 | if (hasSkeleton)
|
---|
| 532 | {
|
---|
| 533 | mesh->hasSkeleton = true;
|
---|
| 534 |
|
---|
| 535 | strcpy(mesh->mSkeletonName,mSkeletonName);
|
---|
| 536 | }
|
---|
| 537 |
|
---|
[1070] | 538 | /*
|
---|
[986] | 539 | // Copy mesh bones.
|
---|
| 540 | if (!mBones.empty())
|
---|
| 541 | {
|
---|
| 542 | for (unsigned int j = 0; j < mBones.size(); j++)
|
---|
| 543 | {
|
---|
| 544 | mesh->mBones.push_back(mBones[j]);
|
---|
| 545 | }
|
---|
| 546 | }
|
---|
[1070] | 547 | */
|
---|
[986] | 548 |
|
---|
[774] | 549 | return mesh;
|
---|
| 550 | }
|
---|
| 551 |
|
---|