[774] | 1 | #include "GeoMesh.h"
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| 2 |
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| 3 | using namespace Geometry;
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| 4 | using namespace std;
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| 5 |
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[2083] | 6 | //-------------------------------------------------------------------------
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[980] | 7 | // Cosntructor.
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[2083] | 8 | //-------------------------------------------------------------------------
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[774] | 9 | Mesh::Mesh():
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[980] | 10 | mVertexBuffer(0), mSubMeshCount(0), mSubMesh(0), hasSkeleton(false)
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[774] | 11 | {
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[1009] | 12 | mMeshBounds.maxX = 0.0;
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| 13 | mMeshBounds.maxY = 0.0;
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| 14 | mMeshBounds.maxZ = 0.0;
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| 15 | mMeshBounds.minX = 0.0;
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| 16 | mMeshBounds.minY = 0.0;
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| 17 | mMeshBounds.minZ = 0.0;
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[980] | 18 | mMeshBounds.scaleFactor = 0.0;
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[774] | 19 | }
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| 20 |
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[2083] | 21 | //-------------------------------------------------------------------------
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[980] | 22 | // Destroyer.
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[2083] | 23 | //-------------------------------------------------------------------------
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[774] | 24 | Mesh::~Mesh()
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| 25 | {
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[1009] | 26 | delete [] mSubMesh;
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| 27 | delete mVertexBuffer;
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[774] | 28 | }
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| 29 |
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[2083] | 30 | //-------------------------------------------------------------------------
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[980] | 31 | // Copy constructor.
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[2083] | 32 | //-------------------------------------------------------------------------
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[1009] | 33 | Mesh::Mesh(const Mesh &mesh)
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[774] | 34 | {
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[980] | 35 | mVertexBuffer = new VertexBuffer();
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[1009] | 36 | mSubMeshCount = mesh.mSubMeshCount;
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| 37 | mSubMesh = new SubMesh[mesh.mSubMeshCount];
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[980] | 38 |
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| 39 | // Fill up bounding box settings.
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[1009] | 40 | mMeshBounds.maxX = mesh.mMeshBounds.maxX;
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| 41 | mMeshBounds.maxY = mesh.mMeshBounds.maxY;
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| 42 | mMeshBounds.maxZ = mesh.mMeshBounds.maxZ;
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| 43 | mMeshBounds.minX = mesh.mMeshBounds.minX;
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| 44 | mMeshBounds.minY = mesh.mMeshBounds.minY;
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| 45 | mMeshBounds.minZ = mesh.mMeshBounds.minZ;
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| 46 | mMeshBounds.radius = mesh.mMeshBounds.radius;
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| 47 | mMeshBounds.scaleFactor = mesh.mMeshBounds.scaleFactor;
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[980] | 48 |
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| 49 | // For each submesh.
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[1009] | 50 | for (size_t i = 0; i < mesh.mSubMeshCount; i++)
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[774] | 51 | {
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[980] | 52 | mSubMesh[i].mSharedVertexBuffer = false;
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| 53 | mSubMesh[i].mVertexBuffer = new VertexBuffer();
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[1009] | 54 | mSubMesh[i].mVertexBuffer->mPosition = new Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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| 55 | mSubMesh[i].mVertexBuffer->mNormal = new Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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| 56 | mSubMesh[i].mVertexBuffer->mTexCoords = new Vector2[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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| 57 | mSubMesh[i].mVertexBuffer->mVertexCount = mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
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| 58 | mSubMesh[i].mVertexBuffer->mVertexInfo = mesh.mSubMesh[i].mVertexBuffer->mVertexInfo;
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| 59 | mSubMesh[i].mType = mesh.mSubMesh[i].mType;
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| 60 |
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| 61 | strcpy(mSubMesh[i].mMaterialName,mesh.mSubMesh[i].mMaterialName);
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[774] | 62 |
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[1009] | 63 | if (mesh.mSubMesh[i].mSharedVertexBuffer)
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[774] | 64 | {
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[1009] | 65 | for (size_t s = 0;
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| 66 | s < mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
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[980] | 67 | s++)
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[774] | 68 | {
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[1009] | 69 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_POSITION)
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[774] | 70 | {
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[1009] | 71 | mSubMesh[i].mVertexBuffer->mPosition[s].x = mesh.mVertexBuffer->mPosition[s].x;
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| 72 | mSubMesh[i].mVertexBuffer->mPosition[s].y = mesh.mVertexBuffer->mPosition[s].y;
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| 73 | mSubMesh[i].mVertexBuffer->mPosition[s].z = mesh.mVertexBuffer->mPosition[s].z;
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[774] | 74 | }
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[980] | 75 |
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[1009] | 76 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_NORMAL)
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[774] | 77 | {
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[1009] | 78 | mSubMesh[i].mVertexBuffer->mNormal[s].x = mesh.mVertexBuffer->mNormal[s].x;
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| 79 | mSubMesh[i].mVertexBuffer->mNormal[s].y = mesh.mVertexBuffer->mNormal[s].y;
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| 80 | mSubMesh[i].mVertexBuffer->mNormal[s].z = mesh.mVertexBuffer->mNormal[s].z;
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[774] | 81 | }
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| 82 |
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[1009] | 83 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_TEXCOORDS)
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[774] | 84 | {
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[1009] | 85 | mSubMesh[i].mVertexBuffer->mTexCoords[s].x = mesh.mVertexBuffer->mTexCoords[s].x;
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| 86 | mSubMesh[i].mVertexBuffer->mTexCoords[s].y = mesh.mVertexBuffer->mTexCoords[s].y;
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[774] | 87 | }
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| 88 | }
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[1009] | 89 |
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| 90 | mesh.mSubMesh[i].mSharedVertexBuffer = false;
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[774] | 91 | }
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| 92 | else
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| 93 | {
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[1009] | 94 | for (size_t s = 0; s < mesh.mSubMesh[i].mVertexBuffer->mVertexCount; s++)
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[774] | 95 | {
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[1009] | 96 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_POSITION)
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[774] | 97 | {
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[1009] | 98 | mSubMesh[i].mVertexBuffer->mPosition[s].x = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].x;
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| 99 | mSubMesh[i].mVertexBuffer->mPosition[s].y = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].y;
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| 100 | mSubMesh[i].mVertexBuffer->mPosition[s].z = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].z;
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[774] | 101 | }
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[980] | 102 |
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[1009] | 103 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_NORMAL)
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[774] | 104 | {
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[1009] | 105 | mSubMesh[i].mVertexBuffer->mNormal[s].x = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].x;
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| 106 | mSubMesh[i].mVertexBuffer->mNormal[s].y = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].y;
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| 107 | mSubMesh[i].mVertexBuffer->mNormal[s].z = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].z;
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[774] | 108 | }
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| 109 |
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[1009] | 110 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & VERTEX_TEXCOORDS)
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[774] | 111 | {
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[1009] | 112 | mSubMesh[i].mVertexBuffer->mTexCoords[s].x = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].x;
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| 113 | mSubMesh[i].mVertexBuffer->mTexCoords[s].y = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].y;
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[774] | 114 | }
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| 115 | }
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| 116 |
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| 117 | }
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[980] | 118 |
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| 119 | // Copy indices.
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[1009] | 120 | mSubMesh[i].mIndexCount = mesh.mSubMesh[i].mIndexCount;
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[980] | 121 | mSubMesh[i].mIndex = new Index[mSubMesh[i].mIndexCount];
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| 122 |
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[1009] | 123 | memcpy( mSubMesh[i].mIndex,
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| 124 | mesh.mSubMesh[i].mIndex,
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| 125 | mesh.mSubMesh[i].mIndexCount * sizeof(Index));
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[774] | 126 |
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[980] | 127 | // Copy strips.
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[1009] | 128 | // offset between memory positions.
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| 129 | __w64 int offset = 0;
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| 130 | mSubMesh[i].mStripCount = mesh.mSubMesh[i].mStripCount;
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| 131 |
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| 132 | if (mesh.mSubMesh[i].mStripCount > 0)
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[774] | 133 | {
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[1009] | 134 | mSubMesh[i].mStrip = new Index*[mesh.mSubMesh[i].mStripCount];
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[774] | 135 |
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[1009] | 136 | offset = &(mSubMesh[i].mIndex[0]) - &(mesh.mSubMesh[i].mIndex[0]);
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| 137 |
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| 138 | for (size_t j = 0; j < mesh.mSubMesh[i].mStripCount; j++)
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[774] | 139 | {
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[1009] | 140 | mSubMesh[i].mStrip[j] = mesh.mSubMesh[i].mStrip[j] + offset;
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[774] | 141 | }
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| 142 | }
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[980] | 143 |
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| 144 | // Copy submesh bones.
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[1009] | 145 | if (!mesh.mSubMesh[i].mBones.empty())
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[980] | 146 | {
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[1009] | 147 | for (unsigned int j = 0; j < mesh.mSubMesh[i].mBones.size(); j++)
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[980] | 148 | {
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[1009] | 149 | mSubMesh[i].mBones.push_back(mesh.mSubMesh[i].mBones[j]);
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[980] | 150 | }
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| 151 | }
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[774] | 152 | }
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[980] | 153 |
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| 154 | // Copy skeleton name.
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[1009] | 155 | if (mesh.hasSkeleton)
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[980] | 156 | {
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| 157 | hasSkeleton = true;
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| 158 |
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[1009] | 159 | strcpy(mSkeletonName, mesh.mSkeletonName);
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[980] | 160 | }
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| 161 |
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| 162 | // Copy mesh bones.
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[1009] | 163 | if (!mesh.mBones.empty())
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[980] | 164 | {
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[1009] | 165 | for (unsigned int j = 0; j < mesh.mBones.size(); j++)
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[980] | 166 | {
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[1009] | 167 | mBones.push_back(mesh.mBones[j]);
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[980] | 168 | }
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| 169 | }
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| 170 |
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[774] | 171 | }
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| 172 |
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[2083] | 173 | //-------------------------------------------------------------------------
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[980] | 174 | // Assignment operator.
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[2083] | 175 | //-------------------------------------------------------------------------
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[1009] | 176 | Mesh &Mesh::operator =(const Mesh &mesh)
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[774] | 177 | {
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[1009] | 178 | bool copied = false;
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[774] | 179 | mVertexBuffer = new VertexBuffer();
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[1009] | 180 | mSubMeshCount = mesh.mSubMeshCount;
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| 181 | mSubMesh = new Geometry::SubMesh[mesh.mSubMeshCount];
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[980] | 182 |
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| 183 | // Fill up bounding box settings.
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[1009] | 184 | mMeshBounds.maxX = mesh.mMeshBounds.maxX;
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| 185 | mMeshBounds.maxY = mesh.mMeshBounds.maxY;
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| 186 | mMeshBounds.maxZ = mesh.mMeshBounds.maxZ;
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| 187 | mMeshBounds.minX = mesh.mMeshBounds.minX;
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| 188 | mMeshBounds.minY = mesh.mMeshBounds.minY;
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| 189 | mMeshBounds.minZ = mesh.mMeshBounds.minZ;
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| 190 | mMeshBounds.radius = mesh.mMeshBounds.radius;
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| 191 | mMeshBounds.scaleFactor = mesh.mMeshBounds.scaleFactor;
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[774] | 192 |
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[980] | 193 | // For each submesh.
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[2083] | 194 | for (size_t i = 0; i < mesh.mSubMeshCount; i++)
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[774] | 195 | {
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[1009] | 196 | mSubMesh[i].mSharedVertexBuffer = mesh.mSubMesh[i].mSharedVertexBuffer; //.false;
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[774] | 197 | mSubMesh[i].mVertexBuffer = new Geometry::VertexBuffer();
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[1009] | 198 | mSubMesh[i].mVertexBuffer->mPosition = new Geometry::Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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| 199 | mSubMesh[i].mVertexBuffer->mNormal = new Geometry::Vector3[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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| 200 | mSubMesh[i].mVertexBuffer->mTexCoords = new Geometry::Vector2[mesh.mSubMesh[i].mVertexBuffer->mVertexCount];
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| 201 | mSubMesh[i].mVertexBuffer->mVertexCount = mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
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| 202 | mSubMesh[i].mVertexBuffer->mVertexInfo = mesh.mSubMesh[i].mVertexBuffer->mVertexInfo;
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| 203 | mSubMesh[i].mType = mesh.mSubMesh[i].mType;
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| 204 | strcpy(mSubMesh[i].mMaterialName,mesh.mSubMesh[i].mMaterialName);
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[774] | 205 |
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[1009] | 206 | if (mesh.mSubMesh[i].mSharedVertexBuffer && !copied)
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[774] | 207 | {
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| 208 | mVertexBuffer = mSubMesh[i].mVertexBuffer;
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[1009] | 209 | copied = true;
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[774] | 210 | }
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| 211 |
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[2083] | 212 | for ( size_t s = 0;
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| 213 | s < mesh.mSubMesh[i].mVertexBuffer->mVertexCount;
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| 214 | s++)
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[774] | 215 | {
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[1009] | 216 | mSubMesh[i].mVertexBuffer->mPosition[s].x = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].x;
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| 217 | mSubMesh[i].mVertexBuffer->mPosition[s].y = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].y;
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| 218 | mSubMesh[i].mVertexBuffer->mPosition[s].z = mesh.mSubMesh[i].mVertexBuffer->mPosition[s].z;
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| 219 |
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| 220 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & Geometry::VERTEX_NORMAL)
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[774] | 221 | {
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[1009] | 222 | mSubMesh[i].mVertexBuffer->mNormal[s].x = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].x;
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| 223 | mSubMesh[i].mVertexBuffer->mNormal[s].y = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].y;
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| 224 | mSubMesh[i].mVertexBuffer->mNormal[s].z = mesh.mSubMesh[i].mVertexBuffer->mNormal[s].z;
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[774] | 225 | }
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| 226 |
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[1009] | 227 | if (mesh.mSubMesh[i].mVertexBuffer->mVertexInfo & Geometry::VERTEX_TEXCOORDS)
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[774] | 228 | {
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[1009] | 229 | mSubMesh[i].mVertexBuffer->mTexCoords[s].x = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].x;
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| 230 | mSubMesh[i].mVertexBuffer->mTexCoords[s].y = mesh.mSubMesh[i].mVertexBuffer->mTexCoords[s].y;
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[774] | 231 | }
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| 232 | }
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| 233 |
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[1009] | 234 | // Copy indices.
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| 235 | mSubMesh[i].mIndexCount = mesh.mSubMesh[i].mIndexCount;
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[774] | 236 | mSubMesh[i].mIndex = new Index[mSubMesh[i].mIndexCount];
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| 237 |
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[980] | 238 | memcpy( mSubMesh[i].mIndex,
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[1009] | 239 | mesh.mSubMesh[i].mIndex,
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| 240 | mesh.mSubMesh[i].mIndexCount*sizeof(Geometry::Index));
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[774] | 241 |
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[1009] | 242 | // Copy strips.
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| 243 | __w64 offset = 0;
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| 244 | mSubMesh[i].mStripCount = mesh.mSubMesh[i].mStripCount;
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[774] | 245 |
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[1009] | 246 | if (mesh.mSubMesh[i].mStripCount > 0)
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[774] | 247 | {
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[1009] | 248 | mSubMesh[i].mStrip = new Index*[mesh.mSubMesh[i].mStripCount];
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| 249 |
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| 250 | offset = &(mSubMesh[i].mIndex[0])
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| 251 | -
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| 252 | &(mesh.mSubMesh[i].mIndex[0]);
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[774] | 253 |
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[1009] | 254 | for (size_t j = 0; j < mesh.mSubMesh[i].mStripCount; j++)
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[774] | 255 | {
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[1009] | 256 | mSubMesh[i].mStrip[j] = mesh.mSubMesh[i].mStrip[j] + offset;
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[774] | 257 | }
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| 258 | }
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| 259 |
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[980] | 260 | // Copy submesh bones.
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[1009] | 261 | if (!mesh.mSubMesh[i].mBones.empty())
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[774] | 262 | {
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[1009] | 263 | for (unsigned int j = 0; j < mesh.mSubMesh[i].mBones.size(); j++)
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[774] | 264 | {
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[1009] | 265 | mSubMesh[i].mBones.push_back(mesh.mSubMesh[i].mBones[j]);
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[774] | 266 | }
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| 267 | }
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| 268 | }
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| 269 |
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[980] | 270 | // Copy skeleton name.
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[1009] | 271 | if (mesh.hasSkeleton)
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[774] | 272 | {
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| 273 | hasSkeleton = true;
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| 274 |
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[1009] | 275 | strcpy(mSkeletonName, mesh.mSkeletonName);
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[774] | 276 | }
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| 277 |
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[980] | 278 | // Copy mesh bones.
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[1009] | 279 | if (!mesh.mBones.empty())
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[774] | 280 | {
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[1009] | 281 | for (unsigned int j = 0; j < mesh.mBones.size(); j++)
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[774] | 282 | {
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[1009] | 283 | mBones.push_back(mesh.mBones[j]);
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[774] | 284 | }
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| 285 | }
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| 286 |
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| 287 | return *this;
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| 288 | }
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| 289 |
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[2083] | 290 | //-------------------------------------------------------------------------
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[980] | 291 | // Load mesh.
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[2083] | 292 | //-------------------------------------------------------------------------
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[774] | 293 | void Mesh::Load(Serializer &s)
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| 294 | {
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| 295 | bool sharedVertexBuffer = false;
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| 296 |
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[1009] | 297 | // Clear Data.
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| 298 | delete [] mSubMesh;
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| 299 |
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| 300 | mSubMesh = 0;
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| 301 |
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| 302 | delete mVertexBuffer;
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| 303 |
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| 304 | mVertexBuffer = 0;
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[774] | 305 | mSubMeshCount = 0;
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| 306 |
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| 307 | s.ReadArray(&sharedVertexBuffer,1);
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[1009] | 308 |
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[774] | 309 | if (sharedVertexBuffer)
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| 310 | {
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| 311 | mVertexBuffer = new VertexBuffer;
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| 312 | mVertexBuffer->Load(s);
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| 313 | }
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[1009] | 314 |
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| 315 | s.ReadArray(&mSubMeshCount, 1);
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| 316 |
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| 317 | mSubMesh = new SubMesh[mSubMeshCount];
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| 318 |
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| 319 | for(size_t i = 0; i < mSubMeshCount; i++)
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[774] | 320 | {
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| 321 | mSubMesh[i].Load(s);
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[1009] | 322 |
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[774] | 323 | if (mSubMesh[i].mSharedVertexBuffer && sharedVertexBuffer)
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| 324 | {
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[1009] | 325 | mSubMesh[i].mVertexBuffer = mVertexBuffer;
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[774] | 326 | }
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| 327 | }
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| 328 | }
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| 329 |
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[2083] | 330 | //-------------------------------------------------------------------------
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[980] | 331 | // Save mesh.
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[2083] | 332 | //-------------------------------------------------------------------------
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[774] | 333 | void Mesh::Save(Serializer &s)
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| 334 | {
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[1009] | 335 | bool sharedVertexBuffer = (mVertexBuffer != 0);
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| 336 |
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[774] | 337 | s.WriteArray(&sharedVertexBuffer, 1);
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[1009] | 338 |
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[774] | 339 | if (sharedVertexBuffer)
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| 340 | {
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| 341 | mVertexBuffer->Save(s);
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| 342 | }
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[1009] | 343 |
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[774] | 344 | s.WriteArray(&mSubMeshCount,1);
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[1009] | 345 |
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| 346 | for(size_t i = 0; i < mSubMeshCount; i++)
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[774] | 347 | {
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| 348 | mSubMesh[i].Save(s);
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| 349 | }
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| 350 | }
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| 351 |
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[2083] | 352 | //-------------------------------------------------------------------------
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[980] | 353 | // Export to obj mesh.
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[2083] | 354 | //-------------------------------------------------------------------------
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[1009] | 355 | void Mesh::exportToOBJ(char *fileName)
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[774] | 356 | {
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[2083] | 357 | size_t vertex_count;
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| 358 |
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| 359 | vertex_count = 0;
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| 360 |
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[1009] | 361 | std::ofstream obj(fileName);
|
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[2083] | 362 |
|
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[1009] | 363 | obj << "begin" << std::endl;
|
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[774] | 364 |
|
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[2083] | 365 | for (size_t j = 0; j < mVertexBuffer->mVertexCount; j++)
|
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| 366 | {
|
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| 367 | obj << "v "
|
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| 368 | << mVertexBuffer->mPosition[j].x
|
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| 369 | << " "
|
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| 370 | << mVertexBuffer->mPosition[j].y
|
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| 371 | << " "
|
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| 372 | << mVertexBuffer->mPosition[j].z
|
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| 373 | << " "
|
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| 374 | << std::endl;
|
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| 375 | }
|
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| 376 |
|
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[1009] | 377 | // Vertices.
|
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| 378 | for (size_t i = 0; i < mSubMeshCount; i++)
|
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[774] | 379 | {
|
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[2083] | 380 | if (!mSubMesh[i].mSharedVertexBuffer)
|
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| 381 | {
|
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| 382 | for (size_t j = 0; j < mSubMesh[i].mVertexBuffer->mVertexCount; j++)
|
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| 383 | {
|
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| 384 | obj << "v "
|
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[1009] | 385 | << mSubMesh[i].mVertexBuffer->mPosition[j].x
|
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| 386 | << " "
|
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| 387 | << mSubMesh[i].mVertexBuffer->mPosition[j].y
|
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| 388 | << " "
|
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| 389 | << mSubMesh[i].mVertexBuffer->mPosition[j].z
|
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| 390 | << " "
|
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| 391 | << std::endl;
|
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[2083] | 392 | }
|
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[774] | 393 | }
|
---|
| 394 | }
|
---|
| 395 |
|
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[2083] | 396 | // Normals.
|
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| 397 | for (size_t j = 0; j < mVertexBuffer->mVertexCount; j++)
|
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| 398 | {
|
---|
| 399 | obj << "vn "
|
---|
| 400 | << mVertexBuffer->mNormal[j].x
|
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| 401 | << " "
|
---|
| 402 | << mVertexBuffer->mNormal[j].y
|
---|
| 403 | << " "
|
---|
| 404 | << mVertexBuffer->mNormal[j].z
|
---|
| 405 | << " "
|
---|
| 406 | << std::endl;
|
---|
| 407 | }
|
---|
| 408 |
|
---|
| 409 | for (size_t i = 0; i < mSubMeshCount; i++)
|
---|
| 410 | {
|
---|
| 411 | if (!mSubMesh[i].mSharedVertexBuffer)
|
---|
| 412 | {
|
---|
| 413 | for (size_t j = 0; j < mSubMesh[i].mVertexBuffer->mVertexCount; j++)
|
---|
| 414 | {
|
---|
| 415 | obj << "vn "
|
---|
| 416 | << mSubMesh[i].mVertexBuffer->mNormal[j].x
|
---|
| 417 | << " "
|
---|
| 418 | << mSubMesh[i].mVertexBuffer->mNormal[j].y
|
---|
| 419 | << " "
|
---|
| 420 | << mSubMesh[i].mVertexBuffer->mNormal[j].z
|
---|
| 421 | << " "
|
---|
| 422 | << std::endl;
|
---|
| 423 | }
|
---|
| 424 | }
|
---|
| 425 | }
|
---|
| 426 |
|
---|
[1009] | 427 | // Faces.
|
---|
| 428 | for (size_t i = 0; i < mSubMeshCount; i++)
|
---|
[774] | 429 | {
|
---|
[1009] | 430 | for (size_t j = 0; j < mSubMesh[i].mIndexCount; j = j + 3)
|
---|
[774] | 431 | {
|
---|
[2083] | 432 | int a = mSubMesh[i].mIndex[j] + 1 + vertex_count;
|
---|
| 433 | int b = mSubMesh[i].mIndex[j+1] + 1 + vertex_count;
|
---|
| 434 | int c = mSubMesh[i].mIndex[j+2] + 1 + vertex_count;
|
---|
| 435 | obj << "f " << a << "//" << a << " "
|
---|
| 436 | << b << "//" << b << " "
|
---|
| 437 | << c << "//" << c << " "
|
---|
| 438 | << std::endl;
|
---|
| 439 |
|
---|
[774] | 440 | }
|
---|
[2083] | 441 | vertex_count += mSubMesh[i].mVertexBuffer->mVertexCount;
|
---|
[774] | 442 | }
|
---|
| 443 |
|
---|
[1009] | 444 | obj << "end" << std::endl;
|
---|
[2083] | 445 |
|
---|
[774] | 446 | obj.close();
|
---|
| 447 | }
|
---|
| 448 |
|
---|
[2083] | 449 | //-------------------------------------------------------------------------
|
---|
[980] | 450 | // Transform to shared vertex mesh.
|
---|
[2083] | 451 | //-------------------------------------------------------------------------
|
---|
[980] | 452 | Mesh *Mesh::toSharedVertex()
|
---|
[774] | 453 | {
|
---|
| 454 | // Move all vertex to the shared vertex buffer.
|
---|
[1009] | 455 | Mesh *mesh = new Mesh();
|
---|
[774] | 456 |
|
---|
[980] | 457 | if (mSubMesh[0].mSharedVertexBuffer)
|
---|
[774] | 458 | {
|
---|
| 459 | *mesh = *this;
|
---|
[980] | 460 |
|
---|
[774] | 461 | return mesh;
|
---|
| 462 | }
|
---|
| 463 |
|
---|
[980] | 464 | mesh->mVertexBuffer = new VertexBuffer();
|
---|
[1009] | 465 | mesh->mSubMeshCount = mSubMeshCount;
|
---|
| 466 | mesh->mSubMesh = new SubMesh[mSubMeshCount];
|
---|
[774] | 467 |
|
---|
[980] | 468 | // Fill up bounding box settings.
|
---|
| 469 | mesh->mMeshBounds.maxX = mMeshBounds.maxX;
|
---|
| 470 | mesh->mMeshBounds.maxY = mMeshBounds.maxY;
|
---|
| 471 | mesh->mMeshBounds.maxZ = mMeshBounds.maxZ;
|
---|
| 472 | mesh->mMeshBounds.minX = mMeshBounds.minX;
|
---|
| 473 | mesh->mMeshBounds.minY = mMeshBounds.minY;
|
---|
| 474 | mesh->mMeshBounds.minZ = mMeshBounds.minZ;
|
---|
| 475 | mesh->mMeshBounds.radius = mMeshBounds.radius;
|
---|
| 476 | mesh->mMeshBounds.scaleFactor = mMeshBounds.scaleFactor;
|
---|
| 477 |
|
---|
| 478 | // construcción de los submeshes
|
---|
| 479 | long int acumVerts = 0;
|
---|
| 480 |
|
---|
| 481 | for (size_t i = 0; i < mesh->mSubMeshCount; i++)
|
---|
[774] | 482 | {
|
---|
[980] | 483 | mesh->mSubMesh[i].mSharedVertexBuffer = true;
|
---|
| 484 | mesh->mSubMesh[i].mVertexBuffer = mesh->mVertexBuffer;
|
---|
| 485 | mesh->mSubMesh[i].mStripCount = 0;
|
---|
| 486 | mesh->mSubMesh[i].mStrip = NULL;
|
---|
| 487 | mesh->mSubMesh[i].mType = mSubMesh[i].mType;
|
---|
| 488 |
|
---|
| 489 | strcpy(mesh->mSubMesh[i].mMaterialName,mSubMesh[i].mMaterialName);
|
---|
| 490 |
|
---|
[1009] | 491 | // Copy indices.
|
---|
[980] | 492 | mesh->mSubMesh[i].mIndexCount = mSubMesh[i].mIndexCount;
|
---|
| 493 | mesh->mSubMesh[i].mIndex = new Index[mSubMesh[i].mIndexCount];
|
---|
[774] | 494 |
|
---|
[980] | 495 | for (size_t j = 0; j < mSubMesh[i].mIndexCount; j++)
|
---|
[774] | 496 | {
|
---|
[980] | 497 | mesh->mSubMesh[i].mIndex[j] = mSubMesh[i].mIndex[j]+acumVerts;
|
---|
[774] | 498 | }
|
---|
| 499 |
|
---|
[985] | 500 | acumVerts += long(mSubMesh[i].mVertexBuffer->mVertexCount);
|
---|
[774] | 501 |
|
---|
[1009] | 502 | // Copy strips.
|
---|
| 503 | int offset = 0;
|
---|
[980] | 504 |
|
---|
| 505 | mesh->mSubMesh[i].mStripCount = mSubMesh[i].mStripCount;
|
---|
| 506 |
|
---|
| 507 | if (mSubMesh[i].mStripCount > 0)
|
---|
[774] | 508 | {
|
---|
[980] | 509 | mesh->mSubMesh[i].mStrip = new Index*[mSubMesh[i].mStripCount];
|
---|
[774] | 510 |
|
---|
[985] | 511 | offset = int(&(mesh->mSubMesh[i].mIndex[0]) - &(mSubMesh[i].mIndex[0]));
|
---|
[980] | 512 |
|
---|
[1009] | 513 | for (size_t j = 0; j < mSubMesh[i].mStripCount; j++)
|
---|
[774] | 514 | {
|
---|
[1009] | 515 | mesh->mSubMesh[i].mStrip[j] = mSubMesh[i].mStrip[j] + offset;
|
---|
[774] | 516 | }
|
---|
| 517 | }
|
---|
| 518 | }
|
---|
| 519 |
|
---|
[980] | 520 | mesh->mVertexBuffer->mVertexCount = acumVerts;
|
---|
| 521 | mesh->mVertexBuffer->mVertexInfo = mSubMesh[0].mVertexBuffer->mVertexInfo;
|
---|
[774] | 522 |
|
---|
[980] | 523 | mesh->mVertexBuffer->mPosition = new Vector3[mesh->mVertexBuffer->mVertexCount];
|
---|
| 524 | mesh->mVertexBuffer->mNormal = new Vector3[mesh->mVertexBuffer->mVertexCount];
|
---|
| 525 | mesh->mVertexBuffer->mTexCoords = new Vector2[mesh->mVertexBuffer->mVertexCount];
|
---|
| 526 |
|
---|
| 527 | acumVerts = 0;
|
---|
| 528 |
|
---|
| 529 | size_t newIndex;
|
---|
| 530 |
|
---|
[1009] | 531 | for (size_t i = 0; i < mSubMeshCount; i++)
|
---|
[774] | 532 | {
|
---|
[1009] | 533 | for (size_t j = 0; j < mSubMesh[i].mVertexBuffer->mVertexCount; j++)
|
---|
[774] | 534 | {
|
---|
[980] | 535 | newIndex = acumVerts + j;
|
---|
| 536 |
|
---|
| 537 | mesh->mVertexBuffer->
|
---|
| 538 | mPosition[newIndex].x = mSubMesh[i].mVertexBuffer->
|
---|
| 539 | mPosition[j].x;
|
---|
| 540 |
|
---|
| 541 | mesh->mVertexBuffer->
|
---|
| 542 | mPosition[newIndex].y = mSubMesh[i].mVertexBuffer->
|
---|
| 543 | mPosition[j].y;
|
---|
| 544 |
|
---|
| 545 | mesh->mVertexBuffer->
|
---|
| 546 | mPosition[newIndex].z = mSubMesh[i].mVertexBuffer->
|
---|
| 547 | mPosition[j].z;
|
---|
[774] | 548 |
|
---|
[980] | 549 | mesh->mVertexBuffer->
|
---|
| 550 | mNormal[newIndex].x = mSubMesh[i].mVertexBuffer->
|
---|
| 551 | mNormal[j].x;
|
---|
| 552 |
|
---|
| 553 | mesh->mVertexBuffer->
|
---|
| 554 | mNormal[newIndex].y = mSubMesh[i].mVertexBuffer->
|
---|
| 555 | mNormal[j].y;
|
---|
| 556 |
|
---|
| 557 | mesh->mVertexBuffer->
|
---|
| 558 | mNormal[newIndex].z = mSubMesh[i].mVertexBuffer->
|
---|
| 559 | mNormal[j].z;
|
---|
[774] | 560 |
|
---|
[980] | 561 | mesh->mVertexBuffer->
|
---|
| 562 | mTexCoords[newIndex].x = mSubMesh[i].mVertexBuffer->
|
---|
| 563 | mTexCoords[j].x;
|
---|
| 564 |
|
---|
| 565 | mesh->mVertexBuffer->
|
---|
| 566 | mTexCoords[newIndex].y = mSubMesh[i].mVertexBuffer->
|
---|
| 567 | mTexCoords[j].y;
|
---|
[774] | 568 | }
|
---|
[980] | 569 |
|
---|
[1070] | 570 | // Shared bones.
|
---|
[986] | 571 | if (!mSubMesh[i].mBones.empty())
|
---|
| 572 | {
|
---|
| 573 | for (unsigned int j = 0; j < mSubMesh[i].mBones.size(); j++)
|
---|
| 574 | {
|
---|
[1070] | 575 | mesh->mBones.push_back(mSubMesh[i].mBones[j]);
|
---|
| 576 |
|
---|
| 577 | mesh->mBones.back().vertexIndex += acumVerts;
|
---|
[986] | 578 | }
|
---|
| 579 | }
|
---|
| 580 |
|
---|
[1070] | 581 | acumVerts += long(mSubMesh[i].mVertexBuffer->mVertexCount);
|
---|
[774] | 582 | }
|
---|
| 583 |
|
---|
[986] | 584 | // Copy skeleton name.
|
---|
| 585 | if (hasSkeleton)
|
---|
| 586 | {
|
---|
| 587 | mesh->hasSkeleton = true;
|
---|
| 588 |
|
---|
| 589 | strcpy(mesh->mSkeletonName,mSkeletonName);
|
---|
| 590 | }
|
---|
| 591 |
|
---|
[2083] | 592 |
|
---|
[986] | 593 | // Copy mesh bones.
|
---|
| 594 | if (!mBones.empty())
|
---|
| 595 | {
|
---|
| 596 | for (unsigned int j = 0; j < mBones.size(); j++)
|
---|
| 597 | {
|
---|
| 598 | mesh->mBones.push_back(mBones[j]);
|
---|
| 599 | }
|
---|
| 600 | }
|
---|
| 601 |
|
---|
[774] | 602 | return mesh;
|
---|
| 603 | }
|
---|
| 604 |
|
---|